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Jesse

Developer
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Everything posted by Jesse

  1. Jesse

    Salary?

    Appreciation for your help? Over on Olympus I had set up a method of paying our developers/designers with in-game content and such. That is something I'm sure that could be discussed with our owners to see what they feel, etc. However, at this time no payments in-game/out of game occur for any of the development positions.
  2. Right click the image -> Click Copy Image Address -> Paste that URL in your post... The image you wish to embed has to have the file type on the end... So you would have pasted this in your post and it'll autoembed: https://i.gyazo.com/7d5ab734f24645aeabf23f1130503ead.png I edited your post with the embed link.
  3. Hey all, So currently the development team is looking for some additional help. We are in need of people for various specialized positions. To help streamline the process we've also created a new method for submitting applications for the positions listed below. Positions Available: Gfx Designer - 1 Position(s) available at this time Map Designer - 1 Position(s) available at this time Content Developer - 1 Position(s) available at this time Web Developer - 1 Position(s) available at this time Description of Positions Gfx Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. Content Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Position Requirements: ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism. Gfx Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3). Map Designer: Knowledge of how to use the Arma 3 Map Editor. Content Developer: Adequate knowledge of SQF. Knowledge of version control systems such as git. Can at least make it by in the Arma 3 Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. How to Apply: Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for followup questions or decision on your application. I am looking to fill these positions as soon as possible. More positions are likely to open in the future, however to minimize impact on the team and to keep things rolling smooth, we're slowly going to recruit help. Feel free to apply even if the role has been filled, as we will maintain your application and potentially go back to it if we're looking to fill more spots in the future. Please take time in filling out your application and be selective on your work examples. Any questions regarding any of the above content can be directed to me via forum messenger. Thanks, Jesse
  4. To be honest, I kinda completely forgot about it. I can look in to a solution to script it out of there this week or in to next week. Depending on my time availability. Unfortunately life has only been getting busier lately for me...
  5. The rewards should apply for S1 & S2 now. S3 appears to have taken the settings when applied last night.
  6. There's not very helpful commit messages? Really no point... I was going to implement a tracker, same as what I had implemented on Olympus which they discontinued.. However, SMTP is blocked by OVH on some servers. So you have to request to have it unblocked by them. TL;DR was more work than I had time for.
  7. Hey all, Sorry, I've been pretty busy with some IRL stuff. I haven't been around too much on the forums or really at all. Had a family member hurt themselves and I've been primary person to take them to the hospital and such. I'm still working on stuff, just a bit of a different project. For now, the Contributors and Henry have been working hard on the current mission file stuff to try and fix stuff and release some new content. Thanks, Jesse
  8. Especially since a black rifle resembling ones used in military and police applications wasn't used in that video. Probably would've barely got news coverage
  9. A hotfix is being applied when each server restarts naturally. Will be fixed then.
  10. Can thank Mr @Bikstok No sir, something @Pizza Man whipped up
  11. Update will take automatically on all 3 servers as they restart naturally. Added: Added ability to repair/refuel vehicles in garage. Changed: Changed the system for chat commands. "!" is also the trigger now. For example: "!911 Help" or "!e ninja". Changes to code syntax/formatting. Many minor optimizations. Modified Precinct 3 whitelisting. Renamed BABS to CABS in one place. Renamed certain files to remove duplicate names. Reworked APD charging menu & wanted list. Reworked clothing shop menu. Tweaked bank payout to be dependent on the amount of cops online. Tweaked pickup of donor items. The sell price of diamonds has gone up. Fixed: Fixed federal reserve robbing animation where you would get stuck in an animation after drilling a safe. Fixed drill stopping animation at the bank where you would move around unless you had a primary weapon in your hands. Reworked virtual item shops to fix item prices. Hotfix #1: Fixed Skiptracer clothing menu. Various wanted menu tweaks.
  12. At this point. Nothing. Maybe some ts/discord/forum permissions. They're not limited in anyway. Have access to the test db etc.
  13. We operate in dollars here good sir.
  14. More than 1k. Less than 2. Probably in the middle.
  15. I don't think you know what you're on about. The current Altis Life Repo offered from AsYetUntitled becomes quite unstable after 50 players. I know because I used it for Tanoa. It has flaws too. However, it's not like if we just run a default mission people would play it. People wouldn't because it doesn't have things like talents or this or that they liked before. People may say they would but they wouldn't... hence why no new altis life servers beyond streamer servers work out for people...
