Jump to content

Implement Hitman and Bodyguard roles.


Recommended Posts

3 hours ago, ThePun1shed said:

So...your saying i can put a dead or alive hit on the admins....

i think it should be more randomized and based on the player's bounty. 


hit man gets contract from npc (perhaps a rebel base)
hit man has to go and get specific gun to use for the hit (randomly "dropped off" at a specific location)
hit man uses weapon on target
hit man returns to npc to collect pay.

something like that. maybe only be able to get a hit task once per restart to prevent ppl abusing this.

Edited by Sp0on
tyler1 likes this
Link to comment
53 minutes ago, Sp0on said:

i think it should be more randomized and based on the player's bounty. 


hit man gets contract from npc (perhaps a rebel base)
hit man has to go and get specific gun to use for the hit (randomly "dropped off" at a specific location)
hit man uses weapon on target
hit man returns to npc to collect pay.

something like that. maybe only be able to get a hit task once per restart to prevent ppl abusing this.

+1 Sounds like a sound idea, possible tweaks to smooth out and make it easier for implementation but all around good idea.

Sp0on likes this
Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...