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Shade

APD Officer
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  1. Silver-Spy liked a post in a topic by Shade in 07 Everyone   
    o7 Spy, I always knew you would be gud from the day I met you.
    Thanks for the kind words. <3
  2. BaDaBiNg_10-8 liked a post in a topic by Shade in Asylum Announcement   
    Shit, son.
    Glad to hear @BaDaBiNg_10-8 and @Clint Beastwood are taking over.
  3. OMG-A-FISH liked a post in a topic by Shade in Asylum RDM: 911's Last Straw   
    LOL
    Alec the type of mothafukkah that you just know you are going to like his video and do it before it begins.
  4. xlOutsiderlx liked a post in a topic by Shade in Asylum RDM: 911's Last Straw   
    LOL
    Alec the type of mothafukkah that you just know you are going to like his video and do it before it begins.
  5. Shade liked a post in a topic by Marco in o7 Monopoly Retirement Video!   
    o7 Buddy you will be missed <3.... also thank you nathan for the sound clips  
  6. Shade liked a post in a topic by Alec-I in 07 Bois   
    Pce Bois ty for the good times, apart from the apd go fuck yourselves 
  7. Shade liked a post in a topic by Alec-I in GROTTY GANGS [SILKY ROAD]   
    im not in NV they let me use the tags because Silky Road have been known to accuse them of scripting etc
  8. Shade liked a post in a topic by Norwegianviking in @pussyadmins   
  9. Shade liked a post in a topic by Scott in STICKERS   
    Trust me, you wouldn't
  10. Shade liked a post in a topic by Alec-I in GROTTY GANGS [NSM] *Olympus special*   
    I AM ALEEC SPAZEED
    an alright video
  11. Shade liked a post in a topic by Alec-I in GROTTY GANGS [X18]   
    I mean who uses full auto these days? 
  12. Shade liked a post in a topic by Alec-I in GROTTY GANGS [NEMESIS] [EASY ASSULT]   
    M'lord
     
  13. Bean liked a post in a topic by Shade in Whitelisted Medics   
    I absolutely love this idea, regardless of how it is implemented.  I randomly play medic just because its a hassle free way to play the game.  That being said, there are a lot of ways this could be designed...
    Forget the idea of medics.  Make these whitelisted slots Doctors.  These are civilians with a different talent tree, think doctors without borders.  They are governed by Bada (Surgeon General) w/loose connections to both the APD and Rebels/Civilians.  Doctors get access to Orcas, sports, maybe even hunters if we are feeling spicy.  Doctors are allowed to carry a variety of downing weapons to protect themselves, albeit no zipties. (just a thought, inb4 medics shouldn't get weapons for X and Y)  But lets be real here, unless defibs are taken from everyone else, these whitelisted slots will be a novelty at best.  Load them up with purple smoke grenades as well.  If these are special whitelisted slots, they should be given to trusted players, which is literally the only way this next part will work in any capacity.
    So how do you avoid preferential treatment from the doctor faction to the rebels/apd/etc?  When someone dies/requests medic, you and your highly trained comrades are assigned a mission to revive them much like a robbery dispatch.  You don't get to pick who you would get paid to save.  Might be Bikstok today, could be Captain Monopoly tomorrow.  Although you can still revive whomever you want technically, once you revive the designated target, depending on the situation, the group of swagged out doctors decide how to proceed/to pull out/if the situation is too hot to handle.
    With the above system in mind, you never know when the boys in green/yellow will show up, and you don't know if they're coming to save your sorry ass or help someone else.
    Some of the main talents...
    All the APD prestige medic perks by default, obviously.  Near instant revives/splints, free/instant bloodbags, unlimited painkillers etc.
