Jump to content

Patato

Developer
  • Posts

    3,525
  • Joined

  • Last visited

Everything posted by Patato

  1. A lot to unpack in this, I'm going to refer to Add a que for the duel arena to main cities like laser tag I think this is a good idea that might see more use if it was in main cities. Not sure why the que was put at the salt flat. Sure Add an option to disable help bot spam Add an option in phone settings to disable bot spam when saying key words like admin, help, etc. Currently not possible as these are handled thru battle metrics Add a que for gun game like laser tag People seem to really like gun game so make it something you can que into in town/on phone like laser tag. It could have an entrance fee which then becomes the prize money. It could also have a cooldown. This is an admin event, its going to stay that way. someone answered this above but TLDR. if it wasn't special it wouldn't be used. You're never going to have enough sitting in que to play this after the first week or two Give tempests or another vehicle or all vehicles the ability to process all of the trunk at once standing outside of it (takes the same amount of time) It would take the same amount of time just all in one process. This would only save time of swapping inventories and would be a nice quality of life change. This could also lead to interesting situations because if you die processing it will be reset. Similar idea previously approved, long down the list of things we want to do. Add the ability to list house keys for sale Add an option to sell house keys on the house menu. It would be nice for perm keys to display as for sale when inspecting a house and could be very profitable. We will not be pursuing this one Buff gas station to 20k I think gas stations are a great idea but right now 10k for 10 mins is really bad and not worth it. At 20k we might see more action come from them. Check FAQ Add tactical vest to clothing store for all players I don't see any reason why this would be an issue. I could be wrong. No Change Asylum Exchange relisting to allow price change and stop virtual items counting toward your physical item limit Not sure if these are intended or a bug. If its possible/Make a bug report Fix sidechat shutting off randomly Sidechat will sometimes just shut off on its own over and over and its very annoying. Been an issue since before i was dev, if we knew why it would be fixed. Phone -> Settings -> Sidechat -> Toggle off/on to fix. We are aware of the issue but again, no idea why Fix tilda Not sure if this is broken or a skill issue but it would be nice for it to work consistently. No one has been able to articulate to me how Tilda is broken/what changed. Theirs nothing for me to revert so i don't understand what the issue is. Fix drop option in vehicle It doesn't seem to allow you to drop items out of the vehicle inventory even though there is an option for it. It would blow you up, so it was disabled maybe fixed one day Show when a house owner was last active on the house menu Not sure if this would cause issues but I know it would be nice if you were looking to try to buy a certain valuable house and might help fight house hoggers. And give people a reason to drive around in the world and check houses. We will not be doing this Make some of the unused jobs more profitable but require expensive equipment Make jobs like oil or salt more profitable but require very expensive equipment like market items such as the pickaxe but high cost or special expensive vehicles or vehicle mods. See FAQ Add purchasable persistent spawn clothing (not armor) Can buy clothing choice you always spawn in for a large amount of money. Interesting idea, putting it on the back burner Add ATMs at some legal job sell points Some legal jobs could have an ATM at the sell point. For example an ATM at the jewelry store or commodities trader just to take some of the risk off and give a bit of a bonus to the less profitable legal jobs. I think this also makes sense from an RP perspective. Need specific locations Asylum trading card game This could be as simple as collectable cards featuring notable players. Or maybe a playable game on the website/discord. Maybe with some sort of benefits for collecting/winning games. Were focusing on getting players in game and playing, I could be wrong but I don't think a single dev here is interested in making a playing card game Add a tutorial NPC We need an in-depth tutorial NPC/large sign that is hard to miss right in plain sight in main cities explaining all the basics of the game. Most players do not want to use the Wiki that is not fun for most and breaks immersion. They are much more likely to read things on an NPC in my opinion. NPC possibly also has starter quest like objectives. This may seem like a little thing but I think this is actually a huge problem. I see players all the time with no idea what to do and they get bored and leave or just wander aimlessly. Maybe they didn't even see the message about the Wiki on the starting screen and don't even know it exists. But they probably won't miss the NPC and large sign. We have a tutorial, It spams the fuck out of you if you're a new player + phone app. It does a pretty good job + safe mode Make gear lootable (except police gear) This is obviously controversial. I have heard many arguments against it but I think they are weak and this mechanic would be so much fun. After a player has fully died (5 min rev timer up/executed) the gear drops and will despawn eventually like briefcases. These are the arguments I've heard against it. 1 Because then people will RDM you for your gear but RDMers already kill people for no gain and you lose your gear anyway. And if an RDMer takes it you even have a chance of getting it back. 2 It would be bad for the economy. I don't think it would come close to touching the amount of money put into the economy by drug runs which is millions on millions. My understanding is 10 kills is a relatively high number of kills for a single cartel fighter on fully kitted players a restart. Which at an average of 30k a kit (this number obviously could vary a lot) would be a 300k value assuming they collected and brought all these kits back to a house/exchange. Thats not that much money and honestly seems balanced for 4 hours and like a fair reward to cartel fighters as I believe the cartels themselves aren't that profitable. And I think this is a relatively extreme example so the real numbers would be lower across all players usually. 3 Performance, but I think having items drop and despawn like briefcases might solve this though I'm not sure. 4 It's a money sink. I just don't think people would be saving that much money from this and plenty of people are still going to be buying kits. I might be missing the real arguments against it because I'm not sure why this decision was made. Maybe just try it out for a week or two? Just no man, Answered this above. its never happening
  2. Were going to leave it as is, AFD/APD ranks are long enough as it is
  3. Were going to leave it, It functions the same as the medical airdrop.
  4. I agree with this guy. 100k a mag 🙂
  5. Will look into fire thing, The boat garage/shed near water is not really possible
  6. This is more of an event team thing. Moved
  7. Patato

