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Scott

APD Corporal
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  1. Scott liked a post in a topic by HotWings in Why is my k-board in Chinese on the forum?   
    thats what you get for referring to it as a k-board 
  2. Tiger liked a post in a topic by Scott in No more nighttime? Terrible update   
    what eptic and the weeb said
  3. Windmere liked a post in a topic by Scott in SWAT Submarine: Bank   
    Making it so that swat doesn't get immediately wiped is not OP at all. +1 Ifoox
  4. Space liked a post in a topic by Scott in What is your profession?   
    Professional arma player
  5. Bikstok liked a post in a topic by Scott in Bugs that bug you   
    That was fixed last patch
  6. Scott liked a post in a topic by Sheriff Rick Grimes in Why can't I sling oil barrels?   
    Quite honestly, you should be allowed to sling oil barrels.  If you can already sling a boat down and back to the oil plant then I don't see a huge difference.  Rubber is fucking gindy as hell.
     
     /end rant. It is intended that you cannot
     
     
  7. blinky liked a post in a topic by Scott in BARLEY   
    IMO, gathering barley takes too long. To gather a hatchback sport and backpack full (196) took me almost 45 minutes. I think it should be like berries, you can get anywhere from 1-3 barley per bush, as the bushes are a pain to find compared to reeds for the other ingredients.
  8. Olivia liked a post in a topic by Scott in Bugs that bug you   
    When you open a shop and buy something chat gets spam with code (MAY have been fixed with the last hotfix, not sure). Always scares me and makes me think theres a scripter or something. Small but still a bug.
  9. Scott liked a post in a topic by Sean // Fitty Bread in Bugs that bug you   
    bug 1 happens while you're in the vehicle or when you get in
    the redburger and asylum soda talent is broken
    anytime you look at a shop or change your y the chat shows the details of it (may have been fixed)
  10. Scott liked a post in a topic by bamf in Bugs that bug you   
    I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players.  Help me start a list so that we can knock some of the more annoying ones out please.  
    I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization.  
    I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list.  
    Thanks,  
    Bamf
    List o' bugs
    At times, players appear to lose their gear when they exit a vehicle.  Those players still see gear on themselves, but other players do not see the gear.  This leads to unexpected ballistics results in the game.   Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire.   After the patch that keeps you from dying at 0 food/water, once you go to 0 eating and/or drinking do not reset your rate of movement while on foot in the game.   Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". When a vehicle and crates) contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items.   Houses listed on the housing market do not always pay the seller when sold if the seller is offline.   SWAT has no way to enter the Commander seat of a Strider, so you only have 3 seats instead of 4 in that vehicle.   Medics are unable to pull dead players from vehicles.   Civilian offroads are spawning with light bars. Some houses will not allow the expected number of crates/aging barrels to be placed inside (1.2M long stone houses for one).   Apply painkillers to jailed citizens for the sake of mercy.   If a vehicle saves through a restart and then impounded by a cop, most of the times it will be gone out of your garage. (need to verify) PPE is lost when going through a checkpoing and speeding.   Possession of illegal firearms is now showing as $3500 instead of it's original value.   Entering or exiting a vehicle disconnects an APD officer from their drone.   Someone being revived by two people will end up on debug island instead of being revived.   Jury duty sometimes binds you in place instead of allowing you to move around.   When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) When you die and respawn you can't reconnect to your drone for 2-10 mins.  (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) Fix "the crack" at the prison. Restrained cops can not be pulled from a vehicle.   When UC cops are revived, their virtual inventory goes back to the default UC loadout instead of what they actually had on their character.  
  11. Scott liked a post in a topic by babooshka in I made Something   
    clearly f1 by tiger on sugarfoot there is no other explanation
  12. Scott liked a post in a topic by [df]Smokahontas in xXSmokahontasXxElit3SniPze420bLaZeTage y0   
     
      Music : Say Goodbye - Omar LinX
  13. Teddy_ liked a post in a topic by Scott in SWAT Submarine: Bank   
    The only worry with a swat heli is trusting people with it. Usually, a heli that isn't yours and you don't care about leads to more recklessness and possibilities for VDM. Obviously, SWAT leaders are usually higher ups so it is a small possibility but still a worry. Also, ghosthawk op as fuck fam
  14. Scott liked a post in a topic by Dredge in Housing - How Many Containers?   
    Ah gotcha. I was trying to remember the numbers off the top of my head. I just always bought the 150k's so i am unsure of the smaller stuffz
  15. Bersabee liked a post in a topic by Scott in I made Something   
    You can hear sugarmong spraying with the mk18 and tiger turn and put you in your place with a katiba. And you claim its a pdw. Good picture though
  16. [df]Smokahontas liked a post in a topic by Scott in Change Log 6.6.0   
    Excuse me, -RJ-. Mr. Based Paratuspai has asked me to inform you that last night's hotfix added a "Bank on 3". Just wanted you to know that sir.
  17. Sheriff Rick Grimes liked a post in a topic by Scott in Change Log 6.6.0   
    HOLD UP, WAY BETTER GIF

  18. Sheriff Rick Grimes liked a post in a topic by Scott in Change Log 6.6.0   
    I just made 333 scotch and am about to go to bed. Hopes and dreams are crushed, it will still be new made in the morning. I'm quitting too.

  19. Pat Rick liked a post in a topic by Scott in When you let vanilla fly..   
    Was this recorded in a day care? MY FUCKING EARS!
  20. Asus liked a post in a topic by Scott in When you let vanilla fly..   
    Was this recorded in a day care? MY FUCKING EARS!
  21. Scott liked a post in a topic by - RJ - in Change Log 6.6.0   
    I asked the same question but no notes on it.
  22. - RJ - liked a post in a topic by Scott in Change Log 6.6.0   
    HOLD UP, WAY BETTER GIF

  23. Scott liked a post in a topic by Sheriff Rick Grimes in SWAT Submarine: Bank   
     
    This seems like a better option to me.  Though it should be an orca, ghosthawk is OP lmao.
     
    As for submarines, i'd be on the fence about it.  If they were used correctly they would be OP.  You could come out of nowhere and eliminate enemy positions fast.  Police acting like sharks would be hilarious though
  24. Quenton liked a post in a topic by Scott in When you let vanilla fly..   
    Was this recorded in a day care? MY FUCKING EARS!
  25. Poko liked a post in a topic by Scott in When you let vanilla fly..   
    Was this recorded in a day care? MY FUCKING EARS!
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