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  1. Past hour
  2. Chris Peacock

    OG

    Sorry man. Just been looking at everything
  3. Ruffian

    OG

    nigga SHUT UP
  4. Today
  5. Chris Peacock

    OG

    Bro just yaps to yap
  6. I think this would be cool except the arms cartel one. Cartel life is already so dead there shouldn’t be a reason to stray more players away from it
  7. Get your money up not your funny up perhaps?
  8. I think this would just piss a home owner off. Do they get a reward for stopping the house robbery? Or do they just get shot and pestered for 10mins while a group robs them
  9. Ruffian

    Changelog May

    If we’re starting a discussion on the aspects of Player v. Player combat within the confines of the Asylum gameserver, we must begin with the cartels. There is a HUGE section of the map dedicated entirely to combat and roleplay-less engagements. Cops seldom patrol this desolate wasteland and new players largely consider it a death sentence to simply enter the Warzone Island or the Drug Peninsula. However, I’m sure the uninitiated would be surprised to learn that this area of the map is mostly un-populated, as cartels are only truly fought over when two large groups/gangs are online, a group wants to hold drug for the processing bonus, or the Chinese/Dragons group is 12 manning the caps at 0200 in the morning. Cartels are easily in one of the worst transitionary periods ever seen by this server. When compared to the Olympus cartel system, they come off as a relic of an older, slower time when fights weren’t so fast-paced and the 20 minute cap timer was something of a necessity. With the removal of the cap cooldowns, there is honestly no reason that after a single fight that a group of 4-6 players should be forced to idle on a cap for 16~ minutes, browsing TikTok, waiting for the 100% to pop so they can entertain themselves elsewhere. Additionally, we all know that the payout system newly implemented has players scrambling to sit on caps to secure the 150,000 that comes with it, however I’d say that I’ve noticed a distinct lack of fighting, even with these new incentives added. In my opinion, an easy fix is a slight buff to the tax the cartels take from various money-making methods to incentivize gangs to set up “pay out” systems and reward newer or poorer gangs for contributing to the fighting environment. Alongside my previous suggestion to lower the cap timer for faster-moving fights and generally less boredom on the cartels. These ideas combined with Chris Peacock's PERCENTAGE based pay-out system instead of a cooldown (effectively a re-implementation of the cap cooldown) might help to re-vitalize the cartel fighting environment.
  10. Give money per percent on cap. So if we upcap it 50% we get less money than if we were to down cap it and up cap again. This would stop people from exploiting tons of money and still not basically give a cooldown to the cartels Maybe 1k per % up and down This could be a lot harder but you could make the money given to you based on the amount of players that are online in the gang you are taking it from. If you are uncapping your own cap keep it a base price (~1k per percent) but if u are down capping from a gang with more people you could give more $ per percent and less money for less people per percent. This would make it to where if you are gonna recap a cartel you are 100% gonna get atleast 100k if you fully do it
  11. That shouldn't be a problem. We record it and take a lot of notes.
  12. Can I have a summary after the meeting
  13. Sunday May 19, 2024 at 4pm EST. Bring thoughts, concerns, and ideas. This will be in discord in the community meeting channel.
  14. Fitz

    Changelog May

    I spent 5 hours today clawing back exploited money, what changes would you suggest? Sure
  15. Can we fix the STASH HOUSEs taking up TURF Limit, please? IMO, those should have their own class....
  16. andddd we killed cartel life again
  17. Hydro

    OG

    Find one wrong in this photo https://steamcommunity.com/id/HydroSWE/screenshot/2474242308004741620/
  18. Rebel's are meant to be a dangerous place, There are also 6 other rebels to go to if one is camped, and that doesn't even include the new stash houses that also act as a rebel you can spawn at if you own it. The other issue that would arise from rebel being a safe zone is that gold bars from federal robberies are sold there, If its a safe zone how are the cop's intended to stop the rebels from selling.
  19. No. Cap gang fort or boat or a turf or a stash house if you want a safer rebel. They have added many other ways to get a personal rebel if u do the slightest amount of work
  20. Tired of people camping free fire rebel. Adding a 200 meter safezone to the end of road would be nice a nice dynamic for civs
  21. Yesterday
  22. .Max

    Changelog May

    add @Hubschrauberjewelry emporium
  23. NotMike

    Changelog May

    There is currently only a cooldown on drug cartel. If a cartel is immidiately contested after capture, and is being fought over and constantly contested to a point that the time it takes to captrue the cartel is, say 30 minutes, is there still a bonus even though the cartel was captured at 100% for less than 10?
  24. Isn’t there a 15 minute cooldown after a cartel is captured to 100%
  25. NotMike

    Changelog May

    This topic needs clarification. A cartel is captured to 100% and pays out gang A. Gang B approaches the capture point 5 minutes after gang A's full capture, and captures it down from gang A's 100% into Gang B's 100% Should Gang B get a payout for this?
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