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Assassin's Shop (Rotating end-game loot vendor)


Bad Samaritan

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For years rebels and bounty hunters have asked for certain kit pieces that APD have regular access to, but for balancing reasons are never made buyable to the civ population. What if there was a way, albeit heavily limited, to acquire these items without having to abduct cops? 

Concept: Add an NPC known as the Assassin Shop or Fixer Shop that sells a limited stock of high value end-game items such as police clothing, black guns, suppressors, bipods, and possibly even a mid range scope such as the MOS (5x max zoom). The Assassin would have a limited supply of these special items, with his stock being random based on restart. For example, one cycle he may have a set of police black NVGs, a rifle bipod, and a handgun suppressor, while the next he might have a mag of 7.62 downing rounds, a black PO7, and a police hat. 

Balances: 
•The items would be one time buys, so once the three or so items are bought the Assassin is out of stock for the rest of the cycle. All prices would be nothing short of exorbitant as all items for sale are smuggled APD equipment, likely a minimum of 100k for even the most benign items.

•To make the shop more exclusive, the NPC would be hidden in highly obscure, unmarked locations; the top of an old hiking trail in the forest, in the back alley of a destroyed village with nothing of value around, tucked away in an alley on the outskirts of one of the bigger cities, etc. The Assassin would be rotated to a new, secret location every restart, preventing him from being easily farmed. I am not sure if making the location rotate to entirely fresh locations without repetition is feasible for the devs, so please comment if it isn't possible. 

•To add risk, all purchases must be made with cash, however the Assassin will not have an inbuilt ATM like rebel. Buyers must risk carrying large amounts of cash. 

•As a counter to the Assassin, the APD might be allowed to "arrest" the NPC if they find him before civs do, closing him down for the rest of the cycle. This could even be made into a mini-event for APD to defend the scene as he is arrested while civilians try to disrupt the arrest (5-10 minute defense of the random location around NPC). 

•If added, APD might create a special charge for all contraband that is on the list, or increase the weight of "Possession of Police Equipment" to add more risk for civs who use the Assassin's Shop. 

Suggested Prices: (PRICES INTENDED TO BE MONEY SINKS, MAY NOT REFLECT PRACTICAL VALUE)
Police Vest, NVG's, Hat, Rangemaster Clothing: $100,000 per article
Black PO7 Handgun: $100,000
Black SPAR-16: $150,000
Black MK-1 (Black 7.62s): $200,000
Downing 7.62 mag(x1): $25,000
Bipod: $150,000
9mm Suppressor: $150,000
.45 ACP Suppressor: $150,000
5.56 Suppressor: $200,000
6.5 Suppressor: $250,000
7.62 Suppressor: $300,000
MOS (5x Magnification): $300,000

OTHER WEAPONS/EQUIPMENT COULD BE ADDED AT HIGHER PRICES AS FURTHER MONEY SINKS

ALL LISTED ITEMS COULD BE SOLD TO THE ASSASSIN FOR THE SAME VALUE (INCENTIVE FOR THEFT OF POLICE EQUIPMENT)


Justification: Late game on Asylum leaves something to be desired. There are groups and even individuals with so much money that pulling a frit is like pulling a hatchback. If this shop is added, you will see players dumping their money into these at every opportunity. Due to the limited stock and the general secrecy of the shop, it would take a very long time for any of the items to proliferate. Players who acquire a high value item would likely be less willing to risk throwing them away, saving them for major fights. Also, the remote locations would force players to actually explore the map rather than sit in one city or field all day. 

If any of the items on the list seem either too cheap or impossible to balance, please do not dismiss the entire concept out of hand. The concept of a secret, moving shop would get people to explore the more quiet parts of Altis, whatever is needed to balance his inventory is a welcome suggestion. 

FormalSuit_ca.png

 

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Why does an "Assassin Shop" sell only APD equipment? Does the APD laundromat moonlight as a contraband dealer? Feels like you just want a shop to get easy cop gear so you can run around Kavala LARPing as Police.

 

I like the idea, I just don't know why an "Assassin" Shop sells high-caliber downing rounds and cop vests.

Edited by Ruffian
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On 7/26/2023 at 10:53 PM, KPD Captain Brandice said:

For years rebels and bounty hunters have asked for certain kit pieces that APD have regular access to, but for balancing reasons are never made buyable to the civ population. What if there was a way, albeit heavily limited, to acquire these items without having to abduct cops? 

