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Sandwich

Retired APD Captain
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  1. Mitch liked a post in a topic by Sandwich in Player Friendly/Welcoming UI (Login Screen)   
    I was doing my best to think of what could be changed to make things not only different for the sake of 'spicing Asylum up' but also a little more welcoming to a new player or even a returning one. Right now when you enter the server, you of course experience the typical server slots to choose from. After that you get a nice fancy-ish loading screen for a few seconds but then you're tossed straight into the spawn options. This is a change that could really make Asylum feel more at home. Having some sort of screen between choosing a faction slot and spawning in. Since thinking of this idea, I've been made aware that other servers have this sort of thing to some degree. That really shouldn't be a problem. Especially if its different. 

    Having a screen that showcases things like tabs between recent updates, changes, quick tips, hyperlinks to helpful places like the Forums and Wiki, the rules, APD/AFD apply sections, etc would be a GREAT QoL change. Of course you could also promote Asylum+ and Crates way more efficiently with this idea too. 🔥

    The background could maybe be some Asylum Art that the Design team can work on. Maybe even make the background slightly moving to keep it fancy but still nice on the eyes (if possible). 

    THE CONCEPT(?)
    Orange background (placeholder) could be asylum artwork by the Design Team 
       -maybe could be swapped out with new art every month? 

    Each tab would be clickable and switches to a different window with different info

    The Login button could be at the bottom to get the spawn screen?

    This would be AMAZING for holidays and themes (events too)

    With hyperlinks to the Forums, this will naturally bring more traffic to the forums (really good thing)

    I wholeheartedly believe this will be a great step in the right direction for a new/semi-new players experience. This will also show Asylum has that extra bit of love for its community/servers with a change like this to that said player. It doesn't NEED to be the concept above, but this idea overall is a solid one in my opinion that should be pushed through!

    A nice QoL addition to the server that could suit Asylum well for years to come. I don't see any negatives besides the time it would take to make it happen ❤️
  2. Sandwich liked a post in a topic by william in Player Friendly/Welcoming UI (Login Screen)   
    wtf when I first played asylum i was hands up or died and killed within 30 seconds, thats what got me hooked. Too much handholding nowadays m8
  3. Savage. liked a post in a topic by Sandwich in Player Friendly/Welcoming UI (Login Screen)   
    I was doing my best to think of what could be changed to make things not only different for the sake of 'spicing Asylum up' but also a little more welcoming to a new player or even a returning one. Right now when you enter the server, you of course experience the typical server slots to choose from. After that you get a nice fancy-ish loading screen for a few seconds but then you're tossed straight into the spawn options. This is a change that could really make Asylum feel more at home. Having some sort of screen between choosing a faction slot and spawning in. Since thinking of this idea, I've been made aware that other servers have this sort of thing to some degree. That really shouldn't be a problem. Especially if its different. 

    Having a screen that showcases things like tabs between recent updates, changes, quick tips, hyperlinks to helpful places like the Forums and Wiki, the rules, APD/AFD apply sections, etc would be a GREAT QoL change. Of course you could also promote Asylum+ and Crates way more efficiently with this idea too. 🔥

    The background could maybe be some Asylum Art that the Design team can work on. Maybe even make the background slightly moving to keep it fancy but still nice on the eyes (if possible). 

    THE CONCEPT(?)
    Orange background (placeholder) could be asylum artwork by the Design Team 
       -maybe could be swapped out with new art every month? 

    Each tab would be clickable and switches to a different window with different info

    The Login button could be at the bottom to get the spawn screen?

    This would be AMAZING for holidays and themes (events too)

    With hyperlinks to the Forums, this will naturally bring more traffic to the forums (really good thing)

    I wholeheartedly believe this will be a great step in the right direction for a new/semi-new players experience. This will also show Asylum has that extra bit of love for its community/servers with a change like this to that said player. It doesn't NEED to be the concept above, but this idea overall is a solid one in my opinion that should be pushed through!

    A nice QoL addition to the server that could suit Asylum well for years to come. I don't see any negatives besides the time it would take to make it happen ❤️
  4. Niels liked a post in a topic by Sandwich in Player Friendly/Welcoming UI (Login Screen)   
    I was doing my best to think of what could be changed to make things not only different for the sake of 'spicing Asylum up' but also a little more welcoming to a new player or even a returning one. Right now when you enter the server, you of course experience the typical server slots to choose from. After that you get a nice fancy-ish loading screen for a few seconds but then you're tossed straight into the spawn options. This is a change that could really make Asylum feel more at home. Having some sort of screen between choosing a faction slot and spawning in. Since thinking of this idea, I've been made aware that other servers have this sort of thing to some degree. That really shouldn't be a problem. Especially if its different. 