    Stabilize - Allow a trained Doctor to 'restrain' and 'move' dying people to a safer location for revive.  Make this a keybind so that highly trained Doctors can Kavala shuffle through the line of fire to relocate bodies. Liaison to the Law - Reviving an APD member instantly repairs your nearby vehicle and provides you with a 25hp overheal for 3 minutes. Squalle! - Reviving someone with rebel training deploys Ifrit smoke.  The People's Champion - Reviving a licensed bounty hunter/non-rebel has a 25% chance of being an instant revive and spawns 2 redgull on the ground 100% of the time. Swift Medicine - Default movement speed increased by 10%.  Reviving someone increases this bonus to 20% for 1 minute. Imported Russian Dash Cam - Your extensive experience as a medic allows clever manipulation of insurance companies.  May clear one hit and run charge every 10 minutes.  Snap Out Of It - Every 2 minutes you can instantly cancel the downed state on a player. I'm somewhat medicated during the writing of this post but at this moment, I feel this is a solid platform to build on.  If these are just whitelisted medic slots with a few extra perks that constantly lean toward reviving only the APD first, it will be boring af.  I would personally volunteer to help Bada lead up this new faction and guide Asylum into the future of highly specialized medical recon and extraction.
     
     
  14. Dredd liked a post in a topic by Shade in the APD Role Playing   
    I'm not quite sure why I'm writing this as I will be the first to tell you that Nathan is a mong.   That said...
    How is it any of your concern how old Nathan is?  He has done the training thing for as long as I can remember and some people really like that scene.  Good for him and it helps to have a place for basic plebs to learn basic things.
    Oh and btw, your code idea is dumb as hell as well as patrolling w/no vest and only a zubr although 10-47 was a top level meme, so for that I thank you.  However, you are in real danger of becoming a meme yourself.  Take it from a stranger as I have absolutely no idea who you are... If you want to make RP better, this isn't the way my child.   
  15. HomeTrlx liked a post in a topic by Shade in Whitelisted Medics   
    I absolutely love this idea, regardless of how it is implemented.  I randomly play medic just because its a hassle free way to play the game.  That being said, there are a lot of ways this could be designed...
    Forget the idea of medics.  Make these whitelisted slots Doctors.  These are civilians with a different talent tree, think doctors without borders.  They are governed by Bada (Surgeon General) w/loose connections to both the APD and Rebels/Civilians.  Doctors get access to Orcas, sports, maybe even hunters if we are feeling spicy.  Doctors are allowed to carry a variety of downing weapons to protect themselves, albeit no zipties. (just a thought, inb4 medics shouldn't get weapons for X and Y)  But lets be real here, unless defibs are taken from everyone else, these whitelisted slots will be a novelty at best.  Load them up with purple smoke grenades as well.  If these are special whitelisted slots, they should be given to trusted players, which is literally the only way this next part will work in any capacity.
    So how do you avoid preferential treatment from the doctor faction to the rebels/apd/etc?  When someone dies/requests medic, you and your highly trained comrades are assigned a mission to revive them much like a robbery dispatch.  You don't get to pick who you would get paid to save.  Might be Bikstok today, could be Captain Monopoly tomorrow.  Although you can still revive whomever you want technically, once you revive the designated target, depending on the situation, the group of swagged out doctors decide how to proceed/to pull out/if the situation is too hot to handle.
    With the above system in mind, you never know when the boys in green/yellow will show up, and you don't know if they're coming to save your sorry ass or help someone else.
    Some of the main talents...
    All the APD prestige medic perks by default, obviously.  Near instant revives/splints, free/instant bloodbags, unlimited painkillers etc.
