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Hanzo/Dirty Scrubz

APD Corporal
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Everything posted by Hanzo/Dirty Scrubz

  1. White walkers in a modern day setting.. hmm, where have I seen this concept before? This show would get boring fast if it was real.
  2. The problem with this is it would need a cap on how many items it can contain and the items would need to be wiped after every failed attempt. Otherwise say you have a million dollars worth of contraband in there, people would keep attacking it all day and nobody in the APD is going to keep wasting load out money on that shit. Don't even suggest default loadouts either cuz nobody except googles penny pinching ass uses that.
  3. Reduce your mic capture volume in the shadowplay settings. If it's at 100% then the boost slider becomes enabled as well which distorts capture audio.
  4. This is right on point, nobody but the devs enjoy the endless grind. This isn't a Korean MMO, I never understood why Paratus treated it like one. When Tonic made Altis Life, it was a simple cops vs robbers mission file and it's the same recipe Asylum followed up until the switch to the grinding philosophy. Also, creating cartels that were strictly rebel vs rebel that restricted APD presence also took away from that cops vs robbers aspect. People keep asking for new things but that won't happen because real developers cost money and those that know SQL/SQF that well likely run their own mission files/mods and aren't interested in being a contributor. Paratus made Strife as a last ditch effort to keep the community alive and it may have worked if the rewards had been properly adjusted and the bugs worked out but that never happened and I remember reading one of his posts where he seemed pretty frustrated by the Asylum community's incessant whining/shit talking and probably decided "fuck them" after that.
  5. Jon Snow aka Aegon Targaryon boned his aunt and it was great.
  6. They "may act as senior officers" kinda like when your dad puts you on his lap and you pretend to be driving his car Maric. APD Corporal.
  7. So you must think a Constable is a higher up in the APD because it's a rank above Cadet? FYI that term only applies to senior staff which Corporals are not.
  8. Corporals are higher ups? Also in Brokers defense, he's drunk most of the time he's on civ and hardly ever serious.
  9. The problem is who's going to code all these features in? Gnashes, as he's stated several times, is not a coder by trade and he does what he can based on what he's learned with SQF. The guy who built Asylum is long gone and working on a game that may or may not ever make it to alpha (or out of it if it ever gets there) so all these suggestions mean nothing if there's nobody to code them in. Bamf has asked for more contributors after he took over Asylum but so far nobody has really stepped up, we've had some RV skin made by a community member and of course our prison but that's really about it. KBW level of coders are long gone and I don't see that coming back to Asylum. IMO if Paratus had delivered on Malden life and put some work into it, we'd have a 5th server that is full all the time rather than money farm Strife. But instead we were given some weak excuse of it not working due to lack of houses (even though Asylum can add in their own houses) yet you have half-assed servers like Orion thriving. So of course Asylum is going to die out if the community isn't given what it needs. There is also truth to ARMA 3 itself dying out since it was never all too popular in the first place and with BIS being so hostile towards server owners being able to earn money, it is a recipe for failure. In addition, people have moved on to better games (e.g. PUBG) or simply outgrown ARMA 3 and Life based games. Finally, and most importantly IMO, guys like Paratus who are busy with Identity and a family life don't have time to babysit an Altis Life server which requires constant coding/patching so that's why he made Strife, so it would require minimal work and then coast for a long time. Personally I think Strife could have been a great standalone mission file but tying it in with Asylum money was a mistake (and I've profited from it) which only served to harm Altis life money making and activities.
  10. It's not the same thing because rebels have to go into a city if they're wanted to get something they need. APD patrols the city regardless + saves their Y inventory so its more a hassle than anything else.
  11. Taru bench without rotorlib would be OP on Asylum. You load up a bunch of guys on both sides with 7.62 and you're a flying death machine.
  12. The rotating drug fields are great as it was getting stale always going to the same ones. In addition it shakes up the real estate market which only a select few players had a grip on for easy money making. Tarus just introduce a new learning curve I guess but it depends on how difficult they are to shoot down while in flight. If they are difficult then keep rotorlib. The new prison is a good start but needs optimization and some design tweaks: Gates/doors to keep prisoners confined in a central area. Smaller warp back script area Remove the yacht, lighthouse and other clutter in the back, it's unnecessary and causes fps lag. Replace it with rocks placed in a strategic but natural looking way. I'm not a fan of all the sandbags in prison, I think a better design choice could have been made. Prison mechanic is still too cumbersome and nobody apart from the devs likes it. Just give the community what they want rather than be so damn stubborn. Mobile crank is a great addition, DONT nerf it! The community is more active and having fun, just add more additions as others have suggested and patch the exploits. I still think 8.0 should have been pushed back another month or two and been a huge update but I guess we have to work with what we have.
  13. She's avg for a middle eastern chick.
  14. Yeah he collects half the money Asylum makes.
  15. I don't think Paratus had anything to do with this as he's pretty much retired from Asylum. This update was done by Gnashes & Bamf with contributions from Destrah, Sandwich and CrestedPenguin.
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