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Beifang Ming

APD Corporal
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  1. Beifang Ming liked a post in a topic by Mr Smirnoff in Who will be the new moderators?   
    We are lifting Nickis ban and making him mod. 
  2. Beifang Ming liked a post in a topic by iFox in Gnashes   
    Everyone loves Gnashes. Most kind admin we have!
  3. Beifang Ming liked a post in a topic by Hubschrauber in Server 6 changes.   
    @Paratus @Motown @bamf
    I love server 6 and am really sad seeing it dying at the rate it is. Much against popular belief, memory leaks and house bugs aren't fully culpable for people leaving server 6 in droves. I obviously can't speak for the majority of the community. Who I can voice a complaint for is the people who enjoy combat on Australia. People are getting disinterested because there is a lack of "end game" material to enjoy and most of the content that is available is either not balanced or not worth the reward. In addition to a lack of balanced end game content, the main source of entertainment for most civs is fighting the APD. Cops; however, are under powered and there is a lack of incentive to play against rebels with buggies since all they have to do is go off road to escape. Thankfully, the weapon upgrade was a step in the right direction but they need better off road vehicles for balance to be achieved. I'm going to list a few things that mustbe changed as well as stuff that I would like to see changed in order for some people to enjoy and continue enjoying playing on 6 because it has the potential to be the best server out of all of them.
    APD changes that are a MUST:
    Give all police better vehicles than the Crown Victorias. Also, give the police some vehicle with equivalent offroading capabilities as the buggy. The Crown Victoria is worse than the original Holdens in all areas besides fuel availability. They are also one of the worst cars offroad leaving any fleeing civilian a "get away free from cops" card the second they choose to go offroad. On road the Crown Vics clearly fair better than off-road but spin out uncontrollably if you need to make the slightest change in direction and almost ensure any perpetrators get away scott free time and time again.  Civilian changes that are a MUST:
    Balance the Prison Break where the police cannot spawn into the towers. Balance at the Prison Break is extremely difficult because if you allow rebels to be in the towers without the cops being able to spawn in them, then the prison break would be overpowered for the rebels. However, alternatively, if you continue to allow cops to be able to spawn in the towers then the prison break is overpowered for the police.  IDEAS ON BALANCING: Allow rebels to be able to "hack" into the gates to open them for civilians. Both front gates should have to be cracked (These two front gates should be able to be cracked in a small amount of time like the vaults at the federal reserve) and the front door of the actual prison building should have be cracked as well (The front door should take a longer time to crack however, like the actual domes at the federal reserve). All other iron bar gates inside the actual prison building should additionally have to be cracked as well (however, the shorter time "vault" cracks should be used for these inner iron bar doors). Prisoners should simply be able to run out of the building in order to escape instead of being teleported outside of the prison.  Move the spawning area to the parking lot of the Maximum Security Prison for police. Disable this ability for police to spawn in here when the prison break is active. Instead, allow the police the ability to spawn in at any of the near by towns' HQ to quickly be able to respond to the Prison Break.  Allow SWAT Leader and Sgts+ to use demolition charges on the towers to destroy them. Also, allow rebels the ability to use demolition charges on the towers as well. This would ensure a equal and fair approach for both rebels and cops to destroy the number 1 thing making the prison break overpowered for one side or another. Balance the Police HQs and small "county" jails to allow rebels to hack into them and possibly save their friends. IDEAS ON BALANCING:  Allow the main gate of the "county" jails to be hackable in a decent amount of time (2~3 minutes) and make the inner doors of the jail hackable at a reduced time compared to the outside gates. The HQ doors should also be hackable however the HQ doors should take a lot longer time to hack to add an incentive for cops to continue to bring suspects to the HQ first. (there should be some incentive for the police to take suspects to HQ first then to county jail and should not be able to send people to jail from the HQ) Add a "Bank of Australia" in a location that makes sense and is fair and balanced. IDEAS ON BALANCING: Put the bank in the outskirts of Perth. There are various locations in the suburbs of Perth that are open yet surrounded by buildings allowing you to add a bank in or use the existing "ATM" buildings (the same building that is used to house the bank on Altis) to implement the bank. Doing this might be the breath of life that Perth badly needs. I would recommend building a wall around the bank with 2~3 entrances.  