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T4^

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  1. T4^ liked a post in a topic by Rusty:) in Fortnite Montage - Season 4   
    Enjoy
  2. T4^ liked a post in a topic by Jamal in Been a fun ride guys.   
    nvm decided to stay
  3. T4^ liked a post in a topic by Marzoh in Prospect - Recruitment - S4   
    Leaders
    Tyrese
    Members
     
    Father
     
  4. T4^ liked a post in a topic by Marzoh in Prospect - Recruitment - S4   
    *About Prospect*
    Prospect is a group of friends that mainly just enjoy fighting cartels and having fun.
     
    *Requirements*
    Age - 16+
    Must have Mic/Teamspeak
    1000 hours
    Must be knowledgeable with Cartels
    *Exceptions can be made*
     
    *Application*
    In-game name - 
    Age - 
    Bank - 
    Arma 3 Hours (Include screenshot)  - 
    Estimated hours on asylum?
    Ifrits / Orcas in garage - 
    Previous gangs - 
    Any vouches within the gang, Please list whom - 
    What can you bring to the gang - 
     
    [Trial period last 1 week.]
    If you don't feel comfortable posting an app, you can always pm one to a leader.
  5. T4^ liked a post in a topic by explicit in peace   
    long time coming, life priorities and servers are shit. haven't even really played anything recently to begin with.
    just decided to make this because a few ppl were asking.
    might be on every once in a while if i feel like it or if the boys do, otherwise peace, been fun
  6. T4^ liked a post in a topic by grant2150 in cum join on the 99 grind   
    y do you care lol
     
  7. T4^ liked a post in a topic by they took the name eazy in Ł | Lucid | S1 | OPEN   
    Nice roster lol
  8. T4^ liked a post in a topic by Tony in BADMINS The TRUTH..How admins REALLY punish other admins.   
    Hey guys, I was rdm'n by a badmin and action was taken, or so I was told. I found out how the culprit really gets punished.
     

  9. T4^ liked a post in a topic by Enz in Penta | - [S1] [S3] [S4] Recruiting   
    [Gang for good fights and a laugh]
     
     
    Official Application Template
    Hours on arma:
    Previous gangs:
    Hours on Asylum:
    Favourite gun:
    bank balance:
    hours on other servers:
    Reason you want to join:
    Members who can vouch:
    Steam ID:
     
    Requirements
    1000+ arma hours
    200+ Asylum hours
    Decent gang history
    Knowledge of caps feds and so on
    common sense
    13 years old+
     
     
    Quote the app with your answers and await your answer, if passed you will be sent the ts ip
     
     
    Recruitment: Open
  10. T4^ liked a post in a topic by they took the name eazy in A few ideas for Gang Life   
    Since gang life is no longer existent on Asylum and Olympus, I think Asylum need to do something quickly to try grab the remaining cartel players in the Arma community. If Asylum want to try get back a better player base, they are going to need to bring back cartel life. While I understand cartel players are definitely not 100% of everyone who has played Asylum, there is no denying it was easily the largest aspect of Asylum; rivaling the APD. 
    In my opinion, if we want to see more people come back to the server we need some major and minor changes;
    Loadouts overall, to be cheaper (minor) Ifrits need to be cheaper; OR make it so there is 0 money required to craft them. (minor) Orcas need to be cheaper; OR make it so there is 0 money required to craft them. (minor) C O L O U R E D  I F R I T S (MINOR) (VERY VERY MINOR CHANGE THAT WOULD PLEASE A LOT OF PEOPLE) An insurance system, its fucking annoying constantly having to rebuy vehicles after them being chopped. Will cause a lot less rage for players when they lose things, it will make people more likely to pull ifrits etc.(MAJOR) Make East Arms a rebel, it make things easier when pushing caps such as OG and Church. (minor) I think the most important major change would be to add an honour type tree specific to rebel.  
    I know these have all been suggested before, its all things I have said before that I think need to be implemented and it's got to a point where its now or never. With the current state of Asylum, I don't think there's much of an option. Of course, Asylum's decline is largely due to people just being burned out, its a game thats been out a long time now, so I'm not pinning the Devs against the wall here saying its all there fault. 
  11. T4^ liked a post in a topic by Bilal Battu in Asylum in a nutshell   
  12. T4^ liked a post in a topic by Gutchi in Asylum montage #6   
  13. T4^ liked a post in a topic by Lorax in Montage 6   
  14. T4^ liked a post in a topic by Marzoh in Montage 21   
    ᴇɴᴊᴏʏ!
  15. T4^ liked a post in a topic by Gutchi in Montage #5   
  16. T4^ liked a post in a topic by Alec-I in GROTTY GANGS [APD] PART 2   
    o7 boys!!
  17. T4^ liked a post in a topic by FudgeR in Montage   
    7
     
     
    !!!eNjoY!!!
  18. T4^ liked a post in a topic by Alec-I in ARMAGATE 2018 #3   
  19. T4^ liked a post in a topic by Quenton in Impact | S4 | Open   
    Group of friends who have fun and fight cartels. Looking for experienced but laid back players.
    Requirements 
    - TS3 and Working Headset. Know how to keep comms.
    - Financially stable
    - 1000+ Hours on Asylum
    - Sufficient gang experience
    - Active
    Application Format
    - In-Game Name:
    - Timezone:
    - Age:
    - Arma 3 Hours (Screenshot):
    - Previous Gangs:
    - Why do you want to join Impact?:
    - Any members who can vouch for you:
  20. T4^ liked a post in a topic by Newfie in ummmmm BnH Btw   
    asylum in a nut shell
    not me btw
  21. T4^ liked a post in a topic by skrood in Montage 1 - Skrood   
    I know I should take olympus clips of but I am too lazyyy 
    tttttttttttttttttttttt
  22. T4^ liked a post in a topic by Mako in [ŧ] ŧemper - Recruitment - [OPEN]   
    You didn't make Bunni you made a dogshit application. Denied never apply again.
  23. T4^ liked a post in a topic by Budbringer in J A I L E D - Recruitment Open [S1-S4]   
    @Chau @Norwegianviking @henky @Micheal schmeichel @Nightfury
    Get your MXs ready, we are returning for a day after that new dev guy they hired has cleaned up the performance issues  
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