This was originally an admin event only layout to get people to try out
Would like to bring it back as a temporary layout (only for the duration of an admin event)
What are the thoughts of in addition to rotating cap locations to include rotating layouts per restart?
A big complaint I heard about this was it's as bad as wongs - any ideas to improve from that?
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Foreword:
Over the last 8+ weeks we have seen a steady and consistent decline in server population and interaction, after trying a number of factors we have decided that the best way to move forward is to completely overhaul the Asylum experience. Our team of developers has worked tirelessly to provide you this fresh opportunity, and we hope you enjoy this refreshed experience.
One of the biggest things we have focused on is the simplification of the Asylum experience, there is a number of content items that we have removed in favor of this goal. Some of them may return with a new twist in the future.
Progress:
All player progress has been reset. Donor levels, crate keys, unlocked skins (non-achievement ones), MyAsylum gold and faction ranks still remain. ALL Asylum players, including staff are now starting from square one.
Special shoutout to the wealthiest Asylum members and gangs from the last 10 years. These were the richest on the day prior to the wipe announcement:
Top 10 players:
Leroy Jenkins, $646,168,384
Big black submarine, $405,849,280
ALIVE, $239,951,056
NewYork, $212,533,568
Pollo Picoso[HFD], $134,245,856
Peter, $114,510,640
gesloten, $90,114,296
pablosexcobar, $90,048,480
FreePalestine, $82,359,416
haidao, $76,622,600
Top 10 gangs (gang bank):
Envy, $47,018,000
Church Of Floyd, $20,000,000
Unknown, $16,300,800
Free Syrian Army, $15,715,000
NSF, $11,219,400
TFrench Mafia, $10,835,400
Dragons, $10,545,700
Neutral Violence, $9,700,000
Westside, $7,786,200
Fuzzy Dice, $7,609,080
Development additions:
We have recently made a couple of additions to the development team. Welcome @Pizza Man and @Infamous [FULL SEND]
Added:
New phone
All the old wallpapers have been removed and replaced with newer ones. The current selection options are more limited, but more wallpapers can be added in the future.
You can now set your own favorite apps by visiting the settings app and pressing "Select favorite apps"
See screenshot below
Added the Bergen backpack to clothing stores
With a capacity of 112, it comes at a higher price than other backpacks
Police SUVs and Police Hatchbacks now spawn with push bars and light bars
Light bar example
Push bar example
Storage lockers are now available in all major cities
Civilians are able to use these locations to store a small amount of virtual and physical items
Items stored can be accessed from all other locations
The storage lockers can hold up to 100 physical storage and 100 virtual storage across all locations
You can now see your group members and their health status on the left side of your screen
Can be toggled in the phone settings
The color of their name will depend on their health. You can also see their health percentage next their name (not a part of the example screenshot below)
See example below
Healing within vehicles
You can now use blood bags and virtual FAKs while inside a vehicle. Performing certain actions will however cancel the bloodbag or first aid kit.
Most NPCs now display a name and their role above them (e.g drug dealer, general store etc)
See example below
Interactive Gathering
We have added back the OPTION to utilize interactive gathering methods to the server. You can still gather by sitting there and scrolling, but if you want to gain some extra speed in the field, then you can gather interactively. All of the items that spawn regenerate after a certain amount of time.
Weed
Weed plants now spawn in the field, scroll wheel near them and harvest the plant.
Heroin
Poppy plants now spawn in the field, scroll wheel near them to harvest the plant.
Quarries
Rocks now spawn at the quarries, run over and pick them up to get their minerals.
High Yield quarries give an increased yield of iron and diamonds than regular quarries.
Small grey rocks give you copper
Black rocks give you iron
White rocks give you diamonds
Excavation
Some of the most popular shipwreck locations have begun to leak valuable loot. You can open these crates up to get the loot.
All items have all of the objects in the loot table.
