Pentax Posted January 22, 2016 Report Share Posted January 22, 2016 (edited) 2 minutes ago, Kuklinski said: Pentax already told what is the big issue with the servers only paratus can change that do it on 1 server to test it to see if gets better some koth servers have less dysnc i can tell u that Unfortunately changing frameworks isn't a couple minute job. The 4.~ Tonic's framework, isn't stable yet, looks like it has a memory leak in it, and crashing lots. Even if Paratus did decide to get the latest framework which is 4.3 (last time I checked), lots of stuff would need to be changed around to fit for the framework, because it's a huge leap from what Paratus is using and to 4.0 framework. At least i know for a fact that 4.0 framework gives way more server fps, than any 3.~. Edited January 22, 2016 by Pentax Link to comment
Kuklinski Posted January 22, 2016 Report Share Posted January 22, 2016 Dude i know is hard to compare the servers but pentax server sometimes have like 20 ppl and everyone blowing up helis cars ifrrits and never saw dysnc there not even when ppl talk on direct and i already saw some ppl trying to groupchat there and is 20 times different is 100 times better is smoth the server is so clean and some koth are like that so something is working bad on the servers Link to comment
Kuklinski Posted January 22, 2016 Report Share Posted January 22, 2016 (edited) i play asylum for while and u too pentax in the old days the dysnc never was like that i never saw ppl flying and shoting or cars in the air like 1 year ago for example i dont test it yet cuz i know they did some fixes so maybe is better but yesterday played a bit was too mutch dysnc krypton was there too he can confirm too mutch dysnc and lag and fps issues so i dont no maybe is arma problem ? my english is bad so is dificult to me to ppl try to understand me so i dont no but i can tell u if the dysnc stop alot of ppl will start to play again cuz that is 1 of the main reason ppl quit the game. Edited January 22, 2016 by Kuklinski kryptonthegamer likes this Link to comment
Pentax Posted January 22, 2016 Report Share Posted January 22, 2016 Just now, Kuklinski said: i play asylum for while and u too pentax in the old days the dysnc never was like that i never saw ppl flying and shoting or cars in the air like 1 year ago for example i dont test it yet cuz i know they did some fixes so maybe is better but yesterday played a bit was too mutch dysnc krypton was there too he can confirm too mutch dysnc and lag and fps issues so i dont no maybe is arma problem ? That's because Bohemia likes to break lots of stuff with their updates. For example their latest 1.54 update to server side stuff. BROKE lots of stuff, lots of communities are disappearing cause of it, it has lots of crashes, extra amount of desync (out of nowhere). Basically mainly this isn't Paratus's or Asylum's fault, it's Bohemia who is to thank for. Kuklinski likes this Link to comment
kryptonthegamer Posted January 22, 2016 Author Report Share Posted January 22, 2016 Just now, Kuklinski said: i play asylum for while and u too pentax in the old days the dysnc never was like that i never saw ppl flying and shoting or cars in the air like 1 year ago for example i dont test it yet cuz i know they did some fixes so maybe is better but yesterday played a bit was too mutch dysnc krypton was there too he can confirm too mutch dysnc and lag and fps issues so i dont no maybe is arma problem ? Back In the day you could fight on tower stairs no lag. Kuklinski and Kalier like this Link to comment
kryptonthegamer Posted January 22, 2016 Author Report Share Posted January 22, 2016 Just now, Pentax said: That's because Bohemia likes to break lots of stuff with their updates. For example their latest 1.54 update to server side stuff. BROKE lots of stuff, lots of communities are disappearing cause of it, it has lots of crashes, extra amount of desync (out of nowhere). Basically mainly this isn't Paratus's or Asylum's fault, it's Bohemia who is to thank for. Do they have anythiNg in apex update to fix this junk? They admitted to cuasing tower/VoN lag a while back in patch, then stopped trying to fix it. So pathetic Link to comment
