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Brokers300

APD Officer
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  1. Brokers300 liked a post in a topic by Innate in Good to be Back   
  2. Brokers300 liked a post in a topic by Subaru in Changes in Asylum   
    You'll be missed @BaDaBiNg_10-8  Hope to see you hop on from time to time.  It was a pleasure to play on the servers, serve as an admin and hang out with you in person.  Hope this won't be the last we hear from ya.  o7 Buddy.
     
    Congrats to @Jesse, I haven't had the pleasure in meeting you, but you must be a good dude, if you joined forces with @Clint Beastwood !
     
    Looking forward to see the new changes!! 
  3. Brokers300 liked a post in a topic by BaDaBiNg_10-8 in Changes in Asylum   
    Thanks guys, I appreciate the kind words. This was a hard decision for me but truth be told I just don’t have time for video games or Asylum anymore. It would not be fair to the staff or the community to be an AFK owner.
    I will never forget the great times, friends, and laughs I’ve had since joining this community in 2014. This community was my second home for many years, but all good things must come to an end. I salute you all and I wish you all the very best in your life endeavors. 
    o7
  4. Brokers300 liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.0   
    Oh boy a big one
    Change Log 8.4.0

    This patch is to showcase some content that we have been working on, and content that will also appear in our mission rewrite when complete. There is a ton more projects underway that have been requested for a very long time.

    Added:
    Added APD Evidence Lockup. All weapons seized by APD can be stolen back at the Evidence Locker. End game objective where APD defend, Rebels attack. Initially hack electric fence that keeps civilians out. All cops are dispatched to defend armory. After hacking electrical fence, Rebels must attack the APD and secure the location. Rebels then may spawn a HEMTT loaded with the stolen weapons and attempt to flee. Cops can re-enable the electric fence to stop the robbery. Added Rebel Airdrops. Drops around the island after a cartel is captured with randomly generated loot. Comes with own redzone. Added the ability to toggle the bank lighthouse lights on or off. Added fire escape stairs to the bank roof with included cover for Rebels. Added reflective vests to Constable+. Added black carrier light vest to LT+. Re-enabled JSRS and Blastcore mod support. Changed:
    Tweaked "Resilient" talent to respawn player at the nearest hospital to their corpse. Reduced Rebel and BH military Vehicle's price by 10%. Temporary tweaks to Federal Reserve to reduce number of smash and grabs. The algorithm for finding a bounty target has been reworked. Dropping a bounty will now make them a low priority target. Slightly reduced damage done by RPGs to large vehicles. Fixed:
    Group members in a vehicle who are in a gang war with you will no longer be red. Adrenaline shots now work again inside cartel capture zones. LTs may purchase the laser attachment again. Governor income is working again. Removed:
    Disabled function to check cop gear and automatically remove it from certain ranks. APD staff will still enforce this and take appropriate action. Removed voted admin chat spam.  
    Hotfix #1
    Tweaked stopping the Evidence Lockup robbery to require APD to clear inside of rebels. Tweaked balance of Evidence Lockup robbery to make it easier for rebels to succeed. Added a check to prevent placement of checkpoint props inside the Evidence Lockup. Added a APD garage inside the Evidence Lockup, accessible only during elevated security, to allow cops to take rebels and evidence back to HQ. Added a check to prevent the Federal Reserve from being robbed during a Evidence Lockup robbery. Added a car garage at the government building in Pyrgos. Removed Drug Field rotation. All Drug Fields will be in their original locations prior to the system being implemented. Removed 2019 promotional skins unlocking. The rewards will be permanently unlocked to those who took advantage of the promotion. Thanks to those who played! Fixed an exploit where the airdrop could be opened prematurely. Fixed a bug with getting up immediately after being downed. Fixed a bug where the cleanup script would not work. Fixed a bug where buying items would not charge your account. Hotfix #2:
    Added all deer stands back to the Fed. Removed global tracker from evidence lockup HEMTT. Removed ability to slingload evidence lockup HEMTT. Tweaked evidence lockup HEMTT to spawn locked, requiring lock picking Fixed bug where individual wanted listed charges would disappear. Fixed the downing bug again. Hotfix #3:
    Fixed missing mags for MX, Spar 16, and AKM/AK12. Any mag color will now work in the gun. Added descriptions to differentiate Lethal/Downing mags. Added check to prevent joining with the Global Mobilization DLC.
  5. Brokers300 liked a post in a topic by Tyrese in Montage 11   
  6. Brokers300 liked a post in a topic by Nino Brown in Yusheng Vs Noliver   
    Vote here ---> https://strawpoll.com/8w5g8xkg for who you feel like that won the roast session.
     
