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jsh

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  1. Walt liked a post in a topic by jsh in Smoke blur   
    Why is it always no blur or full cancer 25 fps blur? Why can’t we all agree on a blur % that makes sense but doesn’t make it easy for people to stand in smoke. In my opinion no blur is alright but I’ve noticed it makes people more scared to drop and fight because they know people will most likely see them first. I’ve been wanting to make a post and I think witz or whoever knows how to adjust dom blur could do it fairly easy. Why don’t we try 25% of the last blur (6ish months ago)? I understand it’s inconvenient changing it because people always change their minds. We can all agree that the last blur was bad and most can agree that no blur is too. 50% of last blur would be too much so somewhere between 15% and 30% I think would be worth trying. Which dev would be a good contact regarding the dom smokes? 
  2. Proud liked a post in a topic by jsh in Smoke blur   
    Why is it always no blur or full cancer 25 fps blur? Why can’t we all agree on a blur % that makes sense but doesn’t make it easy for people to stand in smoke. In my opinion no blur is alright but I’ve noticed it makes people more scared to drop and fight because they know people will most likely see them first. I’ve been wanting to make a post and I think witz or whoever knows how to adjust dom blur could do it fairly easy. Why don’t we try 25% of the last blur (6ish months ago)? I understand it’s inconvenient changing it because people always change their minds. We can all agree that the last blur was bad and most can agree that no blur is too. 50% of last blur would be too much so somewhere between 15% and 30% I think would be worth trying. Which dev would be a good contact regarding the dom smokes? 
  3. MoLu. liked a post in a topic by jsh in Smoke blur   
    Why is it always no blur or full cancer 25 fps blur? Why can’t we all agree on a blur % that makes sense but doesn’t make it easy for people to stand in smoke. In my opinion no blur is alright but I’ve noticed it makes people more scared to drop and fight because they know people will most likely see them first. I’ve been wanting to make a post and I think witz or whoever knows how to adjust dom blur could do it fairly easy. Why don’t we try 25% of the last blur (6ish months ago)? I understand it’s inconvenient changing it because people always change their minds. We can all agree that the last blur was bad and most can agree that no blur is too. 50% of last blur would be too much so somewhere between 15% and 30% I think would be worth trying. Which dev would be a good contact regarding the dom smokes? 
  4. jsh liked a post in a topic by manhua in Asylum May Community Event   
    I hope Dragons beat Crimson(personal opinion)
  5. jsh liked a post in a topic by williamm in Pyrgos Pirates [OPEN STRICT RECRUITMENT]   
    you are an idiot
  6. williamm liked a post in a topic by jsh in Pyrgos Pirates [OPEN STRICT RECRUITMENT]   
    steam: https://steamcommunity.com/id/ratatouilleee/
    myasylum: https://my.gaming-asylum.com/profile/search?pid=76561198211922731
     
    yes, we come together ❤️
  7. jsh liked a post in a topic by MoLu. in The repair progress bar should be different depending on the extent of vehicle damage   
    The repair progress bar should be different depending on the extent of vehicle damage
  8. jsh liked a post in a topic by williamm in Pyrgos Pirates [OPEN STRICT RECRUITMENT]   
    hey i never got an answer to my application + rat will need to come as a package deal!
  9. jsh liked a post in a topic by Junke in Junke 1   
    shout out @Kreals for song
  10. jsh liked a post in a topic by Riv6r in Orcas for CPL Warrant and Medic slot   
    Idk where you came from but just despawn again already bruh
  11. jsh liked a post in a topic by Donald in Cops in dom   
    SRT should get paid more for uncapping flags that are owned by gangs with more points. For example if they uncap a flag owned by the gang in first place they get paid 2x the base amount for uncapping. 
  12. jsh liked a post in a topic by williamm in Pyrgos Pirates [OPEN STRICT RECRUITMENT]   
    STEAM:https://steamcommunity.com/profiles/76561199182760469/
    MyAsylum: 2 dom kd not trying to flex or anything
  13. Junke liked a post in a topic by jsh in APD can see cartel percentage on cap   
    Hey mr. junk 
  14. jsh liked a post in a topic by Junke in Pyrgos Pirates [OPEN STRICT RECRUITMENT]   
    Roster
    Leaders:
    .Nathan
    Bherky
    Junke

