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K1NG

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  1. K1NG liked a post in a topic by bunni in Suggestions   
    Cop Changes
    1. Increase max pay for cops to 200k
    2. Change lethal pay for cops to 20% of players current bounty.
    *Increasing pay for cops gives cops more incentive for players to play cop and spread out among servers more evenly*
    Civ Changes
    3. Increase pay for heroin
    4. Decrease base price of rebel gear and vehicles by 10%. (3k saved on the average rebel loadout, 11k on ifrits, and 14k saved on orcas.)
    5. Keep current fridge system for cartels, but give option to put half of the dirty money straight into gang account in exchange for the other half of the dirty money (50k straight to gang account, other 50k  paid to hire money launderers)
    6. Cap servers at 80 players (Will not only make servers more stable, but will spread players to the other 3 servers instead of congesting on 1 or 2 of the 4 servers)
    7. Increase amount of Gold bars spawning in fed. (Currently high risk, but somewhat low reward and has been for awhile. Maybe keep the current gold bar system, but auto-spawn 5 gold bars in at restart. This would increase the max payout of a fed by 150k.)
    8. Add gang rankings. Could be earned and lost like war points but tied to a whole gang, not just an individual. Reaching certain gang rankings will unlock certain items, titles, or perks for members of that gang. (Examples - Spawn with 5 redgull, Additional 5% off rebel weapons, clothes, or vehicles. Names for titles could be just about anything. Additional clothing can consist of CSAT Ghillies, (AAF) and (NATO) Pilot Coveralls, Combat Fatigues (AAF) Officer, Combat Fatigues (CSAT) Officer (keep in mind officer fatigues csat does not give any ballistic resistance), Combat Helmet (Camo), Combat Helmet (Spraypaint), and many others.)   To make things more competitive give the top 3 highest ranking gangs a custom ifrit, .50 cal, or orca skin which would be exclusive to the top 3 gangs. Player's access to purchasing this skinned vehicle(s) would be lost upon losing a top 3 position in the gang rankings. To keep things fair and not just "big gang friendly" make some of the titles / perks /  items easier to achieve so the small and new gangs would be able to experience the gang ranking system as well.
    Instead of declaring war on a gang, possibly add a new feature and allow a gang to set another gang as a rival gang. This way it is a separate set of statistics then your war statistics. This system would also prevent a player from being spammed with more statistics and notifications every time they get a kill on a warring gang.
  2. K1NG liked a post in a topic by K A Z E M in Suggestions   
    no man just believe in allah <3 everything will be fine  
  3. K A Z E M liked a post in a topic by K1NG in Suggestions   
    took them 4 months to add rotating drug fields. dont see this happening anytime soon.
  4. K1NG liked a post in a topic by hamsham12 in Suggestion (again)   
    These kind of posts has been made dozens of times, if not hundreds, however if we truly want Asylum to come back and thrive like it was we genuinely do need change. Here's one suggestion that can happen and be taken seriously so we can maybe see some features we all enjoy added.
    After playing on Olympus for a few days it doesn't feel anywhere as smooth as Asylum, however, one thing that Olympus did have is a 'Civilian Representative' someone who can process the thoughts and concerns of the civilian population. I'd love to nominate myself, however I feel as though it should be a majority decision. What the Civ Rep can do is voice the concerns of the rebels (obviously) and also the civilians that go day to day and want to make money and enjoy the server. LTs/CPT's already have pull with additions to cop changes every patch. I feel as though we only see civilian changes when its voiced very loudly and multiple times. I understand all devs/admins are doing this as a volunteer and I don't expect anyone to put the game before life, however I just want to play again with my boys, and enjoy actually playing.
    Before I post some suggestions below I'd love to hear whether or not this would be something the developers would consider. It doesn't have to be an unbiased candidate, all the civ rep is doing is making suggestions. Nothing more.
    Suggestions are as follows more will be added:
    Make cars not paper, cars being stronger promotes more drug running, vehicle use around the map and overall accessibility to parts of the map previously only used by air. This has been said dozens of times, make money go into the gang bank passively it promotes fighting and overall control of the map. Add a second rebel, somewhere around arms or donor town, we all hate going to gear only to have it camped. Yes there are other rebels and I do go them however a 4th wouldn't be an awful thing. Increase storage size of crates, orcas and even hellcats so people can do helicopter runs to make money. Add tempest device, would entice people to use big vehicles to complete the runs faster. As @Bunni said, a war point system would be phenomenal, all we have now are these end of season rewards which are nice, but a lot of us want that instant gratification. War point clothing store, war point vehicle shop (reduced prices on ifrits/50's/orcas with a certain amount of points). Increase the payout of legal items as well, especially diamonds and iron, they're hard to do, they get robbed often and the payout is so little. Perhaps give an incentive to get new players to leave kavala, or have a "To Do List" in Kavala square, detailing how to make money and the "end game goal". Reduce gun prices overall by 10-15% (including pistols, sdars etc, rook price atm is 1500....thats 15k old school money. The OLD rook was $1,500). Remove literally all of the shit at the prison, none of that is necessary, old prison was best. Remove the rotating drug thing, or at least make them somewhat close to the old positions. The ones current are too far away (mainly meth). Add payout for cops for lethaling/sending people to jail that way cops are more reluctant to keep coming back to fight. As I think of more I'll add them, if you have any feel free to comment them below and if they seem good for the community then I'll add them in.
  5. K A Z E M liked a post in a topic by K1NG in Bring Back Strife   
    https://gyazo.com/c7d5be38bb8025342e530b5d569e225e
  6. Th9 L9gend liked a post in a topic by K1NG in Latin Kings [S2] [Recruitment][OPEN]   
    +1 good shot
  7. Th9 L9gend liked a post in a topic by K1NG in Latin Kings [S2] [Recruitment][OPEN]   
    There can only be one El Chapo in the gang  
  8. Th9 L9gend liked a post in a topic by K1NG in When some patch notes coming ?   
    removing server(s) will only result to mass kicks/lag on the servers that are full. 
  9. K1NG liked a post in a topic by Jbdragon in Asyum 2015   
    How the APD use too treat the Civilian population of Altis
  10. K A Z E M liked a post in a topic by K1NG in When some patch notes coming ?   
    removing server(s) will only result to mass kicks/lag on the servers that are full. 
  11. K1NG liked a post in a topic by K A Z E M in Insomnia DQ...   
    looks better now hahaha 
  12. K A Z E M liked a post in a topic by K1NG in S u i c i d e [Open]   
    +1 God tier 
  13. K A Z E M liked a post in a topic by K1NG in Ollie tries to be sneaky (OLD)   
    @Norwegianviking
  14. K1NG liked a post in a topic by Norwegianviking in Ollie tries to be sneaky (OLD)   
    I remember, good times
  15. K1NG liked a post in a topic by K A Z E M in Lawless is Back   
    i meant mountain everest  
  16. K A Z E M liked a post in a topic by K1NG in Lawless is Back   
    mouth? 
  17. K1NG liked a post in a topic by bamf in Ollie tries to be sneaky (OLD)   
    @Norwegianviking
     