    Having a screen that showcases things like tabs between recent updates, changes, quick tips, hyperlinks to helpful places like the Forums and Wiki, the rules, APD/AFD apply sections, etc would be a GREAT QoL change. Of course you could also promote Asylum+ and Crates way more efficiently with this idea too. 🔥

    The background could maybe be some Asylum Art that the Design team can work on. Maybe even make the background slightly moving to keep it fancy but still nice on the eyes (if possible). 

    THE CONCEPT(?)
    Orange background (placeholder) could be asylum artwork by the Design Team 
       -maybe could be swapped out with new art every month? 

    Each tab would be clickable and switches to a different window with different info

    The Login button could be at the bottom to get the spawn screen?

    This would be AMAZING for holidays and themes (events too)

    With hyperlinks to the Forums, this will naturally bring more traffic to the forums (really good thing)

    I wholeheartedly believe this will be a great step in the right direction for a new/semi-new players experience. This will also show Asylum has that extra bit of love for its community/servers with a change like this to that said player. It doesn't NEED to be the concept above, but this idea overall is a solid one in my opinion that should be pushed through!

    A nice QoL addition to the server that could suit Asylum well for years to come. I don't see any negatives besides the time it would take to make it happen ❤️
  5. Sandwich liked a post in a topic by Fried Rice in Player Friendly/Welcoming UI (Login Screen)   
    Oly has this and its a great idea, im pretty sure a new player has a green name or outline or something like that and if you kill them its bannable, which is what it should be,
  6. Ronald liked a post in a topic by Sandwich in Player Friendly/Welcoming UI (Login Screen)   
    I was doing my best to think of what could be changed to make things not only different for the sake of 'spicing Asylum up' but also a little more welcoming to a new player or even a returning one. Right now when you enter the server, you of course experience the typical server slots to choose from. After that you get a nice fancy-ish loading screen for a few seconds but then you're tossed straight into the spawn options. This is a change that could really make Asylum feel more at home. Having some sort of screen between choosing a faction slot and spawning in. Since thinking of this idea, I've been made aware that other servers have this sort of thing to some degree. That really shouldn't be a problem. Especially if its different. 

    Having a screen that showcases things like tabs between recent updates, changes, quick tips, hyperlinks to helpful places like the Forums and Wiki, the rules, APD/AFD apply sections, etc would be a GREAT QoL change. Of course you could also promote Asylum+ and Crates way more efficiently with this idea too. 🔥

    The background could maybe be some Asylum Art that the Design team can work on. Maybe even make the background slightly moving to keep it fancy but still nice on the eyes (if possible). 

    THE CONCEPT(?)
    Orange background (placeholder) could be asylum artwork by the Design Team 
       -maybe could be swapped out with new art every month? 

    Each tab would be clickable and switches to a different window with different info

    The Login button could be at the bottom to get the spawn screen?

    This would be AMAZING for holidays and themes (events too)

    With hyperlinks to the Forums, this will naturally bring more traffic to the forums (really good thing)

    I wholeheartedly believe this will be a great step in the right direction for a new/semi-new players experience. This will also show Asylum has that extra bit of love for its community/servers with a change like this to that said player. It doesn't NEED to be the concept above, but this idea overall is a solid one in my opinion that should be pushed through!

    A nice QoL addition to the server that could suit Asylum well for years to come. I don't see any negatives besides the time it would take to make it happen ❤️
  7. Sandwich liked a post in a topic by zdeat in Player Friendly/Welcoming UI (Login Screen)   
    +1 such a good idea!
  8. Sandwich liked a post in a topic by Austin M in Player Friendly/Welcoming UI (Login Screen)   
    I can see why youre not a graphic designer
  9. King liked a post in a topic by Sandwich in Player Friendly/Welcoming UI (Login Screen)   
    I was doing my best to think of what could be changed to make things not only different for the sake of 'spicing Asylum up' but also a little more welcoming to a new player or even a returning one. Right now when you enter the server, you of course experience the typical server slots to choose from. After that you get a nice fancy-ish loading screen for a few seconds but then you're tossed straight into the spawn options. This is a change that could really make Asylum feel more at home. Having some sort of screen between choosing a faction slot and spawning in. Since thinking of this idea, I've been made aware that other servers have this sort of thing to some degree. That really shouldn't be a problem. Especially if its different. 

    Having a screen that showcases things like tabs between recent updates, changes, quick tips, hyperlinks to helpful places like the Forums and Wiki, the rules, APD/AFD apply sections, etc would be a GREAT QoL change. Of course you could also promote Asylum+ and Crates way more efficiently with this idea too. 🔥

    The background could maybe be some Asylum Art that the Design team can work on. Maybe even make the background slightly moving to keep it fancy but still nice on the eyes (if possible). 

