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ObiWoki

Developer
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Everything posted by ObiWoki

  1. ObiWoki

    Spice

    Its indeed unique in its own form, a bit too spicy for our altis life server. As of right now we are not interested in adding anything that gives you advantages in the form of health buffs movement speed buffs A consumable that gives you ESP
  2. As much as we appreciate bug reports and we will definiatly look into this I do want to ask you and everyone else that reads this to submit these through the proper channel (here)
  3. As you mention this would require 3 extra objects to be added to each of these houses on the map, with that being said we would rather explore the possibility of shop houses first. Maybe in the future but not at this moment in time
  4. People shouldn't be able to literally spawn in npc shops everytime they die therefor it is
  5. How do we move forward if we need new shops though / move shops in houses that are already built. Just force the homeowner out of it. How do you envision this?
  6. Wow look at that didn't even think that was possible you must be a god @Patato
  7. Hello Asylum! As of today we will be moving forward to a new suggestions and feedback system. A new subforum will be added to the suggestions and feedback section, this will include a subsection with approved and denied suggestions. This means that each suggestions will be reviewed by a developer and will get a review on why we would add it or not. We are looking for new content idea's and hoping this new system will help us towards this goal. Feel free to make a post on the new subforum (here) so we can review your content. With this being said we do expect everyone to be serious on this thread, if you put effort in your post we put effort in our feedback and vice versa.
  8. Now this is some content I can get behind
  9. Hotfix #2: Fixed general light hatchback not showing up with a skin Fixed being able to slingload the time trial vehicle Fixed being able to cargoload the time trial vehicle Fixed names being wrongly put into DB on time trial succes Added dynamic waypoint radius on time trials Added dynamic starting radius on time trials Reduced start radius on AlphaCourse time trial Resized the time trial checkpoint marker Fixed quest duplicates Fixed patrol officer quest Fixed FAK's in a car resulting in a storevehicle / impound warning Fixed an issue with SRT not being allowed to carry some weapons even if they already earned them Fixed being able to lockpick whilst downed or restrained Added a new NPC and NPC system specifically for time trials Fixed house keys being distributable even though you didn't buy the upgrade Fixed a ladder at mineral processing near federal reserve Fixed some Titles not properly updating Fixed 3 aircraft spawns at athira rebel spawning vehicles in walls Added a safety to spawning time trial vehicles to not spawn in other vehicles Added a gokart time trial Taru Transport to paramedic, Taru Medevac to ADV EMT @Donald Added auto NVG for admin events at night Added a temporary time trial skin for the AlphaCourse
  10. Due to the fact that the old quest system was badly designed we wanted to redo it. Doing so resulted in all quest stuff getting removed at first. Then rewriting it from the base up During this rewrite we deleted all cfgs stored regarding quests. And inserting a new cfg system resulted in different ids. Going in and matching each and everyone of them is labor intensive as there are a lot of quests thus: Resetting everything is basically a better option in that way and also gives a 'fresh start' on everything
  11. All these points are not really that big to me and I do not see why in any way developers have been cop sided. 7.62 is only available for a limited amount of cops that barely play either way, biggest population of cops exists out of constables and corporals. I remember a mental asylum that even rebels were complaining about that it was too civilian sided. Going to cartels has been a thing for so fucking long Remember when we could drop spikes out of helicopters? that was fucking fun At the end of the day you rebels need to understand that without a cop force there is no Asylum life. Its a server for both parties to enjoy. As of the time of writing this there is 1 constable online and 31 civ's seems like its less interesting to play cop then civ something that we want to prevent from happening to make sure the entire ecosystem stays running (atleast thats why I am here, not to pick a side and code for them only). Both parties have their +'s and -'s but that doesn't mean that every single thing needs to be addressed. Play the fucking game and stop crying, you win some you lose some. The cops win and lose and rebels are supposed to aswell otherwise you get rebels running around with trillions (oh wait... i wonder how that happened) Going back to your turf 'suggestion' If it really becomes an issue and it happens every day multiple times I see reasoning to adjust policy, you have brought it to their attention atleast 3 times now THEY HAVE SEEN IT and will keep an eye on it.
  12. This guy plays the game as an Admin, that means he needs to go.
  13. Nah its unchanged as to what blur was in a vehicle before patch, but driving now changes blur to minor blur
  14. hotfix #2 Blur should now be more consecutive Blur has been intensified when third person (-> 50%) House fires now actually completely destroy the house
  15. Am aware of this issue, should be fixed in a later patch
  16. yes there was no request regarding that so its unchanged, I also have no clue how reliable we could make that hearing from stories about other servers. Haven't looked into it (might be an option)
  17. Quests and titles is something we haven't decided on yet. As of RN they are indeed in the game. Its something that we will be looking into at a later stadium
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