    Co-Leader:
    Carter
    Fried Rice
    operatorjohnny
    tachophobia

    Senior Members:
    Chris Peacock
    Djmon
    Gang German
    Hubschrauber
    Jaypl
    Kreals
    Polar
    shawn
    William
    Wubgub

    Members:
    1v9
    Ahm2d
    badman
    BearDog
    Blaxhear21
    BLOTTER
    BoonieHat
    Chow Arko
    Cookie Monster
    cudi
    DarkKnight
    dotmax
    Fahad sal
    Finn
    Gremmy
    Hue
    Ken
    King
    Kyle
    mucker
    Ragna van Richter
    River
    Sadistic
    Scholar
    Skimancole
    socks
    Solarmender
    Spark
    Squilliam
    supersmurfer42
    Tyneadick
    UberGaming
    Venom - 9mm
    Von
    Yusuf al-Batti

    Last Updated: (2/13/2024)
  15. jsh liked a post in a topic by Witz in Changelog May   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Welcome Screen when loading into the server. Click "PLAY" to spawn in. New background@MyrtleDesign New Police HQ's Added Sofia HQ Closer to Sofia Underfunded & noob friendly, No deer stands and weak towers. Highway HQ Further south closer to federal events for faster response time. No Heli pad More entrances                  Credits to @Sandwich; )
    Vehicle Modifications Changed the vehicle mod menu with more stuff! Added new vehicle mods: Hardened Locks: Takes longer for someone to lockpick your vehicle. Basic Locks Medium Locks Advanced Locks Nitrous Tracker Qilin/Prowler Doors New Asylum Plus skins: (preview) Pilot Coveralls (Quarantine) Pilot Coveralls (Ode to Mitch)                 Credits to @Kelly
           Subscribe to Asylum Plus here
     
    House Tax To minimize players holding onto houses without actually using them, we will be implementing a new tax system for houses. This system is intended to hold individuals more accountable that only log in to maintain possession of their houses, while having as minimal impact as possible on our active players. If you are finding it difficult to maintain your houses, it is recommended that you decrease the number of houses you own. Houses will still be removed after 30 Days of 0 activity regardless of tax payment (Unchanged) House Tax Scheme: After 10 days since your last house tax payment: You are able to pay the house tax. You can view and pay house tax using your phone -> Housing app. Day 31: House becomes overdue, you cannot use doors and inventory. Day 33: An extra 20% is charged per house. Day 35: House is put back on market. House Tax Prices The upkeep price of the house depends on: Playtime: Every 10 minutes, you get 10 minutes added to all of your owned houses at that time. The more you play the less you pay House type (1C, 2C, 3C, Garage, Shop, Shed). Total houses owned. Overdue or not Base upkeep cost (Per IRL Month, Per Building) Shed: $45,600 150k: $20,250 120k: $15,000 70k: $9,000 40k / Garage: $8,250 Playtime Discount/Penalty modifier chart: Visible Cartel Payouts Cartel payouts are now shown in one place on your gang bank statements. Money is added after the cartel changes ownership or before server restart.  Rebel Weapon Shop Car-95 Hex & Green Hex Variants Car-95GL + Variants AFD Equipment Nitro to shop Flare gun for Paramedic+ New Billboard Texture APD Federal Event notification. Show if a player is new to the server when searching them. Quests & Title Chop 25 Orca's - "Shamu" Title + $10,000 Pay $500,000 in property taxes - "Tax Man" Title + 2 RPG Rockets More Titles  Hell Taker, Achieve a current war rating of 7,500 Almighty, Achieve a current war rating of 10,000 Tormentor, Achieve a current war rating of 15,000 Tyrant, Achieve a current war rating of 20,000 Angel Of Death, Achieve a current war rating of 25,000 Changed:
    @Mitch (IFRIT) Farm & RV Modification Centre After retiring from owner of Asylum, Mitch purchased a piece of land where he spends his days working tirelessly from sunrise to sunset. However, the soil on his property is in poor condition and doesn't yield many crops. As a result, he decided to pursue a more lucrative business by selling used tractors and modifying old RVs to cook and sell crank and moonshine. This conveniently located farm is close to the new Highway HQ allowing stranded citizens to get a new ride when those APD officers won't lend you a quad to get home.  Moved Sofia RV shop Small changes to Jewelry Emporium van locations to make them more defendable by civs. Gang Boat can be used after 10 minutes of winning it. Bounty Hunter Arrest cap $175,000 -> $250,000 Qilin (Armed) price $85,000 -> $90,000 Crafting Added Car-98 Car-98 Mags Rahim Mags Ak-12 Lush & Arid Variants Changed Cash to craft frit $90,000 -> $80,000 Rahim unprocessed cocaine 13 -> 10 Katiba Opium 12 -> 8 AK-12 Uncut Diamonds 4 -> 3 Lowered Mental deer stands. AFD Federal Event notification. Moved Medic Request button and added Yes/No confirmation. Performance optimizations for main server and domination. Many titles had "The" removed from in front of them Fixed:
    Some Gang Boat objects moving around. Not being able to gather oysters in a specific area. Blue Evidence Locker polygon will no longer be drawn when domination is active. Vehicle inventory being in use when it is not. Check in to Rehab action not having the correct radius. Not being able to go out of Passive Mode while having a bounty. A rare memory leak. Storing tanker helmet in houses. Being able to glitch out of prison after a court session. Lucky Bastard title not working. Removed:
    Some unused map objects and wrecks.  
    DOMINATION:
    Respawn cooldown  2 minutes -> 1 minute Added Vehicle Garage to flags when owned. SRT Kill unlocks SPAR-16 16 -> 5 MX 25 -> 10 MXM 35 -> 25 *New* "Touch Grass" title: 1000 Fixed incorrect notifications when unlocking weapons (SRT) Fixed some items not charged in loadouts.  
    Hotfix #1
    Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns. Hotfix #2
    Welcome UI fixes for some monitors. CSAT not charged in loadouts for SRT. Changed spawn rate of Medical Airdrop. Not being able to sell the Vehicle Airdrop at Chop Shop. Hotfix #3
    Added Wreck Excavator inventory full sound. Added Dump HQ for firefighters. Changed Highway Patrol HQ to original location. Fixed: SRT pulled vehicles still showing in garage. Prison Break being able to be stopped multiple times. Floats in some inputs. AK-12 (Arid) not being able to be stored in houses. Flare ammo in loadouts for AFD. AFD hose exploiting Some titles with wrong text. Oyster Field incorrect gather range. Getting out of vehicles while downed. HW HQ arrest/seize range. Hotfix #4
    Fixed skiptracer bonus calculation due to the new arrest cap.
  16. jsh liked a post in a topic by King in Asylum May Community Event   
    Event Description
     
