Jump to content

Drovalin

Member
  • Posts

    121
  • Joined

  • Last visited

Reputation Activity

  1. Drovalin liked a post in a topic by Destrah in Police Academy Fun   
    Had driving this week. Took a few short clips from night driving.
    Cones looked pretty dope with the emergency lights on.
     
  2. Drovalin liked a post in a topic by The Monopoly Man in ****APD Policy Update 05/11/17****   
    APD RULE/POLICY CHANGES
    Weapons trafficking is getting a change as it should be only used for its actual name, the transport or selling of illegal firearms.
    The weapons trafficking charge should only be applied to Individuals who transport or sell illegal firearms. This charge should not be applied for a fugitive that was caught with a couple firearms during a fight. Instances where it can apply for example, transporting/selling a large amount of purchased/made weapons to a home for storage. Weapons trafficking charge starts at the first 2 illegal weapons found and is stacked for each other illegal weapon found. (RPG Tubes included).
    SENIOR STAFF CHANGES
    Newly promoted SGT+ staff are unable to take an absence request for their first 2 months in office. 
    There are exceptions if important IRL issues arise, please contact a Captain about this who can assist you.
    We have seen too often where newly promoted staff are putting in absence requests right after being promoted when they were put in that spot in the first place to assist the APD. 
    Absence requests submitted from this point forward may only last a max duration of 2 months. If you have to be absent from the position longer than 2 months, you will be required to vacate the position for someone else who can fulfill it in the meantime. Once you have returned from your extended leave of absence, you may contact a Captain about returning to the rank. If you fulfilled your duty during your time in that rank to the fullest, you should not worry about being denied your return to the rank.
    Please note these absence request changes only apply to SGT+
     
    If you have any questions or concerns about these policy updates, feel free to contact a Captain
     
  3. Drovalin liked a post in a topic by Isaiah Fuerte in Genesys Recruitment [S1/OPEN]   
    +1 for Genesys cool gang with cool members.. @Drovalin keep doing your thing in Kavala sir 
  4. Drovalin liked a post in a topic by Trig in Genesys Recruitment [S1/OPEN]   
    Good, wish you the best of luck guys
  5. Drovalin liked a post in a topic by BioHazard in 1 copy of apex   
  6. Drovalin liked a post in a topic by Metz in Genesys Recruitment [S1/OPEN]   
    Good Luck Boys looking to come back to s1 sooner or later!
  7. BioHazard liked a post in a topic by Drovalin in Genesys Recruitment [S1/OPEN]   
    Accepted message me for discord info
     
  8. Drovalin liked a post in a topic by AxHa in Genesys Recruitment [S1/OPEN]   
    Application Format:
    In-game name:
    Age:
    Hours in-game(screenshot) :
    Bank amount:
    Previous gangs:
    What country are you from:
    Why do you want to join this gang:
    Tell us 3 things you are good at in-game:
    Have you ever been banned? if so for what and why:
     
     
    Any application that does not follow this format will be denied instantly.
     
    About Genesys:
    We expect all members of Genesys to be upmost loyal and be willing to fight for any and every gang member at any time with no hesitation. We strive to make an impact anywhere and everywhere. From Banks, Cartels, Feds to even Kavala Square. Genesys is looking for mature and experienced players that do not forget how to have fun.
    Our Policy:
    We do not tolerate or associate with any rule breaking that goes unpunished. All members must be respectful at all times within and outside of the gang. Any gang member caught being unloyal or untrustworthy will be removed immediately.
    Requirements:
    600 hours in-game
    16 or older
    Talk good English
    Follow the rules
     
     
     
