Jump to content

MoLu.

AFD EMR
  • Posts

    278
  • Joined

  • Last visited

Reputation Activity

  1. MoLu. liked a post in a topic by Carterr in Carter II   
  2. MoLu. liked a post in a topic by crush in crush | ArmA Montage 5   
    ❤️@lukerfor the edit
    enjoy!
     
  3. MoLu. liked a post in a topic by harri_ in harri last?   
  4. MoLu. liked a post in a topic by william in Gang Wars in 2024   
    cheaterwars
  5. Junke liked a post in a topic by MoLu. in Junke III   
    admin menu:
    god mode on
  6. MoLu. liked a post in a topic by Junke in Junke III   
  7. MoLu. liked a post in a topic by Kreals in Kreals Tage   
  8. MoLu. liked a post in a topic by Edward Snowden in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    At the beginning, Enemies of the Dragon Gang were happy about the withdrawal of the Dragon Gang, but as time goes by, they will feel that without the Dragon Gang, there will be no opponents. they will never experience the pleasure of fk Chinese people again
    they will never see someone say: Someone set up a group? Let's fk the Chinese together
  9. MoLu. liked a post in a topic by Naked Menace in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    rip chinese fun boy u will be missed.
    dont leave us mannnn
  10. MoLu. liked a post in a topic by Ruffian in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    The Chinese have, since I began playing, always been a staple of playing on this server. You had Kavala rats, you had Athira cop-killers, you had everyone else, and you had the Chinese. There's never been a day when I didn't curse your ping advantage or make some rude comment in the safety of my Discord channel or group chat. However, despite all that, I can say that I will miss you guys.
     
    Also, you shot literally 7 different RPGs at us yesterday when we did a shipping. That was fucking hilarious. Bless up.
  11. MoLu. liked a post in a topic by Alec-I in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Best of luck , my Chinese friends .
     
     
    You'll be missed 
    Ne haaaw
     
     
     
  12. MoLu. liked a post in a topic by Trist in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    I wish y'all the best in life and I hope to see y'all sometime in the future, All the best!
  13. MoLu. liked a post in a topic by Kelly in Designers / Artist Wanted   
    Hello all, The Design Team is again on the hunt for new designers/artists!
    What you will be doing
    Creating skins (EX. Asylum+ skins, Faction skins, crate skins) Creating Icons Listening to the community Working closely with the developers Requirements
    You must be able to prove that you are capable of creating designs or illustrations digitally Willing to take and give constructive criticism No age requirements but handle the role maturely You do not need to know how to put the skin in the game but you must be willing to learn this process Must be able to handle a deadline Design Team Perks
     
    Asylum+ In game money as compensation for designs (this will vary) Further perks available  
    To Apply DM myself @Kelly or @goyney on the forums, or on discord and the Design team will review it. (Please include your work)
    Discord: @goyney @TheOgKelly
     
  14. MoLu. liked a post in a topic by IFKNLOVEEVENTS in IFKNLOVEEVENTS'S GNARLY EVENT COMPILATION PACK PT.1 SET TO TURN YOU INTO A FIRST RATE CRIMINAL   
    IFKNLOVEEVENTS EVENT PACK PT.1
    A compilation of two federal events/activities to really scratch that convict itch
     
    TABLE OF CONTENTS
    1. Introduction
    2. Abandoned Casino Royale
    3. Most  Beautiful Girl in the World
    4. Conclusion
    --------------------------------------------------------------------------------------------------------------------------------------------
    Introduction
    Alright you little criminal masterminds, welcome to IFKNLOVEEVENTS EVENT PACK PT.1, a collection of two federal events to break up the monotony of the same bank, same fed. reserve etc. These are designed with skilled groups in mind, featuring long and drawn out processes, exploration, a bit of luck and plenty of monies.
     
    -----------------------------------------------------------------------------------------------------------------------------------------------
    Abandoned Casino Royale

