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Volunteer281

Retired Staff
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  1. iFox liked a post in a topic by Volunteer281 in Smart individuals join the APD   
    When I made SGT server 2 had just come out and I was one of 7 SGT's. When I made LT a month later I was one of 5 LT's. It was super competitive and extremely hard to get promoted. But I never played the way I played just to get promoted. I played cop the way I thought it should be played and it so happened to work out for me. It's called going above and beyond. 
  2. Volunteer281 liked a post in a topic by Nighteyes in Smart individuals join the APD   
    Welcome to the real world, Sunshine.
    And news flash, if you think being a good cop, knowing the rules, and being helpful and respectful to your fellow officers = sucking dick, you are going to have a huge wake-up call when you graduate from video rental store employee.
    There is no need to sit around being a brown-noser to get promoted as long as you are present and perform your duties well. If you spend most of your time as a civ then you likely will not get any kind of promotion since promotions are based on the time as a cop. Moreover, the number of higher up positions significantly decreases meaning the spots become much more competitive. If half the LTs think you are a shitty person, good luck making SGT. You have to work harder to get noticed for those positions. Every single higher-up has put in the time and effort necessary to earn those positions. It's not easy and it demands a large amount of time from the player.
    If you haven't been promoted, instead of blaming others you really should look at what you aren't doing right and improve on those areas. If you acted like this at a company, you would either never see a promotion or they would can your ass for being a little whiny bitch.
  3. Volunteer281 liked a post in a topic by JacobHarr in To the Vets of Asylum: RP Ideas with New Players   
    I like to forcing people to get in my car and play cash cab with them
     
     
  4. Volunteer281 liked a post in a topic by HapHazard in Admin Prison Break   
    Did we block the bridge well enough?


  5. Volunteer281 liked a post in a topic by Buckwalter in Who decided it was a good Idea to Tax Rebel shit   
    Taxes on illegal enterprise explained. 
     
     
  6. Volunteer281 liked a post in a topic by Larry in Just doing turtles   
    I kinda felt bad after 
     
  7. Bikstok liked a post in a topic by Volunteer281 in Change Log 6.6.1   
    That's exactly why is was adjusted. So that the sun would rise in the sky and not just sit on the horizon for hours.
  8. Sheriff Rick Grimes liked a post in a topic by Volunteer281 in Change Log 6.6.1   
    nope
  9. Volunteer281 liked a post in a topic by Zoex in Change Log 6.6.1   
    V
     
  10. Volunteer281 liked a post in a topic by FozzyBear in Bugs that bug you   
    Let's see if this time it'll be taken in consideration.
     
    1. Entering any kind of vehicle as a civilian will result into you losing ALL your magazines / 1 mag
    https://gyazo.com/e49c2b593109600674a5e4a9b8e4e144
    2. Cars despawn and do not save with the server.
    3. Syncing doesn't work properly. ( EG You sync 5 minutes before restart but you still get synced back where you were 7 minutes ago )
    4. Vehicles that despawn on server restart sometimes despawn from your garage aswell.
    5. The Drug cartel does not always allow you to take the money out of it unless you soft log.
    6. When wounded hitting something while your seatbelt is on heals you instead of damaging.
    7. Hitting fences is too sensitive and makes you lose to much health ( bug idk ? )
    8. Finished up setting client forces you to relog and make you lose everything upon relogging. ( Dropping everything on the ground is a fix )
    9. Creation of weapons at the factories come w/o ammo.
    10. Crates despawn upon restart(s) untill the next server restart.
    11. Buying a house results into getting items from year(s) ago. This will promote people to exploit.
    https://gyazo.com/4ec51390aa3610f3d2e359ad5e712ff8
    source caderooney
    12. The market of asylum never adapts its always on the same price
    13. Speeding cameras turn asylums color grading back to normal
    14. Fuel is still syncing all vehicles to 100%.
    15. Upon being downed there is a very slim chance of being instantly restrained.
    16. Blood bag animation is royally fucked.
    17. NPC of the Sofia Clinic is bugged people with broken legs can't acces it due it being in the ground
    18. Turfs can be exploited from 50+ metres away ( thx mob )
    19. Upon altf4ing and coming back as a newspawn will result into you needing painkillers.
    20. Repairing cars is 70% royally fucked ( thx zelthius )
    21. Executing people can be done from 25 ms away
    22. Pressing 3 puts your hands up? Intentional or a bug?
    23. People that have been killed in the back of the orca can't be pulled out. You can't even jump in the seat to make him fall out since it will make the dead person switch seats. Despawning the orca is the only solution.
    24. Slim chance orcas spawn w/o windshields
    25. Ability to parole speed tickets..? ( bug?  )
    26. Orcas that get created at the vehicle factory are placed so close to the wall that amateur pilots blow up instantly
    27. Bug/exploit : Soft logging removes the timer of a defib
    28. Upon relogging you will get a fugitive tracker of a random player thats wanted.
    29. Spawn points are bugged and blows up cars/helis if theres a vehicle within 10 metres of the spawn
    30. Slim chance crates multiply in a house with the same menu items.
    31. if you take a barrel from a boat with your gun out accidently there is a slim chance a explosion will occur, Source: https://www.youtube.com/watch?v=vJN7y7js77E" Churu
     
     
    goodluck.
     
     
     
     
  11. Olivia liked a post in a topic by Volunteer281 in Change Log 6.6.0   
    You sell the alcohol at the new Wongs Food and Liquor
  12. Serpico liked a post in a topic by Volunteer281 in Who are the top roleplayers of Asylum?   
    Goldberg and the UDI guys are great roleplayers
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