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Kernikov

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Posts posted by Kernikov

  1. On 2/24/2025 at 2:12 PM, Asher said:

    Also on the civ side there could be an event where the flatbed is loaded with a high value vehicle and it needs to be transported to chop shop to get money, both would dissappear. 

     

    Meaning the truck would probably only be able to be bought by medics, however driven by civs when a "broken down high value transport" has spawned.

     

    Maybe civs would have to fight over repairing the broken down flatbed then move it to chop.

    Second time is the charm, huh?
    9ec67f62fdb5529b908b9648ee40dc4a.png

  2. 2 hours ago, Fitz said:

    Are you suggesting adding a chop shop to downtown Athira? Do we need to reinstate the suggestion ban on you?

    Is that more insane than the AFD firehall doors that already exist?

  3. I don't understand what unwhitelisting the AFD medic faction has to do with new players being slaughtered in drug fields by experienced ones.
    Allowing brand new players into the faction (which permits 15 year olds, and used to allow people without mics or the ability to speak English) would make existing problems worse and create new ones.

     

    9 minutes ago, Donald said:

    I recommend either adding a couple public slots with limited equipment for new players to try it out, or relaxing some restrictions on medics being at cartels/federal events to make them more involved with the cops vs. robbers dynamic.

    This should be implemented for the APD as well, allowing new players to be Athira security guards or mall cops with free tac vests and PDWs.

  4. 36 minutes ago, Ken said:

    Only issues I can think of off the bat is it would suck if the cops started one of these and then civs were able to start a federal event making it so the cops would have to abandon this and go to the event.

    Could add a seize counter per HQ and have this idea inserted as a pre-made admin event ready to roll whenever someone decides to hit a button and babysit it.

  5. 1 hour ago, Ruffian said:

    it'd be nice if the cop faction could get back to its roots: casual patrols through major cities, interesting and exciting cross-map chases, etc. Not just feds, feds, and... more feds.

    There are quite a few officers who are tired of Federal Event spam and having their entire play session being a combat slog.
    I have personally stopped playing as a cop (giving up Lieutenant, retiring as a Sergeant) and started playing a medic because that is the only way I have been able to actually chat and roleplay with people for the last few months.
     

    Niels and Tachophobia like this
  6. 4 hours ago, Chris Peacock said:

    Lmao. I think ima perma banned from getting sgt anyway

    If you never want to change, yeah it's not possible.

    If you change your attitude and behavior, then yeah it's possible.

    Have you ever heard of Copa? He went through puberty while playing Asylum and he was toxic as fuck.

  7. 9 minutes ago, Fitz said:

    If you guys want to give us something a little more elaborate then, "Gimme berets" we'll look into it.

    Is there anything you'd consider off limits for medics?

    Like granits, csats, pilot coveralls, etc.

     

    Also can we get the other colours of ear protectors besides black, and the range master belt.

  8. 2 hours ago, kryptonthegamer said:

    Because when autism rogers is on he pulls an iFrit per cop so they all get one ahahahha

    and again the downing script downs you in 1 shot to the arm lovely

    Well the SAs just gave you permission to shed them, stop crying about career cops who literally have 2000 hours on Asylum and can't quick peek or give cartel call outs.

  9. 2 hours ago, Akula said:

    I personally like the idea, it could definitely add more excitement into the faction instead of just sitting around waiting for revives. my only concern would be if this would change the afd from the neutral faction it's intended to be into being more cop sided. But I'm sure we can figure out a way to balance it. 

    First step would be for the current chief, and captains to be on the same page. If they are in favor I'm sure we'll find a way to implement it in a way that would still be fair to all players.

    It's strange to have a neutral faction sitting around like the Red Cross when it's labelled and identified in a way that you'd think it'd be a government service adjacent to the APD.

    Putting an unarmed medic with a group of police gives you one guaranteed person who can't shoot their way out of a roleplay situation, and perhaps cops may be willing to negotiate for their return.

    silenthunter217 likes this
  10. APD undercover officers should have the city spawns (excluding Therisa... unless?) in addition to the APD HQs.

    An example would be "Athira HQ" and "Athira ", allowing you to choose whether you want to spawn in the HQ... or in a random field or house or garage just like a civilian, but instead with the same default UC loadout (carry-all, police vest, rifle).

    If killed, both could go on cooldown as normal.

  11. Issue: Medic population is low and often you are sitting alone. When there are multiple medics, medics will sit seperately due to different postings and preferring to interact with civilians instead of each other. 
    Suggestion: Allow medics to tether to APD officers. Requires consent from the officers/higher up, abuse can result in APD and AFD points. Medic is to primarily treat/assist officers, can not aid rebels at events. AFD General Policy 1-2 (reviving in-front of murderer) stands, is not to revive rebels "for" cops. AFD IA to handle conduct. Possible lead to APD medic slots being reduced/reassigned to UC/warrant/other

    Issue: AEMT+ can only impound APD / civilian hunters.
    Suggestion: Allow medics to impound APD striders and ifrits as well
    Separate Suggestion: Allow medics to impound civilian striders and ifrits. (Separate because I feel this could result in push back due to destroying cop evidence, etc. Can work around with gameplay/policy?)

    Issue: The closest spawn for Donor/Therisa fires is Pyrgos, even if you pull a firetruck at Air HQ this is a long drive. Same with south rebel area.
    Suggestion: AFD Taru fuel variant for higher ranked firefighters, smaller/faster/slingable firetruck variant as well(?)

    Feature: Paramedic+ can 'stabilize'(buzzword of choice) a dead civilian, giving them an option to accept the revive OR receive a guaranteed hospital spawn (this will include their gear).
    Balance this with a limit per medic or giving the civ some kind of penalty (50k or some other large amount to cover their medical treatment?)

    Issue: Not enough incentive to wait for an AFD medic vs civ / APD medic
    Suggestion: increase penalty for untrained revive, chance of failure(halves timer, crit fail kills possibly if same faction?) lower max health, longer revive debuff, longer no stamina, etc.

    Asher likes this
  12. APD officers should not be racing AFD medics to revive requests.
    Prior to the introduction of the Fire & Medic service, it was nice for honest civilians to maybe pick up a revive from a bored Corporal, but now it's poor game design.

    I could argue that the medic slots could be replaced or re-focused to leave more general First Aid to the actual medic faction, but the cops need guaranteed medic assistance.

    fuck you @Beifang Minglol
    https://streamable.com/jzhzoj

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