    Introduction
    Welcome to Altis' Ghost Hotel! Once a bountiful casino and hotel, poor management and missing funds have left the Ghost Hotel in a state of disrepair! Rumour has it that the funds never went missing - instead they were digitalised into cryptocurrency and stored on a USB crypto-wallet supposedly hidden within a drone.
    Enter the Ghost Hotel, break into the locked doors and ascend the floors, but... keep on the lookout for clues left by the previous owner regarding the whereabouts of the crypto wallet!
    The Abandoned Casino Royale should require a moderately sized group between 4-6 people to complete. Careful planning, strategic positioning and watching each other's backs will be paramount in the success of this heist. This event has some random elements in the form of multiple spawn locations of the event objectives. The event may take considerable time, best to plan for at least 30 minutes of investment. Requirements
    Diamond Tip Drill Crowbar (x3) Adequate time to complete To begin the robbery you will required to set the Diamond  Tip Drill to one of the three gated entrances to the second floor.
    When access is gained, explore the accessible rooms for a folder of documents, this represents our clues left behind by the previous owner of the hotel (see attached the clue and one possible spawning point)
    Unfortunately for you, the clue is written in extremely poor handwriting and will require some time to fully grasp! Interact with the clue via the scroll-wheel menu and begin the translation process. During this period you will  be required to be near the clue for 'X' amount of time until the translation is complete and the clue given.
    When you do translate the clue, the clue will instruct you that the USB is in a cache hidden within one of the units outside of the main hotel building. The clue will narrow this down into a section for you to explore. (Interacting with the clue will spawn the crate) (See section map attached below)
    Within one of these buildings you will find a cache containing a UAV backpack (AR-2 Darter). Upon equipping the backpack the equipping player will get a notification to fly the drone to a designated landing pad, as even with the crypto wallet you are unable to begin a transfer and will require some outside help, with multiple potential spawn points of pad possible. (See cache and landing pad below)
    Upon flying the drone to the designated landing pad the heisting players will receive a new timer, counting down until the crypto can be transferred into their accounts as money, however, this periodically pings the players phones announcing their rough location on the map (similar to a bounty hunter circle). The players are not  required  to be in the area of the  Altis Ghost Hotel at this stage but must survive until the timer runs out. For each player that dies a portion of the payout is removed and they will drop a 'Pinging Phone' in their briefcase for other players to pick up.
    If you survive the timer, or pick up a 'Pinging Phone' off a dead heister, you will receive a large sum of money in your bank account representing the divvyed out crypto from the previous owner's wallet!
    Additionally, bonus rewards may be earnt if you undertake the opening of the gate to the top floor, not only in a better tactical position fit with sandbags (see below),
    but additionally monetary rewards in the form of unopened crates of alcoholic goods! To access these crates you'll need to use your trusty crowbars (See below)
    Additionally some changes have been made to the general area, most notably the addition of a deerstand out the front of the hotel and blocking off of the second floor access at the rear of the Ghost Hotel (see below)
     
    Some additional notes
    I thought of this with wave-based cop combat in mind. The run to find the crate after discovering the clue will generate tension as players, or more likely one player, runs to find the cache in the timeframe between the death of the cops and their return. Players will also need to time their drone flight in between cop respawns and protect the flying player. All the while trying to prevent cop advancement on the hotel. It'll be intense and heavy on CQB engagements.
     
    -----------------------------------------------------------------------------------------------------------------------------------------------
    The Most Beautiful Girl in the World

    Introduction
    Bonjour my intrepid young convicts and welcome to the Altis Museum of Art and Cultural Centre! You will find us north of Sofia at the small town of Molos. Here you will find many masterpieces including war-time era photographs, renaissance paintings and even photo collections of famous celebrities! As you can imagine many of these pieces could fetch a hefty price and you'd be right, however, you aren't here to steal just any old artwork. No, you are here to steal art of the most beautiful girl in the world.
    The Art Heist requires a start at in-game night, otherwise you'll be seen by the residents of Molos! Able to be completed by a small but skilled group Requirements
    Bolt-cutters to access the gate One person minimum (recommended at least 3) To begin the robbery, interact with a new NPC called 'Shady Art Dealer' located in Molos with the option 'Bribe Security Guards'. This option will not function at daytime. When used a timer will begin, representing the guards leaving, however, the APD will be tipped off announcing the in-progress robbery to the map.
    At this stage you will need to make your way to the front gate and bolt-cut it, or find access into the fence by other means, then you will need to interact with the front door via the scroll-wheel menu option 'Brute force keypad'. This will begin hacking the front door of the Museum.
    Once inside you will now need to begin looking for priceless art of the most beautiful girl in the world, the only acceptable paintings sellable to the buyer, attached below are examples of some paintings you may find within the Museum.
    However, these varieties do not feature our most beautiful girl in the world, instead we need to find art of the following two varieties:
    When shown varieties are seen, you can use the scroll-wheel menu to interact using 'Pry painting', this will take approx. 2 minutes as you take the upmost care in keeping the images in top-nick condition. After this they will be placed in your inventory.
    When all paintings are obtained, you will get a marker to a coastal port at random - there will be an NPC with a boat nearby called 'Shadiest Buyer'. You sell the paintings to this NPC.
     
    Some additional notes
    In both scenarios, a bounty of $10,000 will be placed on each participating player within range. These bounties will be representative of the illegal activities being undertaken by the players at the time.
    -----------------------------------------------------------------------------------------------------------------------------------------------
    Conclusion
    As the name of the post implies, this is part 1 of a series of federal events/activities suggestions that I intend to make as time goes on. Evidently, I'm a man of fine taste and a passion for crimes of well passion!
     
    -IFKNLOVEEVENTS

  15. MoLu. liked a post in a topic by Patato in Mass Shooting Federal Event   
    Bro what the fuck
  16. MoLu. liked a post in a topic by Henry Facesmasher in remove the sound mod whitelist   
    As title says. Gives players an audio edge over normal players. Can hear cars 3k out. This should not be allowed on Asylum.
  17. MoLu. liked a post in a topic by Chris Peacock in Mental Asylum Gates   
    Keep the gates unlocked at all time after the robbery starts until every rebel leaves(like fed) but lock the tomb doors after x amount of minutes (like u have now) this will keep the vehicle from being locked inside when trying to leave
    also small bug: the bomb even after being blown up is still there invisible and you cant drive out without having to unflip out
  18. MoLu. liked a post in a topic by swuz in Arma WOWOWO   
×
×
  • Create New...