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Posts
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Everything posted by Bherky
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bump
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We all know this is your ban evading account. Pipe down.
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This guy fucks.
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KenοΌStop your abusive behavior immediately.You dog shit
Bherky replied to manhua's topic in Videos and Screenshots
3:06 -
Solution to this would be making it so that after x amount of time (10 min) the # of people in the zone becomes shown on the map. It's not that big of a problem though and has always been a thing.
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Issues With asylum from a new players perspective
Bherky replied to Despair's topic in Altis Life Discussion
@Chris Peacock -
10k hours and you're questioning that clip https://gyazo.com/3f635efb6cc589e4aaeaf59bd447b083 good lord.
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@curley
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the yin to my yang
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? | UNKNOWN RECRUITMENT| MEMES & BANTER WELCOME | ?
Bherky replied to Rogue's topic in Gang Recruitment
this does not get old -
which nigga decided to make me spend 6mil to let me use my zafirs
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Average ex-virtue member right here ππ
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I took the time actually read/listen to this nigga and he's kind of spitting facts
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this guy fucks
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hell yeah
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you make my tummy feel funny π
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It takes like 2-3 shots from anyone who has aim to rip an ifrit, and is almost too op for 1v1 on ground. 50k is ridiculously cheap... 100k is totally affordable.
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this is intentional but should match price of a rocket
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just ads if its really bad then zoom in while ads, all your problems will be solved
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First off to address "Who decided having two things that are pretty much the same was a good idea?", well the same could be said for gang turfs. (also the two gangboat/fort locations alternate every wed-sun, sun-wed. Second, the idea of gangfort moving around to other locations isn't a bad idea, however I feel as if any other location the gangfort/boat would be moved to would either be too far from anything and be either too remote or be an instant respawn to federal events. The gangfort/boat locations are fine as of now, and I don't think that should be the main topic of discussion, rather we should be pushing for the implementation of a new way of capturing the gang boat. The gangboat has been a part of the server for quite some time now and I have not seen anything game breaking, as a comparison the gangboat is similar to having a temporary gang house on arms island which many gangs already have. If you want to control the cartels and have an advantage in doing so then you should focus your efforts toward controlling the gangboat.
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Location of gang boat should remain in its original place. The new location would interfere with other gangs heading to rebel as it sits right on the rebel road.