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Destrah

APD Corporal
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  1. Destrah liked a post in a topic by Mitch (IFRIT) in Asylum Announcement   
    Hello all,
    Clint and Bada have made the decision to open up Server 3 Permanently.
    With that being said, you can safely buy houses and enjoy the server. If you have previously sold your houses due to the uncertainty of the server. We apologize for the confusion with these changes. 
    For the time being all servers will be kept at a cap of 85. This is going to be done while we debug some of our current issues. 
    As always, we truly appreciate the amount of support you guys have been giving us. This has been truly a blast, and something I know I'll never forget. 
    For the APD:
    Corporal plus will be able to play any of the speciality slots (Sorry OG P3)  Have fun and happy hunting APD.
    Rebels: please kick the APD's ass. 
    Sincerely, 
     
    Mitch
  2. DankBud liked a post in a topic by Destrah in Invisible Backpacks   
    That's the only thing I actually like about Olympus when I played there for a little bit.  The ability to use an invisible backpack on cop.  If it doesn't get added here I think the ability to keep a GO bag (Assault Pack) in our car that can only be pulled out when in combat or just at Fed/Bank/Prison would be a decent idea.  A GO bag in real life is something some cops keep in their car that keeps extra AR mags, medical equipment, etc.
  3. Nikoteen liked a post in a topic by Destrah in Invisible Backpacks   
    That's the only thing I actually like about Olympus when I played there for a little bit.  The ability to use an invisible backpack on cop.  If it doesn't get added here I think the ability to keep a GO bag (Assault Pack) in our car that can only be pulled out when in combat or just at Fed/Bank/Prison would be a decent idea.  A GO bag in real life is something some cops keep in their car that keeps extra AR mags, medical equipment, etc.
  4. Patato liked a post in a topic by Destrah in Invisible Backpacks   
    Haha, I figured.  I just wanted to be a sarcastic ass.
  5. Renegade (NotRoguePilot) liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  6. Mike Stmria liked a post in a topic by Destrah in Requests for higher-ups   
    My biggest concern is not whether your RP is excellent/good/shit but if your actions were against a newer player, other gangs, APD or just a normal civilian. If you fuck over a civilian that had put in like 30-40 mins of doing a run and you spent time telling me and interesting story I still think you deserve a near 100% ticket because you fucked over someone.  I dont think you should get out of that for 10-15 mins of RP which is expected since you're playing an RP server.  That's just me roleplaying as a cop serving JUSTICE <3
  7. Nubis liked a post in a topic by Destrah in Requests for higher-ups   
    My biggest concern is not whether your RP is excellent/good/shit but if your actions were against a newer player, other gangs, APD or just a normal civilian. If you fuck over a civilian that had put in like 30-40 mins of doing a run and you spent time telling me and interesting story I still think you deserve a near 100% ticket because you fucked over someone.  I dont think you should get out of that for 10-15 mins of RP which is expected since you're playing an RP server.  That's just me roleplaying as a cop serving JUSTICE <3
  8. Big Fred liked a post in a topic by Destrah in Requests for higher-ups   
    My biggest concern is not whether your RP is excellent/good/shit but if your actions were against a newer player, other gangs, APD or just a normal civilian. If you fuck over a civilian that had put in like 30-40 mins of doing a run and you spent time telling me and interesting story I still think you deserve a near 100% ticket because you fucked over someone.  I dont think you should get out of that for 10-15 mins of RP which is expected since you're playing an RP server.  That's just me roleplaying as a cop serving JUSTICE <3
  9. Heidelberg liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  10. John Oasis liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  11. BaDaBiNg_10-8 liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    Yeah, there's a possibility of it getting old quick but I think there are some things I can do to keep it somewhat fun. Like adding how long it takes a medic/cop to get there, how fast they get the crash site cleaned up and how far they were from it originally would buff the pay which adds that extra level of challenge which is always fun. 
    Oh I could also keep most of the crashes on the MSR near the major cities too which adds to RP. Like cops/medics setting up barriers (wish flashing lights. Made a script for that).  That's if medics become whitelisted.  Or I could auto add the flashing barriers. 
     
