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Bherky

APD Corporal
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  1. Bherky liked a post in a topic by Bob Lee in Video editing software   
    Windows movie maker
  2. Bherky liked a post in a topic by Crymson Corvinus in Video editing software   
    I have been looking for some software to edit my videos. Has it seems to take forever to upload to YouTube. What do you guys use?
  3. Bherky liked a post in a topic by • B A R K I N • in Muffin SS is now broke   
    Did you just try and give me a signature tutorial? Also, that bitch is fine as fuck. 
  4. Bherky liked a post in a topic by Ramon Flores in Muffin SS is now broke   
    ¯\_(ツ)_/¯
  5. Bherky liked a post in a topic by Ramon Flores in when nv comes to play   
    Hey look its me in the first one
  6. Bherky liked a post in a topic by massi in when nv comes to play   
    That's what she said  
  7. Bherky liked a post in a topic by Leady in Regarding bans on Asylum   
    Don't break the rules?
  8. Bherky liked a post in a topic by Leady in Regarding bans on Asylum   
    For the last week or two most of the admins have moved to the new ban timers as a 'test' of the new policy. I'd imagine most bans that are currently longer than that have to do with multiple offenses/scripting/duping ect which would still be in-place with the new policy. That said, feel free to try an appeal.
  9. Bherky liked a post in a topic by Yung Tommy in Regarding bans on Asylum   
    still banned tho. #UNBANAIDS
  10. Bherky liked a post in a topic by Reapered in Whitelisted Medics   
    To keep both the people happy and paratus happy, i would check to see if you can have open slots for basic medics like the ones we have now, and whitelisted medics with more perks but under strict rules. 
  11. Bherky liked a post in a topic by Chase in Regarding bans on Asylum   
    So this is how they repopulate the dead servers bring back all the old banned players XD
  12. Bherky liked a post in a topic by Kenny in Regarding bans on Asylum   
    SO this means that I'm being unbanned right
  13. Bherky liked a post in a topic by bamf in Regarding bans on Asylum   
    Some of you may have noticed some different ban times showing up in the last few days - that is by design.  It's also not the only thing that we are going to modify a touch around how bans are handled here at Asylum.  
    Going forward, if a player is banned our primary goal (for most types of bans) is to try to educate the player on the rules here for our server.  In the past bans have been somewhat punitive in nature, but @Paratus and I both feel that our primary goal should be to educate and rehabilitate players so that the gaming experience is better for everyone.  This is particularly true with newer members of our community.  People make mistakes, and we want to help them play better for everyone.  So with that being said, most smaller types of bans will receive smaller ban times.  The hope is that the player will come into TS and talk to an admin - and once they can demonstrate that they understand the rules we will send them on their way to hopefully never break that rule again.  (Note: for scripting, players using outside programs to cheat on our servers, and players with global bans we will not be reducing any ban times)  
    For veteran players, you will likely be held to a somewhat higher standard.  If you do break a rule though and find yourself banned come in and talk to an admin.  If you genuinely understand that you messed up and are willing to make things right, I think you will find that the admin staff will be a little more forgiving going forward.  
    Also, there may be times that you don't even know that you were banned since the times are smaller now for some bans.  When you log into the game though you will be presented with a message telling you that you were banned (and most importantly why).  Take that as a warning that you did something wrong.  I would also advise that you seek out an admin and talk about your ban so you know what exactly it was you did wrong.  Bans will escalate as the frequency of offenses escalate, so if you see that message please come and talk to someone.  
    Some of you reading this may have noticed several times that I've said "an admin" as well.  Another new change is that you can appeal your ban to any admin now.  If you have exonerating evidence and can present that to another admin in TS - then that admin is empowered to deal with your ban and lift it now.  This is not something we have done in the past, but it's something I want to try.  I feel strongly that players that shouldn't be banned due to a misunderstanding etc should be allowed to present their case and get back onto the servers as quickly as possible.  It's still important that you fill out a ban appeal though so that we can track who is talking to whom.  The admins will keep notes there and on your player account so that we know who helped you out.  
    The one caveat to the new appeal procedure is that you get only one shot at the appeal.  If the admin who helps you out feels your ban is valid and that you don't understand the rule that you violated, then you will likely continue to be banned for the remainder of the original ban.  Remember, even if you are at fault, really listening to the admin about why you were banned and saying you will not do the same thing again goes a long way to having your ban time reduced or potentially lifted right away.  People make mistakes, and if you can learn from them we are willing to help you move on from your ban faster now.  
    Players with permanent bans will be treated somewhat differently.  I'm bouncing around a few ideas now with the admins on how to handle those going forward - but there will be a new process for that soon as well.  
    Finally, we are changing the community manager role somewhat.  Going forward that role will be comprised of a few admins that will handle reports of admin abuse by other admins.  We want to be accountable to the community as well, and this group will be responsible for that.  We are calling this role the Admin Responsibility Council for now (since I can't think of anything better yet), and it will contain 2 or 4 members who will look at times where the community feels that an admin has overstepped their bounds.  They are empowered to deal with issues that involve actual admin misconduct, and if they need my help making decisions then I am certainly available to help them out.  The ARC is not an escalation point for your bans however, please use the normal ban procedure above going forward.  
  14. Bherky liked a post in a topic by goyney in Cop Killing Montage I   
    Cop killing 
  15. Bherky liked a post in a topic by Dally in Cop Killing Montage I   
    Thanks for the support
  16. Bherky liked a post in a topic by ChicoXL in Cop Killing Montage I   
    This is a real montage you fucking gook
     
  17. Bherky liked a post in a topic by Vhantom in Cop Killing Montage I   
    Cop are easy to kill.
  18. Bherky liked a post in a topic by Huan Lee in How to steal an Orca   
    @Clint Beastwood
  19. Bherky liked a post in a topic by Midamaru in What would be your dream game?   
    Dayz game mode with pubg engine with the Asylum community. 
  20. Bherky liked a post in a topic by Crunchedd in What would be your dream game?   
    game where a woman comes out and fucks you then shuts her mouth goes back in no questions asked cuz lets be honest everyone in this community except @Sugarfoot needs some pussy in their lives.
  21. Bherky liked a post in a topic by Sr_Sinful in Mass Buying Barley!   
    really, that's it? And I thought I was being cheap by paying 10k for 100 barley. 
  22. Bherky liked a post in a topic by Blake Kingsin in Variation in Ifrit Skins   
    that first one got me orgasming to the max
  23. Mitch (IFRIT) liked a post in a topic by Bherky in M.O.D.O.K Out   
    LOL "100k to bring Father Frantic the apd officer to the airfield in cuffs."
  24. Bherky liked a post in a topic by Kettles in Craftable BH Hunters   
    But Hunters and MXs are not similar in nature to the RPGs and Rockets at all. I understand and agree with why RPGs and Suicide Vests won't be craftable.
    At this point I'd rather have a developer (@bamf@Motown) or @Paratus himself answer this question instead of a Contributor.
    Why can't BH Hunters and White MXs be crafted at Vehicle/Firearms Factory?
    I understand that there could be balancing issues with this that need to be met, especially when compared to how rebels can only craft an Ifrit if they own Arms.
    At the very least, White MXs should be craftable at Firearms Factory, I'd like for something like this to be pushed for the big 8.0 update.
    The crafting system needs to be expanded with more items such as grenades, clothing, optics (Glass has not use, yet) and other guns such as the White Fucking Master Bounty Hunter MX!
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