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bamf

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  1. Gloria Williams liked a post in a topic by bamf in Bugs that bug you   
    I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players.  Help me start a list so that we can knock some of the more annoying ones out please.  
    I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization.  
    I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list.  
    Thanks,  
    Bamf
    List o' bugs
    At times, players appear to lose their gear when they exit a vehicle.  Those players still see gear on themselves, but other players do not see the gear.  This leads to unexpected ballistics results in the game.   Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire.   After the patch that keeps you from dying at 0 food/water, once you go to 0 eating and/or drinking do not reset your rate of movement while on foot in the game.   Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". When a vehicle and crates) contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items.   Houses listed on the housing market do not always pay the seller when sold if the seller is offline.   SWAT has no way to enter the Commander seat of a Strider, so you only have 3 seats instead of 4 in that vehicle.   Medics are unable to pull dead players from vehicles.   Civilian offroads are spawning with light bars. Some houses will not allow the expected number of crates/aging barrels to be placed inside (1.2M long stone houses for one).   Apply painkillers to jailed citizens for the sake of mercy.   If a vehicle saves through a restart and then impounded by a cop, most of the times it will be gone out of your garage. (need to verify) PPE is lost when going through a checkpoing and speeding.   Possession of illegal firearms is now showing as $3500 instead of it's original value.   Entering or exiting a vehicle disconnects an APD officer from their drone.   Someone being revived by two people will end up on debug island instead of being revived.   Jury duty sometimes binds you in place instead of allowing you to move around.   When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) When you die and respawn you can't reconnect to your drone for 2-10 mins.  (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) Fix "the crack" at the prison. Restrained cops can not be pulled from a vehicle.   When UC cops are revived, their virtual inventory goes back to the default UC loadout instead of what they actually had on their character.  
  2. Jessie Slaughter liked a post in a topic by bamf in Bugs that bug you   
    I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players.  Help me start a list so that we can knock some of the more annoying ones out please.  
    I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization.  
    I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list.  
    Thanks,  
    Bamf
    List o' bugs
    At times, players appear to lose their gear when they exit a vehicle.  Those players still see gear on themselves, but other players do not see the gear.  This leads to unexpected ballistics results in the game.   Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire.   After the patch that keeps you from dying at 0 food/water, once you go to 0 eating and/or drinking do not reset your rate of movement while on foot in the game.   Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". When a vehicle and crates) contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items.   Houses listed on the housing market do not always pay the seller when sold if the seller is offline.   SWAT has no way to enter the Commander seat of a Strider, so you only have 3 seats instead of 4 in that vehicle.   Medics are unable to pull dead players from vehicles.   Civilian offroads are spawning with light bars. Some houses will not allow the expected number of crates/aging barrels to be placed inside (1.2M long stone houses for one).   Apply painkillers to jailed citizens for the sake of mercy.   If a vehicle saves through a restart and then impounded by a cop, most of the times it will be gone out of your garage. (need to verify) PPE is lost when going through a checkpoing and speeding.   Possession of illegal firearms is now showing as $3500 instead of it's original value.   Entering or exiting a vehicle disconnects an APD officer from their drone.   Someone being revived by two people will end up on debug island instead of being revived.   Jury duty sometimes binds you in place instead of allowing you to move around.   When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) When you die and respawn you can't reconnect to your drone for 2-10 mins.  (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) Fix "the crack" at the prison. Restrained cops can not be pulled from a vehicle.   When UC cops are revived, their virtual inventory goes back to the default UC loadout instead of what they actually had on their character.  
  3. Capt Pepper liked a post in a topic by bamf in Bugs that bug you   
    I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players.  Help me start a list so that we can knock some of the more annoying ones out please.  
    I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization.  
    I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list.  
    Thanks,  
    Bamf
    List o' bugs
    At times, players appear to lose their gear when they exit a vehicle.  Those players still see gear on themselves, but other players do not see the gear.  This leads to unexpected ballistics results in the game.   Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire.   After the patch that keeps you from dying at 0 food/water, once you go to 0 eating and/or drinking do not reset your rate of movement while on foot in the game.   Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". When a vehicle and crates) contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items.   Houses listed on the housing market do not always pay the seller when sold if the seller is offline.   SWAT has no way to enter the Commander seat of a Strider, so you only have 3 seats instead of 4 in that vehicle.   Medics are unable to pull dead players from vehicles.   Civilian offroads are spawning with light bars. Some houses will not allow the expected number of crates/aging barrels to be placed inside (1.2M long stone houses for one).   Apply painkillers to jailed citizens for the sake of mercy.   If a vehicle saves through a restart and then impounded by a cop, most of the times it will be gone out of your garage. (need to verify) PPE is lost when going through a checkpoing and speeding.   Possession of illegal firearms is now showing as $3500 instead of it's original value.   Entering or exiting a vehicle disconnects an APD officer from their drone.   Someone being revived by two people will end up on debug island instead of being revived.   Jury duty sometimes binds you in place instead of allowing you to move around.   When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) When you die and respawn you can't reconnect to your drone for 2-10 mins.  (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) Fix "the crack" at the prison. Restrained cops can not be pulled from a vehicle.   When UC cops are revived, their virtual inventory goes back to the default UC loadout instead of what they actually had on their character.  
  4. Kowalski liked a post in a topic by bamf in Bugs that bug you   
    I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players.  Help me start a list so that we can knock some of the more annoying ones out please.  
    I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization.  
    I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list.  
    Thanks,  
    Bamf
    List o' bugs
