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ourzebra

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  1. ourzebra liked a post in a topic by Niels in AFD can be reborn in Therisa   
    Approved
  2. ourzebra liked a post in a topic by DankBud in Rodo & Zaros Buff   
    This is fair imho.
  3. ourzebra liked a post in a topic by Savage. in Rodo & Zaros Buff   
    +1
  4. ourzebra liked a post in a topic by SosaTheKidd in Processing Drugs   
    this
  5. ourzebra liked a post in a topic by purple in Processing Drugs   
    This feature is in Olympus, which like the only thing I really liked about that server for my 2 hours of play time. It does not reduce risk if it’s implemented how savage explained. It takes the SAME amount of time to process the drugs, it just takes LESS steps. Okay it might reduce the amount of time you spend running between your car or slamming through menus repeatedly but that’s it. You’re In a 300m redzone whether you’re spamming through menus or just waiting X to cook what’s in the vehicle. Also think about it as being less advantageous if you have to defend your self, you could be 95% through the process and have to pull off and kill someone thus restarting from 0.  
  6. ourzebra liked a post in a topic by Lucien in add more uc slots   
    I like how Olympus does it where you can switch on/off the "uc slot" when in-game. Obviously a completely different ruleset but I feel it's a lot smoother/better implementation than selecting in the lobby
  7. ourzebra liked a post in a topic by 王 Ari Petrou 王 in Instead of scroll wheel gathering (windows key)   
    Go back to the hole where you crawled out of
  8. ourzebra liked a post in a topic by Mayhem in Processing Drugs   
    I dont see this ever being a thing as it drastically reduces risk. I think its fine the way it is.
    The only changes I would like to see for processing is if you completed a certain seasonal question, upon processing you can either do one of the following
    1) Have a % chance of receiving some of the upgraded product during the processing. Example: you process 16 meth cocktail and you receive 10 crystal meth and 3 heisenberg
    2) unlock the ability to double process at the normal processors since you completed a seasonal quest(which would require some work to do)
  9. ourzebra liked a post in a topic by Mayhem in Rodo & Zaros Buff   
    my suggestions:
    Panagia:
    Slightly increases amount of infamy when crafting items
    Rodo:
    Add more drugs for it to gather more of
    Zaros:
    When chopping a vehicle it checks for upgrades and will provide 50% of the money from whatever upgrades were on that vehicle. i.e +100 vehicle storage is 10k you receive an extra 5k
  10. ourzebra liked a post in a topic by Savage. in Processing Drugs   
    Can we process drugs from the vehicle itself instead of having to go back and forth between the vehicle depositing the processed drug and pulling out more to rinse and repeat the process? Its just a hassle... You can add the time it takes to pull the drugs and process each individual backpack full but with a vehicle filled with it. 
    Example:  You pull up with a van or covered truck etc, go the the NPC scroll wheel to process drugs within (van) or (covered truck) (etc) and it'll take an {x amount of time}
    And you can even add a risk factor to it, like maybe you have to stay inside the vehicle as its processing the drug if you step out then it'll automatically cancel the processing. 
    S/O to @ourzebrafor this idea 
  11. ourzebra liked a post in a topic by HypNoticx in Sale Price of Aged Scotch   
    I understand the server is analyzed to keep economic balance so I don't want to step on any toes with this suggestion, its just a thought.
    The only item I've ran into that doesnt really make sense to me economically is aged scotch, specifically the 25 year variant.
    The amount of time and work involved in gathering the barley, purchasing water and yeast, taking it to the distillery, keeping it in your house for 3 restarts, having to process it a second time, then finally being able to sell it seems like a lot of work and specifically time for the $1200 payout and that's not including the "tax" hit you get when you sell it.
    For instance I gather around the same payout doing a Hemtt full of diamonds from the quarry in about 1 - 1.5 hours without the worry of being busted by the police, we also have less of a chance of being robbed as we only have to move ore's/diamonds twice in comparison to the 4 times we have to move scotch, and we also don't need to have the overhead of buying a home, buying aging barrel, and buying extra virtual inventory space to store copious amounts of scotch. At this point I think my ROI will be 20+ hours.
    My suggestion is adjusting the price to at least $2000 but no more than $3000 to make it a viable and useful way to make money.
  12. ourzebra liked a post in a topic by Hoodlum Priest in Sale Price of Aged Scotch   
    Im sure if they looked at the numbers since nerfing it, they would see that NO ONE is doing scotch anymore. Theres no point in even having it.
  13. ourzebra liked a post in a topic by goyney in add more uc slots   
    add more uc slots
  14. ourzebra liked a post in a topic by JustinG in Heroin to fentanyl   
    Mostly everything illegal has the option to be purified into something better. Therefore heroin does not have a purifying state, could we see Fentanyl. Just a suggestion. Thanks
  15. ourzebra liked a post in a topic by FilipinoBusinessman in Rodo & Zaros Buff   
    Yes yes yes 
  16. ourzebra liked a post in a topic by Savage. in Rodo & Zaros Buff   
    Currently with the state of the territories some offer and better initiative then others, let’s break these down 
    Pan after capture allows you
    • To use less crafting materials for Vehicles, Weapons, Armor, Scopes, Etc
    This is huge as it helps you save or make hundreds of thousands of dollars.
    Rodo after capture allows you 
    • To gather more coke & heroin at a faster rate
    Besides being able to sell to the territory drug dealer without loosing money from a cut percentage and buying a load out with only 6.5mm when everyone runs mk1s. This territory doesn’t offer enough to be a priority for capture. I feel like a nice buff for it would be to have the ability to gather quicker for all the drugs 
    • Ephedra
    • Dark Fungi 
    • Henbane 
    • Weed 
    This in return would make rodo more worth while to capture, and make the fields for the drugs more active 
    Zaros after capture allows you 
    • To gain a bonus from chopping vehicles 
    With the same benefit of rodo with selling drugs at the territory without a percentage cut and purchasing loadouts with only a 6.5mm. This territory is the most worthless one out of all of them a good buff would be 
    • Allow vehicles to be chopped at Zaros 
    or
    • For it being closer to Cartels gives the opportunity to buy MK1s from the territory to get back into the fight quicker at cartels
    Let me know what you guys think, if you feel like this is a good idea or should we leave the territories the way they are. 

     
    Edit: S/O to @Mayhemfor this 

    “my suggestions:
    Panagia:
    Slightly increases amount of infamy when crafting items
    Rodo:
    Add more drugs for it to gather more of
    Zaros:
    When chopping a vehicle it checks for upgrades and will provide 50% of the money from whatever upgrades were on that vehicle. i.e +100 vehicle storage is 10k you receive an extra 5k.”
    This is basically the best way to buff all the territories, i would still like to see Zaros have it’s own chop shop within the territory itself imo 
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