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Joe (StealthProxy)

APD Officer
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  1. Joe (StealthProxy) liked a post in a topic by Steve in Capping Cartels Causes Lag   
    I have speculated as to whether or not the way dirty money generates causes the lag. If my memory servers me right, dirty money at cartels as opposed to the drugs them selves being in the fridge was around the time this started to happen. 
    I don't know tbh, regardless hearing "it's bohemias problem" no matter what we say is getting real fuckin old.
  2. Joe (StealthProxy) liked a post in a topic by Steve in Capping Cartels Causes Lag   
    Today we were capping cartels and we didn't even end up fighting at the cartel halfway through capping it the server lags. This has been a consistant thing I've seen in the last 2-3 days. @Bikstok said the cartel script is inefficient because of how it runs. Could you elaborate on this more? 
    @bamf @Gnashes
  3. Joe (StealthProxy) liked a post in a topic by Kev 23 in Change log 8.0.6   
  4. Joe (StealthProxy) liked a post in a topic by Jamal in Change log 8.0.6   
    Server 4 is lagging yet again as soon as someone start contesting drug cartel and we went into the cap zone to defend it, server began lagging , yet again.
  5. Joe (StealthProxy) liked a post in a topic by |Cam| in shit servers   
    this is an old meme I made around 2 years ago

  6. Joe (StealthProxy) liked a post in a topic by Smee in shit servers   
  7. revise liked a post in a topic by Joe (StealthProxy) in Merry Christmas   
    merry chrysler
  8. Joe (StealthProxy) liked a post in a topic by bamf in Merry Christmas, Happy Holiday, Happy New Year   
    All those things to all of you the player base from all of us here at the Gaming Asylum. I hope you're having a great end of 2017.  
    Thanks,  
    Bamf
  9. Joe (StealthProxy) liked a post in a topic by ... in What did you get?   
    No chicken tendies in my stalking
  10. Joe (StealthProxy) liked a post in a topic by Marco in Merry Christmas   
    Merry Christmas my friend
  11. Joe (StealthProxy) liked a post in a topic by BaDaBiNg_10-8 in Merry Christmas   
    I will be on tomorrow morning to wave my sack around the Kavala square. 
  12. Action_Jaxon liked a post in a topic by Joe (StealthProxy) in Merry Christmas   
    merry chrysler
  13. Joe (StealthProxy) liked a post in a topic by Treeherder in Merry Christmas   
    Here's my gift to you all. Hopefully some admins will spawn it.
     
  14. Joe (StealthProxy) liked a post in a topic by The Monopoly Man in HVT-specific Rooms   
    HVT is a needed APD policy however it has been abused quite a few times. Currently, there is no APD policy that can be put in place to fix the major abuse of HVT, a new developer addition can, as per my suggestion. This is to promote fairplay between the factions and give the opposing side a very small timeframe to at least make an attempt to rescue their friends. After observing HVT over the years, I have noticed it is used more and more often every year, reducing the interactions and encounters with rebels at police HQs. Now for the cops this is obviously good for them as it means easy money with little to no risk of resistance as trying to save an HVT is very extremely difficult for the majority of Asylum players once he reaches the HQ. I have also observed that Prison breaks have had a major decrease in being done over the past couple years as well (Yes I know this is a dev issue). A captains job is to promote fairplay and fun between the factions, and right now there isn't much fun. Asylum has been in a state of decline recently and these are one of my suggestions that will increase the fights and interactions between the sides. The captains have discussed this suggestion before and have agreed this is a much needed addition on asylum to make the HVT process more fun and enjoyable. I would rather not remove the HVT process entirely (As the captains have discussed this quite a lot before), but if it continues to be abused heavily and we can't come up with some sort of middle ground, it more than likely will. 
  15. Joe (StealthProxy) liked a post in a topic by The Monopoly Man in HVT-specific Rooms   
    I pitched this exact Idea to the Devs months ago with more in-depth detaill, haven't gotten a response about it. 
    There will be Pillboxes in every HQ, set far away enough from the area where you can send them to jail (So you can't send them from inside the pillbox).
    Once the officer takes the fugitive inside, he will scroll on the pillbox and get an option to "Begin HVT process".
    Once selected, this will begin the HVT Process and automatically lock the pillbox door with the officer(s) and fugitive inside for 3-5 minutes.
    The doors cannot be opened until the timer has passed or until it is lockpicked by rebels. 
    Once the timer starts, this gives the rebel time to inform his friends that they have 3-5 minutes to come save him. 
    Once the timer passes, the door automatically opens and the officer is then able to bring the suspect over to the area that will let him send the fugitive to jail. 
  16. Nate!!! liked a post in a topic by Joe (StealthProxy) in Change log 8.0.6   
    I got the charge simply for being on SWAT without lethaling anyone.
    Potato aim!
  17. Joe (StealthProxy) liked a post in a topic by MoralityVII in Change log 8.0.6   
    Seems that when officers go swat and lethal they receive a charge of manslaughter.