  9. Drovalin liked a post in a topic by BioHazard in Genesys Recruitment [S1/OPEN]   
    Seen your gang around quite a lot today, best of luck!
  10. Drovalin liked a post in a topic by BlackShot in Asylum Improving Relationships   
    A video to @Jim Peaches. 
    With love,
    BlackShot
  11. Drovalin liked a post in a topic by Padrinos in o7 from Padrinos   
    As many can tell I have been very inactive lately.  Work has been kicking my ass like normal, but I got accepted into a new assignment and have even more to learn and do.  I truly enjoy working with the community and helping to keep the servers progressive and safe, but I also know that I am currently taking up a spot that someone else who is more active could fill.  I do not want to leave the community and hope my reputation with the staff and the player base would allow my return in the future.
    This weighs very heavy on my heart and seriously bums me out, but the team does not need afk admins.  Along with the many frustrations that come with admin responsibilities I have learned a tremendous amount about the backend of gaming and what it takes to run a server.  The staff has been great to work with and I hope that my errors and technical shortcomings have not caused them too much stress and heartache. This is an amazing community and I will still see many people around in TS and in the servers.
    Thank you everyone for all the laughs and good times. Feel free to hit me up anytime if you need anything.
    o7 from ya boy Padrinos
  12. Drovalin liked a post in a topic by Leady in *** APD Guidebook Updated ***   
    The guidebook has been overhauled. While it still has the same look and feel it should be easier to navigate and understand.
    - Removed Redundancies.
    - Simplified wording of many guidelines
    - Section F and Cpl + have been moved to their own documents
    - See earlier posted Policy Update for changes around IAD's
    Actual Policy Changes
    - You may now charge those who are assisting in a kidnapping.
    - Battle Buddies - Completely removed. You may now enter illegal areas solo at your own risk
    - Changed recommended to required to have 3 officers to man check points
    - Raised Parole cap from 28,000 to 100,000
    - Removed Solo Pilot restriction. You may now land at any time. Note you still need ground forces to enter illegal areas while in a helicopter.
    - Removed restriction from negotiating at rebel, cartels are still a no go.
    - Removed requirement to announce yourself before throwing a flash bang
    - Removed requirement to have lights on when speeding
    - Clarified Searching/Seizing while in combat, You may search/seize contraband from a player or vehicle at any time or place even if in combat.
    - Clarified Vehicle seizing, Vehicles still require all clear to be given before impounding or seizing unless inside of a HQ
    - Clarified Abandoned Vehicle Searching/Impounding, If a vehicle is abandoned and the driver is wanted for more than $500 or is parked in an illegal area you may search otherwise impound.
    - Under Ticketing Removed Murder of APD personnel - 100% ticket (Is covered under Aggressive), Removed if HQ is attacked must be given 100% ticket.
    - Higher up request removed "Attempt to" Now reads,  You are required to contact any officer currently on the server who has a higher rank than you, even if you think the suspect's reasons for a higher up are not legitimate.
    - Dealing with medics clarified
    - Changed reckless driving, no longer requires a verbal warning to issue a ticket.
    - Changed ticket guide for dirty money, removed "down to" now states round to the nearest 5K
     
    These changes were made to allow for more freedom for officers to play and RP the way they like. We felt the guidebook had become too bloated for its own good. This will also align the guidebook for a planned future implementation of version 3.0.
    https://docs.google.com/spreadsheets/d/1PXMKSPJUGqImrx-XHxWPxVNJAUPv2hxiCUNq14G7_Lc/edit?usp=sharing
    - The Captains
  13. Matt The Savage liked a post in a topic by Drovalin in Leviathan's return - HYPE!   
    One of the best and honest person's out there
  14. Drovalin liked a post in a topic by BioHazard in Change log 7.9.0   
    Nice work!
    Can't wait to get in game and see these changes.
  15. DirtySanchezExporter97 liked a post in a topic by Drovalin in Gutchi   
    Welcome buddy
  16. Drovalin liked a post in a topic by Gutchi in Gutchi   
    Yo.. I'm gutchi, and have been playing on GTA for the past 16-18 months before getting com banned for whatever reason. I look forward to try out a new server for once as GTA didn't really value my effort set in place. I would appreciate if someone could show me around, and maybe guide me a bit as i'm completely new to this one.. I currently have 2,5k hours, and are quite combat orientated.
    Look me up on youtube if you want;https://www.youtube.com/channel/UCTo6k1YiiTkO9wwdlkwaU4w
     