Concept: Add an NPC known as the Assassin Shop or Fixer Shop that sells a limited stock of high value end-game items such as police clothing, black guns, suppressors, bipods, and possibly even a mid range scope such as the MOS (5x max zoom). The Assassin would have a limited supply of these special items, with his stock being random based on restart. For example, one cycle he may have a set of police black NVGs, a rifle bipod, and a handgun suppressor, while the next he might have a mag of 7.62 downing rounds, a black PO7, and a police hat. 

Balances: 
•The items would be one time buys, so once the three or so items are bought the Assassin is out of stock for the rest of the cycle. All prices would be nothing short of exorbitant as all items for sale are smuggled APD equipment, likely a minimum of 100k for even the most benign items.

•To make the shop more exclusive, the NPC would be hidden in highly obscure, unmarked locations; the top of an old hiking trail in the forest, in the back alley of a destroyed village with nothing of value around, tucked away in an alley on the outskirts of one of the bigger cities, etc. The Assassin would be rotated to a new, secret location every restart, preventing him from being easily farmed. I am not sure if making the location rotate to entirely fresh locations without repetition is feasible for the devs, so please comment if it isn't possible. 

•To add risk, all purchases must be made with cash, however the Assassin will not have an inbuilt ATM like rebel. Buyers must risk carrying large amounts of cash. 

•As a counter to the Assassin, the APD might be allowed to "arrest" the NPC if they find him before civs do, closing him down for the rest of the cycle. This could even be made into a mini-event for APD to defend the scene as he is arrested while civilians try to disrupt the arrest (5-10 minute defense of the random location around NPC). 

•If added, APD might create a special charge for all contraband that is on the list, or increase the weight of "Possession of Police Equipment" to add more risk for civs who use the Assassin's Shop. 

Suggested Prices: (PRICES INTENDED TO BE MONEY SINKS, MAY NOT REFLECT PRACTICAL VALUE)
Police Vest, NVG's, Hat, Rangemaster Clothing: $100,000 per article
Black PO7 Handgun: $100,000
Black SPAR-16: $150,000
Black MK-1 (Black 7.62s): $200,000
Downing 7.62 mag(x1): $25,000
Bipod: $150,000
9mm Suppressor: $150,000
.45 ACP Suppressor: $150,000
5.56 Suppressor: $200,000
6.5 Suppressor: $250,000
7.62 Suppressor: $300,000
MOS (5x Magnification): $300,000

OTHER WEAPONS/EQUIPMENT COULD BE ADDED AT HIGHER PRICES AS FURTHER MONEY SINKS

ALL LISTED ITEMS COULD BE SOLD TO THE ASSASSIN FOR THE SAME VALUE (INCENTIVE FOR THEFT OF POLICE EQUIPMENT)


Justification: Late game on Asylum leaves something to be desired. There are groups and even individuals with so much money that pulling a frit is like pulling a hatchback. If this shop is added, you will see players dumping their money into these at every opportunity. Due to the limited stock and the general secrecy of the shop, it would take a very long time for any of the items to proliferate. Players who acquire a high value item would likely be less willing to risk throwing them away, saving them for major fights. Also, the remote locations would force players to actually explore the map rather than sit in one city or field all day. 

If any of the items on the list seem either too cheap or impossible to balance, please do not dismiss the entire concept out of hand. The concept of a secret, moving shop would get people to explore the more quiet parts of Altis, whatever is needed to balance his inventory is a welcome suggestion. 

FormalSuit_ca.png

 


Interesting concept and has been brought up before but we run into a lack of items.
100% no to the selling of these items at the trader. Admins and i aren't going to put in the man hours to track down corrupt cops making a killing off smuggling whole sale gear to civ to make obscene profits.

For the prices you put on here, just kidnap a cop and get the items "Ill let you live if you give me your vest and ill wire 100k into your bank for your troubles" will have most cops dropping their gear.

Ignoring the fact most of these items if allowed would be duped into oblivion. 
Downing 7.62 mag can't really be done in a clean way without alot of change to BH. in any case we don't want BH's (Or rebels) having downing 7.62 for a reason. 
Suppressors are 100% a no. A single player with access to a supply of ill-gotten 9mm suppressors almost made half the APD stop playing the game after camping HQ for a week straight. 
MOS.... no

Which leaves the bi-pod which has been repeatedly denied as a suggestion.

Thank you for your suggestion.

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