  7. J9HUNNA liked a post in a topic by Brokers300 in S2 | DP11 Shed   
    @Innateocean DOESNT DESERVE A SHED
  8. Innate liked a post in a topic by Brokers300 in S2 | DP11 Shed   
    @Innateocean DOESNT DESERVE A SHED
  9. Innate liked a post in a topic by Brokers300 in S2 | DP11 Shed   
    about time. 
  10. Brokers300 liked a post in a topic by Innate in S2 | DP11 Shed   
    I got the shed!!!

  11. Brokers300 liked a post in a topic by Innate in Arctic Recruitment S2   
    Roster
    Leaders:
    @Penguin_
    @pavdog
    Senior Members:
    @The Ivan
    @Kevingreen23
    @cbakes
    @Candle3
    Members:
    Broke
    Nino Brown
    Issac
    Muffin
    YuSheng
    Mason
    Harry
    Gravl
    Twinkie
    Shaq Daddy
    InnateOcean
    Carti
    Barret
    Jihadi Bolt
    Papa Austin
    Curlmong
    Buckaroo
    Trials not listed.
  12. Brokers300 liked a post in a topic by Innate in Arctic Recruitment S2   
    Requirements:
    1,500+ Hours
    Follow Asylum rules and have general knowledge of Asylum mechanics.
    Have a mic and TS.
    Be financially stable.
    17+ (Preferred)
    If you don't meet the experience requirements you can still apply.
    Feel free to PM @pavdog or @Penguin_your application if you wish.
    Application:
    In game name:
    Age:
    Arma 3 Hours (Include Screenshot):
    Anyone in the gang who can vouch for you? (If so who?)
  13. Brokers300 liked a post in a topic by Hanzo/Dirty Scrubz in Qilin Storage   
    I have seen it done several times with APD rolling in to a big drug bust and going straight for a seize. The fact you haven’t seen this tells me you didn’t do many drug busts after the policy update or you’re lying.
  14. Brokers300 liked a post in a topic by Blade in APDtage #2   
    Nice
  15. Brokers300 liked a post in a topic by Innate in Lowering Taxes   
    So Deazy has taken 5k away from me for my high taxes and I have learned my lesson.

    So here are your lowered taxes.

    JK enjoy 20% taxes forever!!!
  16. Brokers300 liked a post in a topic by Clockwerk in ****APD Policy Update 06/27/18****   
    Effective Immediately -
     
    Cartel Raiding Policy:
    If a cartel is contested a Sgt + can raid a cartel but only if there is a fugitive ping, APB, or warrant.
    In the event that there is a Lt+ on then they will become the lead of the operation, unless they choose not to in which case it would refer back to the Sgt.
    Armor is still required as the lead vehicle for any cartel raid. Any officer that participates in the cartel raid are subject to a ONE life rule. All officers must meet up before entering a cartel raid. Once the initial push has been made no other officers can partake in the raid.
    There is to be only ONE raid per restart. Upon entering the cartel, if it is clear and no shots fired, then this will NOT count as a raid. However, if someone is apprehended with no shots fired than this will still count as a raid.
    Once the Raid is over the lead officer will mark the cartel with their name and time.
    Active pursuit rules will stay the same as well as APB/Warrant tracking if the Cartel is Uncontested.
     
    Rebel Outpost:
    Going forward the only probable cause reasons to enter a rebel outpost are,
    - Warrant tracking
    - APB
    - LT+ Raid
    - Parole Violations
    - Active Pursuit
    Fugitive Pings, 911 Pings, hostage negotiations, and vehicle trackers will no longer grant probable cause to enter a rebel outpost.
  17. Brokers300 liked a post in a topic by Clockwerk in ****APD Policy Update 05/09/18****   
    APD POLICY CHANGES
       Over the last few months the Captains have been keeping a close eye on some outdated policies as well as trying out new things to keep it fun and fair for both civilians and rebels. With that being said, these new policies will be effective immediately.
     