Barrels have an increased likelihood of spawning gold nuggets and bars
Wooden crates have an increased change of pearls and processed oil
Black crates have an increased probability of all items
Cocaine
The cocaine pit has returned, jog your life away while listening to that ever satisfying, SLOSH SLOSH SLOSH
Run in circles in the cocaine pit at the coke field to gather faster
Unmarked pizza shops in the spawn towns
You can now purchase a cheese, pepperoni, Hawaiian, or supreme pizza plus several other items from this shop.
If you are prepared with a stolen/registered/unregistered vehicle, you can take on a pizza delivery job from the shop owner. Although if you are late to deliver the pizza, there will be consequences.
Suicide vests with bigger impact have made their way into Altis. They can be purchased at rebel outposts at a higher price.
Suicide vest: Same as always
Bomb vest: 1.5x explosion
MOAB vest: 2x explosion
Being in war with someone will now display an icon next to their name
If someone is red to you, an icon will now be displayed next to their name
Sea turtles and oysters have found a new location near Molos, North East of Sofia
In addition, a new boat shop has been established near Molos
Wong's Food & Liquor has expanded their trades to Sofia
When searching a player as a cop, the player's associated gang will now be displayed
The amount of cops online is now displayed in your phone settings
Added the "All Clear" app for the police
Instead of marking illegal areas manually with the current minute after a search, police can instead use this app.
The marked illegal areas will have a different color on the map (for police only) if it has been searched/marked.
The app will also show a timer for the time remaining until the area can be searched again.
The fields can be re-marked or completely reset, be sure to still follow APD policy.
Domination Admin Event
During the course of a restart on server one an admin now has the ability to activate a short domination match
Fight for glory on the Altis Drug Peninsula
You will have one hour to get as many points as possible
Capture one/any of the three flags on the peninsula
Gain 10 points every 20 seconds of holding the flags.
Payment is received for any of the top 3 gangs, and/or at admin discretion based on # of players, total points, etc.
Kills garner double BM during the event
May the best gang win!
Changed:
Starter money has been increased from $10,000 -> $25,000
The player HUD has received an overhaul
All of the icons have been replaced with newer ones, and each status icon has different states depending on the value.
Your stamina and carry weight will also be displayed now
Cartel changes
Being the owner of a cartel will now deposit money into your gang bank every 5 minutes
The more cartels you own, the more money will be deposited
The more players are online, the more money will be deposited
Oil cartel has been relocated to an older location south of DP11
Updated progress bars
Progress bars will now stack so that no action interrupts any other action's progress bar (the infamous drug runner bug).
You will likely never see more than two progress bars at the same time.
Attempting to store more items than the vehicle/house can hold will now store as many as possible instead of telling you the vehicle is full
Housing changes
Maximum number of sheds which can be owned 2 -> 1
Maximum number of houses which can be owned 5 -> 3
Some of the houses in Athira, Kavala, Therisa, Pyrgos, Sofia and Telos have received a paint job for a fresher look
House market base prices
Shed $250,000 -> $500,000
Large houses $150,000 -> $250,000
Long stone houses $120,000 -> $150,000
Small houses/Shop houses $70,000 -> $100,000
Garages (Damaged/Undamaged) $50,000/$60,000 -> $65,000/$75,000
Stone sheds/house addons/Slum houses $40,000 -> $50,000
House sell back to bank prices
Sheds/Large Houses 50% -> 60% of market
Everything else 50% - 70% ->-> 70% of market
Physical storage upgrades
View changes below
Virtual storage upgrades
View changes below
Upkeep per day
Shed $1,650 -> $2,000
Large Houses $775 -> $850
Long stone houses $575 - $650
Small houses/shop houses $400 -> $500
Garages $325 -> $400
Addon/Slum $325 -> $350
Upkeep penalty/discount for time played
View below
Vehicle pricing changes
Civilian vehicles
Ground vehicles
See below
Armored vehicles
See below
Helicopters
See below
Cop vehicles
See below
Medic vehicles
See below
Vehicle mods
See below
Explosives pricing changes
See below
Map changes
Sofia and Pyrgos have both received a facelift
Infamy changes
The current infamy talent tree has been replaced. If you have more ideas for rebel oriented perks, don't hesistate to suggest them.