Increase the time to rob the bank by 3~5 more minutes.  https://gyazo.com/a0f0aec323b9540b4d7fc99800bdc348 (view of area from map) https://gyazo.com/945bd27beb526b119738b07797ab7b6a (view of area from Eden) https://gyazo.com/cefd799d583acd4535b5a3a27ce53b71 (view of area from helicopter) Add the option of being able to rob the smaller "branch banks". HOW TO ROB THE BANK (An idea of how it should work) The branch banks should have small amounts gems and dirty money in each safety deposit box. The longer you stay searching through safety deposit boxes, the larger the risk and ergo, the larger the reward.  Going through the front: The first door (https://gyazo.com/11e7e31e41c43fbde9024a60ae8d2b8c) If you open this first door, you should have a chance to be spotted by bank cameras if you have a demo charge or a drill. You should have to crack open this door however it should be a very quick crack with a low chance of setting off the alarm. 1~2 minute crack The second door (https://gyazo.com/dd8957d2b56216ee1d7de59420bf1fc9) This door should be your first serious barrier to overcome to gain entrance to the bank.  2~3 minute crack Cracking the vault or destroying the security system in the security room (https://gyazo.com/3278a91861c69385d0bf2a30c242fcd1) Cracking the vault should take significantly longer if the security system is still active. If the security system is online, the cracking of the vault should take 7~8 minute crack Cracking the vault should take significantly shorter if the security system is offline. If the security system is offline, the cracking of the vault should take 3~4 minutes. This means that cracking the security room door and taking the security system offline saves roughly 2~3 minutes on cracking the vault with the time spent on cracking the security room door included.  Cracking the inner door iron bar door. (https://gyazo.com/ca4979718bf793fb458e3af3b2dff261) 1~2 minute crack Going through the roof: The first door (https://gyazo.com/db6978afe7ca6f5464fd49a67489164b) 2~3 minute crack The rest should be the same as going through the bottom. IDEALS ON BALANCING:  Incorporate a cooldown so no other branch banks can be robbed while one is currently being robbed.  Add a option (NOT ON A CELL PHONE!) to get "insider information" for a fee from vendors at any rebel outposts detailing how much dirty money and valuable gems are currently being held at each branch bank. Add an option (ON THE CELL PHONE!) for police to check how much money and valuable gems are currently being held at each location.  Add desirable cartel locations. I can't stress this enough. The community keeps going to the same three cartel locations over and over. Learn from what they like and try and replicate it. The desirable locations are both arms dealer locations (church on the hill and the castle on the hill) and the old Meth Cartel location. Here is what the community is looking for in a cartel location: A defensible but not impossible position to hold. This includes several barriers or large rocks that can serve as sold cover from the front but not the back. A series of positions spread out in all directions that attackers can use to have equal cover to what the cartel defenders have. This allows players to close the distance to cartel by "hop scotching" from cover to cover. Current server 6 cartel locations are all undesirable for large gangs/gangs who fight cartels alot with the exception of Drug Cartel which is alright but still has a lot of flaws. Mainly, the lack of hard cover (in the form of large rocks in this case) that attackers can use to help close the distance to the tree house.  Avoid large military towers but use the smaller "deer stand" towers. Things that I think should be in sever 6:
    Weapons: Open up the floodgate on all weapons that are not: Portable belt fed machine guns over the 6.5mm caliber (Nothing over Mk200) .50 caliber sniper rifles.  Grenade launchers (although, smoke grenade launchers underslung from assault rifles wouldn't be a bad idea to implement)  All rocket launchers Vehicles:  There is a myriad of armored and non armored vehicles that can easily be incorporated into the game that are far more reasonable than the buggy. Personally, I would just get rid of the buggy all together. It's armor is insane for its cost and and and top speed. The buggy also makes crashing offroad near impossible unless you simply don't care and go 200km/h over the top of a hill. It honestly needs to go.  Helicopters: Why not include the numerous transport helicopters available? Almost all of them are near the same speed as the hummingbird and have almost zero armor. You can one shot the pilot of all of the Marine/Army/Czeck unarmed transport helicopters with a 9mm.
  4. Beifang Ming liked a post in a topic by Cifunds in The New Apd Tactics   
    SWARM THEM BROTHERS ! SWARM THEM !!!!
  5. Beifang Ming liked a post in a topic by KevinOB in The New Apd Tactics   
    gl getting 20 cops organized let alone 200
  6. Beifang Ming liked a post in a topic by Axe in Stonemountain64   
    Found Asylum's Equivalent
     
