Sleeper Don Posted November 23, 2023 Report Share Posted November 23, 2023 (edited) I have recently started a gang specifically to recruit new players. We'll do weed runs, but after that we find ourselves not sure what to do after earning a couple 100K. Can't fight cartels bcz they are new players/ potatoes and cant fight fed events bcz same reason. I came to the conclusion that we need some sort of player vs ai money making method to train combat for newer players while still having fun making money. 1st: Need to figure out somewhere new where players sit in respawn screen because this Idea involves using spawn island. Scenario Roleplay Overview: Atsalis Island (aka spawn island), situated off the coast of Altis, has become a notorious hub for illegal activities. Thánatos, a cunning and elusive figure, leads a formidable smuggling syndicate using the island as a refueling station and port to move contraband into Altis and to the rest of the EU nations. Players, have received intel suggesting massive weapons caches throughout the island and briefcases full of illegal goods are located on the island. The mission: to raid the island, collect the contraband, and exfil from the island. DIRECTIONS: VERSION 1 of raid system 1 Drive a boat to the island to begin raid. 2 Island loot resets every restart or can have it replenish over time and have guards respawn too. IDK... 3 Island is a no fly zone similar to gang boat. 4 Collect loot and fight 5 Once full of loot find one of the many new boat shops added to spawn island. Pull boat and return to altis 6 Smugglers island is a redzone. Players can also work together/ make groups. VERSION 2 of RAID SYSTEM: (I PREFER THIS BUT WILL BE MORE WORK ) 1. Players will find any boat shop on altis and click scroll wheel option (Raid Smugglers (Pay $10,000) ) 2. All players weapons/physical inventory will be stripped. (they keep Y inv) Then player will spawn with a random loadout at a random boat shop on smugglers island. Random Weapon can only be a legal firearm, random clothes and always get a carryall. Players will kill guards and use guard gear to complete raid of the island. Multiple benefits to this system: All players spawning in will be on equal terms. No juiced MK 1 squads wiping island before noobs have a chance. Limited ammo from guards results in players choosing fights carefully Players don't have to make a 10+min boat drive. Will increase the longevity of loot staying on the island allowing equal opportunity. 3. For this system players will find boat shop and scroll option "return to Altis" 4. Not too sure where players should be returned too. I'm thinking maybe the original boat shop they left from or a major port city (Kav or Pygros) 5. Island has a death area around it to prevent players from flying/boating/swimming in with unacceptable gear Map Layout: https://gyazo.com/55593eb042c21641c3a8e12f07d1ed18 This idea/map can be altered however you see fit. As you can see there is plenty of room left on island to add more objective points or just put more Lvl 1 guard shacks with weapon boxes/virtual inventory inside. Objectives: Fight guards and collect goods from high value areas such as: (Level 1 Guards) Random Shacks throughout island(easy): https://gyazo.com/5ba6cf119272cbdce7001971ec9a3214 (Level 1-2 Guards) Stilt house slums(Medium-Hard)https://gyazo.com/3792e5d201a1e8606a270bbe2fd0088d (Level 2 Guards) Shipyard(Hard)https://gyazo.com/67f16d761df068fa52e465f77f56d837 (Level 2 Guards) Training Grounds(Hard) https://gyazo.com/1b84f88a439a641499d7b1515b2eca15 (Level 2-3 Guards) Drug Farm(Hard) https://gyazo.com/67dfb543f8b2ef27625b573741ad0f90 (Level 3 Guards & Thánatos)Smuggler's HQ: Pt 1(Expert) https://gyazo.com/070070b7632d97b3e5b46a90bf84e8d8 Pt 2: https://gyazo.com/b1f63867386e2ad4041c97647d89f994 Guard Level List: Lvl 1(Pistol no armor): https://gyazo.com/36555833773f99323ce01981c1e82522 Lvl 2(Armor and weapons w/ no