See below
Rebels can now acquire infamy by
See below
You can now give temporary keys to your group/gang members regardless of where they are located on the map
Turfs
After many years the warlords who ruled the land of Zaros have moved north to capitalize on the scotch trade in Syrta
Removed the talent system for all factions
Most buffs and benefits previously obtained from talents are now given by default.
Some talents have been redistributed to either Honor, Infamy or Prestige trees
HONOR -> Novice Bail Agent - 250 metre radius on fugitive location areas, and max 100k Bounty
HONOR -> Improved Bail Agent - 210 metre radius on fugitive location areas, and max 300k Bounty
HONOR -> Master Bail Agen - 175 metre radius on fugitive location areas, and max 5 mill Bounty
PRESTIGE -> Tracked Vehicles - All cars come with built in trackers
CPL+ now spawn with 1 flash bang grenade
All APD/AFD members have access to 100% of the equipment and capabilities of their ranks
Everyone can pull out every kind of vehicle, lockpick every kind of vehicle, etc.
Everyone has Night Eyes, and Grease Monkey
Blood bag speed for medics is now tied to rank
Paramedic is 1/4 the time
A-EMT is 1/2 of the time
EMT is 4/5 of the time
The crafting system has been reverted to how it worked prior to the May update
The Government of Altis has imposed a 1% fee on wire transfers
The chop shop menu has received a touch-up
The sell price is now displayed separately from the claim price
The vehicle's mods will now be displayed, allowing you to make a better judgement on what to do with the vehicle
Text has typically appears in the middle of your screen, e.g when picking up items, seizing someone's items etc will now appear further down on your screen in most cases.
Updated skins for the police Hatchback
Standard
Highway Patrol
Supervisor
Money obtained from robbing gas stations has been increased from $1,500 per minute -> $2,700 per minute
Money obtained from completing drug runner missions has been slightly increased
The rebel/bounty hunter aircraft carrier will no longer position itself near Sofia
Wreck excavating
Heavily reduced chances of ziptie/saltwater/lockpick in loot table
Metal Detecting
Removed plate metal from loot table
Reduced lockpick odds
Increased Pearl and Ruby odds
Searching a vehicle as a cop will now give you a confirmation option
The vehicle owner will also be notified of the search
Reduced cop prestige skill costs
Fully maxing every single perk now requires 806,000 prestige instead of 1,137,000.
Max out warrant 281,000 -> 210,000
Max out medic 325,000 -> 240,000
Max out medic as SGT+ 425,000 -> 305,000
Max out UC 301,000 -> 256,000
Max out "Leadership/Mobile HQ" 175,000 -> 100,000
Cop prestige skills
All cops can now use blood bags on other cops while laying down.
SGT's no longer need "Invested" skill to buy carrier light (Carrier light is still SGT+)
"Master medic" - Do not consume medical equipment on use SGT+ -> Anyone
"Master Combat medic" Bypass the revive cooldown of the person you are reviving Cpt+ -> Sgt+
Casino Heist
Drill is no longer required to breach the vault
After uploading USBs to the tables wait 10 minutes and the money will spawn.
Cops now spawn with Vermins when dying
Cops can buy a new gun for free after the event is over.
Fixed:
Tilde should now work significantly better when there a small amount of foliage between you and others. If you encounter issues, do let us know.
The Asylum Exchange has returned to its functional duties
The cop ratio now also counts dead civilians
Scrolling through your phone settings is no longer super slow
Increased the width of phone setting options to better match the phone width
The Gardening Truck now has the correct name in the shop
Removed:
Prestige tiers and any buffs that were distributed to them (including weapons) have been removed
EXP Drives and associated buffs have been removed
The Purification Factory has been removed. This means that the following items can no longer be obtained by processing.
Heisenberg meth
Cocaine Bricks
Dark Fungi
LSD
PCP
Tobacco
Rolling Papers
Rolled Iron, Gold, Silver, Copper
Counterfeit jewelry
The ATM building in Athira has vanished
Stash houses have been removed
The following federal events have been removed. Some may return in the future, some may not.