  7. Beifang Ming liked a post in a topic by Alex:) in Oh Shit!   
    Sir your below 700m up are you ok?? 
  8. Beifang Ming liked a post in a topic by Eli in Together: Asylum Montage by ✪ Eli   
    I recently broke over 2k hours in Arma 3, and I wanted to celebrate with a montage. I haven't made a montage since the good ol pistol banging days. I hope you enjoy.
  9. Beifang Ming liked a post in a topic by Alex:) in Content Wipe (December 2015)   
    it showed us how amazing the admins do honestly 
  10. Beifang Ming liked a post in a topic by HotWings in SWAT Idea   
    Removal from SWAT will be swiftly issued if a person is found to be abusing this option.  
  11. Beifang Ming liked a post in a topic by FozzyBear in SWAT Idea   
    Excellent solution. Points for everyone!
  12. Jon-hai Pilgro liked a post in a topic by Beifang Ming in Hey :)   
    Welcome back governor
  13. Beifang Ming liked a post in a topic by Soviet Toaster in Aliens have learned English from intercepted human communications, and are now preparing their message for Earth. However...   
    Well, if we're going for long titles...
    You swine. You vulgar little maggot. You worthless bag of filth. As we say in Texas. I'll bet you couldn't pour piss out of a boot with instructions on the heel. You are a canker. A sore that won't go away. I would rather kiss a lawyer than be seen with you.
    You're a putrescent mass, a walking vomit. You are a spineless little worm deserving nothing but the profoundest contempt. You are a jerk, a cad, a weasel. Your life is a monument to stupidity. You are a stench, a revulsion, a big suck on a sour lemon.
    You are a bleating foal, a curdled staggering mutant dwarf smeared richly with the effluvia and offal accompanying your alleged birth into this world. An insensate, blinking calf, meaningful to nobody, abandoned by the puke-drooling, giggling beasts who sired you and then killed themselfs in recognition of what they had done.
    I will never get over the embarrassment of belonging to the same species as you. You are a monster, an ogre, a malformity. I barf at the very thought of you. You have all the appeal of a paper cut. Lepers avoid you. You are vile, worthless, less than nothing. You are a weed, a fungus, the dregs of this earth. And did I mention you smell?
    Try to edit your responses of unnecessary material before attempting to impress us with your insight. The evidence that you are a nincompoop will still be available to readers, but they will be able to access it more rapidly.
    You snail-skulled little rabbit. Would that a hawk pick you up, drive its beak into your brain, and upon finding it rancid set you loose to fly briefly before spattering the ocean rocks with the frothy pink shame of your ignoble blood. May you ckoke on the queasy, convulsing nausea of your own trite, foolish beliefs.
    You are weary, stale, flat and unprofitable. You are grimy, squalid, nasty and profane. You are foul and disgusting. You're a fool, an ignoramus. Monkeys look down on you. Even sheep won't have sex with you. You are unreservedly pathetic, starved for attention, and lost in a land that reality forgot.
    And what meaning do you expect your delusionally self-important statements of unknowing, inexperienced opinion to have with us? What fantasy do you hold that you would believe that your tiny-fisted tantrums would have more weight than that of a leprous desert rat, spinning rabidly in a circle, waiting for the bite of the snake?
    You are a waste of flesh. You have no rhythm. You are ridiculous and obnoxious. You are the moral equivalent of a leech. You are a living emptiness, a meaningless void. You are sour and senile. You are a disease, you puerile one-handed slack-jawed drooling meatslapper.
    On a good day you're a half-wit. You remind me of drool. You are deficient in all that lends character. You have the personality of wallpaper. You are dank and filthy. You are asinine and benighted. You are the source of all unpleasantness. You spread misery and sorrow wherever you go.
    You smarmy lagerlout git. You bloody woofter sod. Bugger off, pillock. You grotty wanking oik artless base-court apple-john. You clouted boggish foot-licking twit. You dankish clack-dish plonker. You gormless crook-pated tosser. You churlish boil-brained clotpole ponce. You cockered bum-bailey poofter. You craven dewberry pisshead cockup pratting naff. You gob-kissing gleeking flap-mouthed coxcomb. You dread-bolted fobbing beef-witted clapper-clawed flirt-gill.
    You are a fiend and a coward, and you have bad breath. You are degenerate, noxious and depraved. I feel debased just for knowing you exist. I despise everything about you, and I wish you would go away.
    I cannot believe how incredibly stupid you are. I mean rock-hard stupid.
    Dehydrated-rock-hard stupid. Stupid so stupid that it goes way beyond the stupid we know into a whole different dimension of stupid. You are trans-stupid stupid. Meta-stupid. Stupid collapsed on itself so far that even the neutrons have collapsed. Stupid gotten so dense that no intellect can escape. Singularity stupid. Blazing hot mid-day sun on Mercury stupid. You emit more stupid in one second than our entire galaxy emits in a year. Quasar stupid. Your writing has to be a troll.
    Nothing in our universe can really be this stupid. Perhaps this is some primordial fragment from the original big bang of stupid. Some pure essence of a stupid so uncontaminated by anything else as to be beyond the laws of physics that we know. I'm sorry. I can't go on. This is an epiphany of stupid for me. After this, you may not hear from me again for a while. I don't have enough strength left to deride your ignorant questions and half baked comments about unimportant trivia, or any of the rest of this drivel. Duh.
    the only thing worse than your logic is your manners. I have snipped away most of your of whay you wrote, because, well... it didn't really say anything. Your attempt at constructing a creative flame was pitiful. I mean, really, stringing together a bunch of insults among a load of babbling was hardly effective... Maybe later in life, after you have learned to read, write, spell, and count, you will have more success. True, these are rudimentary skills that many of us "normal" people take for granted that everyone has an easy time of mastering. But we sometimes forget that there are "challenged" persons in this world who find these things more difficult. If I had known, that this was your case then I would have never read your post. It just wouldn't have been "right". Sort of like parking in a handicap space. I wish you the best of luck in the emotional, and social struggles that seem to be placing such a demand on you.
     