  12. massi liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    Why post a useless comment?
  13. massi liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    I will, but Imma try and get back to being a contributor since I am being more active on Arma again.
  14. Blake. liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    Yeah the NPCs and vehicles will despawn after a while.  Either after the event is finished or if the event goes untouched for 5-20 mins.
  15. Blake. liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    Thought this might be something fun for prisoners to do while they are serving their punishments in the finest prison on the world.
    The layout/design doesn't have to be how this is it can be different. This is just a demonstration of the code and how it works.  Right now the targets are random between being a bad guy and a civilian.
    An Idea I had for it was that two prisoners could make a bet to who could finish it faster and with the most correct shooting (not shooting civilians and actually shooting all the baddies) would win.  If two players did make a bet they would get the same targets at the same spot that way one course wouldn't be easier than the other.  There could also be a static course with a leader board with the top finish times.
    In the bottom left of the video is shows how long it took in seconds and how many of each target you shot.
     
  16. BaDaBiNg_10-8 liked a post in a topic by Destrah in Asylum Announcement   
    I didn't even know people were discussing this and I already started working on something for medics.
     
  17. Shaq Daddy liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  18. Fried Rice liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  19. Kev 23 liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    Yeah the NPCs and vehicles will despawn after a while.  Either after the event is finished or if the event goes untouched for 5-20 mins.
  20. Sp0on liked a post in a topic by Destrah in Random Vehicle Crash Event (Content for all factions)   
    I've been working on a random vehicle crash event and have made the bare bones of it and was wondering what everyone's opinion on it is.  Its mostly for police and medics to go and clean up the wrecked vehicles and tend to the injuries of the passenger(s) for a monetary reward.  There could possible be a civ/rebel function for it too.  If a civ/rebel rolls up on a crash site they could possibly repair and lock pick the vehicle to either chop it or use it.  Only police and medics would be notified of the crash though so it would be hard for a civ/rebel to find one.
    The way this works is it picks a random location on the map, finds the nearest road, makes sure there is no player near the spot so the player doesn't crash into it, selects a random crash scene template and then notifies police and medics.
    Just thought this would add a little content to medics and police (possibly civs/rebels).
    Current Feature List:
    - Animated NPCs around crash site (Probably need to work on this a bit more)
    - Damaged vehicles
    - Treated injured occupants of the vehicles
    - Repair vehicles
    - Ability to copy NPCs and Vehicles placed into EDEN editor for crash scene templates
    - Notify police/medics of crash
    - Impound Vehicles
    Planned Features:
    - NPCs that can bleed out
    - Once crash site is cleaned up medics/cops are paid that were at scene:
      - Increase payment based on:
        - Initial distance from crash site
        - Time it takes to clean up crash site
        - If vehicles were repaired prior to impound
        - If you saved a NPC that was bleeding out
    - Crash scenes with HEMMTs or other vehicles that have virtual inventory/actual inventory that can be robbed by Civs/Rebels
    - OnStar headquarters that has a terminal that can be hacked to let all civilians know when a crash occurs
    - Police capability to restore the terminal to remove civ access.
    Latest:
     
    Initial bare bones:
  21. Aslan liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    By all means make one and then I'll add the logic to it.
  22. Google™ liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    Yeah it's not the prettiest thing.  I made it just for testing and not looks.  Plus it doesn't look any worse than laser tag did.
  23. Mank liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    I will, but Imma try and get back to being a contributor since I am being more active on Arma again.
  24. Mank liked a post in a topic by Destrah in Shooting Course (Prison Activity)   
    Yeah it's not the prettiest thing.  I made it just for testing and not looks.  Plus it doesn't look any worse than laser tag did.
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