Jump to content

Fitz

Owner
  • Posts

    921
  • Joined

  • Last visited

Reputation Activity

  1. MoLu. liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  2. BlackShot liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  3. Gnike liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  4. Maaqs liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  5. Kernikov liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  6. 王 Ari Petrou 王 liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  7. Iuke liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  8. MarchingBands liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  9. zdeat liked a post in a topic by Fitz in Changelog 25.1.2   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here
    Foreword: 
    This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff.  Yet again I over promised and under-delivered.  As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like.  We have been able to make strides on bringing on more help, broaden the load and try and get back on track.  Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
    Development, increase the frequency of patches and features, increase size of team via new developers and @Jesse returning to help me in a development & advisor capacity. Community, we will be selecting both a community manager(s), and a community council, this will be a public process where community members will be able to observe and ultimately provide feedback on ideas before they are developed.  More information on this process will be released in a post ideally next week, Upgrading legacy systems and experiences, forums, TS, discord, Wiki, etc. Patch notes formatting- starting with this patch, patch notes will be posted all on the same "Changelog" Post, this way like most games you will be able to see patches right on top of each other to track progress.  We will still have a dedicated post for feedback. In our community meeting update I announced a bold new idea to shrink the map and increase interaction.  After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available.  Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard.  Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.


     1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins

     2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
     3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
     4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
     5. I will be TPing around the map and giving out a number of other items as well.


    The Event coordinators will be running a number of events as well, they will announce a schedule soon.  I will incorporate some of these skins and rewards into these events.


