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Joe (StealthProxy)

APD Officer
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  1. Joe (StealthProxy) liked a post in a topic by Sp0on in Change log 8.1.0   
    Who the fuck is the Therisa mayor?

    I'd like to have a word with that dickhead.
  2. Joe (StealthProxy) liked a post in a topic by Juan Pablo Ledezma in The Lorax Update   
    With this new tree profit increase in the market and new fuel trucks for oil, I think this vehicle def should be added. 

    Also with all the trees being removed from Zaros (The city with the densest forests) I believe we need to sell fresh air at the market.
  3. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.1.0   
    Hotfix 2:
    Moved 2 of the 3 Oil Field / Hydrogen Sulfate mine spawns.  The Kavala one is down the hill a touch now making it easier to reach, and the one near the free fire zone has been wholly re-located to address concerns related to it's placement.   The APD has reinforced the walls at Athira HQ. The APD has removed some rocks and a gate at the HW patrol HQ. Governor pardons should now require you to confirm that you want the pardon as expected. The respawn labeled "Donor" now correctly displays Therisa. The township of Therisa has voted to not allow timber to be gathered inside it's city limits (like all other spawn towns). Vehicles with 0 fuel will now receive enough fuel to reach a gas station when pulled from the garage.   Cartels will now be unavailable to be captured for 30 minutes.  More on this in a footnote below.   Several service side optimizations have been put in place as well.   Note about cartel capture timers:  Several ideas have been tossed around about how to handle the timing of cartel captures in order to allow a gang to "have time" to start/do a run of X related to their cartel before someone else is able to begin capturing that cartel.  There are some technical reasons (related to server performance) that I am taking a somewhat easier route by making the timer be 30 minutes instead of implementing a system that would require a full capture of the cartel by another gang before the previous owner's lose the benefits of the captured area.  I'm still open to doing this what I consider to be the "right" way, but for now I'm trying to give you mostly what you want without doing too many changes.  
  4. Joe (StealthProxy) liked a post in a topic by Bazzajack in Change log 8.1.0   
    When you added this you disabled the ability to use the axe and have it appear in your hand, why was this removed? and is there any chance of getting back? it's a great role play  tool, I and my trusty baton (Axe) have handed out plenty of ghetto justice on the streets of Kavala   
    @bamf @Gnashes @Gen. Henry Arnold
  5. Joe (StealthProxy) liked a post in a topic by Tony in Maric's List of Miscellaneous Suggestions/Improvements   
    Medics definitely need to make more money, 800 per revive sucks. Some medics I meet take the role very serious and always rp, only fair they got more profit out of it. Maybe some sort of whitelisting for medic to stop everyone jumping on to abuse the money making.
  6. Joe (StealthProxy) liked a post in a topic by bamf in Do you miss weather on Altis?   
    http://openweathermap.org/city/260989
    They have snow in their forecast.  God if only snow worked in Arma...
  7. Joe (StealthProxy) liked a post in a topic by bamf in Do you miss weather on Altis?   
    I do.  Do other people miss the weather as well?  Different weather means different tactics.  It could be the difference between the APD catching you and you getting away.  
    What are your thoughts on the issue?
  8. Joe (StealthProxy) liked a post in a topic by Mr.Purple in Change log 8.1.0   
    I’ve done 4 runs of oil so far with the hemmit tanker and I think oil should be increesed by 50$ or 100$ each just because of the time. Just my opinion.
  9. Joe (StealthProxy) liked a post in a topic by JaxxonMurphy in Change log 8.1.0   
    Looking forward to trying this out! Thank you @bamf
  10. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.1.0   
    Drill Baby Drill
    Altis has decided to open up the mainland to oil drilling.  There are marked areas where permits for drilling oil have been issued to all citizens of the island - provide you have the correct licensing.  For those of you just starting out on the island, you can grab a pickaxe and scrape the surface for what little oil you can find.  For those that are more established citizens several new vehicles for drilling oil have been delivered to the island.  Drilling with a vehicle will be faster than drilling by hand, but the vehicle will not be able to be moved until you retract the drill.  
    Altis has also decided that the oil rig was too far offshore to be effectively used by it's citizens.  Much to the dismay of citizens with bayfront property, the oil rig has been moved into Kalithea Bay.  The governement was hoping to entice citizens to work on the oil rig more with this move, but unfortunately a criminal element has moved in instead.  Through a series of what can only be described as corruption worthy of current events in the west, a new breed of oil cartel has taken over the island.  Gone are the days when the oil cartel only cared about taking rubber from our citizens and they now instead demand a cut of the profits from everyone who is not a member that processes oil.  Further, from time to time they establish a stronghold on the oil rig as a display of their dominance.  
     
    You can now drill for oil either by gathering (requires a pickaxe), or with new vehicles, by going to an oil field.   In order to use the new vehicles to drill for oil, you must have an oil processing license.   The new vehicles' trunks are made only for oil and oil accessories. Most items will not fit into them. You can purchase an oil processing license in town or at the oil processors throughout the map.   Unprocessed oil may be processed at an oil processor.   Barrels of oil are still processed in the same location.  Look for "Oil Barrel Processing" on the map.   The oil rig has been moved to be much closer to land.   The oil rig will sometimes be the oil cartel.   The oil cartel generates cash into the gang bank of the gang holding the cartel now instead of rubber.   When your gang captures a cartel, that cartel may not be captured for 20 minutes now (up from 15). Dive shop added to Kalithea Bay boat shop area and North Rebel base. When someone goes on parole, any bounty hunters with that mission should stop tracking that target. Lumber now sells for significantly more money. Chopping a tree now only requires an axe to be in your virtual inventory Lockpicking handcuffs should now properly appear on your scrollwheel Additional optimizations and other miscellaneous tweaks. Note:  The oil cartel can not be captured by players in the water.  You must be on at least the main level in order to capture the cartel.  If you are on a dock near the water, then you will not be able to capture the cartel.  
    Hotfix 1:  
    The potential amount of rubber given from processing barrels of oil has been increased. A few other miscellaneous tweaks. Edit:  Thanks @Gen. Henry Arnold for the vehicle skins in this patch!
     