  18. K A Z E M liked a post in a topic by K1NG in Should Rebel Loadouts Cost Less? [Community Feedback Poll]   
    90% of the people who want to leave it the same are career cops...
  19. K1NG liked a post in a topic by KBW in Gang Garage   
    This is something that will be added.
  20. K1NG liked a post in a topic by KBW in There is no duct tape in jail   
    Fixed for the next update.
  21. K1NG liked a post in a topic by Gatorade in Missing Community Managers   
    I get that having distinct roles between admins create's a power balance shift , but if you decided to make that choice to remove that distinction you need to then re-add that role into some form. Either assign admins to take turns speaking upon updates and future plans or make it the admin councils responsabiliity.
     
    Why?
     
    - I don't play anymore but when I did I can always remember wondering when is the next patch or the controversial thing of the week - and I would find this out by reading a post made by the Community Manager. There were times that the admins were hunting down cheaters or in the process of making a huge update that we had no idea about like the australian modded server. Just finding out whats going on and translating that information makes the people who play your game feel like they aren't wasting their time. Every game has lulls and dull points but in those periods you play because you know something good is coming. How the fuck could anyone know anything good is coming?
     
    @bamf?
    - So for all greater purposes how the fuck would anyone know if Bamf is even alive? How does anyone know hes working on things? Im sure he is but if hes hard at work then its someone else's responsability to translate that information to us just as he used to for paratus. If not then everyone just assumes that no one is doing anything and why the fuck would they waste anymore time on a game thats outdated and old. The game keeps its charm from the people you play with and against not from any outstanding mechanics - because frankly arma fucking blows.People aren't asking for a new world, just changes so they can do the same old fun concept that made this game good - but in a new place or a new way. For christ sakes even the APD is quiting and those fucks drool over the idea of having power in a video game.
     
    Figure it out
  22. K1NG liked a post in a topic by Samperino in Welcome back KBW - newest Contributor!   
    @KBW
     
  23. K1NG liked a post in a topic by Wang Liqin in All good things have to come to an end.   
    After many not so legit compensation reports the robbers they call Envy have been caught.


     
  24. K1NG liked a post in a topic by Nightfury in Boolinson Boys s1   
    stay on olympus lads.
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