Pentax Posted January 22, 2016 Report Share Posted January 22, 2016 2 minutes ago, Kuklinski said: i play asylum for while and u too pentax in the old days the dysnc never was like that i never saw ppl flying and shoting or cars in the air like 1 year ago for example i dont test it yet cuz i know they did some fixes so maybe is better but yesterday played a bit was too mutch dysnc krypton was there too he can confirm too mutch dysnc and lag and fps issues so i dont no maybe is arma problem ? my english is bad so is dificult to me to ppl try to understand me so i dont no but i can tell u if the dysnc stop alot of ppl will start to play again cuz that is 1 of the main reason ppl quit the game. Don't worry Fred, your English is good enough for me to understand Just now, Kryptonn said: Do they have anythiNg in apex update to fix this junk? They admitted to cuasing tower/VoN lag a while back in patch, then stopped trying to fix it. So pathetic Honestly, no idea. They are known to promise stuff but those never get done. Kuklinski likes this Link to comment
kryptonthegamer Posted January 22, 2016 Author Report Share Posted January 22, 2016 Bohemia is bad no doubt Budbringer likes this Link to comment
HapHazard Posted January 22, 2016 Report Share Posted January 22, 2016 7 hours ago, Kryptonn said: Yeah but its like every night ive Played for the past 5 nights. We've been consistently DDOS'd every day for the last week. Link to comment
kryptonthegamer Posted January 22, 2016 Author Report Share Posted January 22, 2016 (edited) 1 minute ago, Haphazard said: We've been consistently DDOS'd every day for the last week. Thats anus. Too bad people have to ddos. So do huge games and companies not have problems like this because they can afford outrageously expensive servers? I know perfect ddos protection doesnt exist....but Edited January 22, 2016 by Kryptonn Link to comment
Paratus Posted January 22, 2016 Report Share Posted January 22, 2016 51 minutes ago, Pentax said: Are you guys using Dwarden's tbb malloc and server binary? Lots of communities were reporting it that it increased server fps, some even said help out a bit with latency. We've been using them since before they were even public, but you have to understand it's not a blanket performance improvement. He does changes to each official patch yet often they won't change anything important and other times they can cause issues. They're meant for when there's a problem. Each patch is a totally different case than others for his binaries as any important fixes typically go into the next official update. As for the action menu comment, we do use one. The difference is we do it in a more intelligent manner to embed it into the scroll menu, but the performance improvement is the same. In fact it was us who discovered the issue which lead to those menus being used. If you have issues with performance and lag I'd love to hear feedback on the last day, but anything prior is irrelevant now. That wasn't aVON fix, it was a networking fix which in turn improved VON. Performance should be better across the board and I plan to tweak further still. Kuklinski likes this Link to comment
HapHazard Posted January 22, 2016 Report Share Posted January 22, 2016 18 minutes ago, Kryptonn said: Thats anus. Too bad people have to ddos. So do huge games and companies not have problems like this because they can afford outrageously expensive servers? I know perfect ddos protection doesnt exist....but The DDOS hitting our TS has been exceeding 80gb/s. Although DDOS Protection prices have gone down, still not cheap to combat when you compare to how cheap it is to DDOS someone. Link to comment
Pentax Posted January 22, 2016 Report Share Posted January 22, 2016 Just now, Paratus said: We've been using them since before they were even public, but you have to understand it's not a blanket performance improvement. He does changes to each official patch yet often they won't change anything important and other times they can cause issues. They're meant for when there's a problem. Each patch is a totally different case than others for his binaries as any important fixes typically go into the next official update. As for the action menu comment, we do use one. The difference is we do it in a more intelligent manner to embed it into the scroll menu, but the performance improvement is the same. In fact it was us who discovered the issue which lead to those menus being used. If you have issues with performance and lag I'd love to hear feedback on the last day, but anything prior is irrelevant now. That wasn't aVON fix, it was a networking fix which in turn improved VON. Performance should be better across the board and I plan to tweak further still. Yea I figured you guys were using it, just wanted to make sure, and as of his latest binary changes, its mainly just adding more logging to catch crashing issues for 1.54. Link to comment
