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Posts posted by .Nathan
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I suggest to add an extra button on the interaction menu in game to allow people to get into vehicles that they dont have a dlc for. I believe the way it would work is as long as the vehicle is unlocked it would force a character to jump into the vehicle. This will allow anyone to use any vehicle that they might not have a DLC for.
Here is the current interaction menu for civs on vehicles:
aarma 3 player, Tachophobia, Junke and 2 others like this -
My biggest worry about this is that its gonna end up like hunting grounds and a bunch of other features that are added and used for a week then never used again
Mandalorian 2.0 likes this -
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Just now, Ronald said:
gang boat
We could possibly make 2-3 separate zones in places where it will possibly switch between them to make the fights different
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35 minutes ago, ObiWoki said:
Discussed internally, we are in favor of moving the fight to the land but the current boat location is going to stick. Would like to see some capture point ideas pointed underneath that are near the boat.
Are you talking about just normal cartel caps or the caps for the gang boat?
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Fuck the ERCO, ARCO is the only way
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23 minutes ago, Chris Peacock said:
This suggestion has been brought up and shot down so many times
On 7/29/2023 at 2:57 PM, Ronald said:Yes
^^^^
Wadudu likes this -
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1 hour ago, POV said:
Cops have access to lvl 2 crew helmets for swat when civs can only get a lvl 1 helmet ;).
okay sorry forgot they get a helmet that only protects against 9m and it is only used during federal events where rebels have 6.5 and above 99% of the time.
1 hour ago, Defragments said:Police vest is level 2 and they can stack it with pilot coveralls
Yes but that is just the vest not one article of clothing that has a bigger buff, I get what your saying but he is trying to say civs should get access to the special purpose suit because cops have better gear or something. The special purpose suit is more armored the pilot covs and wouldnt fit into the server.
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51 minutes ago, POV said:
The uniform is lvl 3 meaning the chest and arms and legs are all lvl 3. The chest region is the same as wearing a lvl 3 rig and the arms and legs are the only thing that gets an upgrade. With all the unique clothing items Cops and medics get i'd feel it would be interesting rebels get something unique to them aswell. The uniform is also on dom.
Any gear that cops or medics get are not a bigger buff then any other items that civs have. I looked them up briefly but there is a difference in the armor values which is why its only available on dom right now.
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100% all it does is lag the fuck out of the game and shouldnt be in dom.
dammy likes this -
4 minutes ago, Kreals said:
if there wasn't any weapon sway it would make sniping a lot easier and more punishing for the "Aggressive player" i do understand the weapon sway is strong, but as many other players could agree this is just a "Skill Issue"
how would it make sniping easier? if you sit in one spot sniping then you dont have sway. If you push and run around you have more sway all this does it effect the aggressive players the most. Plus like I said im not advocating for no weapon sway im just saying that a slight reduction from what it is wouldnt hurt and would make combat smoother instead of running 10 feet and having to control a recoil patter like the old ak on rust with a 10x scope lmao
dammy likes this -
Right now I think weapon sway may be a little to strong. Ive heard the argument against it being that it takes skill to deal with high sway which I disagree with because the weapon sway just makes people wanna play sniper elite and makes the more aggressive player be put at a disadvantage. I dont think it should be lowered to Olympus levels as I think thats a little to low but I think as is its just a little to high.
(This is my opinion as a play and not as staff in any way)
operatorjohnny^, Keneith, dammy and 8 others like this -
Im pretty sure this has more armor then pilot coveralls and granits
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12 hours ago, Junke said:
Hi guys! Any cool S1 gangs recruiting?
get good
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100k
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17 hours ago, Defragments said:
It's not exaggerated at all. No one should have the ability to do that. It makes people that want to throw life after life after life away very hard to beat if you're playing the game normally and not spawn camping them.
18 hours ago, Walt said:Gang Boat needs removing from inside warzone. No gang should be able to return to cap under <1 Minute.
Where would you suggest it be moved to where its still worth fighting for?
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21 minutes ago, Walt said:
Gang Boat needs removing from inside warzone. No gang should be able to return to cap under <1 Minute.
I feel like 1 minute is a bit exaggerated but I do see what you mean. My only thing is I feel like that is one of the biggest reasons people fight for it. When fighting you risk losing multiple kits and vehicles to obtain it. It is still very easy to camp which happens very often by gangs that are fighting the caps. I feel like if you spend money fighting something like this then yea I think you should be able to get back to the caps just a little bit faster then another group.
Bherky likes this -
In order to prevent any interfere with rebel outpost, we have move the gang boat to a new location. Props to @Bherkyfor the help.
New location of the boat:
Pictures of the Boat:
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2 minutes ago, Bherky said:
Location of gang boat should remain in its original place.
The new location would interfere with other gangs heading to rebel as it sits right on the rebel road.
The reason I moved it there is so that less objects are used. To use the original spot you have to have a huge amount of objects to make it functional and look good.
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I have noticed that some of the community members are not a fan of some of the details with the current gang boat and I have created a possible change and I want the community's feedback regarding it.
Some of these include the caps being in the open to much, FPS issues, and just the layout of the ship just to name a few.
I've decided to make a few changes to the gang boat to try and help out with these issues to create a more enjoyable fight.
- FPS Issue: So for many people the current boat creates major frame drop when fighting. This is mostly caused by the amount of objects placed in the area. (NOTE: The current Gang Boat has 121 objects on it, my new design has 33) To help fix this issue I have moved gang boat slightly closer to arms rebel to allow me to use less objects on the boat (Picture posted below).
- Caps in the open / Layout: Currently the ship has a lot of minor issues like occasionally falling through the ship, the ability to wall peak almost the whole ship and see where everyone is, and the stairs that are in the open that are used to get on the ship. As much as I love the ship I just don't think it is viable to fight on. Instead of the 3 flags being located on the ship they will be moved to 3 separate caps that are located on the arms island in a relatively close proximity (Pictures below). This will allow for smoother and more enjoyable fights.
- Gang Boat perks: Currently the gang boat does not have any additional perks that you get when you cap it compared to Gang Fort. I believe that a suggestion was made regarding gangs being allowed to cap turfs at the same time as owning gang boat. I think that they should remove the ability to cap turfs and just set it the same as the Gang Fort. I would also just delete the anti air as it isn't needed. An argument that I have heard for not doing this is the location. My counter argument to this would be that Gang Boat is good for cartels Gang Fort is good for almost everything else as it is pretty much central of the map, I think both have there pros and cons.
- Overview: The way the gang boat would work is when the script goes active starting the event, 3 caps that are posted below would be created and a flag would spawn on each of them. The point system and capturing system would be the same as the current boat just on these separate caps instead of being on the boat. Whoever gets the most points same as the current system would get the Gang Boat. This would include the same perks as the Gang Fort and would not include the anti air anymore.
- Pictures:
Location of Boat:
SpoilerNew Gang Boat:
Locations of Caps:
SpoilerCap #1:
Cap #2:
Cap #3:
This post is purely to get community feedback and does not guarantee this will be implemented into the server.
Any feedback will be very helpful, Thanks
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We will be looking into something regarding this in the future, currently working on a few other projects. If this does happen it will take a few months to appropriately set everything up on the dev side of things and to give us ample time as the event team to make sure it will run smoothly. If you have any specific ideas of how it should be ran feel free to comment further.
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Disclaimer
This is not a guarantee that it will be implemented, this is just to gather ideas to possibly create a new federal event to see if we can make it work.
Thanks for all the input so far.
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