    This patch will go live this Friday, 5/2/25 at 5:30pm EST
    Added:
    Contract Missions
    Vehicle Delivery Missions Go to the Independent Contractor  Scroll wheel on the NPC, and select which mission you want to do by calling the representative.  Vinny will task you with delivering him vehicle.  Carl will task you with delivering crates. Vinny Vinny will set a marker on your map with where the vehicle is that needs to be picked up, hurry over to it before it gets stolen.   Pick up the vehicle and deliver it to the drop off point to get paid. There are new quests associated with these missions: Complete 25 vehicle Deliveries - Offroads for deliveries and a 20% higher payout +15000 Complete 35 vehicle Deliveries - Box Trucks for deliveries and a 20% higher payout +25000 Complete 50 vehicle Deliveries - HMMT Fuel for deliveries and a 20% higher payout +35000 Complete 100 vehicle Deliveries - HMMT Box for deliveries and a 20% higher payout +45000 Complete 150 vehicle Deliveries - Zamak Fuel for deliveries and a 20% higher payout +55000 Complete 250 vehicle Deliveries - Tempest Flatbed for deliveries and a 20% higher payout +65000 Carl Carl will set three markers on the map with where the crates are for you to go pick up, and a HMMT flatbed to pick up the crates.   Use the truck to pick up all three crates and then deliver them to the drop off zone. Once the truck and crates have been delivered you will be paid. Care Packages Rebels can now buy care packages at rebel, when activated they will drop in the purchased item via an airdrop.  Rebels can call vehicles, 7.62 ammo, or an Mk1 care package.  Mk-1 Crate (3 Mk1s, 15 7.62 Magazines, $20,000 Ammo Crate (75 Mk 7.62 Mags, $10,000 Ifrit Air Drop (Single use Ifrit- cannot be stored, upgraded or chopped). $25,000 Orca Air Drop (Single use Orca- cannot be stored, upgraded or chopped).$20,000 Pocket Cars Civilians, cops, and medics alike can now buy pocket vehicles, these are assembled by the player at their location.  Never get stranded again and buy a single-use pocket vehicle. Quadbikes-$750 Hatchback (Sports) 2500 Cocaine can now be gathered dynamically by picking it from the trees at coke field Cocaine can now be processed dynamically by running around in the pt at the cocaine processor Jewelry Emporium has been revamped via a new custom map courtesy of luke Mental Asylum has been revamped via a new custom map courtesy of luke Prison has been revamped via a new custom map courtesy of luke The Asylum Casino has been upgraded, after moving into the Asylum Grand Palace, across from the Midnight Palms Nightclub the future home of karaoke. APD Checkpoint Alpha The APD has begun to beef up its presence around the island, setting checkpoints, and seizing contraband from the civilians who pass through. Robbery 3 APD officers are required to be online in order to rob Alpha Checkpoint Place a diamond-tip-drill on the back door of the evidence storeroom Wait 10 minutes and then load the loot into a vehicle, sell at an ownable gas station, in order to reap your reward. Smokes have been edited and re-enabled, these enhanced smokes reduce the lag from Arma smokes significantly. Cops can now toggle blue only lights by scrolling whilst being the driver of an APD vehicle.   If lights are already on they must be turned off and back on to switch the color scheme Paros is now a spawnable city hosting the Asylum Casino and Palace Warning System Admins are now able to warn players in-game before moving to place bans This system is currently being integrated to allow for out-of-game warnings to prevent unnecessary bans This is part of our goal to decrease the severity of certain punishments on the server. Fixed:
    RPGs are now properly handled when being seized by the APD Suicides are now properly represented in side chat Loadouts now work at Union Shops When your cuffs fall off whilst in a car you will now be properly unrestrained, and able to exit use a phone etc. Big Trucks now spawn at the proper spawn points Cops are now sent to the right position when hitting "let me out" when in prison The APD group tag is no longer displayed in messages when an officer is under cover Vehicles within the zones at Gang Boat & Gang Fort now despawn faster Jewelry can now properly be sold from the Jewelry Emporium robberies Adjusted the following prices Cooked Chicken 490 -> 540 Processed Cocaine 625 -> 775 Cooked Oysters 300 -> 550 Copper Ingot 115 -> 145 Crank 1000 -> 1500 Diamond Cut 585 -> 615 Flawless Diamond 1500 -> 1750 Cooked Goat Meat 1851 -> 2000 Heroin 530 -> 630 Iron Ingot 315 -> 365 Mackerel Meat 49 -> 70 Medicinal Cannabis 380 -> 420 Marijuana 420 -> 565 Crystal Meth 1800 -> 2500 Mullet Meat 77 -> 100 Processed Oil 255 -> 350 Ornate Meat 30 -> 55 Pearl 280 -> 290 Pine Plank 155 -> 175 Hardwood Plank 325 -> 355 Olive Plank 205 -> 250 Cooked Rabbit Meat 140 -> 200 Rubber 1130-> 1250 Ruby 370 -> 390 Refined Salt 245 -> 275 25 Year Scotch 1200 -> 1350 Cooked Sheep Meat 840 -> 900 Dried Tobacco 250 -> 295 Cigarettes 450 -> 525 Cigars 750 -> 950 Cotton 385 -> 450 Bomblets 650 -> 775 Removed:
    Garden trucks have been removed from the truck shop (they were replaced by tractors a few patches back) Prestige System Any stored prestige will automatically be returned to you as cash when interacting with an ATM/Shop.
  10. ^Connor_K liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  11. Xavorey liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  12. XxSharky liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  13. Fitz liked a post in a topic by Defragments in Making Sheds have more then 3000 virtual space   
    The people who don't remember only having 2 physical crates worth a total of 2000 space in your shed and when they couldn't even be used as a garage. The younglings are so spoiled these days
  14. BlackShot liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  15. Tom liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  16. Sandwich liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  17. zdeat liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    No- nothing about the actual gameplay of the server. I made a messaging error by trying to implement a roleplay reason for the map becoming more centrally located
    See my above message
  18. Brandice liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  19. Junke liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  20. MoLu. liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  21. .QQQ liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  22. Donald liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  23. Alex. liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  24. 王 Ari Petrou 王 liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
  25. Gagss liked a post in a topic by Fitz in Update on Community Meeting 3/12/25   
    Good Evening Asylum Community,
     
    A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server.  We talked through some ideas and then pushed out a community poll to get feedback on them.
     
    After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community.  @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
     
    The poll data was inconclusive, with the neutral and negative portions outweighing the positive.  After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
     
    While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
    Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years.  This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
     
    Features to be expected:
    Service based economy missions (Assasination, vehicle delivery, crate pickup)
    Beefed up optional tutorial system with a green zone and increased visibility to the server.
    Personal Distress beacons
    Karaoke
    Boat drug running missions
    Gang house drug shipments 
    Admin warning system 
    Prestige store with access to elite weapons, attachments, vehicles, and items.
    Border patrol outposts
    City Hall raids
    Reworked Casino,Mental Asylum, Jewelry Emporium maps
    Revitalized urban areas and new spawn points
    Smokes
    More random events including infection containment, and scavenging
    Streamlined map and interactions
    Fixing of all known bugs as of release
     
    These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April.  As we work through this transparency will be key, and leaks will consistently be posted in our discord.
     
    **Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
     
    Best,
    Fitz 

     
×
×
  • Create New...