Jewelry Emporium
Altis Shipping (Including Impound lot)
Mental Asylum
GasMarts
Evidence Lockup
Nikolai's Compound
National HQ
The African Warlord has decided to leave the island of Altis
Cops can no longer purchase the AH-99 Blackfoot
The Psychedelic Ifrit skin has been removed
Cops can no longer purchase the Copter Drone
Over-eating fatigue has been removed
Unused licenses have been removed
Diamond Processing license
Salt Processing license
Sand Processing license
Iron Processing license
Copper Processing license
Boating license
Pilots license
Truck license
There may be additional changes between now and the update
Over the last few days I've taken some of the feedback that the community has given and tried to change and fix them. Below are some more screenshots:
The square has "Art work" that could be skinned or even changed around if another vehicle would be chosen. Any comments or concerns would be appreciate!
Howdy Everyone!
We know it's been a wild couple of months here on Asylum. We've made a lot of changes and are continuing to do so to enhance the Asylum experience. As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.
In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world. We just want to thank everyone for being a part of this crazy community we call Asylum.
In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
Must not be banned at the time of winning
Must have been reasonably active on the server within the last 30 days at time of winning
In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
Asylum Gold Items:
2 Winners x 6 Months of Asylum Plus
4 Winners x 3 Months of Asylum Plus
15 Winners x 1 month of Asylum Plus
Donor levels (the value of that donor level gets added to your account)
1 Winner x Donor Level 8
1 Winner x Donor level 7
1 Winner x Donor level 6
1 Winner x Donor level 5
1 Winner x Donor level 4
1 Winner x Donor level 3
1 Winner x Donor level 2
1 Winner x Donor level 1
15 Winners x 10 crate keys of your choice
5 Winners x 2200 Asylum Gold
10 Winners x Camo bundle of your choosing
4 Winners x 25,000 Asylum Points
In Game Items:
2 Winners x Mar-10
2 Winners x SPMG
1 Winner x M320 LRR + MOS scope
1 Winner x lynx + MOS scope
2 Winners x Cyrus
10 Winners x Ifrit
5 Winners x 750k Cash
10 Winners x 100k Blood Money
3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter)
5 Winners x 1 next token of their choice
5 Winners x 50,000 prestige on cop
5 Winners x 25,000 honor
5 Winners x 25,000 Infamy
Thank you all for being a part of this community, and good luck!
-Asylum Staff
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks).
Mostly a QOL/Server maintenance Patch this month.
Added:
Bright Night
Select night brightness via settings slider!
Sheds
Broken down sheds on the map have been repaired to full working order. (36 Total)
We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding
This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market.
Owning sheds is now limited to 2 sheds.
If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap.
CCTV Security Camera's
50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon.
Activatable by all factions
Provide live feed in stunning 240p (or less)
Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime.
@goyneyfor icon
Ranked Based Pay (APD)
The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve.
APD has undergone a financial restructure
APD SGT/LT of the month cash reward removed (See APD policy update)
No longer stackable charges (See APD policy update)
Money Laundering $5,000 -> $10,000
Weapons Trafficking $1,000 -> $5,000
Possession of Reserve Gold $15,000 (unchanged)
APD pay (per 5 min)
Cadet $500 -> $350
Constable $500 -> $500
Corporal $500 -> $650
SGT $500 -> $800
LT/Captain $500 -> $1000
New Mobile HQ Layout - Thanks to @Hubschrauber for the help
Mobile HQ Cost $40,000 -> $25,000
Default mobile HQ now has vehicle spawn.
Prestige Upgrades as follow
Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige
Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige
Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige
Lvl3: Adds two towers. 25,000 Prestige
Are you an APD officer about to make a post? Keep reading!
Pick up animation
New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself)
Painkillers
Painkillers remove the fatigue after you have been revived
Painkilllers DO NOT remove any revive cooldowns
Health regen
1% of dmg healed every 5s -> 12s
Illegal marker around Drug dealer/Wong's (30m) (See Rule update)
CMR + Ammo can now be found in airdrops.
