Jump to content

KaReeM Kinte

AFD EMT
  • Posts

    305
  • Joined

  • Last visited

Reputation Activity

  1. Crossfade liked a post in a topic by KaReeM Kinte in Insurgents - Recruitment - [OPEN]   
    Damn you ran through that gang bank money that quick @william
  2. Crossfade liked a post in a topic by KaReeM Kinte in Peace Out   
    It was fun rolling around and fucking shit up with rpgs with ya. Hope all goes well and once you get everything straight you come back to the most toxic gang in the community.
  3. KaReeM Kinte liked a post in a topic by Michael L in Toxicity Recruitment (experienced Players only)   
    Still accepting great gamers to join us on ArmA 3's most active and engaging altis life server.
  4. KaReeM Kinte liked a post in a topic by william in Toxicity Recruitment (experienced Players only)   
    AHahahahahHAQHAHHAhahahAHHAHa
  5. KaReeM Kinte liked a post in a topic by Donk in Toxicity Recruitment (experienced Players only)   
    Due to some recent events, Crossfade and Spec have stepped down from being leaders. Kareem and Michael will be taking their place.
  6. KaReeM Kinte liked a post in a topic by Crossfade in Toxicity Recruitment (experienced Players only)   
    ------------------------------------------------------------------------------------------------
    Requirements:
    Knowledge of Cartels, Bank, Fed and Prison Break.
    Must be able to follow all Server rules.
    Minimum age is 17 No exceptions.
    1000 Hours(screenshot required)
    Use of Tactical Communications
    Financially Stable.
    Team Oriented.
    Active.
    ------------------------------------------------------------------------------------------------
    Application Format:
    In Game Name:
    Arma Hours:
    Timezone:
    Age:
    How much money/vehicles do you have?:
    Reason for wanting to join?:
    Previous Gangs?:
    Vouches?:
    ------------------------------------------------------------------------------------------------
    Applcations can be sent to @Donk @Michael L or @Kareem Kinte if you dont want to post.
    Approved Applications with be accepted for a one week trial.
    Roster
  7. KaReeM Kinte liked a post in a topic by Donk in 2 Ifrit Skins   
    We arent allowed to have anything made in photoshop, only ms paint. also has to be shit quality.
  8. GravL liked a post in a topic by KaReeM Kinte in R.I.P Ion Corporation   
    https://plays.tv/video/5ad1b32e6afd332198/r-i-p-ion-corp-
    We were bored and decided to bring an Ifrit to the Ion Corp compound.
    These were the results!
  9. KaReeM Kinte liked a post in a topic by Crossfade in Pressing plates in prison   
    P3 Lt's aren't active and p1/2 know if they come to P3 they get kidnapped so just go sit in a house in kavala and get lethaled....
     
    OR do a bank or prison... either one works.
  10. Crossfade liked a post in a topic by KaReeM Kinte in Pressing plates in prison   
    Big facts, i just give up at this point because i get caught with like 100k+ bounty and get like 20-30k taken off for 10 minutes of fucking roleplaying. Im better off just getting lethaled by the cops, not hard since p3 has a limited supply of downing rounds.
  11. KaReeM Kinte liked a post in a topic by Crossfade in Pressing plates in prison   
    Currently when you press plates you remove a very very small amount off you're bounty, If you're bounty is 100k+ then its good luck getting the bounty to a price most are willing to pay.
    I suggest we change it from removing bounty to removing time. 
    Every full process (8 metal or 64 inventory space) could remove 1 minute - 2 minutes from you're timer.
    This could depend on community goals.
    Possible changes- 1 minute in Tier 4 22 minute max jail , And 2-3 minutes when no community goals 45 minute max jail.
    @BaDaBiNg_10-8 @Clint Beastwood whats you're thoughts? 
  12. KaReeM Kinte liked a post in a topic by Donk in Gang Wars   
    People wont war for this very fact. No one wants to get rook banged in a city pulling out a car and lose 20 war rating.
  13. KaReeM Kinte liked a post in a topic by Mitch (IFRIT) in Poll to remove cop vans as a means to go over fed walls   
    I'll tell you this much.
    I'll speak with the others and see if we want to adress this. Full disclosure, we wont be limiting one faction from using it. If anything is done, it will be a server rule preventing the action of vaulting onto the top of them for everyone. 
  14. John Oasis liked a post in a topic by KaReeM Kinte in How To Confuse The APD   
    That says a lot coming from a career cop. 
  15. KaReeM Kinte liked a post in a topic by Crossfade in New Ifrit Skin maybe?   
    yeah @Clint Beastwood yeah ima need you to put my new ifrit skin in, took me roughly 4 hours using photoshop to make... Kthanks bye