    At times, players appear to lose their gear when they exit a vehicle.  Those players still see gear on themselves, but other players do not see the gear.  This leads to unexpected ballistics results in the game.   Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire.   After the patch that keeps you from dying at 0 food/water, once you go to 0 eating and/or drinking do not reset your rate of movement while on foot in the game.   Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". When a vehicle and crates) contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items.   Houses listed on the housing market do not always pay the seller when sold if the seller is offline.   SWAT has no way to enter the Commander seat of a Strider, so you only have 3 seats instead of 4 in that vehicle.   Medics are unable to pull dead players from vehicles.   Civilian offroads are spawning with light bars. Some houses will not allow the expected number of crates/aging barrels to be placed inside (1.2M long stone houses for one).   Apply painkillers to jailed citizens for the sake of mercy.   If a vehicle saves through a restart and then impounded by a cop, most of the times it will be gone out of your garage. (need to verify) PPE is lost when going through a checkpoing and speeding.   Possession of illegal firearms is now showing as $3500 instead of it's original value.   Entering or exiting a vehicle disconnects an APD officer from their drone.   Someone being revived by two people will end up on debug island instead of being revived.   Jury duty sometimes binds you in place instead of allowing you to move around.   When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) When you die and respawn you can't reconnect to your drone for 2-10 mins.  (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) Fix "the crack" at the prison. Restrained cops can not be pulled from a vehicle.   When UC cops are revived, their virtual inventory goes back to the default UC loadout instead of what they actually had on their character.  
  5. Dextrix liked a post in a topic by bamf in Bugs that bug you   
    I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players.  Help me start a list so that we can knock some of the more annoying ones out please.  
    I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization.  
    I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list.  
    Thanks,  
    Bamf
    List o' bugs
    At times, players appear to lose their gear when they exit a vehicle.  Those players still see gear on themselves, but other players do not see the gear.  This leads to unexpected ballistics results in the game.   Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire.   After the patch that keeps you from dying at 0 food/water, once you go to 0 eating and/or drinking do not reset your rate of movement while on foot in the game.   Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". When a vehicle and crates) contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items.   Houses listed on the housing market do not always pay the seller when sold if the seller is offline.   SWAT has no way to enter the Commander seat of a Strider, so you only have 3 seats instead of 4 in that vehicle.   Medics are unable to pull dead players from vehicles.   Civilian offroads are spawning with light bars. Some houses will not allow the expected number of crates/aging barrels to be placed inside (1.2M long stone houses for one).   Apply painkillers to jailed citizens for the sake of mercy.   If a vehicle saves through a restart and then impounded by a cop, most of the times it will be gone out of your garage. (need to verify) PPE is lost when going through a checkpoing and speeding.   Possession of illegal firearms is now showing as $3500 instead of it's original value.   Entering or exiting a vehicle disconnects an APD officer from their drone.   Someone being revived by two people will end up on debug island instead of being revived.   Jury duty sometimes binds you in place instead of allowing you to move around.   When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) When you die and respawn you can't reconnect to your drone for 2-10 mins.  (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) Fix "the crack" at the prison. Restrained cops can not be pulled from a vehicle.   When UC cops are revived, their virtual inventory goes back to the default UC loadout instead of what they actually had on their character.  
  6. Olivia liked a post in a topic by bamf in Bugs that bug you   
    I play a lot on the servers, but I don't pretend to know every bug that is an annoyance for you the players.  Help me start a list so that we can knock some of the more annoying ones out please.  
    I don't intend for this to be a place to complain about things, simply a spot that we can start a running tally of the bugs so that I can give Paratus the most up to date list possible for prioritization.  
    I will update the initial post to list bugs, so please check there first to make sure we don't duplicate them as we go down the list.  
    Thanks,  
    Bamf
    List o' bugs
    At times, players appear to lose their gear when they exit a vehicle.  Those players still see gear on themselves, but other players do not see the gear.  This leads to unexpected ballistics results in the game.   Only for the APD, when syncs happen the fire mode is automatically toggled back to single fire.   After the patch that keeps you from dying at 0 food/water, once you go to 0 eating and/or drinking do not reset your rate of movement while on foot in the game.   Fresh spawn players are unable to buy a slash bandolier at the clothing store with the message "Not enough space". When a vehicle and crates) contains illegal contraband and the APD searches the vehicle or crate, all virtual items in the vehicle trunk or crate inventory are removed instead of just the illegal items.   Houses listed on the housing market do not always pay the seller when sold if the seller is offline.   SWAT has no way to enter the Commander seat of a Strider, so you only have 3 seats instead of 4 in that vehicle.   Medics are unable to pull dead players from vehicles.   Civilian offroads are spawning with light bars. Some houses will not allow the expected number of crates/aging barrels to be placed inside (1.2M long stone houses for one).   Apply painkillers to jailed citizens for the sake of mercy.   If a vehicle saves through a restart and then impounded by a cop, most of the times it will be gone out of your garage. (need to verify) PPE is lost when going through a checkpoing and speeding.   Possession of illegal firearms is now showing as $3500 instead of it's original value.   Entering or exiting a vehicle disconnects an APD officer from their drone.   Someone being revived by two people will end up on debug island instead of being revived.   Jury duty sometimes binds you in place instead of allowing you to move around.   When a vehicle despawns near bank it doesn't go back to the owners garage (unconfirmed?) When you die and respawn you can't reconnect to your drone for 2-10 mins.  (On the UAV terminal there will be an X on the drone like someone else is already connected to it.) Fix "the crack" at the prison. Restrained cops can not be pulled from a vehicle.   When UC cops are revived, their virtual inventory goes back to the default UC loadout instead of what they actually had on their character.  
  7. Goldberg Attorney at Law liked a post in a topic by bamf in Something that should be said   
    The issue isn't that we don't want more players per server - we actually would love that.  The problem is that the Arma 3 server code is really, really bad and outdated.  The server.exe is a 32 bit process which limits the amount of RAM you can use to run the server.  
    Also, the way the code is written if you unlock a car in Kavala, then my player gets to know about it wherever I might be on the map.  So if I'm in Sofia, I get to know about that car unlock - which is inefficient as can be.  Most games would refer to this as a "network bubble".  Arma does not have a network bubble.  
    The people who are banned long term here are not done at random.  They have scripted, duped (multiple times), chosen to RDM/VDM excessively, etc.  We believe in second chances here at the Asylum, but like the old adage says:  