    THE CONCEPT(?)
    Orange background (placeholder) could be asylum artwork by the Design Team 
       -maybe could be swapped out with new art every month? 

    Each tab would be clickable and switches to a different window with different info

    The Login button could be at the bottom to get the spawn screen?

    This would be AMAZING for holidays and themes (events too)

    With hyperlinks to the Forums, this will naturally bring more traffic to the forums (really good thing)

    I wholeheartedly believe this will be a great step in the right direction for a new/semi-new players experience. This will also show Asylum has that extra bit of love for its community/servers with a change like this to that said player. It doesn't NEED to be the concept above, but this idea overall is a solid one in my opinion that should be pushed through!

    A nice QoL addition to the server that could suit Asylum well for years to come. I don't see any negatives besides the time it would take to make it happen ❤️
  10. Sandwich liked a post in a topic by Jr4life24 in Cop Sided Federal Event (Evidence Convoy)   
    So, here is what I've had. This was after a little bit of thinking but I still have some balance concerns myself, such as what if civs pull 5 minigun quillins or other civs who will randomly come and VDM etc.

    Cop Evidence - Priority #2, (Under Evidence, above mental) would have a payout between Evidence lockup/Mental Asylum. (Roughly 1m+ loot table, could even look into potential for Zafir etc.) 

    Two separate routes would be available, civs must be required to take it to a drop off point in order to access materials inside. (still unsure how to flesh this out fully)
    Either Dump HQ -> Pygros HQ with a civ drop off point of Athira Rebel. Evidence Lockup -> Kavala Checkpoint with a civ drop off point near Kavala Rebel.  Civilians are provided a 5-8 minute warning that a police convoy event is starting. The civs will not be provided what route but common knowledge that both routes must past through the center of the map. 

    Requirements to start - 2 LT+, (They're essentially a gangs R2, makes sense that they should be the one leading/able to do it.) 10 cops and 60-80 civilians. - Reason being, this is meant to be a cop sided federal event that when pulled will want to entice players of all variety to attend and attempt to steal. Given the access that civs have with 50s, quillins etc, we want to ensure the APD has access to all equipment to protect.

    Convoy vehicle itself will be one/(two separate) tempest repairs (with the loot split 50/50) allowing APD to keep their vehicles moving and fixed up. Convoy itself will be a moving red zone only for those who are engaging the APD, not for random civs near by. (Assume proper use of force policy.)

    Payout for cops I'm unsure about, assuming roughly 1m split so about 100k per cop if successful, less of a payout if more cops attend.
  11. Sandwich liked a post in a topic by zdeat in Cop Sided Federal Event (Evidence Convoy)   
    I feel like this would be a charge we would manually give people and not something added automatically. 
     
     
    Incentivize them by making this pay more than a bank but not as much as a fed or mental. Cop payout for this wouldn’t be nearly as much. Give ample time to allow civs to know what’s happening, throw a notification out that the event is starting just how a notification goes out for SWAT, big and noticeable. Could be something like ”The APD is loading a tempest full of evidence at “xxx” HQ. Take control of the vehicle and bring it to “xxx” location for a payout / contraband. The tempest will leave HQ in xxx minutes.”
    I think this would almost have to be coded and made sure that there have to be more than 50 civs online to be able to start, and I feel that would help with civs coming to the event. 
    Maybe have a policy saying that this event can only be started so often and would be locked for a while, ( once every week, day or restart ).
  12. zdeat liked a post in a topic by Sandwich in Cop Sided Federal Event (Evidence Convoy)   
    I doubt an LT would abuse this. Our current line up definitely wouldn’t. And no way would someone ever get away with it either. I can’t really see a way an event like this that would need X amount of cops/civs to start, would have LTs sneakily starting it for their own free payouts and have it not be easily seen and reported. That would be such a rare case. And when it did happen it would be reported and dealt with accordingly. Then that LT wouldn’t be able to start it again since they wouldn’t be an LT anymore. Then they wouldn’t be able to ruin it for anyone again. Corruption moment 💀

    I also doubt an LT would risk their rank they’ve taken 6+ months to get for the chance at a couple hundred thousand dollars worth of payouts before we noticed. 
     
