dennozZ Posted March 28, 2016 Report Share Posted March 28, 2016 I have saw this in wasteland, you are able to revive your friend if he is inside a car, no need to hop in the vehicle to get him out. Is that posible here in Asylum ? @Paratus Miss Evo, Crossfade and BurninSeagul like this Link to comment
Crossfade Posted March 28, 2016 Report Share Posted March 28, 2016 +1 but there is a exploit in wasteland that if u do that you can dupe gear.. paratus would need to figure out how to fix that before it would be added. Link to comment
Gatorade Posted March 28, 2016 Report Share Posted March 28, 2016 6 minutes ago, CrossFade said: +1 but there is a exploit in wasteland that if u do that you can dupe gear.. paratus would need to figure out how to fix that before it would be added. Whats wrong with a little free gear? kappa George, dennozZ and Crossfade like this Link to comment
Crossfade Posted March 28, 2016 Report Share Posted March 28, 2016 5 minutes ago, Sugarfoot said: Whats wrong with a little free gear? kappa in b4 ban Gatorade likes this Link to comment
Axe Posted March 28, 2016 Report Share Posted March 28, 2016 Yes, Because coding is as simple as copy and pasting from another mission file. Wasteland ≠ (Not Equal) Asylum Two very different things. Link to comment
dennozZ Posted March 28, 2016 Author Report Share Posted March 28, 2016 50 minutes ago, Axe said: Yes, Because coding is as simple as copy and pasting from another mission file. Wasteland ≠ (Not Equal) Asylum Two very different things. ok axe chill, dont need to take the game hate to the forums, im just asking if thats possible mate, i am familiar with programming too. Link to comment
Haych Posted March 28, 2016 Report Share Posted March 28, 2016 I believe it will just be easier to have a option to pull out the dead body instead Olivia and Gosu like this Link to comment
dennozZ Posted March 28, 2016 Author Report Share Posted March 28, 2016 14 minutes ago, Haych said: I believe it will just be easier to have a option to pull out the dead body instead that will work too Link to comment
Ghost0fDawn Posted March 28, 2016 Report Share Posted March 28, 2016 Just fix pulling out unconscious. It's been a feature as long as I have been here but it has never worked. Olivia likes this Link to comment
Miss Evo Posted March 28, 2016 Report Share Posted March 28, 2016 8 hours ago, Haych said: I believe it will just be easier to have a option to pull out the dead body instead 7 hours ago, Ghost0fDawn said: Just fix pulling out unconscious. It's been a feature as long as I have been here but it has never worked. Gosu likes this Link to comment
KBW Posted March 28, 2016 Report Share Posted March 28, 2016 (edited) 11 hours ago, Ghost0fDawn said: Just fix pulling out unconscious. It's been a feature as long as I have been here but it has never worked. This is one thing I will say shows the developer's lack of testing before implementation of some of his features. https://community.bistudio.com/wiki/action <---- Literally says the command doesn't work for dead units Edited March 28, 2016 by KBW Link to comment
Ghost0fDawn Posted March 28, 2016 Report Share Posted March 28, 2016 2 hours ago, KBW said: This is one thing I will say shows the developer's lack of testing before implementation of some of his features. https://community.bistudio.com/wiki/action <---- Literally says the command doesn't work for dead units That's hardly a quota. Yes, you can "pull out of vehicle" on live entities. Medics have their own variant "Pull out unconscious" This feature has never worked. Link to comment
Haych Posted March 29, 2016 Report Share Posted March 29, 2016 5 hours ago, KBW said: This is one thing I will say shows the developer's lack of testing before implementation of some of his features. https://community.bistudio.com/wiki/action <---- Literally says the command doesn't work for dead units And this is why Asylum need another developer. Asylum Altis is pretty much rip when Identity comes out and as days pass, @Paratus will focus on Identity more and more. For now, he desperately needs someone who can fix the smaller things so he doesn't have to worry about them. I'm guessing its trust issues. Many Arma developers I know are reluctant when it comes to bringing in a extra hand, its a hit and miss. How can you say no to free help from someone who cares about the community, especially if they know what they are doing. Link to comment
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