    Hotfix 2:
    Moved 2 of the 3 Oil Field / Hydrogen Sulfate mine spawns.  The Kavala one is down the hill a touch now making it easier to reach, and the one near the free fire zone has been wholly re-located to address concerns related to it's placement.   The APD has reinforced the walls at Athira HQ. The APD has removed some rocks and a gate at the HW patrol HQ. Governor pardons should now require you to confirm that you want the pardon as expected. The respawn labeled "Donor" now correctly displays Therisa. The township of Therisa has voted to not allow timber to be gathered inside it's city limits (like all other spawn towns). Vehicles with 0 fuel will now receive enough fuel to reach a gas station when pulled from the garage.   Cartels will now be unavailable to be captured for 30 minutes.  More on this in a footnote below.   Several service side optimizations have been put in place as well.  
  11. Joe (StealthProxy) liked a post in a topic by The Monopoly Man in ****APD Policy Update 02/01/18****   
    NEW APD PLAYTIME REQUIREMENTS
     
    With the return of Splunk, comes with a change of playtime requirements.
    These changes are effective immediately
    LT Activity requirements
    8 interviews
    12 total activities
    20 hours of ingame playtime
    Every interview an LT conducts after meeting his 8 minimum interviews will remove 2 hours required from his monthly cop playtime
    Only a max of 10 hours can be removed from an LT, still requiring a minimum of 10 
     
    SGT Activity requirements
    2 ridealongs
    8 total activities 
    20 hours of ingame playtime
    Every ride-along a SGT conducts after meeting his 2 minimum ride-alongs will remove 3 hours required from his monthly cop playtime
    Only a max of 9 hours can be removed from a SGT, still requiring a minimum of 11
     
    CORPORAL Activity requirements
    10 hours every month
    These in-game requirements will automatically apply for the months we have splunk
    If we do not have splunk it will revert back to the original requirements.
     
    Thank you
  12. Joe (StealthProxy) liked a post in a topic by Redtails2000 in Community Engagement post :1   
    lmao money grab like identity 
  13. Joe (StealthProxy) liked a post in a topic by Jamal in Change log 8.0.8   
    Here's a pro tip for the community, instead of giving false hope , and doing shit that goes against everything everyone is asking for, shut down these shit ass servers so we can quit bitching about everything  , and wasting our fucking time trying to do shit just to get BE kicked.
    If everything is a Bohemia bug, then ask for your money back on the servers.
  14. xlOutsiderlx liked a post in a topic by Joe (StealthProxy) in 500 Mile March   
    The POP from the secondary explosion at 4:23 has me dead... LOL!
    #IWalked500Miles
  15. Joe (StealthProxy) liked a post in a topic by Barry the Pilot in 500 Mile March   
    So this is where the APD is whenever my excavation trips are being robbed.
  16. Joe (StealthProxy) liked a post in a topic by Mauv in 500 Mile March   
    our tax payer money at work
     
    in all seriousness that was pretty good
  17. JaxxonMurphy liked a post in a topic by Joe (StealthProxy) in 500 Mile March   
    The POP from the secondary explosion at 4:23 has me dead... LOL!
    #IWalked500Miles
  18. Joe (StealthProxy) liked a post in a topic by Jonesy in 500 Mile March   
    So True
    #IWalked500Miles
  19. Joe (StealthProxy) liked a post in a topic by JaxxonMurphy in 500 Mile March   
    @Jonesy @Tarro @shadoww808 @Joe (StealthProxy)
  20. Joe (StealthProxy) liked a post in a topic by |Cam| in Flashbangs Vs. Houses   
    After an hour of experimenting in the editor, I have determined the following averages...

    *All buildings were tested in the city of Kavala*
    Hopefully this will help those who do not know how many flashbangs to get.
  21. Joe (StealthProxy) liked a post in a topic by BioHazard in WELCOME OUR NEW SUPPORT TEAM!   
    I get what you're saying but some of them have been here for less than a year. The way you can look at it is certain career higher up's already play in order to gain some element of 'power/authority' over others on a video game, so should they be trusted with mod/admin etc. ? It would just make sense for those chosen to have seen and experienced both sides of the game very well.
    Plus a high number of career cops being admins/mods just isn't balanced in terms of the diversity of the community. 
  22. Joe (StealthProxy) liked a post in a topic by BioHazard in Server rest   
    The server already gets plenty of rest with all the battleye kicks and server downtime.
  23. Joe (StealthProxy) liked a post in a topic by BioHazard in WELCOME OUR NEW SUPPORT TEAM!   
    Yeah pretty bias towards sgt+ and career cops I cant even lie but oh well congrats to the support meme team.
    Also nothing against them but some haven't even been around Asylum for that long, how are they supposed to have the most knowledge of the server when some have been here less than a year and they're a career cop
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