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Bazzajack

APD Corporal
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  1. Miller. liked a post in a topic by Bazzajack in Change log 8.1.0   
    When you added this you disabled the ability to use the axe and have it appear in your hand, why was this removed? and is there any chance of getting back? it's a great role play  tool, I and my trusty baton (Axe) have handed out plenty of ghetto justice on the streets of Kavala   
    @bamf @Gnashes @Gen. Henry Arnold
  2. Space liked a post in a topic by Bazzajack in Change log 8.1.0   
    When you added this you disabled the ability to use the axe and have it appear in your hand, why was this removed? and is there any chance of getting back? it's a great role play  tool, I and my trusty baton (Axe) have handed out plenty of ghetto justice on the streets of Kavala   
    @bamf @Gnashes @Gen. Henry Arnold
  3. Joe (StealthProxy) liked a post in a topic by Bazzajack in Change log 8.1.0   
    When you added this you disabled the ability to use the axe and have it appear in your hand, why was this removed? and is there any chance of getting back? it's a great role play  tool, I and my trusty baton (Axe) have handed out plenty of ghetto justice on the streets of Kavala   
    @bamf @Gnashes @Gen. Henry Arnold
  4. Bazzajack liked a post in a topic by The Monopoly Man in ****APD Policy Update 02/01/18****   
    NEW APD PLAYTIME REQUIREMENTS
     
    With the return of Splunk, comes with a change of playtime requirements.
    These changes are effective immediately
    LT Activity requirements
    8 interviews
    12 total activities
    20 hours of ingame playtime
    Every interview an LT conducts after meeting his 8 minimum interviews will remove 2 hours required from his monthly cop playtime
    Only a max of 10 hours can be removed from an LT, still requiring a minimum of 10 
     
    SGT Activity requirements
    2 ridealongs
    8 total activities 
    20 hours of ingame playtime
    Every ride-along a SGT conducts after meeting his 2 minimum ride-alongs will remove 3 hours required from his monthly cop playtime
    Only a max of 9 hours can be removed from a SGT, still requiring a minimum of 11
     
    CORPORAL Activity requirements
    10 hours every month
    These in-game requirements will automatically apply for the months we have splunk
    If we do not have splunk it will revert back to the original requirements.
     
    Thank you
  5. Bazzajack liked a post in a topic by Clint Beastwood in My First Hunter   
    We make mistakes with retards all the time.
     
    I mean look at this one

    Oh wait.. awkward.
  6. Bazzajack liked a post in a topic by bum41 in Change log 8.0.4   
    Who???
  7. Bazzajack liked a post in a topic by Patato in APD Backpacks   
    Get cpl > Grind medic > Heals in 2s and never buy a bloodbag again
  8. Bazzajack liked a post in a topic by Smee in Server 2   
  9. Bazzajack liked a post in a topic by bum41 in Change log 8.0.3   
    Or 4 
  10. Bazzajack liked a post in a topic by Brendon Smith in Durga Exposed   
    I fixed it for you
  11. Bazzajack liked a post in a topic by Flameless in Kidnapped cops never drop their gun   
    Generalizing all gay cops now, huh?

     
  12. Bazzajack liked a post in a topic by bamf in Change log 8.0.3   
    Hotfix 3:
    Carrier lites now in the Skiptracer shop Minor combat logging protections A few minor admin related fixes
  13. Bazzajack liked a post in a topic by James Anderson in How to Get rid of Cadets!   
    @Cory B @Bazzajack 
  14. Bazzajack liked a post in a topic by Hanzo/Dirty Scrubz in When HIgher ups go on CIV   
    They "may act as senior officers" kinda like when your dad puts you on his lap and you pretend to be driving his car Maric.

    APD Corporal.
  15. Bazzajack liked a post in a topic by SafeMode in When HIgher ups go on CIV   
    I hope you guys enjoy
     
  16. Bazzajack liked a post in a topic by Glass of Water in Energy Compound *working title no hate pls :(*   
    I made this post a few months back, but it was just an idea then. Now, I've tweaked it a bit and I think it would be a good addition in 9.0.
     
    CONCEPT
    Essentially, it's a Rebel v. Rebel v. APD cartel. Upon holding it, the owners do not receive dirty money, but an increased paycheck and decreased prices for everything.
    I suppose you could say that it's a constantly popped turf, that has a flag like a cartel.
     
    APD FIGHTING
    The majority of the time, the cartel is going to be Rebel v. Rebel, and only occasionally is it going to be fought by APD. In the case of the APD fighting the compound, all APD officers above the rank of LT online must agree on fighting it. If there is no LT+ online, than the cartel isn't to be fought. When the higher ranking officers agree, every online officer is required to respond to "bring the compound back." Upon getting there, a designated APD officer must set up at a small shed placed in the middle of the compound. The officer then must scroll wheel on a computer and sit within 20m of the computer for about 10-15 mins, until the hacking is done. Within this time, if the officer is killed or restrained, the restoration fails, similar to a bank. However, if the officers can defend the hacker, the compound is given to the APD. Rebels cannot retake the compound for another 30+ minutes
    When held by the APD, all APD officers recieve a $300 paycheck every 5 minutes, and all prices for guns, gear and y-inventory are lowered by 10%.
    If the compound comes under attack by rebels, all APD are required to respond at least once, but it only takes priority over prison breaks. If the APD remove all rebels from the capture area, they are able to begin hacking to take it back, and if a rebel comes back into the capture point, it cancels all hacking. The length of the hack is dependent on how far the capture has gone.
     
