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OrionEU

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  1. OrionEU liked a post in a topic by Erron White in ArmA 3 Montage (EW1.mp4)   
    My first ever ArmA 3 montage 
     
  2. OrionEU liked a post in a topic by bamf in Change log 8.0.0   
    Should we end the rioting around Strife?
  3. OrionEU liked a post in a topic by Reapered in Memories from the past.   
    Since we are posting old memories, 
    this is my personal favorite
     
    even though super gangs were kinda aids, i sometimes miss them
  4. OrionEU liked a post in a topic by BoDjango in Crunchedd EXPOSED   
    @Crunchedd guess I'll make money on the other 3 servers fam ¯\_(ツ)_/¯ 
  5. OrionEU liked a post in a topic by Legit in Just FSA things   
    .
  6. OrionEU liked a post in a topic by Midamaru in Just FSA things   
    @Dredd @Alec-I @Smee @Roicesb
  7. OrionEU liked a post in a topic by hamsham12 in Forum Real Estate   
    Is there any possible way we can list the house we're wanting to sell by server? It gets kind of tiring going through page after page, just trying to find houses on a specific server. The QOL would be immensely appreciated.
    And maybe a separate section for buying and selling? Just some thoughts.
  8. OrionEU liked a post in a topic by Axe in 10/10 hotfix   
  9. OrionEU liked a post in a topic by Boris in Fridge suggestion.   
    The cartel ticks up to 100k as it normally does now.
    The money may be removed at any time.
    After being capped at 100k for 10 minutes, the fridge money will drain by 10k per minute into the gang bank of the gang who owns it, until it reaches 0k.
    This encourages fighting rather than just camping rebels.
    If the cartel is contested during the drain into bank, the money drain stops and must go through the 10 minute time after being recapped. (unless it's not at 100k, in which case it must tick up again.)
     
    Bikstok also suggested another way with an easier code solution:
     
  10. OrionEU liked a post in a topic by Seán That Irish Guy in Looking for gang contributors   
    Ive suggested this location a while back. Its between kavala and donor rebel. Be a good cartel location maybe even for a crank cartel.




    Edit: Also bring back eth compound for drug cartel, bring back the old wongs, get rid of the northern drug and wongs and add back arms house cap. @bamf
     
     
  11. OrionEU liked a post in a topic by Kettles in Praise our Lord and Savior Gnashes!   
    Context: We got captured by two doods, -RA- eROLD and Tim (Don't ask how, we're just bad).
  12. OrionEU liked a post in a topic by HapHazard in Change log 8.0.0   
    that one is working as intended.
  13. OrionEU liked a post in a topic by Alec-I in GROTTY GANGS [X18]   
    I mean who uses full auto these days? 
  14. OrionEU liked a post in a topic by Dr.Strangelove in Change log 8.0.0   
    I'd first like to congratulate the team for what i feel is a comprehensive and thoughtful update.
    I feel that the rotating illegal areas are going to invigorate the dynamic of the island and inject a well needed change of strategy and tactics to the now predictable points of conflict.
    It will also help to free up and ease some of the choke hold many of the older and established players have had over the better properties over the island in DP 14/15 etc.
    One of the most difficult parts of establishing oneself on a server is finding suitable property, which as a member of DS who recently moved from #4 to #3 i have the deepest empathy.
    Spike strips  are also another +. i feel are also going to change the dynamic of Cop chases. No longer will the apd be limited to just following perps waiting for them to crash or getting desync rammed off the road by frustrated pursuers. Although with it may come a danger of being abused i feel that in the long run it will help to create more opportunities for conflict and RP.
    Now to my favourite addition, the recreational vehicle. As a member of a large gang access to Meth lab has never been much of an issue for me, but i can empathize with players that dont have the resources or the manpower to take and hold both Drug cartel and the Lab safely. So i welcome the opportunity for smaller gangs to get in on the game and the opportunities it is going to create for interesting engagements. I can see the Free fire zone becoming a valid place to cook other than just for fighting Arms.
    The Taru I think might need tweeking. Ive already seen 2 people who i think of as competent pilots crash them already and with the Mohawk already in the game i dont see how people are going to be encourages to switch.
    Now a couple of suggestions that i think could help utilize the new opportunities which have been given to us. 
    With the addition of the RV i feel there is a real danger that people will just stop doing coke, and weed in favor of a safer and more versatile Crank run.
    Could we make it so the RV could be used in the same way for other drugs, so  Hash instead of Medical majuana? and maybe crack or fentenol instead of cocaine?
    You could implement the same diminished return on the lesser produced product. 
    The Rebels need a dedicated City! Could we add something  for Rebels?. I know we have 3 rebel outposts, but they just turn in to camped locations allot of the time and there are plenty of locations that already exist that could be easily implemented.
    Other than Excavating there isnt anything to do under water! id love to see the old Oil cartel (underwater ruins) used for something, perhaps a high yield excavation site.
    It seems to make sense to make one of the oil cartel locations on the Oil rig itself. Its a brilliant location and could introduce some really exciting and different fights that utilize all the awesome underwater assets from arma3.
    Anyway ill get off my soap box now.
    All together a brilliant update, Keep up the good work!
     
