
Joe (StealthProxy)
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Joe (StealthProxy) liked a post in a topic by bamf in Merry Christmas, Happy Holiday, Happy New Year
All those things to all of you the player base from all of us here at the Gaming Asylum. I hope you're having a great end of 2017.
Thanks,
Bamf
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Joe (StealthProxy) liked a post in a topic by ... in What did you get?
No chicken tendies in my stalking
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Joe (StealthProxy) liked a post in a topic by BaDaBiNg_10-8 in Merry Christmas
I will be on tomorrow morning to wave my sack around the Kavala square.
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Joe (StealthProxy) liked a post in a topic by Treeherder in Merry Christmas
Here's my gift to you all. Hopefully some admins will spawn it.
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Joe (StealthProxy) liked a post in a topic by The Monopoly Man in HVT-specific Rooms
HVT is a needed APD policy however it has been abused quite a few times. Currently, there is no APD policy that can be put in place to fix the major abuse of HVT, a new developer addition can, as per my suggestion. This is to promote fairplay between the factions and give the opposing side a very small timeframe to at least make an attempt to rescue their friends. After observing HVT over the years, I have noticed it is used more and more often every year, reducing the interactions and encounters with rebels at police HQs. Now for the cops this is obviously good for them as it means easy money with little to no risk of resistance as trying to save an HVT is very extremely difficult for the majority of Asylum players once he reaches the HQ. I have also observed that Prison breaks have had a major decrease in being done over the past couple years as well (Yes I know this is a dev issue). A captains job is to promote fairplay and fun between the factions, and right now there isn't much fun. Asylum has been in a state of decline recently and these are one of my suggestions that will increase the fights and interactions between the sides. The captains have discussed this suggestion before and have agreed this is a much needed addition on asylum to make the HVT process more fun and enjoyable. I would rather not remove the HVT process entirely (As the captains have discussed this quite a lot before), but if it continues to be abused heavily and we can't come up with some sort of middle ground, it more than likely will.
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Joe (StealthProxy) liked a post in a topic by The Monopoly Man in HVT-specific Rooms
I pitched this exact Idea to the Devs months ago with more in-depth detaill, haven't gotten a response about it.
There will be Pillboxes in every HQ, set far away enough from the area where you can send them to jail (So you can't send them from inside the pillbox).
Once the officer takes the fugitive inside, he will scroll on the pillbox and get an option to "Begin HVT process".
Once selected, this will begin the HVT Process and automatically lock the pillbox door with the officer(s) and fugitive inside for 3-5 minutes.
The doors cannot be opened until the timer has passed or until it is lockpicked by rebels.
Once the timer starts, this gives the rebel time to inform his friends that they have 3-5 minutes to come save him.
Once the timer passes, the door automatically opens and the officer is then able to bring the suspect over to the area that will let him send the fugitive to jail.
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Nate!!! liked a post in a topic by Joe (StealthProxy) in Change log 8.0.6
I got the charge simply for being on SWAT without lethaling anyone.
Potato aim!
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Joe (StealthProxy) liked a post in a topic by MoralityVII in Change log 8.0.6
Seems that when officers go swat and lethal they receive a charge of manslaughter.
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Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6
Hotfix 2:
The wanted system has been re-written in game to be more optimized. We hope this will help with overall network traffic sent to and from the server to each client. You should be able to execute players near the bank while it is being robbed The ability to use protest signs are removed (for now) A few other miscellaneous bug fixes Undercover LTs now have access to copious amounts of spraypaint for their weapons The scrollwheel action for adding/removing an IR laser for LTs should be more reliable Let an admin/dev know if something seems off in the wanted system. We have made major changes to this system with this hotfix.
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Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6
Uploading the patch right now. Almost there...
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Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6
Doing what I hope is the final test now. Again, I didn't want it to come up for 10 minutes only to go onto a timer. We're almost there...
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Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6
We're about to apply hotfix 2. @Gnashes did a fairly substantial re-write of how the wanted system works this morning in an effort to optimize that piece a ton. Could have decent implications on performance overall, so we're going to push it out here shortly. I'm holding off on bringing up S2 and S3 until we can get this done since we'd be taking them down again in the next few minutes.
I'll post full notes once I know for sure we're pushing this out live.
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Joe (StealthProxy) liked a post in a topic by Jamal in Just a thought with server lag.
Seems that the server(s) only start lagging directly after a Bank / Federal Reserve is on "Elevated Security". I have no knowledge of scripts or anything to deal with this server, but if I had to guess , I'd say some script running after Bank / Federal Reserve ends it causes the server to lag out. (Possibly script continuously repeating itself) . Literally just started happening on S4, also happened after we finished a Bank earlier on S1. Way too much of a coincidence to not have to do with one of the two mentioned above.
@Gnashes @bamf
P.S : If this has been mentioned already ; then maybe we should look into it?
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Joe (StealthProxy) liked a post in a topic by Steve in Change log 8.0.6
You might have the ideas, as many of us do. Most of the ideas said today by veteran players are purely logical suggestions that under the right circumstances could be implemented. It comes down to whether or not you have the skills needed to develop. Our devs as they say have lives, which is fine. It becomes a problem when they accept a developer title and don't develop this community is dying for realistically half a dozen reasons, the big 2 are poor server performance being number 1, and lack of new content, whether you, my self, or others believe the performance issues are exclusively a Bohemia issue, an Asylum issue or some combination of the two is almost irrelevant in this case except for when you factor in we have very little development, or at the very least what I would consider to be inconsistent development. I personally believe if we got more active developers the odds of a bandaid/workaround to the kicks and crashes would be fixed.
