Jump to content

operatorjohnny^

Support Team
  • Posts

    454
  • Joined

  • Last visited

Reputation Activity

  1. operatorjohnny^ liked a post in a topic by zdeat in o7   
    The holidays just arent the same without you... miss you panda...
  2. operatorjohnny^ liked a post in a topic by TommyY in Bring gang wars asylum   
    would be fun for all the gangs to attend too 
  3. operatorjohnny^ liked a post in a topic by King in SRT Faction   
    not happening
  4. operatorjohnny^ liked a post in a topic by DEMI ROZE ヅ in operatorjohnny I   
    Ass Juice
    P.S Mow my lawn
  5. Carterr liked a post in a topic by operatorjohnny^ in 2   
    IIIIIIIIIITTTTTTTTTTTTZZZZZZZZZZZZZZZZZZZZZZZZ LLLLLLLLLLIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTT 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥😝😝😝😝😝
  6. .Shy liked a post in a topic by operatorjohnny^ in 2   
    IIIIIIIIIITTTTTTTTTTTTZZZZZZZZZZZZZZZZZZZZZZZZ LLLLLLLLLLIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTT 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥😝😝😝😝😝
  7. Junke liked a post in a topic by operatorjohnny^ in 2   
    IIIIIIIIIITTTTTTTTTTTTZZZZZZZZZZZZZZZZZZZZZZZZ LLLLLLLLLLIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTT 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥😝😝😝😝😝
  8. operatorjohnny^ liked a post in a topic by .Nathan in Weapon Sway   
    Right now I think weapon sway may be a little to strong. Ive heard the argument against it being that it takes skill to deal with high sway which I disagree with because the weapon sway just makes people wanna play sniper elite and makes the more aggressive player be put at a disadvantage. I dont think it should be lowered to Olympus levels as I think thats a little to low but I think as is its just a little to high.
    (This is my opinion as a play and not as staff in any way)
  9. operatorjohnny^ liked a post in a topic by Jr4life24 in New APD Captain!   
    Please welcome @Djmon to the rank of Captain! Please give him a little time to adjust to his new position.

     
     
  10. Djmon liked a post in a topic by operatorjohnny^ in New APD Captain!   
    well deserved! 
  11. Junke liked a post in a topic by operatorjohnny^ in Junke II   
    heat
  12. operatorjohnny^ liked a post in a topic by Rogue in Server Rules Update Log   
    Added:
    **Intentional Harboring of a cheater in your group or gang will not be tolerated and you will also be banned when caught if the evidence finds you guilty**
    Any gang/group caught inviting/grouping/harboring/playing with a cheater will be banned.
    This means anyone in the gang/group with a cheater will be banned per below.
    You MUST be mindful of who you allow to play with your gang/group.
    All Senior Admin's approval (100%) will be required to make an exception/unbanning from this rule.
     
    The Gang/Group Member Ban (GMB) length will be as follows for each member if member is to be found guilty:
    Initial Ban: 30 days
    Second Ban: 60 days
    Final Ban: 180 days (Every ban beyond this will be subject to review and increased)
    These bans are applicable to the entire gang/group but stack individually for each member.
     
    Information DIRECTLY leading to the ban of a cheater will be rewarded a minimum of $1,000,000 and up to $5,000,000 (Pending SA approval and discretion) 
  13. operatorjohnny^ liked a post in a topic by Bad Samaritan in Assassin's Shop (Rotating end-game loot vendor)   
    For years rebels and bounty hunters have asked for certain kit pieces that APD have regular access to, but for balancing reasons are never made buyable to the civ population. What if there was a way, albeit heavily limited, to acquire these items without having to abduct cops? 

    Concept: Add an NPC known as the Assassin Shop or Fixer Shop that sells a limited stock of high value end-game items such as police clothing, black guns, suppressors, bipods, and possibly even a mid range scope such as the MOS (5x max zoom). The Assassin would have a limited supply of these special items, with his stock being random based on restart. For example, one cycle he may have a set of police black NVGs, a rifle bipod, and a handgun suppressor, while the next he might have a mag of 7.62 downing rounds, a black PO7, and a police hat. 