    Stabilize - Allow a trained Doctor to 'restrain' and 'move' dying people to a safer location for revive.  Make this a keybind so that highly trained Doctors can Kavala shuffle through the line of fire to relocate bodies. Liaison to the Law - Reviving an APD member instantly repairs your nearby vehicle and provides you with a 25hp overheal for 3 minutes. Squalle! - Reviving someone with rebel training deploys Ifrit smoke.  The People's Champion - Reviving a licensed bounty hunter/non-rebel has a 25% chance of being an instant revive and spawns 2 redgull on the ground 100% of the time. Swift Medicine - Default movement speed increased by 10%.  Reviving someone increases this bonus to 20% for 1 minute. Imported Russian Dash Cam - Your extensive experience as a medic allows clever manipulation of insurance companies.  May clear one hit and run charge every 10 minutes.  Snap Out Of It - Every 2 minutes you can instantly cancel the downed state on a player. I'm somewhat medicated during the writing of this post but at this moment, I feel this is a solid platform to build on.  If these are just whitelisted medic slots with a few extra perks that constantly lean toward reviving only the APD first, it will be boring af.  I would personally volunteer to help Bada lead up this new faction and guide Asylum into the future of highly specialized medical recon and extraction.
     
     
  16. DonDurka liked a post in a topic by Shade in Whitelisted Medics   
    I absolutely love this idea, regardless of how it is implemented.  I randomly play medic just because its a hassle free way to play the game.  That being said, there are a lot of ways this could be designed...
    Forget the idea of medics.  Make these whitelisted slots Doctors.  These are civilians with a different talent tree, think doctors without borders.  They are governed by Bada (Surgeon General) w/loose connections to both the APD and Rebels/Civilians.  Doctors get access to Orcas, sports, maybe even hunters if we are feeling spicy.  Doctors are allowed to carry a variety of downing weapons to protect themselves, albeit no zipties. (just a thought, inb4 medics shouldn't get weapons for X and Y)  But lets be real here, unless defibs are taken from everyone else, these whitelisted slots will be a novelty at best.  Load them up with purple smoke grenades as well.  If these are special whitelisted slots, they should be given to trusted players, which is literally the only way this next part will work in any capacity.
    So how do you avoid preferential treatment from the doctor faction to the rebels/apd/etc?  When someone dies/requests medic, you and your highly trained comrades are assigned a mission to revive them much like a robbery dispatch.  You don't get to pick who you would get paid to save.  Might be Bikstok today, could be Captain Monopoly tomorrow.  Although you can still revive whomever you want technically, once you revive the designated target, depending on the situation, the group of swagged out doctors decide how to proceed/to pull out/if the situation is too hot to handle.
    With the above system in mind, you never know when the boys in green/yellow will show up, and you don't know if they're coming to save your sorry ass or help someone else.
    Some of the main talents...
    All the APD prestige medic perks by default, obviously.  Near instant revives/splints, free/instant bloodbags, unlimited painkillers etc.
    Stabilize - Allow a trained Doctor to 'restrain' and 'move' dying people to a safer location for revive.  Make this a keybind so that highly trained Doctors can Kavala shuffle through the line of fire to relocate bodies. Liaison to the Law - Reviving an APD member instantly repairs your nearby vehicle and provides you with a 25hp overheal for 3 minutes. Squalle! - Reviving someone with rebel training deploys Ifrit smoke.  The People's Champion - Reviving a licensed bounty hunter/non-rebel has a 25% chance of being an instant revive and spawns 2 redgull on the ground 100% of the time. Swift Medicine - Default movement speed increased by 10%.  Reviving someone increases this bonus to 20% for 1 minute. Imported Russian Dash Cam - Your extensive experience as a medic allows clever manipulation of insurance companies.  May clear one hit and run charge every 10 minutes.  Snap Out Of It - Every 2 minutes you can instantly cancel the downed state on a player. I'm somewhat medicated during the writing of this post but at this moment, I feel this is a solid platform to build on.  If these are just whitelisted medic slots with a few extra perks that constantly lean toward reviving only the APD first, it will be boring af.  I would personally volunteer to help Bada lead up this new faction and guide Asylum into the future of highly specialized medical recon and extraction.
     
     
  17. Treeontyn liked a post in a topic by Shade in the APD Role Playing   
    I'm not quite sure why I'm writing this as I will be the first to tell you that Nathan is a mong.   That said...