    Point though, is that’s super unlikely to happen, let alone get away with. The problem definitely isn’t us, it’s how would we get civs to come to the event more often than not tbh. 
  13. Sandwich liked a post in a topic by stoned turtle in Witz appreciation thread   
    massive fucking W dev 

    Rogue you better be paying this man for his time cause hes the best in a long time 
  14. Savage. liked a post in a topic by Sandwich in Cop Sided Federal Event (Evidence Convoy)   
    I doubt an LT would abuse this. Our current line up definitely wouldn’t. And no way would someone ever get away with it either. I can’t really see a way an event like this that would need X amount of cops/civs to start, would have LTs sneakily starting it for their own free payouts and have it not be easily seen and reported. That would be such a rare case. And when it did happen it would be reported and dealt with accordingly. Then that LT wouldn’t be able to start it again since they wouldn’t be an LT anymore. Then they wouldn’t be able to ruin it for anyone again. Corruption moment 💀

    I also doubt an LT would risk their rank they’ve taken 6+ months to get for the chance at a couple hundred thousand dollars worth of payouts before we noticed. 
     
    Point though, is that’s super unlikely to happen, let alone get away with. The problem definitely isn’t us, it’s how would we get civs to come to the event more often than not tbh. 
  15. Sandwich liked a post in a topic by CoIt in Cop Sided Federal Event (Evidence Convoy)   
    Cop sided Fed events are a great idea, the only problem I have is trying to figure out the best system for a large amount of civilians to partake in this. We all know if these Fed events include a money incentive, there is also going to be civ vs civ battles during these events. This happened during the Cop Transport events that happened months ago where they would drive from Sofia to Kavala. 
    Most of the Fed Events are balanced for cops as well. They can set up a spawn location that isn't far, they spawn in with armor and a kit, to not waste any time during the event. If these Cop Events were to happen, they need to balance a way for civs to get back into the event without it being a huge time crunch. Possibly by implementing the same system they have with the no PVP zone they have for Gang Fort and allowing a temporary spawn to it during the event. 
    Overall great idea, I just feel like they would need to implement some balancing for civs for these types of events. 
     
  16. Sandwich liked a post in a topic by Skete in Cop Sided Federal Event (Evidence Convoy)   
    This is actually a great idea, it adds some spice to the server for both cops and civilians. I don't see how expanding opportunities for both cops and civilians is a bad idea in any way. Sure the specifics in design of the event can be fine tuned by developers, staff, and APD higher ups to ensure balance and purpose. 

    From a rebel perspective, we have control of what happens. We start the events, choose which event, prepare for the event, and so on. Imagine flying around and next thing you know there is a APD convoy shipping valuables to the evidence lockup in which you can attempt to hijack. That alone adds a new approach/perspective to events. 
    Then on the cop side, other than waiting for a fed or driving around in a city this also opens a new door of opportunity moving forward. It allows for the APD to expand and introduce new responsibilites / trainings. For example the expanded utilization of swat, convoy trainings, briefings, etc. all in which tie into the event sponsored by the APD rather than the rebels. 
    Obviously would need fine tuning before implementation but overall great idea definatelly +1. Cool to think about what else could be implemented that really brings some life & excitement to the server for all parties involved. 
    Not to be specific to the event described in this thread of it being a convoy but generally relating to the idea of cop sided events. 
  17. Sandwich liked a post in a topic by Jr4life24 in Cop Sided Federal Event (Evidence Convoy)   
    Personally if this is something we’re able to add, I’d like it to have the same attention it gets from an evidence. Tons of cops/civs plenty of warning for civs before starting. Requires 1-2 LT+ to start and it’s loaded with some loot that is extremely rare to obtain that would pull more then just the cartel gangs. Civs would be required to take it to a different marker if they are to secure it in order to access the contents or if successfully delivered it would be a decent payout for the cops. 
     
