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Gen. Henry Arnold

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  1. Bherky liked a post in a topic by Gen. Henry Arnold in Drug tower cap   
    This was originally an admin event only layout to get people to try out
    Would like to bring it back as a temporary layout (only for the duration of an admin event)
    What are the thoughts of in addition to rotating cap locations to include rotating layouts per restart?

    A big complaint I heard about this was it's as bad as wongs - any ideas to improve from that?
     

     
  2. Gen. Henry Arnold liked a post in a topic by Azeh in Changelog & wipe - June 28, 2024   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Foreword:
    Over the last 8+ weeks we have seen a steady and consistent decline in server population and interaction, after trying a number of factors we have decided that the best way to move forward is to completely overhaul the Asylum experience.  Our team of developers has worked tirelessly to provide you this fresh opportunity, and we hope you enjoy this refreshed experience.
    One of the biggest things we have focused on is the simplification of the Asylum experience, there is a number of content items that we have removed in favor of this goal. Some of them may return with a new twist in the future.
    Progress:
    All player progress has been reset. Donor levels, crate keys, unlocked skins (non-achievement ones), MyAsylum gold and faction ranks still remain. ALL Asylum players, including staff are now starting from square one. Special shoutout to the wealthiest Asylum members and gangs from the last 10 years. These were the richest on the day prior to the wipe announcement: Top 10 players: Leroy Jenkins, $646,168,384 Big black submarine, $405,849,280 ALIVE, $239,951,056 NewYork, $212,533,568 Pollo Picoso[HFD], $134,245,856 Peter, $114,510,640 gesloten, $90,114,296 pablosexcobar, $90,048,480 FreePalestine, $82,359,416 haidao, $76,622,600 Top 10 gangs (gang bank): Envy, $47,018,000 Church Of Floyd, $20,000,000 Unknown, $16,300,800 Free Syrian Army, $15,715,000 NSF, $11,219,400 TFrench Mafia, $10,835,400 Dragons, $10,545,700 Neutral Violence, $9,700,000 Westside, $7,786,200 Fuzzy Dice, $7,609,080 Development additions:
    We have recently made a couple of additions to the development team. Welcome @Pizza Man and @Infamous [FULL SEND] Added:
    New phone All the old wallpapers have been removed and replaced with newer ones. The current selection options are more limited, but more wallpapers can be added in the future.  You can now set your own favorite apps by visiting the settings app and pressing "Select favorite apps" See screenshot below Added the Bergen backpack to clothing stores With a capacity of 112, it comes at a higher price than other backpacks Police SUVs and Police Hatchbacks now spawn with push bars and light bars Light bar example Push bar example Storage lockers are now available in all major cities Civilians are able to use these locations to store a small amount of virtual and physical items Items stored can be accessed from all other locations The storage lockers can hold up to 100 physical storage and 100 virtual storage across all locations  You can now see your group members and their health status on the left side of your screen Can be toggled in the phone settings The color of their name will depend on their health. You can also see their health percentage next their name (not a part of the example screenshot below) See example below Healing within vehicles You can now use blood bags and virtual FAKs while inside a vehicle. Performing certain actions will however cancel the bloodbag or first aid kit. Most NPCs now display a name and their role above them (e.g drug dealer, general store etc) See example below Interactive Gathering We have added back the OPTION to utilize interactive gathering methods to the server.  You can still gather by sitting there and scrolling, but if you want to gain some extra speed in the field, then you can gather interactively. All of the items that spawn regenerate after a certain amount of time. Weed Weed plants now spawn in the field, scroll wheel near them and harvest the plant. Heroin Poppy plants now spawn in the field, scroll wheel near them to harvest the plant. Quarries Rocks now spawn at the quarries, run over and pick them up to get their minerals. High Yield quarries give an increased yield of iron and diamonds than regular quarries. Small grey rocks give you copper Black rocks give you iron White rocks give you diamonds Excavation Some of the most popular shipwreck locations have begun to leak valuable loot.  