     
  15. OrionEU liked a post in a topic by Codie Alterman in Change log 8.0.0   
    +100 This is some very good content for the community. Keep it coming Devs!
  16. OrionEU liked a post in a topic by Nic Rage in Change log 8.0.0   
    Where is strife tbh
  17. OrionEU liked a post in a topic by Kettles in Change log 8.0.0   
    @bamf, @Paratus and @Gnashes, please consider adding more talent points for each prestige level (+1 Prominent, +2 Tycoon and +3 Eminent; 6 Total).
    I feel this would make grinding prestige more worth it because as of right now I don't think many people care for having a bigger money cap.
  18. OrionEU liked a post in a topic by Vhantom in Change log 8.0.0   
    Thing I am most excited for is the Asylum exchange. It opened up so many markets for all players.
    Also hope everyone likes the RV. Check out the RV!
    I squealing like a school girl with excitement for this update!
  19. OrionEU liked a post in a topic by bamf in Change log 8.0.0   
    It's been quite some time since we have changed things up on the Asylum, but I feel that now is the time to do so.  I remember when I started playing here that my favorite thing to do was to run around with friends and cause mayhem by robbing everyone in sight.  At it's core, this is a cops and robbers game.  With that being said, I give you Asylum 8.0.  
    The map felt stale to me, so the 8 chain will include lots of map changes going forward.  First off, the major illegal areas (heroin, cocaine, and meth) will all rotate going forward.  While the original positions are still included, there are alternate locations for all of these activities.  That means gathering and processing can and will happen in different locations at random on each restart (kind of like cartels).  Each drug has two spots for now, and gathering and processing locations have been chosen to have similar round trip times to what they are currently.  This means that all three of drug locations could end up on the west or east side of Altis in a given server restart.  I hope you'll enjoy the new locations, and I also hope you'll enjoy a chance to rob people again as they try the new spots out.  
    Another thing that I have always felt we were lacking was the ability to manufacture drugs in other remote locations of the map, so we are introducing the mobile meth (crank) lab.  Crank is a new illegal item added into the game that is manufactured via an RV that is purchasable at Rick's RV shop in Sofia, as well as both chop shops.  Crank is made of all the same ingredients as meth, but is not quite as potent - and therefore not worth quite as much.  Take your ingredients and RV to a remote location, and do your best Walter and Jessie impression.  Be aware though that processing crank has risks - your RV will send smoke into the air, and the smoke means that you can be killed by the rival drug lords on the island.  The RV has a slightly larger trunk than a box truck, so while RVs can certainly be used to manufacture crank - it doesn't necessarily mean that the vehicle is being used for illegal activities.  Make sure to thank @Phantom Viper for doing the skin for the new RV!
    The Altis government finally got funding to build a second bridge to the island near Pyrgos, and with that they have decided to move the prison back to that island.  There is new construction on the island, but the method for breaking people out of the prison remains unchanged.  Hack the power, lock pick the doors, hack the computer, and open up those gates.  @TheCrestedPenguin did the new prison design - make sure to thank him for his efforts to get the prison back where the community wanted it.  (Note: Prison guards now spawn across the street and not behind you)
    Are you a good helicopter pilot?  Do you like sling loading large vehicles?  If so, then say hello to an old friend - the Taru.  If you want to fly the Taru though, you will need Rotorlib (with Stress Damage) enabled.  If you don't have what it takes, don't sit in the pilot or co-pilot seat of a Taru.  
    APD officers, are you tired of the light system you have on your cars?  If so, you'll be happy to know that the APD has upgraded it's light system substantially.  Thank Lt. @Destrah for helping the government find the funding to get new lights!   (Note: press Tab while driving to bring up the new light controls)
    Other additions etc: 
    The Asylum Exchange has been brought back.  Since this doesn't seem to be the cause of the BE kicks, and the game server is now 64-bit - we will give this another shot.   Bounties will be persistent going forward.  Bounty hunters will have the ability to drop a bounty every 5 minutes. Spike strips can now be instantly deployed via the hotkey. The scroll wheel option has been disabled as a result. Additionally, spike strips can be thrown from a vehicle, which will result in the spike strip being placed behind your vehicle. Multi-color Smokes/Chemlights in cop shops Fixed redburger talent Binocs now properly show UC names Added a boat shop and garage to DP10 Various bug and exploit fixes One final thing, Anthony Kiedis is a big fan of Kavala
    Hotfix 1:
    Starting up the lab on an RV will now allow you to process and access trunks and crates without having to soft log etc. Chem lights should be available for both cops and civs now Hotfix 1a:
    Fixed a few exploits related to crank Crank can no longer be cooked inside industrial sheds Hotfix 2:
    Exploit fixes related to crank production SWAT spawn points changed for new prison location Destrah made a few additional tweaks to cop lights Hotfix 3:
    Weed should now spawn and be able to be gathered again (oops) Fixed additional exploits in the crank system Hotfix 4:
    Additional crank exploit fixes The crank lab now persists through restarts as a crank lab (and not a box truck)  
    Hotfix 5:
    The Strife server has been brought back online.   Server driven events will fire on the Altis islands drafting you to war in Strife on Tanoa.  Go play Strife for 15 minutes or more, and you will receive $20,000 in bonus pay. Level 4 donors may now purchase and wear the Wetsuit [CSAT].  
  20. OrionEU liked a post in a topic by Alec-I in GROTTY GANGS [NEMESIS] [EASY ASSULT]   
    M'lord
     
  21. OrionEU liked a post in a topic by Polaris in Kills Montage   
  22. OrionEU liked a post in a topic by Clay Teller in A guide to not be garbage in combat   
    @Reliance
    Might help you guys 
  23. OrionEU liked a post in a topic by Reapered in When The Current Gangs drop on NV Seals!!   
    These new/bad players need a strong leader to guide them, @Alec-I Madrasa needs to make a return!
     
  24. OrionEU liked a post in a topic by Destrah in Remove Individual Charges   
    I made a concept for removing individual charges for players. The benefit to doing this would be that if a person still ends up having to pay a ticket that they don't want to pay or can't pay but have been excused of some of their charges it will make their jail time shorter.
    Latest Design:
    Initial Design:
     
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