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Steve

Retired Staff
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Everything posted by Steve

  1. I don't really even play anymore but I do look at the forums for some reason.
  2. But if its in rp is it not legit or?
  3. Do cops have to seize illegal weapons unconditionally now?
  4. @smee Wot I've been comped for that before. Was that a recent change?
  5. Honestly I feel like after the money cap was released people proceeded to play on Asylum because they knew how well off they were already in the community. Also after the money cap came out the best players were all on here so to get a challenging fight you would have to be on Asylum instead of another server. In simple terms people were and/or are staying for the fights they got and because they know people here and less because of the features it has.
  6. Steve

    The Music Thread

    The first 20 seconds is the most important.
  7. I liked it when it wasn't really foggy and annoying during the night time.
  8. Legacy server hype?
  9. Did you retain your licenses? I use to get my licenses wiped sometimes.
  10. Those who truly care about what others think are nothing more then a sycophant.
  11. @bamf why the removal of group map markers?
  12. For some reason with this type of Arsenal my loadout doesn't save ever, when I click save it doesn't come up with the list of loadouts, any help?
  13. To be fair it isn't free. You still got to invest time into it.
  14. I could actually live with this ya know
  15. We gotta start somewhere bro
  16. I truly love the crafting system from 6.0. I think its really a good addition to the game. What I don't like and I'll say it again and again and again is the money cap and here's why. The gangs who played a lot and did the most end game stuff make a lot of money. So they end up being too rich and keep coming back to fight at cartels and feds, whatever else. They want to make it an even playing field for the new guy who most likely had less then 500k(pre 6.0). Let's be real here. To get all that money you had to work for it and it takes time, a lot of fucking time. The most I think I ever had was 4 mil. And I still believe in money cap removal. What I think is being forgotten is that the people who have all that money are your truly loyal, active players. They are many of times, the kind willing to reply and post suggestions on the forums to better the community in the long run. I think many people would agree that since 6.0 the game has gone down hill. I liked it a lot more pre 6.0, I felt cops rped a lot more. Now that they have to buy their gear if they want any kind of real fire power, they are the saltiest of all salt upon finally catching the criminal. So they robocop the hell out of him/her to make at least some of the money back from getting destroyed time after time. The whole situation is totally fucked. And in truth I think Asylum lost a lot of cool people after 6.0 came out.
  17. Sounds like a blast I agree gangs raping cops at the banks and feds can make the cops feel worn. Unfortunately the obvious solution is "recruit more cops" Which should work but it's hard sometimes, I'd imagine so anyways.
  18. Perhaps then instead of recruiting clueless players into the APD they could recruit people who RP and can use comms. If gangs can fight so can the cops. Honestly though pertaining to the rebels having better weapons, I'd like to see a well developed gang assault another well developed gang using cop items only at the bank. The gang defending the bank can use whatever they want. Though the cops have a 2 life rule. I would be very surprised if the fight didn't come really really close. That being said, it is more about comms. That is up to the higher ups to fix. I'm not bitching about cops being bad, I am only trying to state what I see as the truth.
  19. Who's fault is it that rebels have better teamwork and comms then cops? Thhhhhhheeeeeeeee fuckin cops.
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