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DoomGekicher

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  1. DoomGekicher liked a post in a topic by Jesse in Global bans are going out.   
    Man, sure hope if they did A3 bans they took a look at the list of undetected executable I sent them last night...  Doubt it though.
  2. DoomGekicher liked a post in a topic by Tyrese in Global bans are going out.   
    Was this supposed to be funny?
  3. DoomGekicher liked a post in a topic by william in Ban list   
    well when you think everyone is hacking you are bound to be correct at some point.
  4. DoomGekicher liked a post in a topic by pan fried in Ban list   
  5. DoomGekicher liked a post in a topic by Midamaru in Ban list   
    Isaac recently had the sickest killfeed 1v10's cops and i spoke a word with him.
    2 weeks later... lmao

  6. DoomGekicher liked a post in a topic by Mitch (IFRIT) in Asylum Announcement   
    Greetings Asylum!
    I come bearing some long time and much-needed news. 
    I’m proud to announce that Asylum is under new ownership. @Clint Beastwood and @BaDaBiNg_10-8 are your proud new owners. I couldn’t be more thrilled that members from this very community are at the helm. Greatness is coming. Let’s get into it.
    First, I’d like to say that we have a new Developer @Jesse . He is a truly experienced and talented person who has graciously accepted the offer to develop for Asylum. In addition, we will be promoting @Gen. Henry Arnold @Windmere to developer. As a team, they will be working on the following items.
     
    Stabilization Optimization Content   
    We want to return Asylum to the Community.
     
     I have been directed to review the ban list. We would like to start new in regards. However, there will be some stipulations. 3rd party, scripting and harassment bans will still be reviewed on a case by case basis. But I will admit, we would like to see some names off that list. If you are a person who is banned under one of these listed bans. Please submit your 100th appeal and we will take a refreshed look at it with new guys at the helm. 
     I would also like to take the time to give a huge thank you to @bamf and @gnashes for their level of dedication and support over the years. I personally know of the sacrifice they gave to keep a place for us all to enjoy open. I can easily say that they are excited to see new hands at the wheel. 

    Server 3 plan- We will be opening server 3 for a time period of one week. During this time, you will be responsible for moving your gear, selling houses and finishing up any loose ends. We would like to start with two servers and move from there. When our population supports the 3rd server again, we will be revisiting the idea of it. Until then, we are happy with two full servers. 

    I truly look forward to the future and I am so relieved this news is finally public! It’s been a long time coming. Thanks for the support over the years.
     
    -Mitch
     
  7. DoomGekicher liked a post in a topic by Raza in hello roleplayers   
    1 post and already aids. Sweet
  8. DoomGekicher liked a post in a topic by Windmere in Change Log 8.2.4   
    Fixed a bug that allowed players to escort people who aren't restrained Fixed a bug that allowed any police officer to buy supervisor skinned vehicles Fixed a bug that allowed bounty hunters to buy police hellcats Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast Fixed a bug that cause Y inventory to never get cleaned up Fixed a bug that allowed players to text the police while restrained, downed etc. Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage Fixed a dupe related to the clothing shop Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents The Infamy menu will now show you the amount of infamy you have The "Master Outlaw" Infamy talent actually works now Moved the location of the Zaros vehicle spawn so helicopters don't get blown up EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed You will now get infamy for crafting stuff at the black market House purchase menu will now display the amount of crates the house can hold You are now able to put a crate in a 40k house regardless of the community goals level You are now able to pull up the house menu while in a vehicle Group cap removed Money cap removed The Mk200 no longer has unlimited stock Hydrogen and Phosphorus are no longer purchasable from the market Meth, Oil, and Diamonds are now 10% more valuable Removed the last of A2Net and is now removed as a loaded mod on the server Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes Improved some cheat detection server side Server Restarts have been adjusted Restarts will now include soft restarts and notify as such so pay attention Soft restarts may get removed if issues arise regarding server performance... Please let us know if vehicles aren't saving properly through restarts, etc...  
  9. DoomGekicher liked a post in a topic by TRYHARD in Evidence Locker   
    Cant wait to steal unprocessed cocaine and sdars 
  10. DoomGekicher liked a post in a topic by Google™ in Evidence Locker   
    @KrazyKnight I absolutely love this idea and I love your enthusiasm for this idea.
    However, I think we should first focus on server performance just as @Cougar! said. Let's fix performance first then look into adding new things.
  11. DoomGekicher liked a post in a topic by Nino Brown in Evidence Locker   
    +1
  12. DoomGekicher liked a post in a topic by Thacus in *NEW APD HATCHBACK SKIN   
    I use paint.net, gimp,photoshop cc 2019, for imagine. I build my color aphlas with gimp also
  13. Thacus liked a post in a topic by DoomGekicher in *NEW APD HATCHBACK SKIN   
    You guys toxic af lmao
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