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Fitz

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Everything posted by Fitz

  1. No they do not get consumed, you only need one. I have updated the patch notes to include # of cops required and the ammo recipes
  2. Found a bug? Click here to file a bug report! Got some development ideas? Click here! Added: Nikolai’s Compound: Ivan and Hugo’s brother Nikolai has moved into the Altis Oil Rig to compile the illegal gold that they have gained from the illegal brokering of sanctioned Russian crude. He has brought with him elite weapon makers who make parts for high powered weapons and ammo. 7 cops are required to rob this. Civ-Side Event: Rebels can breach Nikolai’s Compound to obtain Elite Weapon Semiconductors and stolen gold bars. Nikolai has paid corrupt APD officers to defend his compound, until the outer walls have been breached, they will be able to spawn in his HQ to defend the tokens. Use a raspberry-pi computer to breach the outer wall and vault, once the outer wall is open the APD must have to fly into the compound. Upon breaching the vault numerous gold bars and weapon semiconductors will spawn in for the rebels to steal. Cop-Side Event: Corruption pays, once the APD has secured the compound from the rebel terrorists they will have an opportunity to breach Nikolai’s vault and access his prisoner, the APD prestige dealer. Once the vault opens the APD will have three minutes to buy a prestige token which they can sell at any HQ to activate their prestige tiers. During this event the rebels will have the availability to secure the vault for Nikolai and be paid for their efforts. APD Prestige Tiers: Buy the tiers inside the vault, sell at any HQ to activate. Tier 1 Buffs- $1,000,000 Red gull 2% Cheaper Spike strips 2% cheaper Defib 2% cheaper All weapons and Equipment 2% cheaper Land Vehicles 2% Cheaper Air Vehicles 2% cheaper If no red gull spawn with 5 red gull APD Jet skis/SDVS CMR-76 (UC Cpl+) Tier 2 Buffs-$1,750,000 Red gull 4% cheaper Spikes 4% cheaper Defib 4% cheaper All weapons and Equipment 4% cheaper Land vehicles 3% cheaper Air vehicles 3% cheaper If no blood bag spawn with 3 blood bags Promet MR CPL +UC Lt+ Sawed Offs APD Taru Benches Cpl+ Tier 3 Buffs-$2,500,000 Red gull 6% cheaper Spikes 6% cheaper Vehicle Ammo 6% cheaper Defib 6% cheaper All weapons and Equipment 6% cheaper Land vehicles 4% cheaper Air vehicles 4% cheaper Armored vehicles are 8% cheaper If no spikes spawn with 2 spikes LT+ UC Rpks Stash House Event: Athira Stash House With the influx of drugs on the island the Drug Cartel has begun to store some of its illegal drugs at the Athira Stash House, place a diamond tip drill on the garage and you will be able to breach the vault and access the illegal loot inside.30-min cooldown Civ v. Civ event, payoff is based on number of people online, and in Athira 10-minute timer to breach the vault Does not count towards federal events Tobacco: A new Tobacco field has been planted on the island of Makyrnisi in the middle of Pyrgos Bay. Go there and gather illegal tobacco leaves for use in crafting cigarettes and cigars. Gather Tobacco at Tobacco field Dry the tobacco at the Tobacco Factory Plane pine planks into paper at the lumber mill Roll Dried Tobacco and Paper into Cigarettes at the Tobacco Factory Or gather cocaine and process Dried Tobacco, Unprocessed Cocaine, and Paper into Cigars at the Purification Factory Sell Cigars at African Warlord, and sell Cigarettes at Drug Dealer Elite Weapon Crafting: You can now craft certain high-powered rifles at the black-market production, you need to have the appropriate civilian prestige tier to use the weapons. Zafir usage on S1 is now dependent upon having Tier 2 unlocked. If you try and access a Zafir in your house it will drop it on the ground and you will not be able to put it back inside your house. Zafirs: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 ASUS Dark Hero Mobo RPG-42: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo Spar-16S: 25,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo Raspberry-Pi Computer: 1 Ryzen 5950X, 1 Asus Dark Hero Mobo, and 64GB DDR4 Ram Ammo: Zaf Boxes: 15,000, 10 Process Uranium, 5 Rubber RPG-42 Rds: 45000,2 Counterfeit Rolex Watches, 10 Uranium Processed, 5 Rubber Changed/Tweaked: Improved availability of CPU Cases Changed how # of cops is called at the National HQ Change how SWAT is called for Nat HQ New staff titles Further developed admin event capabilities The oil rig is now re-designed. PC Parts are now easier to get, and illegal. Fixed: Medic offroad service pricing Virtual crafting bugs A couple culverts blocking the way to sheds. Missing walls at Nat HQ Furniture icons not working. Being able to use Suicide vests while in prison Hotfix #1: Fixed timers on Stash House and Nikolai's Compound National HQ vault being able to be disabled APD being corrupt with the tokens Couple other vars around the event Tripled the # of goldbars spawned in at Nikolai Temporarily removing Spar-16s and RPG-42 crafting (Bipods are spawning in, and RPG auto bans you) These will be re-added don't worry.**You can still buy the RPG-42 at rebel Hotfix #2: Updated StashHouse payments and frequency Added tobacco items to exchange New weapons able to be put in houses a bunch of back-end fixes
  3. We’ll look into armed boats of some variant for civs
  4. As we continue to push out more content that links both S1 and S2 together there are a number of things that we want to look at in updating domination, SRT payouts, capping times, random events, etc. I am making this thread to have a singular location where domination changes can be suggested/discussed. S1 is still the priority, but I don’t think any of the devs would be opposed to more substantive/regular updates for domination/S2. Please be specific and detailed with any suggestions, and keep them developmentally related.
  5. Asylum is calling you
  6. Fitz

    phone app

    I replied to this exact suggestion yesterday saying that at this point we would not be open to implementing this in its current form. Please do not make additional suggestions posts if there is 1) already a post about it that is active, or 2) if a development team member gives an answer on it less than 24 hours earlier.
  7. Tough to balance anything like this, I'll look at something to rectify it, but at the end of the day due to the low levels of actual happening, plus SGT+ can use drones to find them. It will be added to the QOL backburner
  8. This will be considered for the future.
  9. This was approved via Chris peacocks suggestion a couple weeks ago. Added to the list
  10. Fitz

    Gang Boat Change

    These have been added
  11. Added more stuff for the hunting ground to make it better, hopefully we will be able to preserve one of the more interactive ways of making money, will look at farming as an addition in the future.
  12. Fitz

    New Medic Event: Hazmat

    I know that medics dont have a lot to do besides revive people, I'll think about some other opportunities for them to do stuff, but anything needs to be commensurate with risk levels.
  13. All in for more leaderboard titles, when I take a look at titles for the prestige tiers I'll take a look at these as well.
  14. Most of these have been added
  15. There are very few aspects on the server that still have some rp pieces of it, at the moment I'm gonna stand my ground on no, but as a QOL change I don't see tons of pushback
  16. Not a bad idea, as I look for more smaller group/solo content something like this may make sense,
  17. Fitz

    Dom Fixes

    In looking at dom, maybe sure why not.
  18. Fitz

    CMR

    This is more readily available now with the prestige system,
  19. Fitz

    Skills Tab

    This is kinda what I have in mind for the tier system, as it continues to develop, we can evaluate if we want to add an additional system based on XP rather than $$
  20. At the moment I don't think that this is a good idea, we can continue to take a look as thing move forward
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