    Balances: 
    •The items would be one time buys, so once the three or so items are bought the Assassin is out of stock for the rest of the cycle. All prices would be nothing short of exorbitant as all items for sale are smuggled APD equipment, likely a minimum of 100k for even the most benign items.

    •To make the shop more exclusive, the NPC would be hidden in highly obscure, unmarked locations; the top of an old hiking trail in the forest, in the back alley of a destroyed village with nothing of value around, tucked away in an alley on the outskirts of one of the bigger cities, etc. The Assassin would be rotated to a new, secret location every restart, preventing him from being easily farmed. I am not sure if making the location rotate to entirely fresh locations without repetition is feasible for the devs, so please comment if it isn't possible. 

    •To add risk, all purchases must be made with cash, however the Assassin will not have an inbuilt ATM like rebel. Buyers must risk carrying large amounts of cash. 

    •As a counter to the Assassin, the APD might be allowed to "arrest" the NPC if they find him before civs do, closing him down for the rest of the cycle. This could even be made into a mini-event for APD to defend the scene as he is arrested while civilians try to disrupt the arrest (5-10 minute defense of the random location around NPC). 

    •If added, APD might create a special charge for all contraband that is on the list, or increase the weight of "Possession of Police Equipment" to add more risk for civs who use the Assassin's Shop. 

    Suggested Prices: (PRICES INTENDED TO BE MONEY SINKS, MAY NOT REFLECT PRACTICAL VALUE)
    Police Vest, NVG's, Hat, Rangemaster Clothing: $100,000 per article
    Black PO7 Handgun: $100,000
    Black SPAR-16: $150,000
    Black MK-1 (Black 7.62s): $200,000
    Downing 7.62 mag(x1): $25,000
    Bipod: $150,000
    9mm Suppressor: $150,000
    .45 ACP Suppressor: $150,000
    5.56 Suppressor: $200,000
    6.5 Suppressor: $250,000
    7.62 Suppressor: $300,000
    MOS (5x Magnification): $300,000

    OTHER WEAPONS/EQUIPMENT COULD BE ADDED AT HIGHER PRICES AS FURTHER MONEY SINKS

    ALL LISTED ITEMS COULD BE SOLD TO THE ASSASSIN FOR THE SAME VALUE (INCENTIVE FOR THEFT OF POLICE EQUIPMENT)

    Justification: Late game on Asylum leaves something to be desired. There are groups and even individuals with so much money that pulling a frit is like pulling a hatchback. If this shop is added, you will see players dumping their money into these at every opportunity. Due to the limited stock and the general secrecy of the shop, it would take a very long time for any of the items to proliferate. Players who acquire a high value item would likely be less willing to risk throwing them away, saving them for major fights. Also, the remote locations would force players to actually explore the map rather than sit in one city or field all day. 

    If any of the items on the list seem either too cheap or impossible to balance, please do not dismiss the entire concept out of hand. The concept of a secret, moving shop would get people to explore the more quiet parts of Altis, whatever is needed to balance his inventory is a welcome suggestion. 



     
  14. operatorjohnny^ liked a post in a topic by .Shy in 1 | Riptage   
  15. operatorjohnny^ liked a post in a topic by Bherky in Bherky montage   
  16. operatorjohnny^ liked a post in a topic by zdeat in zdeat #3   
    ttv/zdeatt btw
  17. operatorjohnny^ liked a post in a topic by Junke in Junke II   
  18. operatorjohnny^ liked a post in a topic by Junke in APD SGT Junke Montage II (ft. Cpt Sandwich)   
    You guys have been asking so I had to provide 🙂
  19. UberGaming liked a post in a topic by operatorjohnny^ in SEARCH   
    i misclick too much. the amount of IA's lex would put in on me would be insane. 0/10
  20. operatorjohnny^ liked a post in a topic by Chris Peacock in Night   
    this.... its a QOL change. 90% of the playerbase agrees
  21. operatorjohnny^ liked a post in a topic by skimancole in Night   
    It's not that deep. This is such a stupid thing to argue over.
    Just make the nights brighter who cares. On other servers with this enabled it's still plenty dark and the need for NVG's is sometimes still needed. All this does is make it where I can actually see what the fucking I'm shooting at when it's night time. The experience is 1000% better for all party's involved including the role-players (A hard RP server uses it, don't use the bullshit immersion argument).
×
×
  • Create New...