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danile666

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Everything posted by danile666

  1. He was 30 feet above the hummingbird. Had to cram z to lose altitude. No way that was accident.
  2. Yeah I was definitely leaning towards making it optional. Keep current drug prices at or near where they are. Put the new processor hella far away and min/max.the new products price depending on how much time it takes. It should be profitable enough that it's worth it but not so much so that it becomes a requirement. So say a normal meth run nets 200k. The zone is far enough away you could do 2 meth runs in the time it takes to transport and sell, so 400k. The optional run in this case should pay say 500k That would be a 25% gain on the same amount of time, but greater risk. That's just a major hypothetical. It really needs to be fleshed out what % difference and where the thing would be to make it worth it. I just think it would shake things up with minimal development from the dev team. Can also add some infamy perks making this even more profitable. Asylum v2.0 after all. So if you want to be a rat and hit regular drug runs up, nothing changes for you. But you have the choice to go for bigger gains.
  3. Must feel bad when you vdm some guys to save ur dude and do not kill him. Comp was received for the vdm, but damn.
  4. Being these suggestions need development I am suggesting them for v2.0. I think they would be good for mixing stuff up a bit and adding a bit of depth to the civ side of things. The main meat and potatoes is to shake up drug manufacturing. So this is my thought: Keep current drug fields, prices, and mechanics for manufacturing and selling of all drugs. Add an additional optional step for all drugs somewhere south of Kavala. Can name it Drug Cutter or packager. The idea is all 3 drugs Can, as an option, be taken to this new singular location to be made into a more profitable drug. Min/Max the sale price of the 3 new drug types you would get here. Packaged or Street Meth, Coke, and Heroin would be the new item types. Would mix things up a bit and allow for more money to be made by traveling even greater distances with drugs. Greater chance of being robbed/caught by the police...or you could sell the straight stuff to dealers still. The second idea is similar but might be mixing things up a bit too much. Add a secondary location somewhere remote. This guy packages drugs to be deliver to drug runners. Again a singular optional location for all drugs...more risk. The drug runners would be the drug dealers. With this idea you can also make a drug runner or drug export cartel that affects the production additionally on these two locations.
  5. This is Blake. He crashed the heli and hopped out. Nothing tactical here.
  6. Just have someone drive you in. You are not searchable now...
  7. Captains reviewing captains IA's? Seems like there's no incentive there.
  8. I think its Odd that it is barley but it makes sense adding one of the ingredients as illegal so its not a free pass. I do think a policy update is needed stating charge illegal liquor incase a cop doesnt look in this thread for @Samperino response
  9. I agree we should get rid of the kavala black market and bring back the lakka one. The one moved just doesnt make sense.
  10. Yeah however works, some of us knew how to use it so we had a lot tied up in it.
  11. Some of us have a ton of stuff still tied up in the asylum exchange. Can we get this stuff released already? It has been a long while...
  12. I think the cops should have a tracker but civs shouldn't. A rolling convoy fight sound fun. And why wouldn't the cops have their own hemmt full of illegal stuff tracked.
  13. If vehicles are blocking the path you have always been able to ram them. Wouldn't this be the same here?
  14. He said he is looking into ways to add illegal y. I think that would be cool as shit. Guns are there if ya want them, but you could have millions in drugs. It's a gamble though since you can't anticipate what's in there. Which again is kinda cool. Imagine if it put banded notes in there too?
  15. Honestly if you add illegal Y inventory just leave the guns as is. There could potentially be a fuck load of money in that locker just from the drugs alone, if a rebel wants to store the guns too let them.
  16. Leave the stairs as is, defending one choke point is super easy. It makes a little kill funnel, but gives cops a chance if you make a mistake.
  17. If this is a thing it is problematic
  18. but how long of a delay? I have fought prisons that lasted so long they started another prison break. I just think it needs to go. we did not have it on the last prison, and people still fought it. No need for it now.
  19. This doesn't work since most prison breaks go well after the actual event is over. So the issue being brought up would still be there, as cops rush in people can teleport in behind them.
  20. Or remove it because the only ones who defend it are snowflake rebels who need everything handed to them.
  21. Meh shoulda done a Shopify, teesprings, Amazon integration. Then you could keep it up forever.
  22. Nah he made it from scratch. We had a little jurrasic park Jeep competition in ts last night.
  23. Honestly the unflip van vault should be made an exploit. Keep the normal van pull up spots though that you can jump on. We have done numerous feds on rebel recently with 6-8 of us vs more cops successfully even with them ramping in the exploity way.
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