    How is it any of your concern how old Nathan is?  He has done the training thing for as long as I can remember and some people really like that scene.  Good for him and it helps to have a place for basic plebs to learn basic things.
    Oh and btw, your code idea is dumb as hell as well as patrolling w/no vest and only a zubr although 10-47 was a top level meme, so for that I thank you.  However, you are in real danger of becoming a meme yourself.  Take it from a stranger as I have absolutely no idea who you are... If you want to make RP better, this isn't the way my child.   
  18. Shade liked a post in a topic by 42O in the APD Role Playing   
    so how do i join cops?
     
  19. Cobra liked a post in a topic by Shade in Whitelisted Medics   
    I absolutely love this idea, regardless of how it is implemented.  I randomly play medic just because its a hassle free way to play the game.  That being said, there are a lot of ways this could be designed...
    Forget the idea of medics.  Make these whitelisted slots Doctors.  These are civilians with a different talent tree, think doctors without borders.  They are governed by Bada (Surgeon General) w/loose connections to both the APD and Rebels/Civilians.  Doctors get access to Orcas, sports, maybe even hunters if we are feeling spicy.  Doctors are allowed to carry a variety of downing weapons to protect themselves, albeit no zipties. (just a thought, inb4 medics shouldn't get weapons for X and Y)  But lets be real here, unless defibs are taken from everyone else, these whitelisted slots will be a novelty at best.  Load them up with purple smoke grenades as well.  If these are special whitelisted slots, they should be given to trusted players, which is literally the only way this next part will work in any capacity.
    So how do you avoid preferential treatment from the doctor faction to the rebels/apd/etc?  When someone dies/requests medic, you and your highly trained comrades are assigned a mission to revive them much like a robbery dispatch.  You don't get to pick who you would get paid to save.  Might be Bikstok today, could be Captain Monopoly tomorrow.  Although you can still revive whomever you want technically, once you revive the designated target, depending on the situation, the group of swagged out doctors decide how to proceed/to pull out/if the situation is too hot to handle.
    With the above system in mind, you never know when the boys in green/yellow will show up, and you don't know if they're coming to save your sorry ass or help someone else.
    Some of the main talents...
    All the APD prestige medic perks by default, obviously.  Near instant revives/splints, free/instant bloodbags, unlimited painkillers etc.
    Stabilize - Allow a trained Doctor to 'restrain' and 'move' dying people to a safer location for revive.  Make this a keybind so that highly trained Doctors can Kavala shuffle through the line of fire to relocate bodies. Liaison to the Law - Reviving an APD member instantly repairs your nearby vehicle and provides you with a 25hp overheal for 3 minutes. Squalle! - Reviving someone with rebel training deploys Ifrit smoke.  The People's Champion - Reviving a licensed bounty hunter/non-rebel has a 25% chance of being an instant revive and spawns 2 redgull on the ground 100% of the time. Swift Medicine - Default movement speed increased by 10%.  Reviving someone increases this bonus to 20% for 1 minute. Imported Russian Dash Cam - Your extensive experience as a medic allows clever manipulation of insurance companies.  May clear one hit and run charge every 10 minutes.  Snap Out Of It - Every 2 minutes you can instantly cancel the downed state on a player. I'm somewhat medicated during the writing of this post but at this moment, I feel this is a solid platform to build on.  If these are just whitelisted medic slots with a few extra perks that constantly lean toward reviving only the APD first, it will be boring af.  I would personally volunteer to help Bada lead up this new faction and guide Asylum into the future of highly specialized medical recon and extraction.
     
     
  20. Nightfury liked a post in a topic by Shade in the APD Role Playing   
    I'm not quite sure why I'm writing this as I will be the first to tell you that Nathan is a mong.   That said...
    How is it any of your concern how old Nathan is?  He has done the training thing for as long as I can remember and some people really like that scene.  Good for him and it helps to have a place for basic plebs to learn basic things.