    Fool me once, shame on you.  Fool me twice, shame on me.  (or the more popular - "Fool me once, shame on - shame on you.  Fool me - you can't get fooled again.")
    Those that have been excluded from the community should know full well why that has happened to them.  
  8. Dredge liked a post in a topic by bamf in Something that should be said   
    The issue isn't that we don't want more players per server - we actually would love that.  The problem is that the Arma 3 server code is really, really bad and outdated.  The server.exe is a 32 bit process which limits the amount of RAM you can use to run the server.  
    Also, the way the code is written if you unlock a car in Kavala, then my player gets to know about it wherever I might be on the map.  So if I'm in Sofia, I get to know about that car unlock - which is inefficient as can be.  Most games would refer to this as a "network bubble".  Arma does not have a network bubble.  
    The people who are banned long term here are not done at random.  They have scripted, duped (multiple times), chosen to RDM/VDM excessively, etc.  We believe in second chances here at the Asylum, but like the old adage says:  

    Fool me once, shame on you.  Fool me twice, shame on me.  (or the more popular - "Fool me once, shame on - shame on you.  Fool me - you can't get fooled again.")
    Those that have been excluded from the community should know full well why that has happened to them.  
  9. eleec liked a post in a topic by bamf in Something that should be said   
    The issue isn't that we don't want more players per server - we actually would love that.  The problem is that the Arma 3 server code is really, really bad and outdated.  The server.exe is a 32 bit process which limits the amount of RAM you can use to run the server.  
    Also, the way the code is written if you unlock a car in Kavala, then my player gets to know about it wherever I might be on the map.  So if I'm in Sofia, I get to know about that car unlock - which is inefficient as can be.  Most games would refer to this as a "network bubble".  Arma does not have a network bubble.  
    The people who are banned long term here are not done at random.  They have scripted, duped (multiple times), chosen to RDM/VDM excessively, etc.  We believe in second chances here at the Asylum, but like the old adage says:  