    Map Designer Role

    As has been said before. Don't need the role. Anyone can make something and drop it in suggestions. If someone gets a couple accepted idea's i reach out and begin to work with them more frequently on upcoming/things that need to be updated. Making our map isn't just merging a map file in. Theirs a process to it, and its easier if the person making the map works with us instead of just tossing us a map and wondering why it's not compatible. We have multiple people trialing different things now. In the future if they get to a point where we need a title for them we will make it.
  8. We have a bright night slider, We have put effort into having dynamic lighting/lighting that affects fights (Lighthouse). I personally enjoy fighting a night. Were keeping it
  9. Paramedic armor can now be stolen/destroyed. provided its owned by doomba
  10. Its not so much a re-write. Its just why would a group who already won the fight, got the reward (Whether it be gang fort/cartel/turf/ect) then get to loot the field for even more profit. You're just promoting mindless robbing of new playes. Endless sidechat cartel of "hehe got ur stuff". Just look at how toxic you all are with ifrits. Watch it be the same with every dead body on the map. no thanks
  11. Its NEVER happening, To facilitate the looting of gear EVERYTHING needs an overhaul (Unless were talking about dropping one item 1% of the time or somthing)
  12. Gear can be loot-able, for a fee equal to the value of the gear. ;3 Lets just delete essentially a third of all money sinks on the server. Economy will be fine. Right?
  13. Lets do the other suggestion before doing this one
  14. As previously stated we would like to see it return, just has alot of kinks to be worked out before coming back.
  15. Senior Admins told me to.
  16. We just made this change. We are seeing how it works out. Its far too soon to draw any conclusions
  17. Were not going to make some convoluted system where cadets = 1 for this event, .5 for another, .75 for a more different one.
  18. As its not an open source mod were going to have to say no
  19. I mean, it allows you to share resources and have a wider range of ifrit availability without the need for every single person to own a frit. A nominal fee isn't dumb...
  20. Fixed for next hotfix/patch (Ffs)
  21. Some interesting idea's here. We have tried a few times to make an interesting fight out of ghost hotel and so far its just flat out never worked. I think the issue is that the hotel itself is in a hole flanked by two mountains and it just results in a bad fight. It couldn't even make it as a cartel location. Art gallery feels a little too similar to Olympus....
×
×
  • Create New...