    TL;DR Fuck you
  14. Beifang Ming liked a post in a topic by Budbringer in Why are gangs disbanding   
    Lack of things to do except fight cops at prison and bank
  15. Beifang Ming liked a post in a topic by Midamaru in PCML missiles   
    Wait till the rocket launcher drops
  16. Beifang Ming liked a post in a topic by C h u r c h in Attempted Donation   
    Go yo general support, then donation support. Post your real IP and everything you have here on there. Copy past what it tells you. Or get in ts and ask an admin?
  17. Beifang Ming liked a post in a topic by STON3COLDK1LL3R in hacker   
    I'll keep it then. Thanks for the cash dolla dolla! and cars..
  18. Beifang Ming liked a post in a topic by Fluxah in S6 Jail suggestions   
    I have a few suggestions for cop on Server 6 Aussie life, mainly for the jail.
     
    1) Make it so we can down people in jail, I get why it was made so they have god mode, but when people are trying to evade in jail, or are trying to exploit out, or just any other reason, we cannot down them, and we have to corner them and chase them to restrain them.
     
    2) Be able to reduce people's time in jail, I get you can pardon them, they can re-log etc, but being a new server, some people legitimately have no money, and cannot pay the $1,500, and I feel it would just improve the RP, honestly, being in jail on cop I have had some of the best RP in my entire time on Asylum, it's extremely fun both for us and the civilians, having an option to reduce people's jail time by, for example, 25%, 50% or 75% for good behaviour, or whatever reasoning you want to put on it.
     
    3) Have the cafe actually have food and water in, either a vendor, or just have a scroll wheel option on the actual cafe table itself to "eat ..." or "drink ..." so prison inmates or officers can get food or water if they get close to 0 whilst there.
     
    4) Fix the fact people can escape by literally walking out, an idea to do such are adding a concrete wall the entire way round, filling in the gaps, to ensure even if the wired fences are knocked down it makes 0 difference.
     
    5) Move being able to press plates outside, they can gather the metal outside, but they can only press them inside, which is kind of a lengthy process, very lengthy, and would require us letting them in/out constantly.
     
    if anybody has any more suggestions please feel free to post below or support any suggestions you like, any suggestions I see that people like or I think would actually improve the prison I will add to this original post
  19. Beifang Ming liked a post in a topic by bamf in Second Aussie server?   
    Let's see how this plays out over the next few days, and then we can talk about additional servers.  
  20. Beifang Ming liked a post in a topic by Vash in Snatch leaves Precinct 4 for COP   
    I laughed when Gandal... bamf appeared hahaha
  21. Beifang Ming liked a post in a topic by NotSoNutty in APD Ambush, Hope You Enjoy   
    At this moment i wish cops still had the well known .50 cal.
  22. Beifang Ming liked a post in a topic by explicit in APD Ambush, Hope You Enjoy   
    Justice wagons!
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