Paratus Posted January 23, 2016 Report Share Posted January 23, 2016 Also, if anyone is interested in knowing, each game server receives on average two heavy attacks every day, plus some minor ones. If you get lag busts that last a few minutes it's probably the case as it takes a few minutes for the filters to kick in. Link to comment
Abzie Posted January 23, 2016 Report Share Posted January 23, 2016 6 minutes ago, Paratus said: Also, if anyone is interested in knowing, each game server receives on average two heavy attacks every day, plus some minor ones. If you get lag busts that last a few minutes it's probably the case as it takes a few minutes for the filters to kick in. Got any graphs or numbers? Link to comment
Paratus Posted January 23, 2016 Report Share Posted January 23, 2016 4 minutes ago, Abzie said: Got any graphs or numbers? Not now since I'm on my tablet but they're usually a few gbps to just under 100. Some are pretty intense. Our protection is far from the best but not too shabby. Link to comment
Abzie Posted January 23, 2016 Report Share Posted January 23, 2016 Well considering it's only a small hiccup in game, the mitigation is doing well. Link to comment
Starlord Posted January 23, 2016 Report Share Posted January 23, 2016 1 hour ago, Pentax said: Unfortunately changing frameworks isn't a couple minute job. The 4.~ Tonic's framework, isn't stable yet, looks like it has a memory leak in it, and crashing lots. Even if Paratus did decide to get the latest framework which is 4.3 (last time I checked), lots of stuff would need to be changed around to fit for the framework, because it's a huge leap from what Paratus is using and to 4.0 framework. At least i know for a fact that 4.0 framework gives way more server fps, than any 3.~. As someone who has worked a ton with 4.0 as of 4.3 there I have observed no stability issues even with multiple servers sharing the same database. extdb2 fixed a lot. The linux arma server client seems to be a lot more stable in general too Link to comment
Paratus Posted January 23, 2016 Report Share Posted January 23, 2016 3 hours ago, Starlord said: As someone who has worked a ton with 4.0 as of 4.3 there I have observed no stability issues even with multiple servers sharing the same database. extdb2 fixed a lot. The linux arma server client seems to be a lot more stable in general too We run a customized build of extdb with every performance improvement worth doing and it runs completely asynchronously. While we began on an old framework it does not still resemble the same. Link to comment
Haych Posted January 23, 2016 Report Share Posted January 23, 2016 Direct Chat seems to be some what fine now, you can actually talk to people without watching them fly away. However the server has been very laggy today. Most of us were getting constant 20fps. kryptonthegamer likes this Link to comment
Chapo Posted January 23, 2016 Report Share Posted January 23, 2016 This actually makes a lot of situations I've been in much more understandable,I havent been getting floating cars but a lot of my shots havent been registering. there are times I've emptied clips into people and nothing happens. Link to comment
kryptonthegamer Posted January 23, 2016 Author Report Share Posted January 23, 2016 5 minutes ago, Haych said: Direct Chat seems to be some what fine now, you can actually talk to people without watching them fly away. However the server has been very laggy today. Most of us were getting constant 20fps. Is still laggy Haych likes this Link to comment
pete Posted January 23, 2016 Report Share Posted January 23, 2016 It's the new filter ( ͡° ͜ʖ ͡°) kryptonthegamer likes this Link to comment
Haych Posted January 23, 2016 Report Share Posted January 23, 2016 25 minutes ago, pete said: It's the new filter ( ͡° ͜ʖ ͡°) Server lags when you turn on your .exe Link to comment
Kowalski Posted January 23, 2016 Report Share Posted January 23, 2016 I now remember why I stopped learning how to dev Arma 3 servers, it's insane. Props to Paratus for dealing with this BS and doing everything he can to ensure 10/10 gameplay. Link to comment
Capt Pepper Posted January 23, 2016 Report Share Posted January 23, 2016 I've been wondering this same thing. Been having to click to get in my squad car 5-6 times before my guy finally gets in. kryptonthegamer likes this Link to comment
Sergio Posted January 23, 2016 Report Share Posted January 23, 2016 17 hours ago, SV_Paul said: I noticed this as well. Yellow chain and red chain appear very often now *phew* i thought it was just me and my comcastic network. kryptonthegamer likes this Link to comment
