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Steve

Retired Staff
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  1. Steve liked a post in a topic by Scott in What is your profession?   
    Professional arma player
  2. Steve liked a post in a topic by Atmosphere in What is your profession?   
    so.. A Coffee-shop?
     
    I want to be a house dad
  3. Steve liked a post in a topic by Killswitch in Bugs that bug you   
    Turn off mouse steering in your settings. 
  4. Steve liked a post in a topic by bamf in Bugs that bug you   
    Isn't this more Arma than Asylum though?  Does anyone see this on other game modes, or just on our servers?
  5. Steve liked a post in a topic by Paratus in Change Log 6.6.0   
    6.6.0
    You can now collect salt water by standing/swimming in ocean. You can now gather corn, rye and barley from appropriate plants in the world. Yeast is available at the market. Ingredients can now be combined at a new processing location to create base alcohol including moonshine, scotch and two types of whiskey. You may purchase aging barrels at home furniture stores which can be placed in your home and used to improve the value of different alcoholic drinks. Any type of house which could have a storage container can now have one additional container; however, you may wish to use this slot for an aging barrel. Contents of an aging barrel will improve with each server restart. Scotch will improve slower than whiskey in large quantities, while moonshine isn't aged at all. Added charges for possession of illegal liquor. Time will now pass much slower; it will likely not become night. Many vehicles which could not be chopped now work as expected. Recipes
    Because I forgot to put a nice UI in the game to tell people how to make different things, here you go for now.
    Moonshine: Corn, Water, Yeast Whiskey: Corn or Rye, Water, Yeast, Barley Scotch: Water, Yeast, Barley Hotfix
    Large houses can now properly hold 3 containers. The jewelry store will allow sales again. You can no longer gather environment objects from within a vehicle. The possession of illegal liquor charge now works properly.
  6. Steve liked a post in a topic by Paratus in Change Log 6.5.3   
    Now that the whole hacking mess is behind us and we're getting back on schedule, here is this week's update!
    6.5.3

    Cleanup will never remove dropped items within their first 5 minutes since being dropped.
    Chopping down trees won't report that you're too far away.
    When you chop a tree a pile of wood will spawn in addition to the timber you get in your inventory. This can be loaded into a vehicle for transportation.
    You will now be less likely to lose gear when revived after taking additional damage.
    Added more hacked in money blocks.
    Police now receive the same amount of money from having someone pay a ticket as being arrested.
    Turf capture radius check for other gang members has been greatly reduced on Stratis.
    You can now re-capture a turf area that's been stolen even if you own two turf areas.
    Vehicles pulled from a garage will now spawn with the proper amount of fuel with which it was stored.
    A new sound effect was added for zipties.
    Civilians who restrain another player who is not in their group will now be charged.
    Bounty hunters can no longer restrain targets without their surrender.
    Fixed a bug in gang bank deposits where the cap would be ignored. This will reduce bank sizes for small gangs and can even increase it a bit for larger gangs.
    Made some action menu options more responsive.
    Most action options will not show while you are in a deployed weapon position.
    Blindfolds are now removed when you are sent to jail.
    Removing blindfolds will now work much more reliably.
    Fixed a bug when trying to apply painkillers to another player.
    Reduced the "execute" safe-zone radius for all cities except Kavala.
    All gang members can now see their war list, but cannot challenge, accept or cancel a war unless rank 1.
    Houses and house storage should now synchronize more reliably, reducing a bunch of bugs related to either.
    You will no longer respawn with money or virtual items if you disconnect while dead.
    Boosted contrast. The game will look more sharp now.
    Hotfix

    You will no longer get message spam when a rally or laser tag event begins.
    Being revived will no longer remove all of your virtual inventory items.
    Fixed bugs with accessing the virtual inventory of tents.
    Fixed a bug which would cause contrast to reset to Arma defaults after certain events, like a speed camera flash.
    Virtual items will again drop to the ground on death, as expected.
    Changed the charge received for restraining another civilian.
    Restructured gathering turtle meat. It'll work properly now and be a lot easier to target turtles.
    The Lakka checkpoint has its SWAT sign-in and garage back.
    The HUD will now always display the current name of your bounty targets.

  7. Steve liked a post in a topic by kryptonthegamer in Soon™   
    Some new money maker? Lets Hope, i sure wouldnt mind some new activities. 
  8. Steve liked a post in a topic by Kajun in Soon™   
    Oh god Smirnoff has done it.
  9. Steve liked a post in a topic by Miss Evo in It could always be worse   
    Could be worse
     

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