  17. Drovalin liked a post in a topic by Olivia in APD FAQ/Grey Area   
    In the case of the guy with 1 speeding charge, why would you "turn a blind eye" instead of just pardon their $2 bounty?  Likewise for the guy who got a manslaughter saving his family, why would you not pardon the manslaughter since it was RP self defense?  You should deal with bounties that you interact with, but how you deal with them is up to you (so long as you stay within our policies, obviously.)
    Giving a ride to a known criminal and/or felon and then letting them go I can't see as justifiable, in or out of RP.  I can imagine only a handful of edge cases where you might need to do that, but almost always I would say don't do that.
    I think an important distinction you should remember is that letting somebody who is already in your custody leave with their charges intact is frowned upon and could easily be abused or result in corruption.  (If you know they have a bounty and you let them get away with it, what kind of message does that send to the civilians?  Pardons or discounts for civilians that RP or are compliant and nice is encouraged, just make sure you're following our policies.)
    However, as an officer, you are not required to chase after every bounty that you see.  (This is a huge mistake that I see Cadets and new Constables make.  They'll be talking to a $5k bounty, see a $12k bounty across the street, run over to restrain them, see another $2k bounty, run over to restrain them, etc until the whole square is restrained.)  Obviously, don't bite off more than you can chew. 
    Many times I'll be by the DMV in a busy city and there could be half a dozen to a dozen civs there, all with bounties between $1k-80k+.  You can't process them all, even with a buddy or two.  Sure, you could approach a few and ask them about their charges, but the way I see it, if they don't come to us to chat they'll get the ol' "straight to jail by Bounty Hunter" charge.  ; )
  18. Drovalin liked a post in a topic by bamf in Change log 7.8.0   
    For this patch we have significantly altered the prison break mechanic in the game to match the new prison.  The new system should be more dynamic than the current prison system.  We hope you like it!
    To begin a prison a prison break, you need to get into the front prison building.  Hint: Cutting the power to the prison has the chance to decrease the time to break into the prison.   After accessing the main prison building, you should look for a way to disengage the interior locks and security.   As you progress through the prison, be wary of the prison guards that may be roaming throughout the complex.   You will need to have lockpicks to successfully open the gates inside the prison.   You also need to make sure that the APD and/or prison guards do not restore power to the prison.  When they do you may become trapped inside! Other misc. features and bug fixes:
    The rehab clinic now takes into account the level of addiction you have Tents may be searched and illegal items may be seized from inside them The APD can seize items from backpacks inside of vehicles The APD can seize illegal clothing from vehicles Players that you have aggression with will now properly be displayed in vehicles APD names will now properly display while in vehicles You can now gather sheet metal at the prison Crafting vehicles should no longer bypass garage limitations Speed cameras now indicate your direction of travel and speed If you win the lottery, the news will now cover your good fortune Additional items may now be loaded into appropriate vehicles Gathering drugs with your gang talent will now work as intended Fixing a vehicle at a gas station now takes a small amount of time Fixed a few minor exploits Additionally, we have reduced the number of objects at the prison in order to try to enhance performance.  The performance issues tend to be somewhat random, but we have taken this chance to do a few things to try to enhance the experience for everyone.  
    Edit:  This patch will roll out for Altis today, and for Tanoa soon.  We need to tweak the prison for Tanoa to fit the new mechanic.  
    Hotfix 1:
    Initiating a prison break now requires 3 APD members to be online (I forgot to re-enable this after testing - oops) The prison break area has been increased slightly.  Remember, you are breaking into a facility and should not be able to be beyond the red zone logically.  Stay in the red zone on your map when doing a prison break! Tents should place in front of you now You should no longer be able to lock or unlock a vehicle when downed LTs should no longer be able to remove their IR laser if they lack the space to store it properly Bug fixes related to healing
  19. Drovalin liked a post in a topic by Leviathan in Leviathan's return - HYPE!   
    Hello everybody!
    After 7 long long months I have decided that it is time that I came back. Some of you know me from before - I am a professional career cop at heart. I've been having a blast during my second cadet week and throughout the couple of constable days. I can't wait to meet ya'll in game! 
     
×
×
  • Create New...