    Oh and btw, your code idea is dumb as hell as well as patrolling w/no vest and only a zubr although 10-47 was a top level meme, so for that I thank you.  However, you are in real danger of becoming a meme yourself.  Take it from a stranger as I have absolutely no idea who you are... If you want to make RP better, this isn't the way my child.   
  21. Hanzo/Dirty Scrubz liked a post in a topic by Shade in the APD Role Playing   
    I'm not quite sure why I'm writing this as I will be the first to tell you that Nathan is a mong.   That said...
    How is it any of your concern how old Nathan is?  He has done the training thing for as long as I can remember and some people really like that scene.  Good for him and it helps to have a place for basic plebs to learn basic things.
    Oh and btw, your code idea is dumb as hell as well as patrolling w/no vest and only a zubr although 10-47 was a top level meme, so for that I thank you.  However, you are in real danger of becoming a meme yourself.  Take it from a stranger as I have absolutely no idea who you are... If you want to make RP better, this isn't the way my child.   
  22. Lincoln Williams liked a post in a topic by Shade in Whitelisted Medics   
    I absolutely love this idea, regardless of how it is implemented.  I randomly play medic just because its a hassle free way to play the game.  That being said, there are a lot of ways this could be designed...
    Forget the idea of medics.  Make these whitelisted slots Doctors.  These are civilians with a different talent tree, think doctors without borders.  They are governed by Bada (Surgeon General) w/loose connections to both the APD and Rebels/Civilians.  Doctors get access to Orcas, sports, maybe even hunters if we are feeling spicy.  Doctors are allowed to carry a variety of downing weapons to protect themselves, albeit no zipties. (just a thought, inb4 medics shouldn't get weapons for X and Y)  But lets be real here, unless defibs are taken from everyone else, these whitelisted slots will be a novelty at best.  Load them up with purple smoke grenades as well.  If these are special whitelisted slots, they should be given to trusted players, which is literally the only way this next part will work in any capacity.
    So how do you avoid preferential treatment from the doctor faction to the rebels/apd/etc?  When someone dies/requests medic, you and your highly trained comrades are assigned a mission to revive them much like a robbery dispatch.  You don't get to pick who you would get paid to save.  Might be Bikstok today, could be Captain Monopoly tomorrow.  Although you can still revive whomever you want technically, once you revive the designated target, depending on the situation, the group of swagged out doctors decide how to proceed/to pull out/if the situation is too hot to handle.
    With the above system in mind, you never know when the boys in green/yellow will show up, and you don't know if they're coming to save your sorry ass or help someone else.
    Some of the main talents...
    All the APD prestige medic perks by default, obviously.  Near instant revives/splints, free/instant bloodbags, unlimited painkillers etc.
    Stabilize - Allow a trained Doctor to 'restrain' and 'move' dying people to a safer location for revive.  Make this a keybind so that highly trained Doctors can Kavala shuffle through the line of fire to relocate bodies. Liaison to the Law - Reviving an APD member instantly repairs your nearby vehicle and provides you with a 25hp overheal for 3 minutes. Squalle! - Reviving someone with rebel training deploys Ifrit smoke.  The People's Champion - Reviving a licensed bounty hunter/non-rebel has a 25% chance of being an instant revive and spawns 2 redgull on the ground 100% of the time. Swift Medicine - Default movement speed increased by 10%.  Reviving someone increases this bonus to 20% for 1 minute. Imported Russian Dash Cam - Your extensive experience as a medic allows clever manipulation of insurance companies.  May clear one hit and run charge every 10 minutes.  Snap Out Of It - Every 2 minutes you can instantly cancel the downed state on a player. I'm somewhat medicated during the writing of this post but at this moment, I feel this is a solid platform to build on.  If these are just whitelisted medic slots with a few extra perks that constantly lean toward reviving only the APD first, it will be boring af.  I would personally volunteer to help Bada lead up this new faction and guide Asylum into the future of highly specialized medical recon and extraction.
     
     
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