    Federal Reserve
    If there is an active fed going on officers may NO longer seize gold bars out of the vehicle unless there is a 1 minute all clear. If the vehicle manages to escape the fed and is stopped in route to rebel, then the officers will have 2 options.
    1. Wait for the one minute all clear call and seize gold.
    2. Sergeants and above may hop in vehicle during combat and begin to drive back to the HQ and seize upon arrival.
     
    Cartel Raids
    Going forward with cartel raids there will be 2 new rules implemented that all offices must abide by. Any higher-ranking officers caught abusing these rules will be held accountable.
    1. After any SGT + calls a cartel raid, they must mark that cartel with the time (just like drug fields) once its completed. Once that raid is over no new raids may be called for 20 mins.
    2. If there are 8 or more officers attending that cartel raid it will be a ONE LIFE RULE. If there is 7 or less officers going to that cartel raid then officers may respond back as many times as they wish until all officers are killed/raid ends.
     
    Warning Shots at Helicopters
    When helicopters are flying around outside of the HQ's, warning shots will no longer be an acceptable way to initiate by APD standards. If you wish to shoot at a helicopter outside of an HQ you MUST text the pilot first before shooting. If Helicopters are hovering/flying around at an HQ then officers may use warning shots to deter the heli (still try and text pilot first if possible). If the helicopter does not fly away after given a sufficient amount of time then all officers on scene may shoot at the heli.
     
    Any further questions/concerns, feel free to contact a Captain
    Thank you
  18. Brokers300 liked a post in a topic by MoralityVII in #DemoteKenWhileYoureAtIt   
    Get fucked Johnny! Go shit in a bag! 
  19. Brokers300 liked a post in a topic by Clint Beastwood in ****APD Policy Update 1/6/18****   
    All,
    The Asylum Police Department has decided to take a stand against the cartels that flood our streets with illegal weapons and drugs.
    After many years allowing these wars to continue we are taking the initiative to end the bloodshed.
     
    Effective Immediately -
     
    Sergeant + can issue a raid on a contested or capped cartel.
    There are factors to ensure our officers are protected while undertaking these daunting tasks.
    1. YOU MUST have at least 1 armored vehicle (strider/hunter) to be the lead vehicle on approach.  If NO armored vehicle is taken that Sergeant/Lieutenant is AWOL and will be demoted.
    2. In order to receive back up there must be a surviving officer within 300m of the cap, IF THE OFFICER is killed while back up is enroute, the raid is considered over and any back up MUST resume normal duty.
    3. You can take a helicopter to the cartel, it is NOT considered the last surviving officer if ground units are wiped.  The helicopter must return to base if all ground units are wiped.
    4. These raids can only be issued one time per Sergeant+ per server restart.
     
    Any questions please ask a Captain
     
    - The Captains
     
  20. Brokers300 liked a post in a topic by BaDaBiNg_10-8 in ****APD Policy Update 1/6/18****   
    You said “ one time per sergeant per server restart.” Does that mean a LT+ can go back multiple times? 
  21. Innate liked a post in a topic by Brokers300 in Keep server 2 down   
  22. Brokers300 liked a post in a topic by Hanzo/Dirty Scrubz in Keep server 2 down   
    Yeah RIP s2.
  23. Brokers300 liked a post in a topic by Clint Beastwood in Dead Server Dead admins... @mitch   
    So let me get this straight...
    You think 2 people made a difference in gang life? LOL... 
     
    Personally, I stopped playing cartels because there wasn't anything left to do.  It became a mockery of what it once was.  Gang life died the minute you guys started treating cartels like cs:go. 
    "Meet at Arms!"
    "How many people do you have? "
    "We'll fight, but no chop!"
     
    Fuck outta here with that.  I'd rather play cop and have random encounter firefights in the middle of the road, or a high speed chase that ends in a firefight.  Cartels bore the fuck out of me.
  24. Brokers300 liked a post in a topic by Hanzo/Dirty Scrubz in So Paratus messaged me...   
    @Paratus and @Motown have definitely been lurking around because they were on server 1 today picking up randoms in an orca and I was one of them: 

  25. MoralityVII liked a post in a topic by Brokers300 in How i see APD officers vs how you see them   
    I’m ready to play now!!!
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