Cadets now only count as half (0.5) when calculating officers required for federal event to start.
Caesar BTT (Racing) is now available in the air shop
Added Rhib to APD (Cpl+)
AK-12U Arid/Lush
Changed:
Seize Prices
Hey you made it!
Gold Bars $3,000 -> $5,000
Patient Remains $5,000 -> $8,000
Hope Jewel $3,000 -> $5,000
Unprocessed Cocaine $150 -> $175
Crank $450 -> $500
Raw Dog Meat $250 -> $400
Cooked Dog Meat $250 -> $500
Ephedra Plant $100 -> $150
LSD Pill $150 -> $175
Purified LSD Sheet $150 -> $450
Golden Wax $300 -> $500
Meth $400 -> $550
PCP Powder $150 -> $175
PCP Pill $200 -> $300
PCP Sheet $150 -> $450
Homebrew moonshine $100 -> $200
White Lightning $100 -> $550
Profiteer (APD talent line)
Keep Going!
No Profiteer talents
Money/prestige earned on arrest (Percentage of bounty) 65% -> 75%
Profiteer 1
Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus
Money/prestige earned on arrest (Percentage of bounty) 75% -> 80%
10% Bonus on seized illegal items (Unchanged)
Profiteer 2
Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus
Money/prestige earned on arrest (Percentage of bounty) 85% -> 90%
20% Bonus on seized illegal items (Unchanged)
Profiteer 3
Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus
30% Bonus on seized illegal items (Unchanged)
Cop to Civ Ratio logic
Cleaned up to be easier to understand.
TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better.
Graph visualizing the change
Ammo Prices
Car-98 100Rnd mags $750 -> $1750
Spar-16 150Rnd mags $750 -> $1750
Refill Price on above $300 -> $500
Vehicle Mods
Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification.
I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige
Gang Boat will now target APD Helicopters
Max House listing $4,999,999 -> $9,999,999
Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m
Holding Cage to HW Patrol
AFD can attend jury duty
All DP Missions give 30% more pay.
Governor candidate 30 day check.
Custom Hexes/On screen kill notifications enabled by default
Existing players keep their existing settings (Apparently that's not obvious?)
Marid Swapped for Marshall
Fixed:
APD Officers using banded notes instead of seizing them
Mobile HQ being placed too close to Jewelry
Give Ticket bug using interaction menu.
Civs now actually pay after a medic repairs their home.
Gathering while being downed.
No longer stuck in jail if bounty is negative value.
Putting Crank/Moonshine lab underwater or pushing it into zones.
Put in vehicle action on aircraft carrier.
Moved Mental Asylum bomb as to not block gate.
Always being able to unflip vehicle from interaction menu.
AFD Quests
Removed:
Some unused code
Some map objects who wouldn't behave
Some unused Map folders
DOMINATION:
Removed weapon smokes from the shop.
Removed AK-12/AK-12U
Hotfix #1
Mobile HQ Gates not opening
Gang boat Air-defense not shooting down cops
Firefighters not being able to pull out the firetruck (Too many firetrucks out already)
Some sheds who think they should be for sale but are owned
Fixed some titles (Lower case The/Of) @Ruffian
Hotfix #2
Fixed RHIB cost
Fixed login bonus grenade not being given.
Fixed create gang not enough money message.
Fixed vehicle mod skin change for cops.
Fixed opening wanted menu on respawn screen.
Fixed CMR mags not being able to be stored.
Fixed titles & colors.
Gang Skin system fixes.
Hotfix #3
Added the new balaclavas (7), bandannas (11) and caps (2) for Asylum Plus
Below are steps to setup custom Field of View FOV values for Arma 3.
Locate your [User].Arma3Profile inside %userprofile%\Documents\Arma 3 - Other Profiles\[User]
Edit values located next to fovTop= and fovLeft= ; these should be at the bottom of the config file.
FOV Values for the common 1920x1080 resolution screen:
Users looking for FOV values for other resolutions may refer to: http://hia3.com/tools/armafovcalculator-en
You may also try using Haych's method of an external tool that will edit the file for you:
@Twinkie