    Fool me once, shame on you.  Fool me twice, shame on me.  (or the more popular - "Fool me once, shame on - shame on you.  Fool me - you can't get fooled again.")
    Those that have been excluded from the community should know full well why that has happened to them.  
  10. Deathslug liked a post in a topic by bamf in Something that should be said   
    The issue isn't that we don't want more players per server - we actually would love that.  The problem is that the Arma 3 server code is really, really bad and outdated.  The server.exe is a 32 bit process which limits the amount of RAM you can use to run the server.  
    Also, the way the code is written if you unlock a car in Kavala, then my player gets to know about it wherever I might be on the map.  So if I'm in Sofia, I get to know about that car unlock - which is inefficient as can be.  Most games would refer to this as a "network bubble".  Arma does not have a network bubble.  
    The people who are banned long term here are not done at random.  They have scripted, duped (multiple times), chosen to RDM/VDM excessively, etc.  We believe in second chances here at the Asylum, but like the old adage says:  

    Fool me once, shame on you.  Fool me twice, shame on me.  (or the more popular - "Fool me once, shame on - shame on you.  Fool me - you can't get fooled again.")
    Those that have been excluded from the community should know full well why that has happened to them.  
  11. Zelthius liked a post in a topic by bamf in scotch and coke   
    Items on the ground clean up on the 2nd cleanup script that is run since they were dropped. So items persist at least 5 minutes now. The days of instant despawning items are gone. 
  12. Treeontyn liked a post in a topic by bamf in Soon™   


  13. Ed. liked a post in a topic by bamf in Change Log 6.6.0   
    These are the recipes for liquor:  

    Corn, water, and yeast make moonshine. 
    Corn, barley, water, and yeast make White Dog Corn Whiskey.
    Rye, barley, water, and yeast make White Dog Rye Whiskey.
    Barley, water, and yeast make New Make Scotch.  
  14. Olivia liked a post in a topic by bamf in Change Log 6.6.0   
    Along with the change to the day/night cycle, we have reinstated weather syncing.  The hope there is that you will see a lot more clouds and rain than before - especially in the winter like it is now in Lemnos.  The fog should be mostly gone as well - or at the very least reduced.  
    When you think about night time, it really was green screen time for people who left towns.  Paratus' point was that NVGs are ubiquitous in Asylum.  Almost everyone has them and wears them.  I think the stars look great as well, but if I'm driving down the road without NVGs I tend to hit more things than if I have them on (OK, I'm a terrible driver either way).  Also, if you had to respawn at your house, then you were mostly out of luck trying to fumble your way inside (without gamma hacks that is).  
    The PPE that was put in place makes the game "pop" more than the default version.  I get that everyone is entitled to their own opinion on that, but there are lots of people who like the way it looks with that filter on.  It takes some of the drab out of the island for me at least.  
  15. bamf liked a post in a topic by Paratus in Change Log 6.6.0   
    Hotfix
    Large houses can now properly hold 3 containers. The jewelry store will allow sales again. You can no longer gather environment objects from within a vehicle. The possession of illegal liquor charge now works properly.
  16. Kajun liked a post in a topic by bamf in Change Log 6.6.0   
    These are the recipes for liquor:  

    Corn, water, and yeast make moonshine. 
    Corn, barley, water, and yeast make White Dog Corn Whiskey.
    Rye, barley, water, and yeast make White Dog Rye Whiskey.
    Barley, water, and yeast make New Make Scotch.  
  17. Sergio liked a post in a topic by bamf in Change Log 6.6.0   
    These are the recipes for liquor:  

    Corn, water, and yeast make moonshine. 
    Corn, barley, water, and yeast make White Dog Corn Whiskey.
    Rye, barley, water, and yeast make White Dog Rye Whiskey.
    Barley, water, and yeast make New Make Scotch.  
  18. Olivia liked a post in a topic by bamf in Soon™   
     
    Who says I'm not?
  19. HotWings liked a post in a topic by bamf in Soon™   
     
    Who says I'm not?
  20. Cheech'nChong liked a post in a topic by bamf in Soon™   


  21. Kajun liked a post in a topic by bamf in Soon™   
     
    Who says I'm not?
  22. SV Paul liked a post in a topic by bamf in Soon™   


  23. Sergio liked a post in a topic by bamf in Soon™   
    Actually, this one's on me.  
  24. Sergio liked a post in a topic by bamf in Soon™   


  25. Olivia liked a post in a topic by bamf in Soon™   


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