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SethK

APD Officer
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  1. DeepHouse liked a post in a topic by SethK in The Great Bridge of Altis   
    Okay, here's my idea. We create a bridge in Altis that stretches from Pygros to the other side. This bridge will create a faster way to get across the country, however when crossing it as a police or civilian, you're extremely vulnerable creating intense situations. Here's a diagram I've created.

    On the left side, there's a police checkpoint to man. This will help police block criminals from passing through. In the middle, the bridge will be raised up slightly allowing boats to pass under. On the right side, there'll be another police checkpoint giving APD an option which side they'd like to man. There's a few issues with this suggestion, one there's 3 red zones within LOS, more importantly the Drug Cartel. They could possible be moved slightly in to an area where police can't just look in there when they're passing by to get in to the area. Perhaps move the Drug Cartel in to the Free Fire zone giving players more incentive to go to that part of the map? Leave your thoughts and ideas!
  2. SethK liked a post in a topic by .Casper in another crappy vid from terry <3   
    Why are you posting gta trolling vids on a Arma 3 roleplaying community forum?
  3. Sp0on liked a post in a topic by SethK in Kavala rat steals plane   
  4. Danne liked a post in a topic by SethK in New Craftable Energy Drinks   
    My idea is simple. Creating a new craftable energy drink. In game there's currently Red gulls which are purchasable in the shops, but what if there was a way to create another energy drink? This new energy drink would be a little bit better than a red gull lasting a extra minute or two and would sell for a little bit more in the shops - but cannot be purchased. To craft this drink, you'd have to go out and collect the supplies yourself (Give ideas) and take them to a processor. This would create a new legal way to make money, create an alternative to legal stamina boosts, and give players a little something to do.
    (This thread is not considering illegal drugs that give you similar effects as red gull)
    im drunk btw
  5. JUlCE liked a post in a topic by SethK in 10 Minutes Restrained Rule   
    That's a good idea, but you have to consider bounty hunters. It sometimes may take them a little more time to get to an area to turn in their bounty, unless there'd be a way to extend the hand cuff time from 5 minutes to 10 if that person is their bounty.
  6. WolfLeader liked a post in a topic by SethK in 10 Minutes Restrained Rule   
    Hi there,
     
    This is a suggestion to help enforce RP and create a more enjoyable experience for everybody. As everybody in Asylum should attest to, we all enjoy fast paced RP and want to have a good time, however there's some things that will hinder that experience. My suggestion is to create a rule that will prevent people from intentionally restraining someone and leaving the individual in an area where no RP is to be had. Here's an example of this situation.
    >Bob doesn't like Joe.
    >Bob initiates on Joe and restrains Joe.
    >Bob escorts Joe to a locked house or unreachable area and leaves.
    >Joe is forced to wait 10 minutes in silence for his hand cuffs to break.
     
    Situations similar to these, there's 0 RP or fun to be had by both parties. It's just a shitty way to get rid of somebody for 10 minutes so you don't have to deal with that person. Here would be a more optimal situation.
     
    >Bob doesn't like Joe.
    >Bob initiates on Joe and restrains Joe.
    >Bob escorts Joe to a locked.
    >Bob tortures Joe and makes him rehearse the My Little Pony theme song.
    >Bob becomes bored with Joe, puts him in a vehicle, and drives him out in to the middle of nowhere so he can't come back to get revenge.
    >Joe is unrestrained and forced to hitch hike
     
    In this situation, there's player interaction and a method of getting rid of the person so he can't come back to get you. I get sometimes people are being trolls and the only means of dealing with them are locking them in a house, but dumping them out in the middle of nowhere is a much better option for both parties. Sure them respawning is something that could happen, and they'll lose all of their gear, but at least you can sleep at night knowing you're not a complete scum bag.  
    In other instances, the kidnapper could be killed and the restrained player may be stuck inside a house or a general fire fight may ensue, but that's completely out of the kidnapper's control. At least he's there instead of intentionally leaving the guy alone.
     
    Please let me know what you guys think of this suggestion!
     
  7. Twinkie liked a post in a topic by SethK in Kavala rat steals plane   
  8. csharp liked a post in a topic by SethK in Kavala rat steals plane   
  9. Nubis liked a post in a topic by SethK in 10 Minutes Restrained Rule   
    Hi there,
     
    This is a suggestion to help enforce RP and create a more enjoyable experience for everybody. As everybody in Asylum should attest to, we all enjoy fast paced RP and want to have a good time, however there's some things that will hinder that experience. My suggestion is to create a rule that will prevent people from intentionally restraining someone and leaving the individual in an area where no RP is to be had. Here's an example of this situation.
    >Bob doesn't like Joe.
    >Bob initiates on Joe and restrains Joe.
    >Bob escorts Joe to a locked house or unreachable area and leaves.
    >Joe is forced to wait 10 minutes in silence for his hand cuffs to break.
     
    Situations similar to these, there's 0 RP or fun to be had by both parties. It's just a shitty way to get rid of somebody for 10 minutes so you don't have to deal with that person. Here would be a more optimal situation.
     
    >Bob doesn't like Joe.
    >Bob initiates on Joe and restrains Joe.
    >Bob escorts Joe to a locked.
    >Bob tortures Joe and makes him rehearse the My Little Pony theme song.
    >Bob becomes bored with Joe, puts him in a vehicle, and drives him out in to the middle of nowhere so he can't come back to get revenge.
    >Joe is unrestrained and forced to hitch hike
     
    In this situation, there's player interaction and a method of getting rid of the person so he can't come back to get you. I get sometimes people are being trolls and the only means of dealing with them are locking them in a house, but dumping them out in the middle of nowhere is a much better option for both parties. Sure them respawning is something that could happen, and they'll lose all of their gear, but at least you can sleep at night knowing you're not a complete scum bag.  
    In other instances, the kidnapper could be killed and the restrained player may be stuck inside a house or a general fire fight may ensue, but that's completely out of the kidnapper's control. At least he's there instead of intentionally leaving the guy alone.
     
    Please let me know what you guys think of this suggestion!
     
  10. Russell* liked a post in a topic by SethK in Kavala rat steals plane   
  11. Zoex liked a post in a topic by SethK in Kavala rat steals plane   
  12. Miller. liked a post in a topic by SethK in Kavala rat steals plane   
  13. Huan Lee liked a post in a topic by SethK in Stand alone microphone   
    Without pop then pop
    http://puu.sh/Bbtna/b7e60e1675.wav

  14. wollie35 liked a post in a topic by SethK in Stand alone microphone   
    That's my fan
  15. Twinkie liked a post in a topic by SethK in Stand alone microphone   
    You only need a pop filter if you're doing a podcast, streaming or voice acting. I can upload a sample in a few minutes of me talking with and without a pop filter.
  16. Kevin Miller liked a post in a topic by SethK in Hands up or die   
    Those kids were fucked so hard I had to call Chris Hansen in on this one.
  17. Brendon Smith liked a post in a topic by SethK in Hands up or die   
    Those kids were fucked so hard I had to call Chris Hansen in on this one.
  18. Tyler liked a post in a topic by SethK in Hands up or die   
    Those kids were fucked so hard I had to call Chris Hansen in on this one.
  19. Huan Lee liked a post in a topic by SethK in Hands up or die   
    Those kids were fucked so hard I had to call Chris Hansen in on this one.
  20. Nubis liked a post in a topic by SethK in Hands up or die   
    Those kids were fucked so hard I had to call Chris Hansen in on this one.
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