    Welcome to the May Community Event, this event will be base on capturing cartels!  Gangs will be competing against rival gangs to see who can get the most points.  We have heard your plea's for better rewards and looking back on previous events it was clear the amount of money and resources spent far outweighed the possible winnings, so we made sure to make it worthwhile this time around and for the rest of the community events!
     The event will start on 5/6/2023 at 12:01 AM EST and end on 5/31/2023 at 11:59 PM EST
    *Disclaimer*  Event may be pushed back a week due to complications *Disclaimer*
     
    Rules
     
    - Cartels captured will award points to the gang who captures it, Oil Cartel and Wong's Triad will be worth 1 point, Arms Dealer and Drug Cartel will be worth 2 points, and the Cartel Capture Point event will be worth 4 points.
    - If your gang owns a cartel, you are not allowed to have someone leave gang and make a new one just to down cap a small percentage for the original owners to capture it again for free points, this also applies to having friends in other gangs.
    - People can sign their gang up with the link below, please only have 1 person from each gang sign up.  Sign ups will end on 5/5/2023 11:59 PM EST
     
    Rewards
    1st Place Gang:  $20 Million Gang Bank Funds, 25 Ifrits Gang Garage
    2nd Place Gang:  $15 Million Gang Bank Funds, 20 Ifrits Gang Garage
    3rd Place Gang:  $10 Million Gang Bank Funds, 15 Ifrits Gang Garage
     
    Registration
    https://docs.google.com/forms/d/e/1FAIpQLSc_PolNVL-Dg8bfYIDcuAwrl6P32HcJ9AiIHUQgrGxeZzpouQ/viewform
  17. carlo guaha liked a post in a topic by jsh in April Patch Notes   
    These updates really make you realize how much slick was doing by himself
  18. jsh liked a post in a topic by Tyrone Darnell in Arma Montage   
  19. jsh liked a post in a topic by Saul x in Montage   
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