In my opinion, if Paratus since he is from what I am told the one with superior scripting and coding skills, were to come back and sort out the big issues for 2 or 3 weeks we would be in a lot better shape then we are now. It would be to his advantage in the eyes of the public because it would show he didn't leave his roots behind. Think of it like Dean Hall abandoning DayZ, his reputation is ruined because of it. If someone doesn't get Asylums issues straight Asylum will die. When that happens I still think hundreds of people who hated the end result of Asylum will go put Paratus on blast through social media potentially killing his dream game.
I don't hate Paratus for wanting to Develop his own game, but he could have done a far better job ensuring that we as a Community were in a better spot in terms of Development, and for that reason in particularly I lost respect for him.
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Joe (StealthProxy) liked a post in a topic by JAY1HP in Change log 8.0.6
what i am confused about is scotch never caused any lag in the years past..it might just be time to rework the whole ageing process, would it really hurt to just distill it and be able to sell it right away? maybe implement a two step process as meth is, distill it twice, you can sell it right away for the same amount, i mean what could it really hurt at this point? we are trying new things correct? maybe add some more legal ways to make GOOD money, or just buff mining ores/diamonds..maybe implement a whole new mine, where you can get topaz/rubies/sapphires and they all sell for good amounts, make it north above kavala in the un-used areas of the map there and a "Gem Refinery" in another un-used portion of the map..it's time to do a huge change, something fresh..there hasn't been anything huge and new on Asylum for quite some time, just look how big your "Crank" update was! also you could add these gems in the shipwrecks, and buff that as well! it is such a cool way to make money wouldnt it be awesome to fly orcas over the guys diving and all drop down in wetsuits and sdars and have a underwater fight? it would add that element back as well,
i am a book of ideas and creativity i had so much great things like this on my arma 2 servers, i honestly thing i could single handedly bring back the server, but meh that's just my opinion
im also working on a script that triggers an event on arms island where a convoy was disabled, and cops and civs are alerted, the cops have a change to seize this for money, and the rebels can go there and retrieve weapons, gold bars, dirty money from the disable vehicle of your choosing, im also working on an evidence locker but i can only work on thes eon the weekends
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Ghost0fDawn liked a post in a topic by Joe (StealthProxy) in These unstable servers are becoming a huge problem for Asylum.
The servers have only gotten worse. It's nearly impossible to play on the servers if there are more than 60 players connected. I haven't been able to enjoy my playing experience these past few weeks because of the lag and instability.
The BattlEye kicks are rampant and constant. Asylum is gradually losing players. It's just the truth. People don't want to play unstable servers; many are going to leave to other Altis Life communities.
This idea of holding ourselves back and blaming Bohemia is completely stupid. It doesn't help at all to blame Arma for dying out, either. This is a community, and it's going to fall apart because nothing is being fixed. I really love this community, but it is not going to hold together for much longer if this continues. I don't want to see Asylum die out. Is it really Bohemia's fault, or is it Asylum's development at fault?
Why have we not changed server hosts/server hardware temporarily, just to test? Why are we blaming Bohemia and the falling player count of Arma instead of attempting to fix the problem? Do other competing Altis Life servers have the same issue?
The servers literally cannot handle more than 60 players at once without severe lag or BattlEye kicks. Is there a possible source to these issues, such as inefficient scripts or lack of server resources? Why don't we try getting rid of useless scripts that only hog server resources, such as the rally races? Bringing the server count from 4 to 2 does not seem to help either; it's just congregating more players into a smaller space, creating more kicks and dissatisfaction among the community.
What do you guys think? We need to get together as a community and bring Asylum back to its former glory, else it will just fall apart from here. I am not trying to criticize the staff team or development team of Asylum, and I am not trying to point fingers, either; I am simply bringing up my concerns for the community because I care about it. I appreciate the efforts of everyone, but we need to start doing something as a community before it is too late.
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Joe (StealthProxy) liked a post in a topic by HumblePanda in If you wanted to cringe today...
I regret making this.
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Farmer Steve liked a post in a topic by Joe (StealthProxy) in Change log 8.0.5
I spoke with Linden just now, one of the owners over at Swiftnode, Asylum's server host.
This is what I was told:
Asylum uses high-end i7s and 16GB RAM for its dedicated servers. (Hardware) Bamf spoke with Linden recently, and Bamf said the BattlEye errors are not related to Swiftnode's network/hardware and that it is Bohemia's issue. The Asylum servers start to crash when they hit "around ~30mbps or so" according to Linden and Bamf. Linden thinks Bamf is right about how it is Bohemia's issue. "From what I can gather, and I will say I don't know anything in-depth about the Arma engine or its network stack, Bamf seems to be right in saying this is a Bohemia issue. You have multiple popular communities reporting from different providers, using different hardware, and different bandwidth carriers, so the chances of it being limited to one host is unlikely." "I offered up some gear in a completely different facility with more specialized carriers like Telia if Bamf feels like a change is needed on our part, but he said with the way everything currently centralized the latency to the database could be an issue with one server being in a different facility. I'm inclined to defer to his judgement since he is the one experienced with the ins/outs of the Arma server. But if he wants to make a change we'll do anything we can to help." In addition, I asked Linden if it is possible for them to provide Asylum with a new dedicated server on a different network and with different hardware, just to test. He said it could most absolutely be done, and he told me that option has never been brought up with him.
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BlackShot liked a post in a topic by Joe (StealthProxy) in Change log 8.0.6
Were the BE ports changed correctly on the servers? Maybe check again? @Gnashes @bamf
EDIT: I meant if you could check that the BE ports are properly opened.
These other communities that apparently have the same issue may no longer have the BE kick problem. However, we somehow still have the same problem...