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Dillonboi08

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  1. Dillonboi08 liked a post in a topic by Sojobo in Gang HQs/Bases   
    The Issue
    Gang houses are.. underwhelming to say the least. How cool would it be if gangs had actual bases, much like how the APD have HQs gangs too could have a base to call home and operate out of. 
    Gang HQs
    There could be say 3 to 5 of these kind of bases popped down across the map. They could range in size to accommodate smaller gangs and provide different benefits accordingly. Larger bases could include access to both a garage and helicopter pad, they could include shipping containers set up to work like house crates with more storage (no idea if this is even possible) so that you can stock your bases up with gear, hell you could even throw down vendors like the turf vendors - this'd probably even cut down on rebel camping that let's face it, no one enjoys.

    Availability
    These bases should have a high initial cost as well as a recurring cost to prevent people from grabbing them and not using them; as soon as a gang bank depletes the base should be stuck back onto the market. 
    There could also be requirements such as gang member count for purchasing larger complexes.
    There's even room to throw in some extra gang perks to unlock the use of these things.
     
    I'm open to hearing others ideas and input on this!
  2. drex liked a post in a topic by Dillonboi08 in Gang life   
    Changing times on Cartels? making more cartels? Changing the money system of the cartels to go straight into gang accounts. make one for each drug or a turf for each drug? Make a turf or cartel for mining. Bring more stuff to the Gang life. Starting this thread to see what others want aswell. Be able to buy medical stuff at Rebel. Adding another rebel. The left side of the map has 2 Black markets why not remove one from there and move one to right side? make another coke field? Be able to cap Black Markets and Fields so your gang gets a cut. What are your ideas people!
  3. Dillonboi08 liked a post in a topic by George in DS New Gang Picture   
    Do you even know how to lead? Go throw a temper tantrum
  4. Dillonboi08 liked a post in a topic by Maaqs in DS New Gang Picture   
    Leaked footage of @zetherin at a cartel. 

  5. Water liked a post in a topic by Dillonboi08 in Servers down?   
    @Olio is it safe yet
  6. Dillonboi08 liked a post in a topic by Nicolas March in Content Ideas   
    A honor tree but for rebel
  7. FudgeR liked a post in a topic by Dillonboi08 in Montage 4   
    Look at that idiot in the Ifrit that completely gets smoked 
  8. Xehons liked a post in a topic by Dillonboi08 in Drug Fields   
    Why should I have to leave an area if I killed the cops? now if DIFFERENT COPS  want to come then thats understandable. 
  9. Xehons liked a post in a topic by Dillonboi08 in Drug Fields   
    Any thing that has a red ring around should be a 1 life rule. Ive literally killed cops in 4 different scenarios at coke field and then they just keep coming back. Today I killed a cop and i was cleaning up the area trying to get the cars and shit and the same cop came back and got me. I think this is bullshit that they can just keep coming back, now i understand if its reinforcements but the same cop should not allowed to come back.
  10. • B A R K I N • liked a post in a topic by Dillonboi08 in #2 Coke house   
    if at the end of the day i dont get a higher offer i will sell for 175k
  11. Eric916 liked a post in a topic by Dillonboi08 in The Dogs (Open)[S2]   
    In-Game Name: DillonSavage
    Age: 22
    Estimated Asylum Time: 250-300, other 300 on Exile servers
    Bank Balance: 700k
    Have you ever been banned? No
    Do you have a mic and TeamSpeak? Yes
    Current and Past Gangs? GoonSquad then Discisples
    What do you have to offer i.e. skills, etc.? I can shoot, I like to make guns.
     
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