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Guwop liked a post in a topic by GreenDemon in ez $$$
I asked why she paid her HVT ticket, she replied "Do you know how much money I have?"
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LennieTheLegend liked a post in a topic by Guwop in W2B Lethal MX Mags
you seem like the kind of person to have a few lethal mx mags hanging around
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Guwop liked a post in a topic by Shepurd in APD Backpacks
I don't understand how this can even be an argument. Who gives a fuck if cops have backpacks? Just give em one. Worst thing they can do with them is fill it with a bunch of flashbangs, but even that shouldn't be a reason to not add them(I doubt many people would do that in the first place). If it does become a problem just make flashbangs more expensive, like they did with grenades when those became a problem. Anyone who gets angry at the fact that cops can use a backpack is a full blown retard.
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Guwop liked a post in a topic by Fidel C4str0 in APD Backpacks
bc it's a miracle to be able to make it to medical when you're on cop.
also +1. it's the simplest thing ever, and would be great to be able to carry more than 2 FAK's. (Which heal in 5 seconds) rather than bloodbags (which heal in 15 seconds)
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Guwop liked a post in a topic by Theoryy in Intro to Asylum
Hello, my name is Theory! I come from another altis life server and want to start playing Asylum as a 2nd server. Hope to see you around.
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Guwop liked a post in a topic by TheCrestedPenguin in APD Backpacks
WOWOWOWOW Something that is INVISIBLE means it isn't VISIBLE HOLY FUCK
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Guwop liked a post in a topic by bamf in Change log 8.0.4
These notes are not overly huge, but there are a few things here that have been requested:
Orcas and Hellcats now cost less money. The damage handler for Orcas has been removed. BIS has allowed glass to become damaged now, so we will see how this plays in a live environment. The damage handler for RPGs has been removed. You pay $50k for an RPG rocket, we're going to treat it like a suicide vest in terms of boom potential (for now). The custom damage handler for Vans has been removed since BIS tweaked how they handle damage in the Arma engine. Putting a restrained player in a car should work better now. You should be able to lockpick a player by scroll wheel now. Added some additional backend logging to try to figure out why server restarts are less reliable with the current Arma patch. We are working on some more major game enhancements in the background, but I wanted to drop a few things in tonight.
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Guwop liked a post in a topic by Xehons in Keep server 2 down
I think this short two day period proved that having one less server helped the community as a whole every server was even FULL at one point