  16. KaReeM Kinte liked a post in a topic by Crossfade in Toxicity Recruitment (experienced Players only)   
    you posted the lowtier video... they need to see this vid. https://plays.tv/video/5c9edb4f9b16e28e64/pt-2
  17. Crossfade liked a post in a topic by KaReeM Kinte in Toxicity Failed Prison Break   
    Fuck Huan, this is why we can't have nice things!
  18. KaReeM Kinte liked a post in a topic by Huan Lee in Toxicity Failed Prison Break   
    When I want something I go for it
  19. KaReeM Kinte liked a post in a topic by Crossfade in Toxicity Failed Prison Break   
    Just finishing up a prison break, about to leave and Huan lee sees a Strider he wants to steal after 15+ failed lock picks i go to pick him up then this happens...
    Huan Less POV.
    https://i.gyazo.com/1faae8da82dfc906e3a0873cf5a383b4.mp4
  20. KaReeM Kinte liked a post in a topic by Leady in Where we've come from, Where we are headed.   
    Just over 3 months ago ownership of Asylum was transferred to @BaDaBiNg_10-8 and @Clint Beastwood. A lot has been accomplished in that short time span with much more planned. This topic is to acknowledge those accomplishments and share a roadmap for the future of Asylum.
     Within the first 30 Days
    Servers returned to full or nearly full during peak times Opened up past bans for a second chance Brought on a new lead developer 3 contributors were also brought in Removed the unpopular money and group caps Within the last 3 months
    Migrated servers to a new host Updated the website front and back end (it needed it badly) Continued to roll out a patch every month that not only fixes past issues but takes community feedback and makes it a reality Increased server stability (While we aren't where we would like to be yet, it has come a long way from December) Upgraded player reporting systems to a streamlined ticket system (Shout out to Mitch for this one) Introduced new weapons to the player base This is just a snap shot from the last 90 days. Even more has been done on the back end to improve server stability and functionality.
     
    Now that we've looked at what has been done, a preview is in order for the future of asylum.
    A complete re-write of asylum's code from the ground up Replacement of current MyAsylum page and features A re-work of the housing/crate system Re-work of vehicle, police, and ems lighting White-listed medics Various cartel changes  Additional armor and weapons New vehicle and clothing skins Re-work of talent trees Many more items on the list, these are just some of the features we are most excited for. As with anything in development all points are subject to not only change but may never see the light of day. In an effort to be transparent we felt it was time give a glimpse behind the scenes of what the Dev's are working on in addition to the regular content/bug fix patches. @Mitch (IFRIT) and myself look over the suggestion section of the forums almost daily and take that feedback and pass it a long to the owners and dev's for what the community wants and in some cases doesn't want. And while not everything suggested will be implemented we value that feedback and want to give a big thank you to those who offer it.
     
    As a final note I wanted to take a line or two and say Thank You to the community as a whole. With out you Asylum wouldn't exist. From the admins  who dedicate their free time looking over player reports and compensation requests, to the support staff who sit in Teamspeak everyday waiting to help players, to the gangs whom without the APD wouldn't have much to do, to the APD for keeping the streets safe for the apple pickers and diamond miners, to the Kavalians teaching new players how to put their hands up when being robbed, Thank You. The people are what makes Asylum what it is. 
     
     
  21. KaReeM Kinte liked a post in a topic by TRYHARD in APD - Miss use of lethals ( SUGGESTION )   
    My biggest issue with lethaling is cops often use the "Unreachable" excuse to justify lethaling people that are simply far away and not in unreachable locations. If you put yourself in a position to shoot someone but not restrain them it should be the responsibility of the officer to make sure someone is close enough to retrain them. Civs shouldn't suffer so that cops can play sniper elite. 
  22. KaReeM Kinte liked a post in a topic by Smee in APD - Miss use of lethals ( SUGGESTION )   
    How the System works:
    APD officer "votes" for lethal ammunition - ( officer states reason for use of lethal rounds ) - This will allow civilians to see the reason being and can be "reported" if misused.  APD officers of such rank of SGT or higher can IMMEDIATELY APPROVE of lethal ammunition. APD officers on NOT as such rank such as Corporal or Constables, the first officer to press button will and must have a reason, if not POINTS can be given. As officers Vote and has been approved ( Majority vote) then officer will have the ability to use lethal ammunition. A timer of 10 minutes to defuse a situation with lethal ammunition before going back to "tracer". How it can be effective for General usage:
    APD officers constantly asking can we go lethals from of a lower rank. APD officers when have the option can go ahead and use this advantage at any point when "APPROVED" by majority vote. APD officers must state a "VALID REASON" and can be given points if misused. Civilians are notified when APD officers are authorised of lethals ( this being to avoid miss conflict and being in places where not suppose to be) Civilians have the ability to know who Voted for "lethal ammunition" to give further proof. Civilains are able to leave areas of which fire fight occurs to avoid being killed. How it can promote game play:
    More RP ( this being that not any offcer can lethal on demand and requires a majority vote ) Avoid loading wrong magazine Avoid APD reports for ; Corruption, Improper use of equipment. Extra information
    Simply click option on Phone, Providing area on a drop down menu ( City, Prison, Fed, bank and or Cartels )- Also a reason stated. IR laser re-implemented. Removal of lethal ammunition from shops.    
    People please post thoughts and concerns below,  my personal opinion, but would be a hell of a suggestion to implement and or improve.
  23. KaReeM Kinte liked a post in a topic by GravL in Sagustion   
    +1
     
    Honestly at this point 7.62 are simply to powerful. No gun should be able to shoot through ANY type of wall. It’s a WALL. It’s there for a reason. Either remove them or let everyone access them (even medics, reviving people is dangerous sometimes)
  24. KaReeM Kinte liked a post in a topic by Sk7 in Sagustion   
    i think it wuld be a really good idea to remove 7.62 from rebel because it wuld make the server alout better
  25. GravL liked a post in a topic by KaReeM Kinte in Why No Rangefinders?   
    Its common sense not skill
×
×
  • Create New...