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danile666

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Posts posted by danile666

  1. Just now, Father Copa said:

    -1 Its a complete rebel thing, You go there for the loot/fight other people for the loot. Why would a cop be able to go over there, and capture someone with a bounty? It's a rebel airdrop normal cops wouldn't be dispatched to go and find out what's going on. 

    Rebels are not contesting it hardly at all.  It fits logic that cops would respond, why wouldn't cops respond to a crashed aircraft to investigate whats going on /lend aid.  Sounds like you just want an ez handout fam.  

    Scruggs likes this
  2. I think we should be allowed to respond to the rebel airdrops at this point.  Enough time has passed that we have seen how it fleshes out.  Most of the time no one is fighting them so they go uncontested.

    I believe that we should be allowed to respond to rebel airdrops and patrol for 2 minutes. 

    If no pc is found/no one is there you have to leave after 2 minutes and cannot return. 

    Prevent us from just camping it.  Set it up more like skip tracer, simply being in the zone is not PC.  Cop must find a reason beyond being in the zone to search and such.  This should limit the cops enough that they dont just roll in with a siren and start shooting everyone, but give everyone an opportunity for more engagement.

  3. I think its Odd that it is barley but it makes sense adding one of the ingredients as illegal so its not a free pass.  I do think a policy update is needed stating charge illegal liquor incase a cop doesnt look in this thread for @Samperino response

  4. 21 minutes ago, Steve said:

    God damn career cops:kappa:

    Frankly I don't think it's necessary. I've never personally even done this on civ or seen it happen on cop. How often does this really happen? Why not just down/kill the people who are shooting and resetting the timer?

    This is about the server restarting and people pulling vehicles knowing they will be safe because of APD policies, not so much about resetting the timer.  
     

    This happens frequently enough that a 1 sentence policy update is worthwhile to give us options.  This is a common sense policy.  Gotta stop with the rebel handholding and give good policies.

  5. 7 hours ago, Samperino said:

    I would also like to add, polls are not going to be helpful. There are people who will vote against giving anything to the cops just because they can. We look at written out feedback, and not the polls, unless it's something a lot more cosmetic, like skins or jeeps, or changes of that nature.

    When it comes to any form of balancing, polls are not going to be looked at (unless the CMs+ want to add them for a specific topic).

    I didn't add the poll, unsure which mod or admin edited it in. 

     

    However I do still feel a policy change is beneficial. My specific niche incident did have a rebel plinking away resetting the combat timer in game. If I had subdued that individual however I would still be stuck with an ifrit, no combat, and not enough time to seize it under the current policy. 

    So someone could pull an ifrit at 3 minutes, drop on us.  We manage to win the fight at 1:15 we have to slap on our restraints and potentially start our timer. We now have to 1 min procedure the individuals, who will probably take the lethal. We're now in combat again at 30 seconds and have a timer under current policy. 

    How I see the 1 min procedure working is:

    Ifrit drops, we win and restrain. 1 min warning. Advise and seize. Then 1 min procedure the suspect. No re-entering combat and the illegal vehicle is still lost. 

    Even without having to process people it's pretty sketch timing having to start a 60 second timer with 75 seconds left. Is the warning in sync?  Will the seizure actually save server side?  Wouldn't it be better to seize at 60 seconds if possible so both the ifrit and changes to player have the highest chance of saving?

     

    I know you can't change code and devs aren't going to be interested in it right now, but I believe there are enough circumstances where it would work that the policy should update. 

    If someone is in a specific incident where policy allows it but mechanics don't, we are kinda at the end of our rope there. But there have been and continue to be incidents where it would work within both mechanics and policy. 

     

     

    If there is one minute remaining before the server restarts officers may immediately seize illegal vehicles without an all clear timer.

  6. 1 hour ago, TRYHARD said:

    Risk free? You're talking about a 1 minute time frame out of a 3 hour restart that someone would be able to keep their ifrit. 

     

    Right, they are pulling their illegal vehicles in the final minutes knowing that we wont be able to seize it due to the time left on the server.  So yes it is risk free.  

  7. 1 hour ago, Mason said:

    Apparently winning the fight and making them lose all their load outs isn't good enough... 

     

    4 minutes ago, Jake said:

    ^^

    I mean I did half my job, excuse me for wanting to have common sense policies in place to do the other half.  

    Besides no one should be able to just pull anything risk free.  

  8. 16 minutes ago, Gen. Henry Arnold said:

    Would rather not have any database query calls in the last minute of the server cycle. Same reason you can't shop, use ATM, etc. It might not sync.

    ok, make it anything under 2 minutes or whatever time does not make you concerned with the server cycle.  Fact of the matter is this is exploitable and needs a apd policy in place to make it work.

     

    And honestly this is a silly concern since we have 1 minute procedures for processing people already.  Making database calls for arrests, ticketing, and lethals.  So what is one more thing.  It makes sense, and something should be implemented to handle it.

  9. 23 minutes ago, DaX said:

    Even tho it was my ifrit i agree with you mate. There should be a 1 min sieze if the imidiate area is clear. Didnt used to be a problem when soft restarts where a thing. 

    P.s i would not have been mad if you siezed it. Gf

    Yeah I do not blame you, just think there should be a rule allowing seizing.  Sitting there with the ifrit like welp.

  10. We need a 1 minute procedure for illegal vehicles.  

    Simply state that you can seize any illegal vehicles if the 1 minute warning pops.  

    The reason for this is rebels pulling ifrits at the last few minutes knowing you cannot seize it due to the 60 second timer for seizing illegal vehicles.  Just happened, wiped the ifrit occupants, and there was no way for the timer to match up, and someone from 500m away would take a periodic shot hitting that reset on the timer anyways.  

  11. 33 minutes ago, Bread said:

    If I remember this right, if theres no Cpl+ medic or actual medic online Constables receive the medic ping.  I don't know if that changed from way back when

    I've been the only cop on before CPL and never got a medic ping. So nah. But the pings are plenty big enough. Someone making a suggestion because someone told him he should?

  12. 41 minutes ago, Leady said:

    I get it is supposed to be end game but the tracker is overkill imo. Its already a hard fight for rebels. And if the cops lose track of a hemmt well that's on them. @Gen. Henry Arnold Down with the tracker!

    I think the cops should have a tracker but civs shouldn't. A rolling convoy fight sound fun. And why wouldn't the cops have their own hemmt full of illegal stuff tracked. 

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