Phil. Posted October 17, 2016 Report Share Posted October 17, 2016 Seen this post and it made me thing of something..It would be cool if we could implement something like this in the server. Similar to bounty hunter? Could even make some talents for it and special equipment for Hitman and security guard. Sp0on likes this Link to comment
Phil. Posted October 17, 2016 Author Report Share Posted October 17, 2016 @bamf@Paratus@speed@Gnashes Link to comment
wilber38 Posted October 17, 2016 Report Share Posted October 17, 2016 hitman is something i can see, bodyguard not so much Link to comment
KrazyKnight Posted October 17, 2016 Report Share Posted October 17, 2016 (edited) By the looks of it, you can already roleplay this out via the business part of the forums. Wouldn't see why you would make this a "class" type thing here. Edited October 17, 2016 by KrazyKnight Link to comment
Shane McCoy Posted October 17, 2016 Report Share Posted October 17, 2016 1 hour ago, KrazyKnight said: By the looks of it, you can already roleplay this out via the business part of the forums. Wouldn't see why you would make this a "class" type thing here. Boy shut yo mouth. If it was on the server you'd get real time hit requests, and even perks to see their general location. I like this idea Phil. likes this Link to comment
Dredge Posted October 17, 2016 Report Share Posted October 17, 2016 I like this idea. Sort like Star Wars Galaxies player bounties. Phil. likes this Link to comment
ThePun1shed Posted October 17, 2016 Report Share Posted October 17, 2016 So...your saying i can put a dead or alive hit on the admins.... Link to comment
Sp0on Posted October 18, 2016 Report Share Posted October 18, 2016 (edited) 3 hours ago, ThePun1shed said: So...your saying i can put a dead or alive hit on the admins.... i think it should be more randomized and based on the player's bounty. hit man gets contract from npc (perhaps a rebel base) hit man has to go and get specific gun to use for the hit (randomly "dropped off" at a specific location) hit man uses weapon on target hit man returns to npc to collect pay. something like that. maybe only be able to get a hit task once per restart to prevent ppl abusing this. Edited October 18, 2016 by Sp0on tyler1 likes this Link to comment
Maverick64 Posted October 18, 2016 Report Share Posted October 18, 2016 53 minutes ago, Sp0on said: i think it should be more randomized and based on the player's bounty. hit man gets contract from npc (perhaps a rebel base) hit man has to go and get specific gun to use for the hit (randomly "dropped off" at a specific location) hit man uses weapon on target hit man returns to npc to collect pay. something like that. maybe only be able to get a hit task once per restart to prevent ppl abusing this. +1 Sounds like a sound idea, possible tweaks to smooth out and make it easier for implementation but all around good idea. Sp0on likes this Link to comment
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