You can open these crates up to get the loot. All items have all of the objects in the loot table. Barrels have an increased likelihood of spawning gold nuggets and bars Wooden crates have an increased change of pearls and processed oil Black crates have an increased probability of all items Cocaine The cocaine pit has returned, jog your life away while listening to that ever satisfying, SLOSH SLOSH SLOSH Run in circles in the cocaine pit at the coke field to gather faster Unmarked pizza shops in the spawn towns You can now purchase a cheese, pepperoni, Hawaiian, or supreme pizza plus several other items from this shop. If you are prepared with a stolen/registered/unregistered vehicle, you can take on a pizza delivery job from the shop owner. Although if you are late to deliver the pizza, there will be consequences. Suicide vests with bigger impact have made their way into Altis. They can be purchased at rebel outposts at a higher price. Suicide vest: Same as always Bomb vest: 1.5x explosion MOAB vest: 2x explosion Being in war with someone will now display an icon next to their name If someone is red to you, an icon will now be displayed next to their name Sea turtles and oysters have found a new location near Molos, North East of Sofia In addition, a new boat shop has been established near Molos Wong's Food & Liquor has expanded their trades to Sofia When searching a player as a cop, the player's associated gang will now be displayed The amount of cops online is now displayed in your phone settings Added the "All Clear" app for the police Instead of marking illegal areas manually with the current minute after a search, police can instead use this app. The marked illegal areas will have a different color on the map (for police only) if it has been searched/marked. The app will also show a timer for the time remaining until the area can be searched again. The fields can be re-marked or completely reset, be sure to still follow APD policy. Domination Admin Event During the course of a restart on server one an admin now has the ability to activate a short domination match Fight for glory on the Altis Drug Peninsula You will have one hour to get as many points as possible Capture one/any of the three flags on the peninsula Gain 10 points every 20 seconds of holding the flags. Payment is received for any of the top 3 gangs, and/or at admin discretion based on # of players, total points, etc. Kills garner double BM during the event May the best gang win! Changed:
    Starter money has been increased from $10,000 -> $25,000 The player HUD has received an overhaul All of the icons have been replaced with newer ones, and each status icon has different states depending on the value. Your stamina and carry weight will also be displayed now Cartel changes Being the owner of a cartel will now deposit money into your gang bank every 5 minutes The more cartels you own, the more money will be deposited The more players are online, the more money will be deposited Oil cartel has been relocated to an older location south of DP11 Updated progress bars Progress bars will now stack so that no action interrupts any other action's progress bar (the infamous drug runner bug). You will likely never see more than two progress bars at the same time. Attempting to store more items than the vehicle/house can hold will now store as many as possible instead of telling you the vehicle is full Housing changes Maximum number of sheds which can be owned 2 -> 1  Maximum number of houses which can be owned 5 -> 3 Some of the houses in Athira, Kavala, Therisa, Pyrgos, Sofia and Telos have received a paint job for a fresher look House market base prices Shed $250,000 -> $500,000 Large houses $150,000 -> $250,000 Long stone houses $120,000 -> $150,000 Small houses/Shop houses $70,000 -> $100,000 Garages (Damaged/Undamaged) $50,000/$60,000 -> $65,000/$75,000 Stone sheds/house addons/Slum houses $40,000 -> $50,000 House sell back to bank prices Sheds/Large Houses 50% -> 60% of market Everything else 50% - 70% ->-> 70% of market Physical storage upgrades View changes below Virtual storage upgrades View changes below Upkeep per day Shed $1,650 -> $2,000 Large Houses $775 -> $850 Long stone houses $575 - $650 Small houses/shop houses $400 -> $500 Garages $325 -> $400 Addon/Slum $325 -> $350 Upkeep penalty/discount for time played View below Vehicle pricing changes Civilian vehicles Ground vehicles See below Armored vehicles See below Helicopters See below Cop vehicles See below Medic vehicles See below Vehicle mods See below Explosives pricing changes See below Map changes Sofia and Pyrgos have both received a facelift Infamy changes The current infamy talent tree has been replaced. If you have more ideas for rebel oriented perks, don't hesistate to suggest them. See below Rebels can now acquire infamy by See below You can now give temporary keys to your group/gang members regardless