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Patato

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Everything posted by Patato

  1. Patato

    Shipwrecks

    Do this and excavating will make more than meth. no
  2. Appreciate your feedback but you are heavily over-estimating the amount of money cops made off these charges. if you assume EVERY SINGLE charge for these were sent to jail with 30% bonus from profiteer (Which I can tell you a vast majority were issued either. reduced tickets, Pardons, charges dropped (and in some cases player removed for corruption). Or sent and didn't have profiteer, For the last year total- Money Laundering (1526) - $7,630,000 Weapons Trafficking - (1318) $1,318,000 Possession of Gold bars (664) - $9,960,000 Total with Profiteer3 $24,580,400 So AT MOST 2mil/month avg or 66k~ a day. -Again you are not even close to this given Reduced tickets/pardons/BH sniping the bounty/Dropped charges I can tell you we are giving out way more than that in police additional pay each and every single day now. Captains alone (4 guys) play on average 20 hours a month So 500(Pay) x 12 (Cheques an hour) x 20 (Hours a month) x 4 (Captains)x 12 months = 5,760,000/yr Not to mention to compensate the lower downs losing out on a bit of that money. (That money is often "Earned" by higher ups as they are the ones taking risk/pulling armor to even have those charges applied in the first place). Is compensated by the increased payout on illegal items, Profiteer changes. And the fact profiteer stacks with these buffs to seize prices. Also your STILL charging them with possession of XYZ (Notes/Gold/Remains) which went up in price + stacks with profiteer again. Cops. Make. More. Money. ++Simplified guidebook is just better for everyone ++Civs spend less time in jail
  3. The stackable charges were more than compensated via pay cheques. And over compensated via the increased sieze prices/profiteer changes. Cops WILL be making more money now
  4. Maybe in the future. For right now i never want to see a camera again
  5. Found a bug? Click here to file a bug report! Got some development ideas? Click here! Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks). Mostly a QOL/Server maintenance Patch this month. Added: Bright Night Select night brightness via settings slider! Sheds Broken down sheds on the map have been repaired to full working order. (36 Total) We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market. Owning sheds is now limited to 2 sheds. If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap. CCTV Security Camera's 50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon. Activatable by all factions Provide live feed in stunning 240p (or less) Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime. @goyneyfor icon Ranked Based Pay (APD) The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve. APD has undergone a financial restructure APD SGT/LT of the month cash reward removed (See APD policy update) No longer stackable charges (See APD policy update) Money Laundering $5,000 -> $10,000 Weapons Trafficking $1,000 -> $5,000 Possession of Reserve Gold $15,000 (unchanged) APD pay (per 5 min) Cadet $500 -> $350 Constable $500 -> $500 Corporal $500 -> $650 SGT $500 -> $800 LT/Captain $500 -> $1000 New Mobile HQ Layout - Thanks to @Hubschrauber for the help Mobile HQ Cost $40,000 -> $25,000 Default mobile HQ now has vehicle spawn. Prestige Upgrades as follow Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige Lvl3: Adds two towers. 25,000 Prestige Are you an APD officer about to make a post? Keep reading! Pick up animation New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself) Painkillers Painkillers remove the fatigue after you have been revived Painkilllers DO NOT remove any revive cooldowns Health regen 1% of dmg healed every 5s -> 12s Illegal marker around Drug dealer/Wong's (30m) (See Rule update) CMR + Ammo can now be found in airdrops. Cadets now only count as half (0.5) when calculating officers required for federal event to start. Caesar BTT (Racing) is now available in the air shop Added Rhib to APD (Cpl+) AK-12U Arid/Lush Changed: Seize Prices Hey you made it! Gold Bars $3,000 -> $5,000 Patient Remains $5,000 -> $8,000 Hope Jewel $3,000 -> $5,000 Unprocessed Cocaine $150 -> $175 Crank $450 -> $500 Raw Dog Meat $250 -> $400 Cooked Dog Meat $250 -> $500 Ephedra Plant $100 -> $150 LSD Pill $150 -> $175 Purified LSD Sheet $150 -> $450 Golden Wax $300 -> $500 Meth $400 -> $550 PCP Powder $150 -> $175 PCP Pill $200 -> $300 PCP Sheet $150 -> $450 Homebrew moonshine $100 -> $200 White Lightning $100 -> $550 Profiteer (APD talent line) Keep Going! No Profiteer talents Money/prestige earned on arrest (Percentage of bounty) 65% -> 75% Profiteer 1 Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus Money/prestige earned on arrest (Percentage of bounty) 75% -> 80% 10% Bonus on seized illegal items (Unchanged) Profiteer 2 Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus Money/prestige earned on arrest (Percentage of bounty) 85% -> 90% 20% Bonus on seized illegal items (Unchanged) Profiteer 3 Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus 30% Bonus on seized illegal items (Unchanged) Cop to Civ Ratio logic Cleaned up to be easier to understand. TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better. Graph visualizing the change Ammo Prices Car-98 100Rnd mags $750 -> $1750 Spar-16 150Rnd mags $750 -> $1750 Refill Price on above $300 -> $500 Vehicle Mods Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification. I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige Gang Boat will now target APD Helicopters Max House listing $4,999,999 -> $9,999,999 Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m Holding Cage to HW Patrol AFD can attend jury duty All DP Missions give 30% more pay. Governor candidate 30 day check. Custom Hexes/On screen kill notifications enabled by default Existing players keep their existing settings (Apparently that's not obvious?) Marid Swapped for Marshall Fixed: APD Officers using banded notes instead of seizing them Mobile HQ being placed too close to Jewelry Give Ticket bug using interaction menu. Civs now actually pay after a medic repairs their home. Gathering while being downed. No longer stuck in jail if bounty is negative value. Putting Crank/Moonshine lab underwater or pushing it into zones. Put in vehicle action on aircraft carrier. Moved Mental Asylum bomb as to not block gate. Always being able to unflip vehicle from interaction menu. AFD Quests Removed: Some unused code Some map objects who wouldn't behave Some unused Map folders DOMINATION: Removed weapon smokes from the shop. Removed AK-12/AK-12U Hotfix #1 Mobile HQ Gates not opening Gang boat Air-defense not shooting down cops Firefighters not being able to pull out the firetruck (Too many firetrucks out already) Some sheds who think they should be for sale but are owned Fixed some titles (Lower case The/Of) @Ruffian Hotfix #2 Fixed RHIB cost Fixed login bonus grenade not being given. Fixed create gang not enough money message. Fixed vehicle mod skin change for cops. Fixed opening wanted menu on respawn screen. Fixed CMR mags not being able to be stored. Fixed titles & colors. Gang Skin system fixes. Hotfix #3 Added the new balaclavas (7), bandannas (11) and caps (2) for Asylum Plus
  6. Why is ChatGPT on our forums
  7. Fixed this by moving the bomb slightly to the left already.
  8. Learn the talent that gives you $1,500/5min (3x higher than cops, 4x higher than civilians) Your vehicles can't be stolen, rarely are they going to be destroyed. Your "Loadout" is entirely optional and under $1000 Quests will be fixed next patch (More money). Medic faction takes little to no risk. Their reward is going to reflect that. *Cough* Travel bonus, Talents that modify payout + stack. Higher bounty for killing medics won't stop anything/possibly do the exact opposite of what you think it will. Certain players would prefer to get a bounty as fast as possible. Civs/Cops risk more. They get more. If medics want bigger rewards they need to take bigger risks
  9. Yet somehow still better than 90% of AFD suggestions
  10. "Local man detained for making a school shooter simulator" My parents would be so proud @Doomba Congratulations you are the first person to be banned from making forum suggestions. Thank you for your idea's. Keep them to yourself from now on
  11. I think the previous responses answer most of the questions. Honest answer, I'm just not interested in managing another currency on top of Money, Blood Money, Prestige, Honor, Infamy.
  12. The SWAT system currently can't support this. They're 10 other things ahead of this in the list (Like making you guys spawn together) Id personally prefer the old SWAT system we had. Unfortunately due to performance issues with it, it can't come back
  13. Asylum exchange isn't meant to be a storage depot. Buy your stuff and take it to your house
  14. Aww, can someone not do underwater crank runs anymore?
  15. @goyneyI need a honey/honey comb icon & a mead icon stat
  16. Patato

    Gas station

    It's not hurting anything by being there. its all client side. What are we going to put there? another stand still and gather x item
  17. We appreciate the appealing aesthetic design of the prison; however, we've noticed that the close-quarters combat (CQC) element is somewhat dominant. While we've attempted variations from the traditional double Deer-stand single entrance with simple mechanics, these deviations haven't yielded favorable results. Typically, players engage with the prison for the fight not the reward. so we don't want to change it too much We would like to use aspects of your prison (we particularly admire the prison's visual aspects), while keeping the combat dynamics unchanged. We won't initiate this as a 'trial phase' since converting federal events involves substantial effort. Our goal is to ensure confidence in and commitment to the changes, avoiding a cycle of constant addition and reversion. Naturally, this doesn't preclude the possibility of reverting changes in the future if aren't working.
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