    REBEL FIGHTING
    Fighting the compound as a rebel is exactly like every cartel.
    When a gang holds the compound, every online member of the gang receives an increased paycheck dependent on however many players are online. For example, if 10 players are online, the online gang members will all receive a $200 paycheck, and if 100 players are online, online gang members will receive a $500 paycheck.
    Upon capturing the cartel, it cannot be recaptured for another $30+ minutes.
     
    LOCATIONS
     
    Between meth and rodo
     
    northwest corner of the map
     
    arms island
     
    if i get 1 like i will eat a cactus
  17. Ben Flint liked a post in a topic by Bazzajack in Change log 8.0.0   
    @bamf Not to sound ungrateful, but whats the point of prison guards that spawn at the HQ? I can do that just by soft logging.
     
  18. Bazzajack liked a post in a topic by Dom in The hero asylum deserves but doesn't need right now   
    Only a selected few will understand.
  19. Heidelberg liked a post in a topic by Bazzajack in Avoid The Use Of Gyazo (Security Reasons)   
    I recommend using this more secure trustworthy website www.Money2Somalia.com 
  20. Bazzajack liked a post in a topic by Laki in When the Gnashes sees your making money without doing meth   
    when someone takes your post to heart and he starts yelling at the developer 
     
  21. Björn Winsmore liked a post in a topic by Bazzajack in Bounty Hunter (Master Crusader, Apex Predator)   
    Not happening, your asking for Bounty Hunters to become more equipped than the majority of the APD
  22. Bazzajack liked a post in a topic by bamf in Durga leaks APD documents #2   
    There are tons of times where fast roping makes sense from a tactical perspective.  Some areas are just too tight to land a helicopter.  
    Fast roping...  Hmmm...
  23. .Sean liked a post in a topic by Bazzajack in Avoid The Use Of Gyazo (Security Reasons)   
    I recommend using this more secure trustworthy website www.Money2Somalia.com 
  24. Bazzajack liked a post in a topic by bamf in Regarding bans on Asylum   
    Some of you may have noticed some different ban times showing up in the last few days - that is by design.  It's also not the only thing that we are going to modify a touch around how bans are handled here at Asylum.  
    Going forward, if a player is banned our primary goal (for most types of bans) is to try to educate the player on the rules here for our server.  In the past bans have been somewhat punitive in nature, but @Paratus and I both feel that our primary goal should be to educate and rehabilitate players so that the gaming experience is better for everyone.  This is particularly true with newer members of our community.  People make mistakes, and we want to help them play better for everyone.  So with that being said, most smaller types of bans will receive smaller ban times.  The hope is that the player will come into TS and talk to an admin - and once they can demonstrate that they understand the rules we will send them on their way to hopefully never break that rule again.  (Note: for scripting, players using outside programs to cheat on our servers, and players with global bans we will not be reducing any ban times)  
    For veteran players, you will likely be held to a somewhat higher standard.  If you do break a rule though and find yourself banned come in and talk to an admin.  If you genuinely understand that you messed up and are willing to make things right, I think you will find that the admin staff will be a little more forgiving going forward.  
    Also, there may be times that you don't even know that you were banned since the times are smaller now for some bans.  When you log into the game though you will be presented with a message telling you that you were banned (and most importantly why).  Take that as a warning that you did something wrong.  I would also advise that you seek out an admin and talk about your ban so you know what exactly it was you did wrong.  Bans will escalate as the frequency of offenses escalate, so if you see that message please come and talk to someone.  
    Some of you reading this may have noticed several times that I've said "an admin" as well.  Another new change is that you can appeal your ban to any admin now.  If you have exonerating evidence and can present that to another admin in TS - then that admin is empowered to deal with your ban and lift it now.  This is not something we have done in the past, but it's something I want to try.  I feel strongly that players that shouldn't be banned due to a misunderstanding etc should be allowed to present their case and get back onto the servers as quickly as possible.  It's still important that you fill out a ban appeal though so that we can track who is talking to whom.  The admins will keep notes there and on your player account so that we know who helped you out.  
    The one caveat to the new appeal procedure is that you get only one shot at the appeal.  If the admin who helps you out feels your ban is valid and that you don't understand the rule that you violated, then you will likely continue to be banned for the remainder of the original ban.  Remember, even if you are at fault, really listening to the admin about why you were banned and saying you will not do the same thing again goes a long way to having your ban time reduced or potentially lifted right away.  People make mistakes, and if you can learn from them we are willing to help you move on from your ban faster now.  
    Players with permanent bans will be treated somewhat differently.  I'm bouncing around a few ideas now with the admins on how to handle those going forward - but there will be a new process for that soon as well.  
    Finally, we are changing the community manager role somewhat.  Going forward that role will be comprised of a few admins that will handle reports of admin abuse by other admins.  We want to be accountable to the community as well, and this group will be responsible for that.  We are calling this role the Admin Responsibility Council for now (since I can't think of anything better yet), and it will contain 2 or 4 members who will look at times where the community feels that an admin has overstepped their bounds.  They are empowered to deal with issues that involve actual admin misconduct, and if they need my help making decisions then I am certainly available to help them out.  The ARC is not an escalation point for your bans however, please use the normal ban procedure above going forward.  
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