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Bobby The Pilot

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  1. Bobby The Pilot liked a post in a topic by Jake in Increase house cap and price cap.   
    No, 5 houses per server is more than enough. We do not want a small group of people to own all the real estate. Everyone deserves the chance to own a reasonable amount
  2. Bobby The Pilot liked a post in a topic by Patato in Increase house cap and price cap.   
    @Google™ has enough Rodo houses let's not encourage him 
  3. Bobby The Pilot liked a post in a topic by DrPhilsCharisma in Banks of Altis   
    Rotating the bank like cocaine could be a good option. After Server X restarts, location A is robbable, location B is not, or whatever makes sense and is more viable when it comes to coding. @BaDaBiNg_10-8
  4. Bobby The Pilot liked a post in a topic by Google™ in Banks of Altis   
    I agree, but you’d need to find optimal locations. For example a spot in between some mountains is shit because it’s difficult for cops to get to in a timely manner. You’d also need to make them all around the same distance from an HQ and level of difficulty or else people just won’t do it at that spot they’ll just wait till it’s at an easier spot.
     
    what might be cool is to have all banks open but when one is robbed the other ones go on extra security so they can’t be robbed while the other one is.
  5. Bobby The Pilot liked a post in a topic by Google™ in Change Log 8.2.4   
    When will it be released?
  6. Bobby The Pilot liked a post in a topic by BaDaBiNg_10-8 in Change Log 8.2.4   
    Fixed a bug that allowed players to escort people who aren't restrained Fixed a bug that allowed any police officer to buy supervisor skinned vehicles Fixed a bug that allowed bounty hunters to buy police hellcats Fixed a bug that caused stuff dropped on the ground to get cleaned up by the cleanup script too fast Fixed a bug that cause Y inventory to never get cleaned up Fixed a bug that allowed players to text the police while restrained, downed etc. Fixed a bug that allowed non-undercover cops to pull Hemtts from their garage Fixed a dupe related to the clothing shop Fixed a bug that prevented people from unlearning the "Assassin", "Intimidator", and "Outlaw" Infamy talents The Infamy menu will now show you the amount of infamy you have The "Master Outlaw" Infamy talent actually works now Moved the location of the Zaros vehicle spawn so helicopters don't get blown up EMT Equipment Shops at rebel outposts and Police HQs, which served no purpose, have been removed You will now get infamy for crafting stuff at the black market House purchase menu will now display the amount of crates the house can hold You are now able to put a crate in a 40k house regardless of the community goals level You are now able to pull up the house menu while in a vehicle Group cap removed Money cap removed The Mk200 no longer has unlimited stock Hydrogen and Phosphorus are no longer purchasable from the market Meth, Oil, and Diamonds are now 10% more valuable Removed the last of A2Net and is now removed as a loaded mod on the server Physical server setup has been adjusted to hopefully allow for less intervention by staff to restart the server during certain events/crashes Improved some cheat detection server side Server Restarts have been adjusted Restarts will now include soft restarts and notify as such so pay attention Soft restarts may get removed if issues arise regarding server performance... Please let us know if vehicles aren't saving properly through restarts, etc...  
  7. ł S4M ł liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  8. Samuel liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  9. Noliver. liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  10. Bobby The Pilot liked a post in a topic by DaHai in 为什么服务器一直在崩溃   
    我们的飞机, 毒品 和    酒  都没有了   ,为什么会一直这样
  11. Corgi liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  12. Carson liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  13. Weeaboo Jones liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  14. MajorPain liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  15. Google™ liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  16. Shepurd liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  17. Jonah liked a post in a topic by Bobby The Pilot in Vote for Carson   
    Vote for Carson 
     
     
  18. Bobby The Pilot liked a post in a topic by Gen. Henry Arnold in Permanent House Keys   
    I’m by no means saying it’s not possible, but there is already a gang house, invite your friends to your gang and share that. If this were to be implented, it gives you nearly 5 extra gang houses per friend (except the respawn option) and would defeat the purpose of a gang house nearly entirely.
  19. Bobby The Pilot liked a post in a topic by Bag Of Funyuns in 500k Asylum Challenge Voting   
    these are actually really awful
  20. Bobby The Pilot liked a post in a topic by Google™ in 500k Asylum Challenge Voting   
    Only good one in my opinion is the first one.
  21. Bobby The Pilot liked a post in a topic by BaDaBiNg_10-8 in THE PRIME MASS BAN Part 2   
    Heard a rumor you still live with your parents, never been with a female, and will NEVER get LT. 
  22. Bobby The Pilot liked a post in a topic by Google™ in Community Contest Winners   
    Please. He was bragging to someone I know about scamming so many people.
  23. Bobby The Pilot liked a post in a topic by yellowkey in Cocaine Red Zone Suggestion   
    Thank you for your input.
  24. Bobby The Pilot liked a post in a topic by yellowkey in Cocaine Red Zone Suggestion   
    I've been playing the server more frequently and I have to say, the fact that the cocaine gathering area is a red zone makes no sense. Countless times, I've been collecting cocaine and someone has pulled up and just shot me in the head before I could ever stop collecting. There is no roleplay advantage for having the red zone there anyway. In addition, cops never initiate, further deteriorating the experience. I propose that the server remove the red zone from the cocaine fields. What do y'all think?
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