Chris Peacock Posted May 23 Report Share Posted May 23 (edited) add smoke blur back onto dom getting ripped through smoke every cap is so anonying Edited May 24 by Chris Peacock jsh, DEMI ROZE ヅ, syndrome and 7 others like this Link to comment
jsh Posted May 24 Report Share Posted May 24 Why is it always no blur or full cancer 25 fps blur? Why can’t we all agree on a blur % that makes sense but doesn’t make it easy for people to stand in smoke. In my opinion no blur is alright but I’ve noticed it makes people more scared to drop and fight because they know people will most likely see them first. I’ve been wanting to make a post and I think witz or whoever knows how to adjust dom blur could do it fairly easy. Why don’t we try 25% of the last blur (6ish months ago)? I understand it’s inconvenient changing it because people always change their minds. We can all agree that the last blur was bad and most can agree that no blur is too. 50% of last blur would be too much so somewhere between 15% and 30% I think would be worth trying. Which dev would be a good contact regarding the dom smokes? willtee18, Walt, Bherky and 7 others like this Link to comment
Chris Peacock Posted May 24 Author Report Share Posted May 24 1 hour ago, Zurph said: -1 u dont even play Link to comment
syndrome Posted May 24 Report Share Posted May 24 i feel like smoke blur is needed only because of client side smokes. wouldn't mind seeing fog being implemented in the "smoke blur" so its not just an overwhelming blur effect. jsh, willtee18, Walt and 1 other like this Link to comment
willtee18 Posted May 24 Report Share Posted May 24 (edited) 2 minutes ago, syndrome said: i feel like smoke blur is needed only because of client side smokes. wouldn't mind seeing fog being implemented in the "smoke blur" so its not just an overwhelming blur effect. this is true at the moment its rng where the smoke is on your screen compared to the people ur fighting Edited May 24 by willtee18 jsh likes this Link to comment
Bherky Posted May 24 Report Share Posted May 24 Very simple. Add blur ON the canister and barely around the canister, but not anywhere else on it. Make the blur 30% of what it was previously. (If it's not possible to add a radius on the canister, then just add the blur that we had months ago but just 30% of it. Junke and jsh like this Link to comment
Pixie Posted May 24 Report Share Posted May 24 yea add it we needf it jsh and Proud like this Link to comment
Proud Posted May 24 Report Share Posted May 24 dude we need smokes back or im quitting(i havent played in 2 months) jsh likes this Link to comment
ObiWoki Posted May 26 Report Share Posted May 26 You all are indecisive as fuck lol. We didn't have smoke blur -> players: want smoke blur We implement smoke blur -> players: it's too blurry less blur We make it less -> players: not enough blur We sit down with cartel players to tune the blur -> players: Blur is shit now revert -> also players: people camp in cars, add blur to cars We add blur to cars because it was requested and revert blur to old -> players: smoke blur is shit all together, lets remove it --> everyone: YES We remove smoke blur -> players 3 months later: we want smoke blur Y'all chose to remove smoke blur, and we said it would be the last change for a while so I am sticking to that decision now .Nathan and Zurph like this Link to comment
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