of where they are located on the map Turfs After many years the warlords who ruled the land of Zaros have moved north to capitalize on the scotch trade in Syrta Removed the talent system for all factions Most buffs and benefits previously obtained from talents are now given by default. Some talents have been redistributed to either Honor, Infamy or Prestige trees HONOR -> Novice Bail Agent - 250 metre radius on fugitive location areas, and max 100k Bounty HONOR -> Improved Bail Agent - 210 metre radius on fugitive location areas, and max 300k Bounty HONOR -> Master Bail Agen - 175 metre radius on fugitive location areas, and max 5 mill Bounty PRESTIGE -> Tracked Vehicles - All cars come with built in trackers CPL+ now spawn with 1 flash bang grenade All APD/AFD members have access to 100% of the equipment and capabilities of their ranks Everyone can pull out every kind of vehicle, lockpick every kind of vehicle, etc. Everyone has Night Eyes, and Grease Monkey Blood bag speed for medics is now tied to rank Paramedic is 1/4 the time A-EMT is 1/2 of the time EMT is 4/5 of the time The crafting system has been reverted to how it worked prior to the May update The Government of Altis has imposed a 1% fee on wire transfers The chop shop menu has received a touch-up The sell price is now displayed separately from the claim price The vehicle's mods will now be displayed, allowing you to make a better judgement on what to do with the vehicle Text has typically appears in the middle of your screen, e.g when picking up items, seizing someone's items etc will now appear further down on your screen in most cases. Updated skins for the police Hatchback Standard Highway Patrol Supervisor Money obtained from robbing gas stations has been increased from $1,500 per minute -> $2,700 per minute Money obtained from completing drug runner missions has been slightly increased The rebel/bounty hunter aircraft carrier will no longer position itself near Sofia Wreck excavating Heavily reduced chances of ziptie/saltwater/lockpick in loot table Metal Detecting Removed plate metal from loot table Reduced lockpick odds Increased Pearl and Ruby odds Searching a vehicle as a cop will now give you a confirmation option The vehicle owner will also be notified of the search Reduced cop prestige skill costs  Fully maxing every single perk now requires 806,000 prestige instead of 1,137,000. Max out warrant 281,000 -> 210,000  Max out medic 325,000 -> 240,000 Max out medic as SGT+ 425,000 -> 305,000 Max out UC  301,000 -> 256,000 Max out "Leadership/Mobile HQ" 175,000 -> 100,000 Cop prestige skills All cops can now use blood bags on other cops while laying down. SGT's no longer need "Invested" skill to buy carrier light (Carrier light is still SGT+) "Master medic" - Do not consume medical equipment on use SGT+ -> Anyone "Master Combat medic" Bypass the revive cooldown of the person you are reviving Cpt+ -> Sgt+ Casino Heist Drill is no longer required to breach the vault After uploading USBs to the tables wait 10 minutes and the money will spawn. Cops now spawn with Vermins when dying Cops can buy a new gun for free after the event is over. Fixed:
    Tilde should now work significantly better when there a small amount of foliage between you and others. If you encounter issues, do let us know. The Asylum Exchange has returned to its functional duties The cop ratio now also counts dead civilians Scrolling through your phone settings is no longer super slow Increased the width of phone setting options to better match the phone width The Gardening Truck now has the correct name in the shop Removed:
    Prestige tiers and any buffs that were distributed to them (including weapons) have been removed EXP Drives and associated buffs have been removed The Purification Factory has been removed. This means that the following items can no longer be obtained by processing. Heisenberg meth Cocaine Bricks Dark Fungi LSD PCP Tobacco Rolling Papers Rolled Iron, Gold, Silver, Copper Counterfeit jewelry The ATM building in Athira has vanished Stash houses have been removed The following federal events have been removed. Some may return in the future, some may not. Jewelry Emporium Altis Shipping (Including Impound lot) Mental Asylum GasMarts Evidence Lockup Nikolai's Compound National HQ The African Warlord has decided to leave the island of Altis Cops can no longer purchase the AH-99 Blackfoot The Psychedelic Ifrit skin has been removed Cops can no longer purchase the Copter Drone Over-eating fatigue has been removed Unused licenses have been removed Diamond Processing license Salt Processing license Sand Processing license Iron Processing license Copper Processing license Boating license Pilots license Truck license There may be additional changes between now and the update
     