  18. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6   
    Hotfix 2:
    The wanted system has been re-written in game to be more optimized.  We hope this will help with overall network traffic sent to and from the server to each client.   You should be able to execute players near the bank while it is being robbed The ability to use protest signs are removed (for now) A few other miscellaneous bug fixes Undercover LTs now have access to copious amounts of spraypaint for their weapons The scrollwheel action for adding/removing an IR laser for LTs should be more reliable Let an admin/dev know if something seems off in the wanted system.  We have made major changes to this system with this hotfix.  
  19. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6   
    Uploading the patch right now.  Almost there...
  20. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6   
    Doing what I hope is the final test now.  Again, I didn't want it to come up for 10 minutes only to go onto a timer.  We're almost there...  
  21. Joe (StealthProxy) liked a post in a topic by bamf in Change log 8.0.6   
    We're about to apply hotfix 2.  @Gnashes did a fairly substantial re-write of how the wanted system works this morning in an effort to optimize that piece a ton.  Could have decent implications on performance overall, so we're going to push it out here shortly.  I'm holding off on bringing up S2 and S3 until we can get this done since we'd be taking them down again in the next few minutes.  
    I'll post full notes once I know for sure we're pushing this out live.  
  22. Joe (StealthProxy) liked a post in a topic by Jamal in Just a thought with server lag.   
    Seems that the server(s) only start lagging directly after a Bank / Federal Reserve  is on "Elevated Security". I have no knowledge of scripts or anything to deal with this server, but if I had to guess , I'd say some script running after Bank / Federal Reserve ends it causes the server to lag out. (Possibly script continuously repeating itself) . Literally just started happening on S4, also happened after we finished a Bank earlier on S1. Way too much of a coincidence to not have to do with one of the two mentioned above.
    @Gnashes @bamf
    P.S : If this has been mentioned already ; then maybe we should look into it?
  23. Joe (StealthProxy) liked a post in a topic by Steve in Change log 8.0.6   
    You might have the ideas, as many of us do. Most of the ideas said today by veteran players are purely logical suggestions that under the right circumstances could be implemented. It comes down to whether or not you have the skills needed to develop. Our devs as they say have lives, which is fine. It becomes a problem when they accept a developer title and don't develop this community is dying for realistically half a dozen reasons, the big 2 are poor server performance being number 1, and lack of new content, whether you, my self, or others believe the performance issues are exclusively a Bohemia issue, an Asylum issue or some combination of the two is almost irrelevant in this case except for when you factor in we have very little development, or at the very least what I would consider to be inconsistent development. I personally believe if we got more active developers the odds of a bandaid/workaround to the kicks and crashes would be fixed.
    In my opinion, if Paratus since he is from what I am told the one with superior scripting and coding skills, were to come back and sort out the big issues for 2 or 3 weeks we would be in a lot better shape then we are now. It would be to his advantage in the eyes of the public because it would show he didn't leave his roots behind. Think of it like Dean Hall abandoning DayZ, his reputation is ruined because of it. If someone doesn't get Asylums issues straight Asylum will die. When that happens I still think hundreds of people who hated the end result of Asylum will go put Paratus on blast through social media potentially killing his dream game.
    I don't hate Paratus for wanting to Develop his own game, but he could have done a far better job ensuring that we as a Community were in a better spot in terms of Development, and for that reason in particularly I lost respect for him.
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