    I had some ideas on it fully fleshed out but I’m away from my computer but I’d be happy to throw my full take on it later.
  18. Sandwich liked a post in a topic by thebeamerking in (IFRIT) Mitch - appreciation and digital memorabilia thread.   
    Man it really breaks my heart seeing Mitch go but I have a couple worthy memories to share that I hope he remembers. Let me just start off by saying that no matter what anyone thinks or has an opinion on Mitch he was one of the most down to earth people who understood what his community wanted and really made Asylum fun for us. He really made it seem like he was one of us which really made it a worth experience while he was owner. But let me start off sharing my favorite memory of when I’m casually minding my own business with like less than 15 people on. I’m busy processing my scotch at spirit distillery and munching on some Jersey Mike’s when I hear rustling of grass in my earphones. Some random ass naked dude with a PDW comes up from the back side attempting to be as silent as possible as a ninja and stalk my ass while I’m processing my 25 year. I third person the back window and what do you know there’s this rando that’s really trying to sneak up on me. Keep in mind I’m thinking it’s a rabbit or some shit but he made it within 5 meters of the window and he scared the living shiet out of me. I peaked and killed him but when I tell you I left dookie stains in my underwear oh man was that a encounter. A few minutes later I go up the road to the gas station to refill water for the ingredients and he told me it was him. I had no idea who he was at first but it was my first and most worthy encounter with him. My second favorite is when there’s 20+ people in Athira square. Mitch and Ronald and are hanging around and I get clapped by somebody from a random gang. I was like hmm here’s my opportunity to show these mofos what’s up. I go to my house pick up a sui drive into athira see like 10 cars and the whole street filled like a market on a Sunday. I yell Allah Akbar in direct and detonate the sui. Bro when Insay it looked like a nuke had dropped in athira all the cars had launched in the air or blown up. The entire kill feed is full of names. Everyone starts laughing in side and in game. I get revived by Mitch and he sends me to timeout where you can’t leave the server like the admin jail thing. Good times. Or when one time he brough the artillery truck into athira I hopped into the gunner seat and started blasting and he put me in admin timeout. Good ass times man. Goanna miss you Mitch. I hope to the best things in life come to you brother. Peace 
  19. Savage. liked a post in a topic by Sandwich in Cop Sided Federal Event (Evidence Convoy)   
    I absolutely agree. I just wanted to give an alternate option for others checking out the post just in case. 

    A driving fed event cant work? Okay great, lets talk about a compound then. That kind of thing. 

    Hope it goes through!
  20. Sandwich liked a post in a topic by zdeat in Cop Sided Federal Event (Evidence Convoy)   
    I kinda talked about it briefly in the “community meeting” but I was saying that evidence should seize into an HQ, then cops are able to load up the contents into a tempest and then drive that to the evidence lockup. With this you’re able to take contents of something like Air HQ to evidence. The payout for each HQ would scale depending on how far the HQ is to the evidence lockup. 
     
    This would work more like a shipping event for cops, the only difference is we would have only one location to go, being the evidence lockup. 
     
    The way I see you could get around this is using the vehicle as a shipping event. Cops take it to evidence and the rebels take it to 100% Pyrgos South. Gives cops the ability to take back the vehicle without the contents of the event being taken and gone. 
     
    I also think it’s going to be impossible to tell civs no quilins/ 50cals. Are the admins going to ban someone for using them? I think it’s a VERY quick way to annoy career rebels.  Instead…. Bring back the justice wagon!
    Armor isn’t capped on normal fed events and I’m going to assume this isn’t going to be 18v18 all the time like last night. I’ve talked about this in other posts before, we’re out numbered out gunned and out armored. I think nerfing cops more is just going to make it aids for us. 
     
     
    One thing I would like to add as well is SWAT is enabled for the event, and there is no limit to this. If there are 5 SWAT officers online, 5 SWAT slots are enabled. 
  21. BlackShot liked a post in a topic by Sandwich in Cop Sided Federal Event (Evidence Convoy)   
    A cop started fed event is an awesome idea. It would really spice things up a little as long as the incentive for rebels are there to attend. The only real pain with a “moving fed event” is going to be the VDM/etc that comes with the cars. It could also be a potential annoyance for civs just on the path of the fed event. 
     
    When I’ve brought this kind of idea up, I always default to a static police started fed event instead of having driving part of it. So you’d just have maybe a defendable compound with a building or two in the middle that the cops can go to. They scroll wheel something and it starts the event. Then they’d hunker down and defend while rebels can attack. You remove the “aids” of a driving fed event. 
     
    Either way, I’d just love to see a cop started fed event. However it’s implemented. New is good. Really hoping something similar gets pushed through and added. It would be a healthy change of pace for the server every now and then when started. 
  22. Sandwich liked a post in a topic by Savage. in Cop Sided Federal Event (Evidence Convoy)   
    Yeah I can agree the VDM might be a problem, but over all it’s a bannable offense that should have little consequences with the convoy. It would be no different then someone doing a bank robbery and having 4 guys stand outside the zone of it so SWAT doesn’t get triggered except we’ll actually have proof of who VDMs and can send in a report for it 
    Well their could be a limit set for respawn, instead of 1 we can bump it up to 3 respawns while convoy is on the road. And once it gets to the evidence lock up then it’s whoever is in the compound to hold and defend it no respawns after that It may sound complicated but it allows for officers to plan ahead for the event example: having all the ifrits outside the evidence lock up and all hatchbacks roll in to defend the territory if they die then no respawns allowed 
  23. Savage. liked a post in a topic by Sandwich in Cop Sided Federal Event (Evidence Convoy)   
    He meant a Cop started fed event. Not like cops are more likely to win. 
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