  3. .Max liked a post in a topic by Gen. Henry Arnold in Athira/Pyrgos/Sofia Rework   
    Looks fire @zdeat
  4. Sandwich liked a post in a topic by Gen. Henry Arnold in Athira/Pyrgos/Sofia Rework   
    Looks fire @zdeat
  5. Kawaii liked a post in a topic by Gen. Henry Arnold in Athira/Pyrgos/Sofia Rework   
    Looks fire @zdeat
  6. zdeat liked a post in a topic by Gen. Henry Arnold in Athira/Pyrgos/Sofia Rework   
    Looks fire @zdeat
  7. Gen. Henry Arnold liked a post in a topic by zdeat in Athira/Pyrgos/Sofia Rework   
    Over the last few days I've taken some of the feedback that the community has given and tried to change and fix them. Below are some more screenshots:
    The square has "Art work" that could be skinned or even changed around if another vehicle would be chosen. Any comments or concerns would be appreciate!












  8. Gen. Henry Arnold liked a post in a topic by 王 rando 王 in I just gave you the key, don't fuck it up.   
    @HunterB @Akula @Fitz @Azeh
     
     
     
     
     
     
     
     
    Or just lock the post immediately, do none of these, and watch the server die. it's usually the typical response when I make one of these suggestions.
  9. Gen. Henry Arnold liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  10. Gen. Henry Arnold liked a post in a topic by Fried Rice in UNDER COVER MEDIC   
    Be glad the medic faction is even a thing tbh
  11. Gen. Henry Arnold liked a post in a topic by Fried Rice in Changelog January   
    I knew @Gen. Henry Arnold was on the case, thanks pal!
  12. Gen. Henry Arnold liked a post in a topic by 王 rando 王 in Gags for civilian bounty hunters   
    my sidechat randomly disables enough as is. can we not
  13. Gen. Henry Arnold liked a post in a topic by Patato in Shared Keys   
    It is when you don't talk to anyone when approving it 🙂
  14. Gen. Henry Arnold liked a post in a topic by Patato in Bring the casino or some form of gambling back.   
    As previously stated we would like to see it return, just has alot of kinks to be worked out before coming back.
  15. Gen. Henry Arnold liked a post in a topic by Patato in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!

    Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks).
    Mostly a QOL/Server maintenance Patch this month. 
    Added:
    Bright Night Select night brightness via settings slider! Sheds Broken down sheds on the map have been repaired to full working order. (36 Total) We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market.  Owning sheds is now limited to 2 sheds. If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap. CCTV Security Camera's 50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon. Activatable by all factions Provide live feed in stunning 240p (or less) Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime. @goyneyfor icon Ranked Based Pay (APD)
    The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve. APD has undergone a financial restructure APD SGT/LT of the month cash reward removed (See APD policy update) No longer stackable charges (See APD policy update) Money Laundering $5,000 -> $10,000 Weapons Trafficking $1,000 -> $5,000  Possession of Reserve Gold $15,000 (unchanged) APD pay (per 5 min) Cadet  $500 -> $350 Constable $500  ->  $500 Corporal $500 -> $650 SGT $500 -> $800 LT/Captain $500 -> $1000 New Mobile HQ Layout - Thanks to @Hubschrauber for the help Mobile HQ Cost $40,000 -> $25,000 Default mobile HQ now has vehicle spawn. Prestige Upgrades as follow Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige Lvl3: Adds two towers. 25,000 Prestige Are you an APD officer about to make a post? Keep reading!
    Pick up animation New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself) Painkillers Painkillers remove the fatigue after you have been revived Painkilllers DO NOT remove any revive cooldowns Health regen 1% of dmg healed every 5s -> 12s Illegal marker around Drug dealer/Wong's (30m) (See Rule update) CMR + Ammo can now be found in airdrops. Cadets now only count as half (0.5) when calculating officers required for federal event to start. Caesar BTT (Racing) is now available in the air shop Added Rhib to APD (Cpl+) AK-12U Arid/Lush
    Changed:
    Seize Prices
    Hey you made it! Gold Bars $3,000 -> $5,000 Patient Remains $5,000 -> $8,000 Hope Jewel $3,000 -> $5,000 Unprocessed Cocaine $150 -> $175 Crank $450 -> $500 Raw Dog Meat $250 -> $400 Cooked Dog Meat $250 -> $500 Ephedra Plant $100 -> $150 LSD Pill $150 -> $175 Purified LSD Sheet $150 -> $450 Golden Wax $300 -> $500 Meth $400 -> $550 PCP Powder $150 -> $175 PCP Pill $200 -> $300 PCP Sheet $150 -> $450 Homebrew moonshine $100 -> $200 White Lightning $100 -> $550 Profiteer (APD talent line)
    Keep Going! No Profiteer talents Money/prestige earned on arrest (Percentage of bounty) 65% -> 75% Profiteer 1 Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus Money/prestige earned on arrest (Percentage of bounty) 75% -> 80% 10% Bonus on seized illegal items (Unchanged) Profiteer 2 Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus Money/prestige earned on arrest (Percentage of bounty) 85% -> 90% 20% Bonus on seized illegal items (Unchanged) Profiteer 3 Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus 30% Bonus on seized illegal items (Unchanged) Cop to Civ Ratio logic Cleaned up to be easier to understand. TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better.  Graph visualizing the change Ammo Prices  Car-98 100Rnd mags $750 -> $1750 Spar-16 150Rnd mags $750 -> $1750 Refill Price on above $300 -> $500 Vehicle Mods Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification. I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige Gang Boat will now target APD Helicopters Max House listing $4,999,999 -> $9,999,999 Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m Holding Cage to HW Patrol AFD can attend jury duty All DP Missions give 30% more pay. Governor candidate 30 day check. Custom Hexes/On screen kill notifications enabled by default  Existing players keep their existing settings (Apparently that's not obvious?)  Marid Swapped for Marshall Fixed:
    APD Officers using banded notes instead of seizing them Mobile HQ being placed too close to Jewelry  Give Ticket bug using interaction menu. Civs now actually pay after a medic repairs their home.  Gathering while being downed. No longer stuck in jail if bounty is negative value. Putting Crank/Moonshine lab underwater or pushing it into zones. Put in vehicle action on aircraft carrier. Moved Mental Asylum bomb as to not block gate. Always being able to unflip vehicle from interaction menu. AFD Quests Removed:
    Some unused code Some map objects who wouldn't behave  Some unused Map folders DOMINATION:
    Removed weapon smokes from the shop. Removed AK-12/AK-12U Hotfix #1
    Mobile HQ Gates not opening  Gang boat Air-defense not shooting down cops Firefighters not being able to pull out the firetruck (Too many firetrucks out already) Some sheds who think they should be for sale but are owned Fixed some titles (Lower case The/Of) @Ruffian Hotfix #2
    Fixed RHIB cost Fixed login bonus grenade not being given. Fixed create gang not enough money message. Fixed vehicle mod skin change for cops. Fixed opening wanted menu on respawn screen. Fixed CMR mags not being able to be stored. Fixed titles & colors. Gang Skin system fixes. Hotfix #3
    Added the new balaclavas (7),  bandannas (11) and caps (2) for Asylum Plus
  16. BlackShot liked a post in a topic by Gen. Henry Arnold in How To: Set Custom Field of View FOV   
    Below are steps to setup custom Field of View FOV values for Arma 3.
    Locate your [User].Arma3Profile inside %userprofile%\Documents\Arma 3 - Other Profiles\[User] Edit values located next to fovTop= and fovLeft= ; these should be at the bottom of the config file. FOV Values for the common 1920x1080 resolution screen:

    Users looking for FOV values for other resolutions may refer to: http://hia3.com/tools/armafovcalculator-en

    You may also try using Haych's method of an external tool that will edit the file for you:
    @Twinkie
  17. Jewish liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  18. Sp0on liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  19. Defragments liked a post in a topic by Gen. Henry Arnold in .50 Cal upgrade expanded   
    Well now that there's a little more vehicle mod frame work, this could be a bought mod? 👀
  20. smellypig liked a post in a topic by Gen. Henry Arnold in SEARCH   
    So like a "APD officer X begins to pat you down"?
  21. ham. liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  22. Mayhem liked a post in a topic by Gen. Henry Arnold in SEARCH   
    So like a "APD officer X begins to pat you down"?
  23. Chris Peacock liked a post in a topic by Gen. Henry Arnold in SEARCH   
    So like a "APD officer X begins to pat you down"?
  24. HunterB liked a post in a topic by Gen. Henry Arnold in New admins   
    Congrats @Mayhem🥳
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