Recruitment Format
In-game Name: Naltr
Hours on Arma 3 : cant say for sure. i dont afk grind hours like grav1ty!
Money in Bank: im broke. destroyer took all my money.
Why would you like to join Latin Kings: because lating kings has the best tac coms ive seen so far in any game. a lot of money. and a extremely well organize gang. i hope you guyz give me a chance to prove myselft.
Hahahahha remember?? when the server opened again i came in to try take them out of market but house on chop shop and shed above airport were sold hahaha made 1.6m right there.,... and still have the others and better houses
So I was browsing some old topics in the forum and discovered a few people kept on asking for more talent points. What if instead of adding more talent points, there could be a way to add more customization by still maintaining the same talent tree system we have now but adding a bit more to the mix. Allow me to explain myself...
Keep the talent tree system in place but add a separate Talent "Perk" slot that a player can access from Talent points tab on your phone and players could choose what perks they could have active at the time. For those who have played KoTH, it would be similar to that. Players will have a max of 3 perk slots active at a time, if a player wishes to change their perks, they can but must pay a fee to change it and will reset progress towards pro version, perks will have a "pro" version (similar to call of duty style of perks) the more you use that perk, the better it will get, thus giving you more benefit.
These are just some of the ones I could think of at the time but this is mainly so you get an idea of what I'm talking about.
• Talent Perks (only 3 active at a time)
- Lightweight - Stamina drains slower, replenishes quicker (pro version)
- Lawyer - Requires 1 less approval vote to get out from courtroom, Charges have less value towards jail time (pro version)
- Mechanic - Repairing vehicles is faster, (Pro version TBA)
- Fisherman - Catching fish is quicker, Receive double the amount of money per fish sold (includes turtles) (pro version)
- Narco - Processing drugs is quicker, 50% quicker yield at drug fields (pro version)
- Lungs of Steel - Hold breath longer while underwater, Can hold breath for double duration while aimed down sight (pro version)
- Surgeon - Can revive quicker, (pro version TBA)
- Charismatic - Products bought from stores cost 5% less, Receive 10-20% more when selling/chopping any product (pro version)
These are just some of the ones I could think of at the time but this is mainly so you get an idea of what I'm talking about. *For those who need a visual representation*
P.S. you may feel as if some if not most of these perks look like trash, this is simply just to get a feeling of the system, not the perks themselves.