Dredge Posted January 23, 2016 Report Share Posted January 23, 2016 Same here, server 4 was very laggy for me tonight. Link to comment
Paratus Posted January 23, 2016 Report Share Posted January 23, 2016 Is it frequently more laggy sauce the last patch? The animal AI is something I have to monitor. It works like DayZ AI where the client not server processes it but it's still a lot more objects. Link to comment
kryptonthegamer Posted January 23, 2016 Author Report Share Posted January 23, 2016 15 hours ago, Haphazard said: 43 minutes ago, Paratus said: Is it frequently more laggy sauce the last patch? The animal AI is something I have to monitor. It works like DayZ AI where the client not server processes it but it's still a lot more objects. Link to comment
kryptonthegamer Posted January 23, 2016 Author Report Share Posted January 23, 2016 (edited) 1 hour ago, Paratus said: Is it frequently more laggy sauce the last patch? The animal AI is something I have to monitor. It works like DayZ AI where the client not server processes it but it's still a lot more objects. Yeah, last night was just as laggy. Period of 5 minutes where people were running in place, couldnt Get out Of cars, TS Never got ddos At least though. This was server 3. This lag all started with the last BattleEye/contrast patch. Edited January 23, 2016 by Kryptonn Link to comment
Kowalski Posted January 23, 2016 Report Share Posted January 23, 2016 I hope one day when DDoS'ing gets reeeaalll bad there will eventually be some govt task force to start investigating. Imagine the look on that 15-YO back-of-the-classroom dweeb's face when he finds out that the US-based company he used to be 1337 h4x0r just gave mommy's credit card info to the feds. But until then we can only really play the defense game... Link to comment
Sergio Posted January 23, 2016 Report Share Posted January 23, 2016 I will say that my FPS has dropped for sure on Asylum lately. I thought it was a driver issue at first so I've rolled back and played on several different versions now, all having pretty similar results. So I don't really know what's going on. But I blame Bohemia Link to comment
Abzie Posted January 23, 2016 Report Share Posted January 23, 2016 1 hour ago, Kowalski said: I hope one day when DDoS'ing gets reeeaalll bad there will eventually be some govt task force to start investigating. Imagine the look on that 15-YO back-of-the-classroom dweeb's face when he finds out that the US-based company he used to be 1337 h4x0r just gave mommy's credit card info to the feds. But until then we can only really play the defense game... Majority of attacks on the US originate in China and cheap hosting sites in Europe http://map.norsecorp.com/ Link to comment
Cobra Posted January 23, 2016 Report Share Posted January 23, 2016 1 minute ago, Abzie said: Majority of attacks on the US originate in China and cheap hosting sites in Europe http://map.norsecorp.com/ So in other words....from the basements of salty banned people? Sergio and Chapo like this Link to comment
Abzie Posted January 23, 2016 Report Share Posted January 23, 2016 It's a well known fact EU players are better than NA chumps. Kalier likes this Link to comment
Dredge Posted January 23, 2016 Report Share Posted January 23, 2016 4 hours ago, Paratus said: Is it frequently more laggy sauce the last patch? The animal AI is something I have to monitor. It works like DayZ AI where the client not server processes it but it's still a lot more objects. Very much so. I used to only have a few little bouts of lag here and there but last night it seemed I was having bouts of solid FPS in the midst of the lag. Orca's were standing still during prison breaks, people were running in place, some people were 20 seconds behind everyone else. We even had a police hatch sling shot backward through the air 2km. Link to comment
Crylix Posted January 23, 2016 Report Share Posted January 23, 2016 Here comes Sweden.... Link to comment
Chapo Posted January 23, 2016 Report Share Posted January 23, 2016 Abzie how exactly does that Norse site work? That shit is interesting Link to comment
Abzie Posted January 23, 2016 Report Share Posted January 23, 2016 (edited) 10 minutes ago, Chapo said: Abzie how exactly does that Norse site work? That shit is interesting White dots are the target, the lines are the attack and red dots the attacker, expanding rings are hits Edited January 23, 2016 by Abzie Chapo likes this Link to comment
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