  16. If you didn't know... I am 25 and currently am being forced OT at my work. I work 12hr shifts normal and 10hr OT shifts. I have a dog I spoil and treat like a daughter basically, she goes everywhere I go except work. I'm not on some payroll here. If someone wants to pay my wages I'd normally make. I'll gladly quit my job and work on Asylum full-time. I also don't spend much time on Asylum like I did working on Olympus. Some days I'd spend 10hrs+ working on Olympus. I didn't have a high energy puppy bothering me and waking me up at 7am everyday. Now i go to bed at 3am usually. For example its 1A now and I have to be up for work at 4:30A. A whole 3hrs 30 mins or so from now I'll be up to work 12hrs. I maybe spend 8hrs a week nowish on Asylum. Most of that recently has been moving servers. Fixing myasylum issues from the move. Fixing and upgrading the forums like 20 versions. Fixing 2 factor auth. Custom coding some IPS stuff for the support ticket system. On top of that like 4hrs helping find all the exploiters the other day which ruined what was going to be a long coding session. Shit like that. If i didn't have to spend a bunch of time figuring out how someone could lagswitch, abuse, exploit features and such; i could crank out tons of cool shit. However, like Google said, its the developers job to code it right. So yeah i spend about 30% of my time coding and ab ok ut 70% figuring out how to prevent exploits, dupes, lag switching for stuff that gets made since no one has self control. I did not come here to teach people. I don't know what you expect me to exactly do with others around here? They can make content or ask to work on things. I made a comment on discord offering to help if anyone had questions or needed stuff to work on. I got two very quick easy questions and that was that. If everyone would offer help to work towards the stuff we need to get done currently things would be moving along faster. Also, there is people who barely, if at all show their face. Hard to spend 30% of your time with those who are ghosts anyways.
  17. Real life commitments. Burnt on the game. The game has also turned more in to people just trying to compare dicks and who can use the better cheats or applications to help them win. It's no longer a game about skill and having fun. It's now just a big dick measuring competition.
  18. Sort of, we're discussing potential things we could do.
  19. When some Cloudflare settings were changed (I messaged @Clint Beastwood a bit ago and he made the changes required to reset) it removed the ability to visit the site at https://. Part of the issue cropped up during migration. You can now revisit by specifying in your address bar and eventually we will probably have it so it's just used by default. I've addressed this issue previously as discussed in this thread: http://www.gaming-asylum.com/forums/index.php?/topic/99034-server-adjustments-server-2/&page=2&tab=comments#comment-700383
  20. Yeah. However, free weekend also brings cheaters. Which means core players may not play, plus with the Apex game just releasing we know some may be off playing that game pretty hard. I know when I played back when, I'd avoid these weekends...
  21. Server 2 would have like 15% more priority? lol. Doesn't matter that much. The fixes on S1 & S3 will remain in place permanently. Server 2 just has a few other adjustments that I'm curious about.
  22. Hey everyone, I know I haven't communicated a whole lot lately regarding development matters and such. I just want to say that we are actively searching for issues with the mission that could be causing issues with the server performance. However, due to us switching hosts I have been a bit busy getting things prepared and helping with getting things setup for our migration that had occurred. Just want you guys to know that we are doing our best to find issues and resolve them daily. If you have any questions feel free to always shoot me a pm or just ask. I'll answer eventually. As for changes to the servers the following is going on and we could use your help packing Servers 1 & 2 (Ideally Server 2 first). Server 1 & 3 - Currently have the same mission file, testing a few small changes. Server 1 has 100 slots though that we would like to fill to stress test. Server 2 - Currently has a unique mission that is different from 1 & 3. This one has the small changes of 1 & 3 plus another change. This server also has 100 slots that we would like to fill to stress test. I know it's free weekend and that means shitters flooding the server... So it's understandable if you guys don't want to pop on. I don't blame you, I'd probably venture outside or find something else to be honest. However, if you have a group of people or just some time to waste we would appreciate you hopping on the servers for a bit. This update will likely stay until we do another hotfix or patch. So if you wanna try helping fill next week that's perfectly fine! We've updated CABS a tad to hopefully catch some more cheaters, however unlikely we'll be able to get all them before they do damage. Over the next few weeks we'll also be working on various security enhancements as well, some things were put on the back burners due to migration and issues with various aspects as we transferred over that took longer than normal. Any questions? Ask away. Thanks, Asylum Development Team
  23. He found the keys under the doormat and let himself in.
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