sights): https://gyazo.com/6733fbef8e6beb26c5ad95c11f1c8e0d Lvl 3(Armor and weapons w/ sights):https://gyazo.com/27c20527d64682f356acf2ccf498e3f6 Thánatos: https://gyazo.com/8665605002c1a8abc346c71aa49cae95 sidenote: if possible make Ai lootable but if its too much work nvm. WHAT TO LOOK FOR? Any crates or dead AI to loot (EX. rebel drop crate, small weapons crate, white briefcase) All types of weapons and Y inventory drugs will be found within these crates... Loot Crate examples: https://gyazo.com/6f524d9cb80589a03ec99ea893ae9ff0 LOOT FOR LOCATIONS: Random Shacks throughout island(easy): Mix between low caliber weapons and low tier drugs (9mm/ 45 acp guns and ammo and weed) Stilt house slums(Medium-Hard) Balance between mid caliber weapons with no optics& Tac Vest(5.45, 556, 762x39) and mid tier drugs (Opium/Pills) Shipyard(Hard) Balance between mid caliber weapons(5.45, 556, 762x39) and mid tier drugs (Opium/Pills) Double the amount of loot compared to slums. Training Grounds(Hard) Little to no drugs but large abundance of mid caliber weapons with optics and carryall armor rare grenades spawn ( 7.62x51 hunting rifle with arco, ak12 with arco, NO MK1 Or MK18) Drug Farm(Hard) Little to no guns spawn but large abundance of high grade drugs ( Puri Level drugs(Coke Bricks/PCP sheets etc. except for METH) Only Crystal meth will spawn at drug farm. Smuggler's HQ(Expert) Boss can drop his Mk200 and has a balance of training grounds and Drug farm loot. ATTENTION! Boss loot crate in smugglers HQ can have have 1 high value item such as Element 115, Patient remains, Gold Nugs (No gold bar bcz cant run), treasure, or HOPE DIAMOND!!! Edited November 23, 2023 by Sleeper Don Link to comment
william Posted November 23, 2023 Report Share Posted November 23, 2023 Arma 3 AI is either too easy or aimbot spinners. although this does sounds like quite a good idea I have a feeling the mission file space this would take up is way too much. Sleeper Don likes this Link to comment
Mandalorian 2.0 Posted November 23, 2023 Report Share Posted November 23, 2023 Expanding on what willima said It take probaly quite a bit of mission for for something used for the first money then never being touched again other then a few times a month by new people and then the arma 3 ai problem IT is as @william said aimbotters to easY AF But this is a really cool idea Sleeper Don likes this Link to comment
Guest Doomba Posted November 23, 2023 Report Share Posted November 23, 2023 +1 but leave it as spawn island so I can stand next to spawn NPCs and whisper naughty things in direct chat Link to comment
GravL Posted November 26, 2023 Report Share Posted November 26, 2023 (edited) just use a cqc server or, to add on to your idea, make it so that there isn’t any AI, but instead it’s locked to people with a small amount of time on the server, less than 50 hours for example. that way there’s no aimbot AI, and new players can make money while also training by going against people more closely related to their skill level basically the anzus raid system, but with a playtime restriction Edited November 26, 2023 by GravL Link to comment
Chris Peacock Posted November 28, 2023 Report Share Posted November 28, 2023 On 11/26/2023 at 4:12 PM, GravL said: just use a cqc server or, to add on to your idea, make it so that there isn’t any AI, but instead it’s locked to people with a small amount of time on the server, less than 50 hours for example. that way there’s no aimbot AI, and new players can make money while also training by going against people more closely related to their skill level basically the anzus raid system, but with a playtime restriction I’ll get on my alt and kill the new players and get off GravL and UberGaming like this Link to comment
Patato Posted December 10, 2023 Report Share Posted December 10, 2023 We will not be utilizing Arma 3 AI. APD provides all the bots we need Kernikov, Defragments, Chris Peacock and 1 other like this Link to comment
Recommended Posts