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Keneith

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  1. Keneith liked a post in a topic by Paratus in Change log 7.2.0   
    You have the ammo now and you'll be getting more toys. Only so much time in a day!
  2. Keneith liked a post in a topic by Smee in Change log 7.2.0   
    When will all Apex weaponry be added to altis ?
  3. Keneith liked a post in a topic by Reformed epTic in What do you suggest   
    the ability to run cocaine in airplanes 
  4. Keneith liked a post in a topic by Iced in WTB S3 Scotch House   
    Keneith has promised me sexual favours for my last one
  5. Keneith liked a post in a topic by ryno7 in S1 DP21 Meth House   
    Server: 1
    House, Garage, Industrial Shed: House
    House Size(40k/70k/150k/220k): 220k
    Location (Town/DP#): DP15
    Asking Price: Best offer
    Description: A sexy house that is in prime meth position. (Meth just got that price boost). I need the money for loadouts and am too lazy to use it but for someone that would use it it can be very profitable. 
    Pictures/Video Walk-through: http://images.akamai.steamusercontent.com/ugc/255957580519498607/B8CE811C6AB1B17014CA5C8FFC08ED96FFB0A655/
  6. Keneith liked a post in a topic by Iced in The Best Landing Ever   
    http://plays.tv/video/57414a678b3844870b/10-10-pilot?from=user 
     
    THIS IS WHEN U ARE A TRUE MASTER
  7. Keneith liked a post in a topic by GH05T in The Best Landing Ever   
    only @Iced could pull something off like that
  8. Keneith liked a post in a topic by Buckwalter in Should Money Transfer Over   
    As someone who fervently supported the "fresh start" method on Australia, I now see that it was a shortsighted approach and it failed to address the long-term needs of the community. 
    There are plenty of reasons why the idea of a virgin economy is highly appealing. People engage with more of the content, thus theoretically increasing longevity (though we saw how that worked out in practice on Aus). Level playing field for prime housing. Reordering of established gang hierarchy, absent any fiscal or strategic advantages. And of course, the long coveted return to the halcyon days of Asylum, everyone playing the game in its simplest form. Shedding the complex ugliness and ennui that arises when people run out of things to do.
    However appealing, this approach fails to account for the practical matters at hand. Most grievously, it ignores the time commitment, effort, and time constraints of the community. As we saw with Australia, people are willing to set aside the time they had invested in Altis to enjoy the new content...for a time. But once the novelty had worn off, people returned to the servers that allowed them to enjoy the the deserved rewards of their efforts. If the experience isn't appreciably different or better, people won't sacrifice the the fruits of their labor for a change of scenery.  
    Beyond the initial release window, this issue only gets worse. By separating the economies, you introduce an opportunity cost to playing both. Every run completed on one is lost time on the other. This ends up relegating people to one or the other, rather than maintaining a healthy balance. Additionally, this creates a perceived barrier to access. One of Asylum's great strengths has been its focus on player freedom and eschewing the draconian restrictions that are so pervasive in other communities. If people feel that the requisite time commitment is too large for the new server, they'll try it for a few days and return to their regular server.  
    So for these reasons and a few others, I think that the economies should be linked. There are some legitimate drawbacks and part of me still naively believes that a fresh start could return the community to the golden era of Asylum, but history has shown that these hopeful prognostications of a return to form never come to pass. So I hope that the dev team will considering linking the economies and giving Asylum Tanoa the best possible chance to succeed. Ultimately, Paratus, Bamf, and Motown will do what they think is best for the server and community. Consideration is all any of us can ask for. 
     
    TL;DR: There are pros and cons, but the benefits of a fresh start last for a few weeks, the consequences are suffered indefinitely. Don't trade the long-term health of the server for a few weeks of economic equality. 
  9. Kollin liked a post in a topic by Keneith in RIP Cops   
    I was a cop, so no I am not making false representation of the APD. I am just a stating the facts that have been pointed out time and time and time again by full time rebels AND cops. I haven't even re applied for cop since I have came back from over a year break and I won't for the simply reason of how it is now. Maybe you should consider not holsterin g your weapon and lowering it for starters, or if you want to get a little more talented have a cop in cover ready to apprehend a suspect if a attempt is made.
     
    And no, I am not new here. But clearly I am getting your panties in a wad.
     
    And if they give you .5 seconds that's just rdm if you don't attempty to unholster and you comply, maybe you are new here though.
  10. DreamC liked a post in a topic by Keneith in RIP Cops   
    So you ask me if I'm that dumb, then agree that there are money hungry cops. What I'm dumb because you don't like what I have to say? Yeah that makes me dumb buddy. Maybe if you guys learned a little teamwork, tactics  and skill you wouldn't be getting kidnapped non stop now would you? Don't keep sitting here trying to blame the changes to be the reason why you keep getting kidnapped.. sure the attempts are defiently increased, but whose tactics and aim are losing? It's pretty clear it isn't the bounty hunters from all the APD tears. So now instead of just getting your head blown off by 7.62's and bitching about that, you guys wanna bitch about people with the same guns kicking your ass? See the problem?
  11. Flashpoint liked a post in a topic by Keneith in RIP Cops   
    I think this update just really shows how many people were just playing cop to make money, not because of the structure or intention of the apd.
  12. Keneith liked a post in a topic by Guest in Bounty hunters are aids   
  13. Keneith liked a post in a topic by JIMBO in SDAR vs Synergy   
    there was a reason no one was shooting back, non of them knew they were initiated 
  14. Keneith liked a post in a topic by DosWolf in Valkyrie Montage 2   
    @Keneith hope im on I will be looking forward to it! Thanks for being cool.
  15. Keneith liked a post in a topic by NotSoNutty in Tiger is not to be trusted.   
    Jezus that was loud af... RIP!
     
    Tiger just being Tiger again ^^ GGWP
  16. Keneith liked a post in a topic by KillZone in You are looking at the glass half empty   
    I'm with you on a lot I think the devs did an amazing job with this patch, I just think there is room for improvement.
  17. Keneith liked a post in a topic by Iced in Walt Jr. 3rd Montage   
    aimbot
  18. Keneith liked a post in a topic by EixunA in Walt Jr. 3rd Montage   
    Quality is bad because his hacks take up too much power from his GPU and CPU
  19. Keneith liked a post in a topic by Dpatt711 in 34.88KG Tuna!   
    Biggest I ever got. 

  20. Keneith liked a post in a topic by Ozzy™ in Scofield 2.0   
    LMFAO
  21. Keneith liked a post in a topic by Scofield in Scofield 2.0   
    Lmfao hilarious fam
  22. Keneith liked a post in a topic by BaDaBiNg_10-8 in Quick statistic on Bounty Hunters   
    Don't break the law, god-forbid you receive a challenge in a game.  
  23. DreamC liked a post in a topic by Keneith in RIP Cops   
    Awww are the cops crying because they gotta work to get paid? Let those salty gypsy tears flow
  24. Voltage liked a post in a topic by Keneith in RIP Cops   
    I think this update just really shows how many people were just playing cop to make money, not because of the structure or intention of the apd.
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